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Lowenherz
07-18-2006, 01:42 PM
I guess you old hands have done this one already - about 10 years ago http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif - but anyway, what distance do you recommend for gun convergance? I remember from Paul Brickhill's Fighter Pilot how The Bull changed it to about 50 yards and got massively improved results.

Lowenherz
07-18-2006, 01:42 PM
I guess you old hands have done this one already - about 10 years ago http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif - but anyway, what distance do you recommend for gun convergance? I remember from Paul Brickhill's Fighter Pilot how The Bull changed it to about 50 yards and got massively improved results.

slipBall
07-18-2006, 01:48 PM
Hey Lowenherz, I have mine at cannon 225, machinegun 175. Few AI's can dispute this http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif
50 would be devastating, but i do alot of ground work, like to keep some alt

stanford-ukded
07-18-2006, 02:03 PM
Your avatar is Squadron Leader Canfield (I think) from BoB, and your sig is a German plane... make your mind up man! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

VMF-214_HaVoK
07-18-2006, 02:15 PM
200m for me. I been between 180 and 225 for years.

carguy_
07-18-2006, 02:35 PM
220 wing 160 nose for now.

BBB_Hyperion
07-18-2006, 02:53 PM
700 cannons and 720 mgs http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

F19_Ob
07-18-2006, 03:16 PM
Set convergence to the distance U 'CAN' shoot at, depending on plane.

For example the slow Hurricane with mg's only have a couple seconds aimingtime, and a second to fire on the 109e before it's out of range.
Therefore the Hurricane should set its convergence to about 250-300m wich gives an ok hit-pattern at 500-600m aswell. In the mg equipped Hurri it's usually no good to shoot beyond 450-500m, and the 109 quickly reaches that gap.

The 109 on the other hand Can catch most early planes and can set what ever it wants in convergence. However the 109e with wing-guns does not benefit much from a convergence around 100m because it then cant shoot well at 300m, wich is a waste of shooting opportunities.

http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

VW-IceFire
07-18-2006, 03:21 PM
About 280 for both machine guns and cannons (slightly staggered). I find this an ideal mix for ground strafing concentration and chewing up fighters. This is my prefered fire distance.

Ernst_Rohr
07-18-2006, 03:26 PM
300m to 400m on all guns, depending on the plane. I discovered that on B&Z runs, 400m gives me the best results, since about the time I "feel" a shot solution, it seems to be about 350 to 400ish.I bring it in a little closer when working in a Zero or other turn fighter.

I also noticed that AI planes tend to break right around 300 to 350, so 400 gives me a pretty good lead in on the AI birds as well. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Chuck_Older
07-18-2006, 03:32 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by F19_Ob:
Set convergence to the distance U 'CAN' shoot at, depending on plane.

</div></BLOCKQUOTE>

I agree. My convergance is not going to gaurantee anyone else results

Jaws2002
07-18-2006, 03:59 PM
250m

TeufelHund84
07-18-2006, 04:04 PM
I've heard people talk about setting different convergences for machine guns, like 50m/yds difference between outboard, middle, and wingroot MGs and/or cannon. But as far as I know, there's no way of doing this in PF/AEP/FB right?

Again I'm talking about diff. convergence distances within the same weapon series, either MGs OR cannon, not both.

berg417448
07-18-2006, 04:09 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by TeufelHund84:
I've heard people talk about setting different convergences for machine guns, like 50m/yds difference between outboard, middle, and wingroot MGs and/or cannon. But as far as I know, there's no way of doing this in PF/AEP/FB right?

Again I'm talking about diff. convergence distances within the same weapon series, either MGs OR cannon, not both. </div></BLOCKQUOTE>


It can be done with the P-47. Cannon button fires 4 of its machine guns and the the machine gun button fires the other 4 machine guns.

Bearcat99
07-18-2006, 06:17 PM
Consider convergence setting like a preflight... set it according to the plane. In a P-47 I set everything to 175-225m... In a plane with cannon and MG I set the cannon a bit farther... in a plane with 4 MGs I set them to @200.... it all depends on the plane, your connection, your PC/video setup... if you have a smooth running rug with decent frames then you can loosen up a bit.. if you have a less than stellar rig you might want to set it closer. It also depends on whether or not you are in copps or DFs. I tend to stay away from most DF servers... when I do go in one I prefer the ZvsW, Svs109,WC etc type server instead of some of the FFAs that pop up... Set it to what works for you.. but for me I have noticed that closer is better.

Viper2005_
07-18-2006, 06:43 PM
MGs ~ 200 m, cannon always about 10-15% closer.

Use the MGs to aim, and the cannon to kill. This works well with the dual stage trigger on my Cougar.

Remember that at 2x convergence, your rounds are back where they started if you neglect accuracy issues.

German A/C can often kill at up to 2x convergence with inboard guns and moderate skill/luck.

Allied aircraft have more widely spaced guns and therefore are more sensitive in this regard. Perhaps 1.5x convergence or even as little as 1.3x convergence should be the maximum range at which you engage.

As such, I rarely set my convergence closer than 150 m in anything, since it tends to make it difficult to work the "bag" part of a drag & bag quickly enough to help my friends when they need me. Warning shots don't work half as well as killing shots.

T_O_A_D
07-18-2006, 06:58 PM
For me most wing guns hit for me at 183 thats equivelent to 200 yards.

Nose guns you will have to play around a bit. Till you get them to hit where the cross hairs are. Some work short some work Long. I have a few I set to 1000 to get the trajectory lifted to the cross hair.

But regardless of the distance set I still shoot up close.

Lowenherz
07-19-2006, 06:25 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by stanford-ukded:
Your avatar is Squadron Leader Canfield (I think) from BoB, and your sig is a German plane... make your mind up man! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>

Yeah I know, it's a mess! http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif Thanks for the replies, all.

Zoom2136
07-19-2006, 08:06 AM
Was 100m all around for (Spit IXe) and got about 400 kills in a mount on Warclouds using this http://forums.ubi.com/images/smilies/winky.gif

Now have it set to 150m for cannons and 200m for MG... I find it work good againts those running 190's... http://forums.ubi.com/images/smilies/crackwhip.gif haha who's your daddy... http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Lowenherz
07-19-2006, 09:01 AM
OK, a more difficult question: at what point to bullets start to drop? If anyone has any such info, I'd be most interested. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

LEBillfish
07-19-2006, 09:57 AM
convergence also deals with an arch....So if say you st it to 500m and shoot dead on at 250 you might actually shoot over the target.

I'm also not much of a believer in ring gunnery or utilizing the sight to gauge distance. That's a great thing if you're always dealing with a steady or smooth flying target....Yet here in the sim folks fly like planes never would have been......So here is what I have always stated I believe folks should do.

Fly a QMB, 2-3 enemy planes should be fine. Don't worry about what they're flying or you are too much, what we're tryng to determine is what feels right for you.

Have range icons on BUT YOU MUST IGNORE THEM....Your convergence at this point means nothing. As you fly don't worry about if you're getting hits just fire when it feels right.........Fly the mission and save a ntrk file.

Now review the file from in your cockpit (as that gives the most accurate range)....Don't worry about hits, all you're looking for is the range you fire at....Mark it down for each time you fire.

If you did as suggested firing reflexively not when you think it's in range or whatever....You hopefully will see a modest spread of range you fire at.....Average it out (add up the numbers then divide them by the number of distances you added)....and that gives you an "initial" convergence to work with.

I tend to set mine to mmaybe 10-20m above that. Now fly it again IGNORRING the icons and repeat. Eventually you'll come to a convergence that is where you normally feel comfortable shooting. Yet MORE SO as to the issue here, you have determined a range you tend to "reflexively fire at".

This is important, as in a furious fight if you are checking icons, or measuring wingspans in circles you're doomed. More so when things are hot you'll ignore them and fall back on reflexes.

By this method you are setting your convergence to when you will instinctively, naturally fire, be it a calm or tense situation. There will be a slight edge for you as the other guy checks his ranges.convergence also deals with an arch....So if say you st it to 500m and shoot dead on at 250 you might actually shoot over the target.


p.s.

You see at 300m 1 degrees off target equals 5.24m or 16 feet. Well, how thin are wings, the tail, whole thing from the rear...so 16' is a lot. At 100m it's 1.75m....Or 5', so you have a much better chance of still hitting them.

1 degree is not a lot. You're moving, they're moving and though it looks like you are following him as though in some tractor beam you're not.

BBB_Hyperion
07-19-2006, 10:04 AM
http://rapidshare.de/files/26287095/outnumbered2.zip.html
.trk 405m version

Here a example track file for 700 m cannons 720 mg convergence.

Lowenherz
07-19-2006, 10:46 AM
Erm..... OK, please don't laugh at me.... can someone explain the range icon numbers - I don't know what measurement they're in. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

LEBillfish
07-19-2006, 10:59 AM
I believe kilometers........so .10 = 100 meters

AVGWarhawk
07-20-2006, 08:44 AM
I set mine from 500m to 600m. Works fine for me. I do notice that closer range helps in getting more destructive hits. If I'm not mistaken, true to live settings were at 500m to 600m. Furthermore I believe the default setting is up at this range. So logic would dictate that Oleg modelled damaged and destructivness for this setting. IMHO http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif