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View Full Version : most effective hurricane tactics ? advise please



eskimo-FHmod
11-05-2003, 04:28 AM
i am flying a hurri campaign at the moment and while i seem to be doing well by keeping high alt and if in doubt turn and burn i was wondering what the "historical" tactics were that were employed.
the mkIIc as awesome firepower but you lose energy quickly in a climb so your only chance if under pressure seems to be banking and staying in a hard turn hoping that someone comes to your rescue and that no other enemy just picks you off.


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eskimo-FHmod
11-05-2003, 04:28 AM
i am flying a hurri campaign at the moment and while i seem to be doing well by keeping high alt and if in doubt turn and burn i was wondering what the "historical" tactics were that were employed.
the mkIIc as awesome firepower but you lose energy quickly in a climb so your only chance if under pressure seems to be banking and staying in a hard turn hoping that someone comes to your rescue and that no other enemy just picks you off.


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eskimo-FHmod
11-05-2003, 07:49 AM
noone flies hurri ??

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XyZspineZyX
11-05-2003, 07:57 AM
All I can say is, that it is a good turn fighter. Try B&Z tactics, Get at a good altitude and depending on what your using spray your pray and get out as fast as you can, because if you miss your pray, hes going to catch up to yah real fast, If he does get on your tail, try out turning him, Depending on what plane hes using you can lose him. For example: the FW190 is not good at turn fighting. Thats the way I fly the Hurricane, and it works most of the time. BUT NEVER, try to catch up to a plane by going on its tail, Unless hes flying a very slow plane like the I-16 or something early war, your not going to catch him unless hes flying at a very slow speed and doesnt see you coming. Thats my two cents.

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"Out of all of my accomplishments, Ive never lost a wing man"- Erich Hartmann
He fought for hes country, not for hes leaders.

XyZspineZyX
11-05-2003, 09:37 AM
Hurri is a bad joke now

if in constant turn , nose the plane down to keep speed

being under 250 is VERY dangerousin hurri now , as soon as you need to combat turn you will reaise you need speed

stay over 250 kph .... that means if you are being attacked & you go under 250 then you are out of options cuse it stalls like a joke

so engage in a way that you can get a shot in just a few turns , because after 3 or 4 turns you will be out of E

it requires real skill to fly it effectivly now

XyZspineZyX
11-05-2003, 10:13 AM
yeah no one flies it anymore especially the non cannon versions because of the extreme weakness in its ammo I hope the hurrican gets a little kick. The p40 seems dogged very bad too where you cant even bnz a b239.

b239 shouldnt hit harder then 12 303s or 8. .50s recoil and 300m+ effectiveness needs to be looked at also hopefully all small calliber will have stopping power

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Good dogfighters bring ammo home, Great ones don't. (c) Leadspitter</center>

eskimo-FHmod
11-05-2003, 02:16 PM
when you say 'now' do you mean 1.2 ? or current 1.11 ?
i only fly the mkIIc (the cannons obviously) and find the hurri rather forgiving acctually.
however i have a problem with defensive tactics. normally i try to get in at alt advantage which might get me enough E for 1 or 2 kills. after that i have to rely on tight turns and squad mates as the alt i lost i will never regain throughout an engagement.

seems the hurri should be flow in a kind of hit 'n' run style http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

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XyZspineZyX
11-05-2003, 02:57 PM
has the hurri been cahnged at all in 1.2b?

XyZspineZyX
11-05-2003, 03:19 PM
Hurricane can turn very tight stable turns I've found. You loose the energy but the radius of the turn is very small. Against Emils and early Gustavs you can probably outmanuver them put them very close at your quarter and then use a scissors manuver to put you on their tail.

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"Never in the field of human conflict was so much owed by so many to so few." - Winston Churchill

XyZspineZyX
11-05-2003, 03:29 PM
yup the early hurries out turned the emil and would rip the bober apart it will be great in bob not really uited to the fighting in fb

XyZspineZyX
11-05-2003, 03:31 PM
I agree with the above posts that the Hurricane Mk IIB seems rather undergunned, though it spits out plenty of ammo. I think the MK IIC, with quad 20mm, really packs a wallop, though the ammo is limited. Overall, I find the Hurricane to be a pleasure to fly even if it can't match the speeds of later aircraft. I've finished four missions in a custom Hurricane campaign against Germans and Italians, simulating early war encounters in the Med, and am really enjoying it. Glad Oleg included it!

XyZspineZyX
11-05-2003, 03:52 PM
i fly the field mod .. cuz you can fire the 2 x shvak first .. say 3 long bursts until you are out ... and then fire the heavy mgs for a similar time.

the hurri climbs not so horribly ... seems to climb well at 210-230 km/h and i find that its performance is not bad at high alt (medium alt) with stage 2 on the supercharger.

very good gunplatform ... easy to aim and hit anything with it

it turns very sharply but you should only use that for emergency situations ... and sustained turning circles will get you killed (reasons explained well in replies above)

i think it is a very well modelled plane ... little bit to prone to stall at low speeds though

XyZspineZyX
11-05-2003, 03:52 PM
what do you mean "noone flies the hurri"

the tangmere pilots fly the mk1 almost exclusively and we do very well at it thank you very much!

true the .303 seem a bit weak but they can still bring things down,if you want to see a mk1 flown properly seek out a tangmere d/f server!



++++++++++++++++++++++++++++++++++++++++
G-BPDU
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I fly this!!

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No1-Squadron Royal Air Force/tea boy

XyZspineZyX
11-05-2003, 03:58 PM
fiestapower wrote:
- yup the early hurries out turned the emil and would
- rip the bober apart it will be great in bob not
- really uited to the fighting in fb
-
-

hmmm... well BoB. Many German pilots say that the Spits were great but the early Hurries were absolutly inferior compared to the Emil. That's why the spits usually attacked the fighters and the Hurries went for the bombers.

2 things we need in FB:
The 110 and the desert!!!
http://exn.ca/news/images/1999/04/23/19990423-Me110coloursideMAIN.jpg

XyZspineZyX
11-05-2003, 04:22 PM
Gershy wrote:
- That's why the spits usually attacked the fighters and the Hurries went for the bombers.

Unfortunately for the poor Hurricane and it's reputation this very rarely happened, infact only 12 Group could afford to use such tactics and only after the Germans started bombing London did 12 Group become effective as a Group.I'm sure the 270+ 109 pilots who were shotdown by Hurricanes would set you straight about the effectiveness of the Hurricane against the Emil.


-----
In memory of 'The Few'
<img src=http://www.lima1.co.uk/Sharkey/spitfire.jpg>
The Tangmere Pilots - http://www.tangmerepilots-raf.co.uk/
Know your enemy and know yourself; in a hundred battles, you will never be defeated.

XyZspineZyX
11-05-2003, 05:06 PM
hurricane is nearly as fast as a 109 and more manoverable
also fighter command tended to scrable to 20,000ft most of the time
which woulda helped /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
11-05-2003, 05:22 PM
p1ngu666 wrote:
- hurricane is nearly as fast as a 109 and more
- manoverable
- also fighter command tended to scrable to 20,000ft
- most of the time
- which woulda helped

i would not say more manouverable .... even though it can outturn the bf109 in a horizontal sustained turn - the hurricane is large and has a poor power/weight ratio - the 109 is small, light and very powerful (power/weight)

but as I stated in the first reply ... i am very fond of this plane (hurri) http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif when i was younger i used to argue with the other members of the remote-controlled aircraft club that the hurricane was better then the spitfire http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

OT: one of the members had a 1/4 scale hurricane with a very large engine installed

XyZspineZyX
11-05-2003, 09:55 PM
don't die




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For Konge og Fedreland!

XyZspineZyX
11-06-2003, 01:05 AM
Mate, the hurri is a legend little plane. If it wasnt for the hurri God knows were we would be.

XyZspineZyX
11-06-2003, 01:44 AM
Well, since it sounds like you're fighting against AI, any tight turning in the Hurri for more than 5 circuits will result in the enemy plane on your tail eventually giving up and peeling off. Even a AI I-153 will not continue to tail you in a tight turn forever. In which case you can wait until you come around on him and then get on his tail!! It
always works for me. I'm in a offline campaign flying the MkI for the Finns right now and I always defeat the enemy, the majority of which is flying the I-16, with a few Migs and early Laggs thrwon in at times. Remember to take advantage of the AI behavior, which is they always break off from tailing you in a tight turn, even if they can maintain lead pursuit too!! They simply aren't persistent like a human dude would be. And they can't, or won't shoot lead deflection on you, even on ACE setting. But if you straighten out, even for a second, you're dead.

"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." Benjamin Franklin - 1755