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View Full Version : After 2 months, I am still getting OWNED by the AI.



XyZspineZyX
07-21-2003, 03:27 AM
I am frustrated! I can't kill an AI opponent anymore.

I usually fly the 109, at first I was doing good, getting one or two kills a mission, but I admit at least half of the kills were on AI who just kinda gave up and became flying ducks. There were times when I could hit a weak spot on the plane and blow it up or knock a wing off.

But half way through the bf109F4 campaign my luck ended. I have not got a single kill the past 30 missions. I am now flying the 109G6, it's like I'm flying the Wright Flyer against an F-15. It seems like I can't damage planes, I get hits but there are uneffective.

Even when I go into the QMB I choose a bf109K against an I16 or any other early Russian plane and I get blown out of the sky. I try to fly smart, I avoid the instant death head on shots, get altitude, boom and zoom, don't try to turn with the Russian planes. Well, when doing this, I have to get lucky enough to make several passes at the guy because I hardly damage his plane on each pass. He usually points his plane at me from 500-600 meters and fires a half second burst with great accuracy that disables my controls or kills me.

I even tried flying a La7 against an I16 and he nailed me. I blew half his tail off, 25% of his wing surface was missing, his engine was smoking, but he got in a perfect bullet that destroyed my elevator controls.

It seems like my luck started to change when I installed IL2Stab. Does anyone know if that program adjusts the difficulty?

Thanks!

XyZspineZyX
07-21-2003, 03:27 AM
I am frustrated! I can't kill an AI opponent anymore.

I usually fly the 109, at first I was doing good, getting one or two kills a mission, but I admit at least half of the kills were on AI who just kinda gave up and became flying ducks. There were times when I could hit a weak spot on the plane and blow it up or knock a wing off.

But half way through the bf109F4 campaign my luck ended. I have not got a single kill the past 30 missions. I am now flying the 109G6, it's like I'm flying the Wright Flyer against an F-15. It seems like I can't damage planes, I get hits but there are uneffective.

Even when I go into the QMB I choose a bf109K against an I16 or any other early Russian plane and I get blown out of the sky. I try to fly smart, I avoid the instant death head on shots, get altitude, boom and zoom, don't try to turn with the Russian planes. Well, when doing this, I have to get lucky enough to make several passes at the guy because I hardly damage his plane on each pass. He usually points his plane at me from 500-600 meters and fires a half second burst with great accuracy that disables my controls or kills me.

I even tried flying a La7 against an I16 and he nailed me. I blew half his tail off, 25% of his wing surface was missing, his engine was smoking, but he got in a perfect bullet that destroyed my elevator controls.

It seems like my luck started to change when I installed IL2Stab. Does anyone know if that program adjusts the difficulty?

Thanks!

XyZspineZyX
07-21-2003, 03:49 AM
This may or not be something...

When I first started with IL2 I had issues with my sound card that were "Extremely Hard" to identify.

I seemed to be all over the enemy aircraft, shooting like crazy and nothing was happening. I remember I sometimes literally pounded a plane for what seemed like forever.
Sure, I eventually put the target down. It just couldn't be done with realistic weapons loadouts.

Finally, I realized there must be a very miniscule lag or lead or something that was working against me.

I decreased my sound card acceleration to a very low setting, backed off to like 8 at 44100 with Full(slowest) on my settings.

That was a huge help, then I backed off from the high res screen to 800x600x16 and got a further bump.

My Mobo has a sound card built in so I use it. I may have never experienced a problem if I had a separate sound card. I just couldn't bring myself to pay $100 for a sound card and I could buy a new latest and greatest Mobo for $150.

Another thing I think is important, which you might think about. History means something with the IL2-FB, because the flight models have been continually tweaked for more realistic performance. So...if you fly a 109F against YAK-3 you're gonna get plastered. Fly and fight planes that were each operational and flyable at specific time periods.

You could should be able to fly the 109K against the P51D, etc.

I fly the 109G with the gun pods, which gives me a lot more kill power than say the 109F. There sure is something to say about kill power in the IL2-FB. All you need is to get position on a target real good one time...and pow it's over.

You can do a better job of positioning, manuevering and such with the 109F. Just takes a lot of hits to make'em go down.

---------------- /i/smilies/16x16_smiley-very-happy.gif

XyZspineZyX
07-21-2003, 03:49 AM
it will get better
the patch will do the AI more "HUMAN"
like no more head on pass with out the AI thinking 2 time
Bomber gunners will be more HUMAN the AI will aim
no the lasser guides bullets
and FM WILL improve
FW 190 DORA WILL RULE

----------
http://www.warbirdpictures.com/LCBW3/me110-004.jpg


Take off is only the beginnigg
Bail out is YOUR end.

XyZspineZyX
07-21-2003, 07:53 AM
I just gave up with the campaign in a me109f2 because I was getting bored of the missions. Each time it was a 4 vs 1 combat against UFOs I16 wich could out turn me without bleeding speed, out climb me (I boom and zoom on them and in a moment they're on my six as fast as me and I cannot outspeed them...). Yesterday I said stop, I started and expert campaign and I'll see how it goes and wait for the patch.

XyZspineZyX
07-21-2003, 08:57 AM
Wait until the 30th of July! Your worries will be over! In the meantime, play online. It's much more fun anyway. Try joining a squad. My squad's page is www.jg51.com (http://www.jg51.com) and we're looking for people to make a movie with.





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"Come on in, I'll treat you right. I used to know your daddy."

XyZspineZyX
07-21-2003, 03:05 PM
My mobo also has a built in sound card, I am using an nForce2 mobo. The game doesn't seem to be lagging, my setup is:
Athlon 2400
Radeon 9500Pro
512 megs ram

I am running the game at 1024x768 "Excellent".

It's true what you said, I have to score a ridiculus amount of cannon hits to destroy a plane. Even something like an I15, I can set one to be Friendly, I get .1 distance away, score perfect hits on his wings, and fuselage, but it takes almost my entire ammo load to bring him down. I NEVER destroy a plane, meaning it blows up or breaks apart, usually they glide to earth. I don't waste my bullets, I am hitting with small bursts. I even replay the video and watch in slow motion, I can see I am hitting the target.

I know that certain areas of the plane are weak spots. But other areas, like the fuselage, should not be able to withstand a full ammo load of cannon fire.

The video clips I see of others flying are amazing, a quick burst breaks a plane apart in flames, kinda like the AI does to me.

I will fly a mission and record it so everyone can see it and help me determine what my problem is.

I do fly planes that are evenly matched - I even fly unmatched in my favor. I can't imagine a 109K or La-7 being outperformed by a 1939 model of the I16. I dive down on the I16 blow by him, pull up, and he is closing on my six. It's incredible how perfect they fly, perfect turns, perfect rate of climb, perfect aim, they can hit me between the eyes from 600 meters without wasting ammo.

Another thing, does the AI run out of ammo?

It's makes me think - how can a normal person play this, a person who doesn't know anything about flight and tactics, it will not be fun at all, even at "Rookie" settings.

I am going to reinstall the game to get rid of IL2Stab effects, and I will adjust the sound settings like mentioned.

I am urgently awaiting the patch, hopefully it makes the game fun.



Message Edited on 07/21/0302:11PM by Achilles97

michapma
07-21-2003, 03:30 PM
I've been doing a lot more online flying with my squadron and just individually in the past months and especially now that I have broadband. Yesterday I flew several hours' worth of campaign mission in an I-16. The 109s were absolute acrobats and can make impossible turns. Their specialty is the rudder, especially flitting over to the side and landing behind you. They also turn astoundingly well, so that if you end up with 2 or 3 around you you had better think of something better than just turning hard. Another of their favorites is knowing exactly where you are when you're behind them and out of their line-of-sight. They always break off at just the moment you start to get into gun range. Maybe it's too difficult to program visibility limitations, or maybe the AI needs it, but you can throw a lot of fighter tactics right out the window.

I realize this has nothing to do with the original post, but I did want to add that I too am eager to see what's different with the AI in the patch.

Did I mention that I had a fantastic time and tons of fun while playing the offline campaign yesterday? Because I did. /i/smilies/16x16_robot-happy.gif

Mike

<table width="100%" border="0" cellspacing="0" cellpadding="10"><tr valign="middle" bgcolor="#3e463b"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr bgcolor="#515e2f"><td width="40%">FB engine management:
Manifold Pressure sucks (http://www.avweb.com/news/columns/182081-1.html)
Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
Those Fire-Breathing Turbos (Part 1 of 6) (http://www.avweb.com/news/columns/182102-1.html)</td><td align="center">

SKULLS_Chap

<a href="http://www.skulls98.netfirms.com/il2/index.html" target="_blank" style="color: #191970; font-size: medium">The
SKULLS</a></p></td><td width="40%" align="right" valign="top">Hardware:
Flight Simulation Performance Analyzed (http://www.simhq.com/_air/air_062a.html)
Building a home-made throttle quadrant step by step (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zkavv)
Sound Can Be Hazardous for Games (http://www6.tomshardware.com/game/20030405/index.html)</td></tr></table>

XyZspineZyX
07-21-2003, 10:40 PM
You might want to go into the Il2 conf.ini file and set arcade on. This way you can see the hits you're actually getting on the targeted aircraft. I'd also suggest you make a track after you're done and review it.

--------------- /i/smilies/16x16_smiley-very-happy.gif

XyZspineZyX
07-21-2003, 11:11 PM
What I like about fighting the AI is exploiting the weakness in the AI. AI is not intellegent, it only reacts to stimulus, much like an insect. If you play for a while, you can predict what the AI will do.

One thing is if you find yourself outgunned, return to your airfield and let as many enemy planes follow you as possible, and they will. Once you reach your airfield just start circling it. The AAA will eventually take care of your pursuers.

I know longer fear the I16, I got the plane figured out. It can out turn the 109, so don't turn with it. The 109 can outrun it which is a much greater advantage. Fight in the vertical, not the horizontal. The 109 doesn't have to play the I16's game, but the I16 hasn't got a choice when it comes to the 109. Just engage at high altitude so if you get in trouble you can dive away.

The 109F2/F4 are far superior to the I16, you just have to learn to use it. And the only way to learn is to practice.