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JenC03
09-21-2011, 03:02 AM
I was randomly thinking of how much the franchise has evolved since game one, so... remember when...

- You couldn't move when using eagle vision: you were in the same place as you were either sitting or standing
- Those musical singing guitar dudes used to be poor NPCs coming up to you saying "No, you don't understand" & they'd actually push you! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
- You couldn't swim (& you'd see poor Altair having a fight for his life the second he was in water)
- As Desmond, you could only walk: I'm sure I'm not the only one who, at the beginning of AC2, said "Wow! I can sprint!" http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
- Eagles dominated the viewpoints http://forums.ubi.com/images/smilies/metal.gif (in comparison to ACB where crows loitered around the Borgia towers before you burned them)
- You didn't have a wide variety of weapons
- *Spoiler* (if you haven't played AC1) The only 'present' Subject 16 left Desmond wasn't found until the end of the game
- Jade Raymond & Patrice Desilets were the ones you saw in developer diaries & E3/general interviews (not that I have anything against the current developers, it's just from the old interviews, their names & faces were frequent http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif)
- Uplay didn't exist (but imagine what the possible rewards could have been like...)
- Multiplayer didn't exist for two whole games: heck, what use would my PSN account be today without AC multiplayer? http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif (I'll never forget creating my PSN account on my 18th birthday, and the next day it was the start of the AC Brotherhood beta http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif)
- Trophy lists weren't compulsory yet, so (unlike Xbox-ers) I didn't have to worry about collecting all... those... flags... http://forums.ubi.com/images/smilies/53.gif
- You didn't have factions to help you out: you did stuff on your own http://forums.ubi.com/images/smilies/metal.gif
- You had one hidden blade so double air assassinations weren't yet possible
- You (well, definitely for me at least) didn't learn any http://forums.ubi.com/images/smilies/10.gif bad words in another language until AC2 ---> my Italian dictionary only consists of a couple of greetings & a whole lot of swearing thanks to AC2 & beyond http://forums.ubi.com/images/smilies/88.gif

Thanks Ubisoft for what is a great franchise: you've had me hooked from the first game http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif http://forums.ubi.com/images/smilies/heart.gif

I'm probably missing alot of other stuff, but what else do you remember...?

Xanatos2007
09-21-2011, 03:07 AM
Of course to the Yin must come the Yang. Most of these "evolutions" are purely gameplay-related; what about story, atmosphere and difficulty? What was once a neatly enclosed package is now a tangled mess burdened by unnecessary sidequests & arbitrary plot twists. Not to mention PC ports still taking far too long; you'd think after three major games they'd learn to speed up the process a bit or at least have the decency to announce PC delays earlier.

JenC03
09-21-2011, 03:12 AM
Originally posted by Xanatos2007:
Most of these "evolutions" are purely gameplay-related; what about story, atmosphere and difficulty?

I did say I was missing alot of stuff...
I wanted to know what other 'evolutions' people thought of http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

AnthonyA85
09-21-2011, 05:25 AM
i remember way back when the crowd AI wasn't as ******ed (or even more so) than the guards, when the crowd would scream and run around yelling bloody murder after seeing a guard die or get thrown from a rooftop, instad of just walking up to it, staring for a minute then walking off, or worse, ignore it completely.

I also remember when we had to actually had to work to kill some aponents, that actually put up a good fight, unless we were lucky enough to get them from behind with the hidden blade.

Of course, i'm refering to Templar Knights (the dudes in the red helmets), they're something that hasn't been equaled in any of the following games, except for the final targets (rodrigo and chesere)

Poodle_of_Doom
09-21-2011, 02:56 PM
I remember actually desynching. It seems like the games have become progressively easier.

Jexx21
09-21-2011, 03:14 PM
Originally posted by AnthonyA85:
i remember way back when the crowd AI wasn't as ******ed (or even more so) than the guards, when the crowd would scream and run around yelling bloody murder after seeing a guard die or get thrown from a rooftop, instad of just walking up to it, staring for a minute then walking off, or worse, ignore it completely.

I also remember when we had to actually had to work to kill some aponents, that actually put up a good fight, unless we were lucky enough to get them from behind with the hidden blade.

Of course, i'm refering to Templar Knights (the dudes in the red helmets), they're something that hasn't been equaled in any of the following games, except for the final targets (rodrigo and chesere)

Crowds do run around after killing a guard in AC2 and ACB. I see it all the time...

And the Templars were easy to kill, just like every other guard in the game.

luckyto
09-21-2011, 03:31 PM
Great post.

- I remember when pick-pocketing meant something, or was, at least, a challenge.
- I remember life before Fast Travel stations and making the long drudge out of Masyaf every time I replay or start a new sequence.

john63
09-21-2011, 03:58 PM
-I remember when you killed your targets, not just because they were templars, but because you had investigated them and saw that they were evil.
-I remember when you had to plan your approach, and find a path that minimized your target's chance of escape; not have the path handed to you by linear environments and invisible de-synch walls.

Statman5
09-21-2011, 07:17 PM
I remember when Altaiir sounded like a badass American guy.

AkeiraXgamer
09-21-2011, 07:28 PM
I remember when I was pelted with rocks by greedy beggar ladies while trying to escape the scene of the crime...then falling down and having to face the sword of a templar that just happened to be in the neighborhood.

...and It still happens to me now XD

SleezeRocker
09-21-2011, 07:29 PM
Di nuovo! List more! lol

Yes I remember when I was so dissed I couldn't killed the handicapped NPC's since they always shoved me into guards >_<

Until I beat the game...they were my 1st targets

Altair661
09-21-2011, 07:41 PM
Remember when we thought all AC1 was about, was Altair fighting Templars? Yeah, we were wrong.

rileypoole1234
09-21-2011, 07:57 PM
I remember when I was utterly shocked when I saw Desmond come out of a strange machine in the present. I also remember being gobsmacked when Al Mualim first used the Apple of Eden. I knew it was going to be an amazing series, and it still is. I cannot wait for ACR.

Poodle_of_Doom
09-21-2011, 08:20 PM
You all remember the major glitches, and how the game froze every five minutes?

LionHeart XXII
09-21-2011, 09:00 PM
i remember when before AC1 first came out my brother was debating between AC and COD4. I was the voice of reason telling him to get AC.....He got COD4, so i later baught AC for myself, and man, was i right http://forums.ubi.com/images/smilies/88.gif

Also, i remember when i first saw desmond, i had to pause for a second and i wondered to myself......"did i buy the right game" haha

naran6142
09-21-2011, 09:13 PM
Originally posted by AnthonyA85:
i remember way back when the crowd AI wasn't as ******ed (or even more so) than the guards, when the crowd would scream and run around yelling bloody murder after seeing a guard die or get thrown from a rooftop, instad of just walking up to it, staring for a minute then walking off, or worse, ignore it completely.

I also remember when we had to actually had to work to kill some aponents, that actually put up a good fight, unless we were lucky enough to get them from behind with the hidden blade.

Of course, i'm refering to Templar Knights (the dudes in the red helmets), they're something that hasn't been equaled in any of the following games, except for the final targets (rodrigo and chesere)

templars knights were actually pretty easy

counter once, then switch to hidden blade, then kill

tho i do die more in AC1 then any other

JenC03
09-22-2011, 02:31 AM
All of these replies are awesome http://forums.ubi.com/images/smilies/11.gif (Especially the ones about the handicapped NPCs) http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif


Originally posted by AnthonyA85:
Of course, i'm refering to Templar Knights (the dudes in the red helmets), they're something that hasn't been equaled in any of the following games, except for the final targets (rodrigo and chesere)
My goodness, how can I forget them... They were really cool: you're right, I don't think they can be equalled


Originally posted by luckyto:
I remember when pick-pocketing meant something, or was, at least, a challenge.
Phewwww, I thought after AC2 it meant I just got better at it - so I wasn't the only one failing all the time http://forums.ubi.com/images/smilies/59.gif


Originally posted by Statman5:
I remember when Altair sounded like a badass American guy.
Oh gosh ~ Whilst watching the cutscenes for 'Bloodlines' (I don't own a PSP), I was half laughing & half cringing xD


Originally posted by Altair661:
Remember when we thought all AC1 was about, was Altair fighting Templars? Yeah, we were wrong.
http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif Yeaaaaa


Originally posted by rileypoole1234:
I also remember being gobsmacked when Al Mualim first used the Apple of Eden.
My mouth was just open with awe http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif


Originally posted by Sylynceshhh:
i remember when before AC1 first came out my brother was debating between AC and COD4. I was the voice of reason telling him to get AC.....He got COD4, so i later baught AC for myself, and man, was i right http://forums.ubi.com/images/smilies/88.gif
My brother got both. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif He neglected AC1 for a while though & only played it during the summer before AC2's release ~ I always tell myself it was I, not E3's awesome press coverage of AC2, who got him to play AC1 though: I watched the cutscenes first & loved the story so much I told him (then he started playing http://forums.ubi.com/images/smilies/88.gif ) & I played the game... It was the first PS3 game I played http://forums.ubi.com/images/smilies/heart.gif

donngold
09-22-2011, 05:03 AM
I remember when throwing knives werent useless
I remember when guards would knock u on your *** if u got to hasty with the attacking
I remember when i felt like i had worked for my intel on the target
I remember when there were targets
I remember when the guards weren't separated by type but by rank
I remember, my first templar kill and feeling like a boss
I remember loving the new games despite all these thing
I remember all these things pretty well cause im playing ac1 now

johnnyhayek
09-22-2011, 07:08 AM
AC1, IMO, truly was the best game in the series when it came to assassinations and quality. It was a very solid game. Your targets felt unique, and you had to actually plan your assassinations if you wanted to accomplish them successfully. Also, animations were amazing, and I felt it had much better quality than the rest, and a better soundtrack. AC2 and ACB, however, are still amazing games despite their faults. I really hope ACR is more like AC1 when it comes to missions, though I doubt it. If I'm lucky, I can get AC1 again with ACR http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Or at least, I hope the Altair memories will include AC1 style missions, and AC1 music http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

luckyto
09-22-2011, 07:43 AM
Originally posted by Poodle_of_Doom:
You all remember the major glitches, and how the game froze every five minutes?

There is A major glitch. But for some reason, it only happens once a session. After it locks and restarts, it doesn't happen for the rest of my gameplay that day. But yeah, I DO remember it... and glad it's gone.

---------------------

I remember when they killed Ezio's family and I realized story had taken a turn for the better.

I remember not having medicine and actually having to run from time to time.

Vice8641
09-22-2011, 08:59 AM
I don't understand how people think the first game is better than the ACII and AC:B in terms of gameplay. It was harder, yes, but it was also a lot more frustrating and repetitive. Here are some cons:

* Those demented old naked guys are one of the most rage-inducing NPCs I've ever seen. Being pushed by one that's standing on the other side of the street, making Altair fall and subsequently get surrounded by a gazillion guards isn't fun.
* "PLEASE, SIR, I HAVE NO MONEY! PLEASE! NO, SIR, YOU DON'T UNDERSTAND, I NEED THE MONEY, SIR!" It is the most annoying voice I've ever heard.
* In each district there were too many new viewpoints and too many citizens in distress.
* The gathering of information before each major mission is too repetitive. And from what I understand, the informer missions were added in the PC version of the game, meaning the console version only had pickpocketing, beating up and overhearing conversations. Also, the actual gameplay in these missions is always the same and isn't relevant to the actual mission - only the information you receive is relevant.
* All those flag collectibles only added to the overall grinding feel of the gameplay.
* It didn't have subtitles. :/ It probably wouldn't bother me as much if I played it today, but 4 years ago it bothered me very much and, English being a foreign language to me, I really had to strain myself to understand the complicated, philosophical dialogue.
* Air assassinations were available, but the mechanic was very wonky which made the technique completely unreliable.
* The fast or slow attacks made it nigh impossible to reliably predict and counter-attack with the hidden blade.
* Guards used two techniques against you (grabs and guard breakers) that you can't defend against until later chapters in the game. I think this adds only to the cheapness and not to the difficulty of the game.
* Guards psychically knew which way you took no matter how many corners you broke.

All of these factors that people claim added to the difficulty of the game DID indeed add to the difficulty, but more by punishing your luck rather than testing your skill. While Brotherhood's combat definitely is A LOT easier, I think it's immensely more fun, less frustrating AND harder to master. Try getting a 60-63 kill streak in the Long Kill Streak VR course, it isn't easy.

Still, I love the first Assassin's Creed. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Some pros:

* The sequences with Desmond - stealing access pens, reading e-mails, finding out background information etc. are outstanding.
* Every one of the major missions is fun and feels somehow significant.
* Al Mualim is an incredible character. Altair's character progression arc is extremely interesting.
* Final showdown is awesome, though I still like Brotherhood's showdown a bit more.

So basically, the gameplay that's unique is very fun and interesting. Too bad it probably makes only a third of the total gameplay time, maybe even less.

johnnyhayek
09-22-2011, 09:24 AM
Originally posted by Vice8641:
I don't understand how people think the first game is better than the ACII and AC:B in terms of gameplay. It was harder, yes, but it was also a lot more frustrating and repetitive. Here are some cons:

* Those demented old naked guys are one of the most rage-inducing NPCs I've ever seen. Being pushed by one that's standing on the other side of the street, making Altair fall and subsequently get surrounded by a gazillion guards isn't fun.
* "PLEASE, SIR, I HAVE NO MONEY! PLEASE! NO, SIR, YOU DON'T UNDERSTAND, I NEED THE MONEY, SIR!" It is the most annoying voice I've ever heard.
* In each district there were too many new viewpoints and too many citizens in distress.
* The gathering of information before each major mission is too repetitive. And from what I understand, the informer missions were added in the PC version of the game, meaning the console version only had pickpocketing, beating up and overhearing conversations. Also, the actual gameplay in these missions is always the same and isn't relevant to the actual mission - only the information you receive is relevant.
* All those flag collectibles only added to the overall grinding feel of the gameplay.
* It didn't have subtitles. :/ It probably wouldn't bother me as much if I played it today, but 4 years ago it bothered me very much and, English being a foreign language to me, I really had to strain myself to understand the complicated, philosophical dialogue.
* Air assassinations were available, but the mechanic was very wonky which made the technique completely unreliable.
* The fast or slow attacks made it nigh impossible to reliably predict and counter-attack with the hidden blade.
* Guards used two techniques against you (grabs and guard breakers) that you can't defend against until later chapters in the game. I think this adds only to the cheapness and not to the difficulty of the game.
* Guards psychically knew which way you took no matter how many corners you broke.

All of these factors that people claim added to the difficulty of the game DID indeed add to the difficulty, but more by punishing your luck rather than testing your skill. While Brotherhood's combat definitely is A LOT easier, I think it's immensely more fun, less frustrating AND harder to master. Try getting a 60-63 kill streak in the Long Kill Streak VR course, it isn't easy.

Still, I love the first Assassin's Creed. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Some pros:

* The sequences with Desmond - stealing access pens, reading e-mails, finding out background information etc. are outstanding.
* Every one of the major missions is fun and feels somehow significant.
* Al Mualim is an incredible character. Altair's character progression arc is extremely interesting.
* Final showdown is awesome, though I still like Brotherhood's showdown a bit more.

So basically, the gameplay that's unique is very fun and interesting. Too bad it probably makes only a third of the total gameplay time, maybe even less.

Some of your cons are indeed correct, but not all.

First of all, the naked guys and beggars were annoying sure, but they were actually challenges and you always had to plan on how to avoid them.

The number of viewpoints and citizens in distress: How is this a bad thing?

You are right about the gathering info missions. While some were a bit interesting, they definitely got repetitive quickly.

Flags are for those who like to collect stuff, I am not one of those people. So you are right there.

I actually forgot that it didn't have subtitles, but I was able to understand it perfectly. I, like you, consider English as a foreign language as I live in Lebanon(a few hundred kilometers away from the the cities of the game http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif YAY!). But I might be more proficient in English than you. I don't know.

Air assassinations: I forgot how those were in AC1, so I can't argue there.

I had no problems with fighting the guards. None that I noticed at least. Though, you might be right.

But see, all these cons can't outweigh the pros of the game. That's why I played AC1 7 times, more than either of AC2 and ACB. Check my other post to know why I like it more. It was more of an assassin game than those two.

What bothers me about AC2 and ACB is that you spend less time getting to know your target, and planning your assassination. It's more of a family story than a redemption one. Ofcourse, it's an amazing story. Ezio is my favorite video game character ever, and his story is touching sometimes. But, I thought his story was less serious than AC1, which had a VERY serious theme. You actually felt like you were making a difference. It had an amazing atmosphere of war. Your targets were significant ones. ACB's targets were jokes. AC2 was ok.

Also, in AC1, guards became more aware of your presence as your advanced in the game, since you like killed these targets over a matter of weeks. In AC2 and ACB, it was very easy to be forgotten by the guards.

ACR's story seems to be a more serious one, like AC1's. Hopefully it will have assassinations like it as well, and a good atmosphere.

luckyto
09-22-2011, 09:29 AM
Because with Brotherhood, the composite of effect of changes between AC2 and ACB have pushed the AC Franchise into a very different animal than what it was in AC1. The effect is a rejection of sorts to ACB.

Not that many of the changes weren't for the best or desperately needed (you highlighted some); but that adding them all up together creates a very very different experience.

I think - and I'd bet that many fans would be happy - to see the Franchise return to its roots in a serious way; taking only the very best game mechanics and returning players to AC1's openness and large worlds. Strip away the arsenal, tighten the combat, refocus the AI and notoriety system and stop forcing players down linear routes. For example, have "missions" and also have assassinations that require some investigation.

---
Air assassinations? Not present. Informer missions on console? Present. Flags? Me likey, same as feathers.
----
but this is a "remember when" thread... so

I remember when you wore the same clothes the entire game.

johnnyhayek
09-22-2011, 09:35 AM
Exactly. ACB had great combat, more fun than AC1 and AC2. But it was such a different game than how the series started. In AC1, all you had to do was find your target, plan and kill. In the rest of the games, the missions started becoming sillier and shorter. Seriously, you never felt that assassin feel anymore. You would kill your target in such a short time, and in such a linear way, that you never feel like: "I did that" "I planned that and it worked". That sucked for me.

I'm not saying that AC2 and ACB suck. They're right in my top 5 games of all time! But I was just disappointed by how a few things changed. The story, however, became better and clearer.

johnnyhayek
09-22-2011, 09:39 AM
Sorry OP, but as for the topic at hand:

Remember when you used to press a button in AC1 when you see a memory glitch in order to see a cutscene up close?

Vice8641
09-22-2011, 09:49 AM
Originally posted by johnnyhayek:
I actually forgot that it didn't have subtitles, but I was able to understand it perfectly. I, like you, consider English as a foreign language as I live in Lebanon(a few hundred kilometers away from the the cities of the game http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif YAY!). But I might be more proficient in English than you. I don't know.

I had no problems with fighting the guards. None that I noticed at least. Though, you might be right.

But see, all these cons can't outweigh the pros of the game.
Yeah, like I said, it wouldn't bother me as much today as it did before since I've had more practice in watching movies without subtitles and such. But at the time it was an unnecessary hindrance. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

About fighting the guards, it isn't as much that I had problems as it is that sometimes I felt the game was really unfair to me - counter-attacking with the hidden blade being the most frustrating part. Once I figured out that using the sword or dagger is the more reliable, albeit slower choice, it got better.

And I agree with you! I did say that in spite of all these cons, I still love the game. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif But it had SO much more potential.. I guess it's the price it paid for being the first in the franchise. Oh well.


Originally posted by luckyto:
For example, have "missions" and also have assassinations that require some investigation.
Oh that'd be beyond awesome! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Poodle_of_Doom
09-22-2011, 10:13 AM
Originally posted by luckyto:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Poodle_of_Doom:
You all remember the major glitches, and how the game froze every five minutes?

There is A major glitch. But for some reason, it only happens once a session. After it locks and restarts, it doesn't happen for the rest of my gameplay that day. But yeah, I DO remember it... and glad it's gone. </div></BLOCKQUOTE>

Now, that's a load of BS, as it happens multiple times per day to me.

luckyto
09-22-2011, 10:14 AM
I wasn't BSing. I still play the game almost every day. But I'm on a first-gen PS3, so maybe that changes with consoles. But for me, one restart and I'm good. I still hate it, especially having to listen to Mualim twice and then trudging all the way through Masyaf each time... but still, only once.

Poodle_of_Doom
09-22-2011, 10:49 AM
Originally posted by luckyto:
I wasn't BSing. I still play the game almost every day. But I'm on a first-gen PS3, so maybe that changes with consoles. But for me, one restart and I'm good. I still hate it, especially having to listen to Mualim twice and then trudging all the way through Masyaf each time... but still, only once.

It's even more humorous now. I'm on a first gen PS3 to... And on my last play through, I think it happened roughly 5 times in one day on me. Having to restart that many times kind of ****ed me off, but it is what it is. Regardless, I think you're just lucky.

JenC03
09-22-2011, 11:13 AM
Originally posted by donngold:
I remember all these things pretty well cause im playing ac1 now
Epic way to end your list http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif


Originally posted by Vice8641:
* Those demented old naked guys are one of the most rage-inducing NPCs I've ever seen. Being pushed by one that's standing on the other side of the street, making Altair fall and subsequently get surrounded by a gazillion guards isn't fun.
* "PLEASE, SIR, I HAVE NO MONEY! PLEASE! NO, SIR, YOU DON'T UNDERSTAND, I NEED THE MONEY, SIR!" It is the most annoying voice I've ever heard.
Yes they were horribly annoying & a complete nuisance when playing the game but now looking back on it, they're hilarious http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif


Originally posted by johnnyhayek:
Remember when you used to press a button in AC1 when you see a memory glitch in order to see a cutscene up close?
I completely forgot about that http://forums.ubi.com/images/smilies/51.gif
I can just remember a finger hovering over the button every time a cutscene began & crazily getting ready to press it... http://forums.ubi.com/images/smilies/88.gif

Poodle_of_Doom
09-22-2011, 11:43 AM
Having read Jen's signiture,... I could only think "Then there's that."
http://img.photobucket.com/albums/v339/horoshanokage/GIFs/dancingezlo.gif

luckyto
09-22-2011, 11:46 AM
Originally posted by Poodle_of_Doom:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by luckyto:
I wasn't BSing. I still play the game almost every day. But I'm on a first-gen PS3, so maybe that changes with consoles. But for me, one restart and I'm good. I still hate it, especially having to listen to Mualim twice and then trudging all the way through Masyaf each time... but still, only once.

It's even more humorous now. I'm on a first gen PS3 to... And on my last play through, I think it happened roughly 5 times in one day on me. Having to restart that many times kind of ****ed me off, but it is what it is. Regardless, I think you're just lucky. </div></BLOCKQUOTE>

I'm consistently lucky http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I will say, I can't play all day long with my schedule. My gameplay usually consists of about 2-3 hours each night. But I can guarantee that it will crash on me in the first 5-10 minutes every night... once. Why does it crash? Is it because the graphics engine is better and pushes the system too hard?

JenC03
09-22-2011, 11:59 AM
Originally posted by Poodle_of_Doom:
Having read Jen's signiture,... I could only think "Then there's that."
http://forums.ubi.com/images/smilies/88.gif (Loving the dancing Altair image too http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif)

LightRey
09-22-2011, 12:15 PM
Originally posted by JenC03:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Poodle_of_Doom:
Having read Jen's signiture,... I could only think "Then there's that."
http://forums.ubi.com/images/smilies/88.gif (Loving the dancing Altair image too http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif) </div></BLOCKQUOTE>
Yeah, it's awesome.
*copies and plagiarizes*

NewBlade200
09-22-2011, 02:06 PM
I remember when you wouldn't be forced to fight or use stealth when you didn't want to. I remember when fighting more guards than you have fingers was an incredible threat. I remember when the story would make you stop and think philosophically (in my opinion). I remember when the main character was awesome because he was awesome, and not because everyone else is made less awesome. I remember when you would have to think before you killed your target instead of following on screen prompts. I remember when horses were more than just slightly faster sprint. I Remember when the kill seemed more important than the massacre with your sword before inevitably blowing something up.

Edited for LightRey.

LightRey
09-22-2011, 02:09 PM
Originally posted by NewBlade200:
I remember when you wouldn't be forced to fight or use stealth when you didn't want to. I remember when fighting more guards than you have fingers was an incredible threat. I remember when the story would make you stop and think philosophically. I remember when the main character was awesome because he was awesome, and not because everyone else is made less awesome. I remember when you would have to think before you killed your target instead of following on screen prompts. I remember when horses were more than just slightly faster sprint. I Remember when the kill seemed more important than the massacre with your sword before inevitably blowing something up.
I remember there was a time when people on this forum did not state their opinions as if they were fact.

NewBlade200
09-22-2011, 02:24 PM
Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by NewBlade200:
I remember when you wouldn't be forced to fight or use stealth when you didn't want to. I remember when fighting more guards than you have fingers was an incredible threat. I remember when the story would make you stop and think philosophically. I remember when the main character was awesome because he was awesome, and not because everyone else is made less awesome. I remember when you would have to think before you killed your target instead of following on screen prompts. I remember when horses were more than just slightly faster sprint. I Remember when the kill seemed more important than the massacre with your sword before inevitably blowing something up.
I remember there was a time when people on this forum did not state their opinions as if they were fact. </div></BLOCKQUOTE>I don't ever remember the forums being like that http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

If you want I could remove or edit what you believe is opinion and not fact. Just highlight it. It always helps when someone tells me what I remember http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

Poodle_of_Doom
09-22-2011, 02:34 PM
Originally posted by luckyto:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Poodle_of_Doom:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by luckyto:
I wasn't BSing. I still play the game almost every day. But I'm on a first-gen PS3, so maybe that changes with consoles. But for me, one restart and I'm good. I still hate it, especially having to listen to Mualim twice and then trudging all the way through Masyaf each time... but still, only once.

It's even more humorous now. I'm on a first gen PS3 to... And on my last play through, I think it happened roughly 5 times in one day on me. Having to restart that many times kind of ****ed me off, but it is what it is. Regardless, I think you're just lucky. </div></BLOCKQUOTE>

I'm consistently lucky http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I will say, I can't play all day long with my schedule. My gameplay usually consists of about 2-3 hours each night. But I can guarantee that it will crash on me in the first 5-10 minutes every night... once. Why does it crash? Is it because the graphics engine is better and pushes the system too hard? </div></BLOCKQUOTE>

I don't know why it does it to be honest.


Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by JenC03:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Poodle_of_Doom:
Having read Jen's signiture,... I could only think "Then there's that."
http://forums.ubi.com/images/smilies/88.gif (Loving the dancing Altair image too http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif) </div></BLOCKQUOTE>
Yeah, it's awesome.
*copies and plagiarizes* </div></BLOCKQUOTE>

Yeah, you guys are welcome for the image. I found it the other day, and have been looking for a place to use it.

JenC03
09-22-2011, 02:35 PM
Originally posted by NewBlade200:
I remember when the story would make you stop and think philosophically.
Very true http://forums.ubi.com/images/smilies/clap.gif


Originally posted by NewBlade200:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
I remember there was a time when people on this forum did not state their opinions as if they were fact. I don't ever remember the forums being like that http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>

Now now... Nothing is true. Everything is permitted http://forums.ubi.com/images/smilies/winky.gif

LightRey
09-22-2011, 02:42 PM
Originally posted by NewBlade200:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by NewBlade200:
I remember when you wouldn't be forced to fight or use stealth when you didn't want to. I remember when fighting more guards than you have fingers was an incredible threat. I remember when the story would make you stop and think philosophically. I remember when the main character was awesome because he was awesome, and not because everyone else is made less awesome. I remember when you would have to think before you killed your target instead of following on screen prompts. I remember when horses were more than just slightly faster sprint. I Remember when the kill seemed more important than the massacre with your sword before inevitably blowing something up.
I remember there was a time when people on this forum did not state their opinions as if they were fact. </div></BLOCKQUOTE>I don't ever remember the forums being like that http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

If you want I could remove or edit what you believe is opinion and not fact. Just highlight it. It always helps when someone tells me what I remember http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif </div></BLOCKQUOTE>
Well the main one would be the one about the game making you stop and think philosophically. It still does with me. Then again that might mostly be because almost anything will make me stop and think philosophically.

NewBlade200
09-22-2011, 02:49 PM
Fixed it.

luckyto
09-22-2011, 03:10 PM
Originally posted by JenC03
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by NewBlade200:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
I remember there was a time when people on this forum did not state their opinions as if they were fact. I don't ever remember the forums being like that http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>

Now now... Nothing is true. Everything is permitted http://forums.ubi.com/images/smilies/winky.gif </div></BLOCKQUOTE>

LOL ... niiiiIIiiice

Animuses
09-22-2011, 08:38 PM
I remember when you could continuously throw infinite throwing knives in the Animus loading screen.

JenC03
09-24-2011, 04:11 AM
Originally posted by luckyto:
LOL ... niiiiIIiiice
It felt right http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif


Originally posted by Animuses:
I remember when you could continuously throw infinite throwing knives in the Animus loading screen.
I remember that animus loading screen full stop xD
It's so different looking back & comparing it to those of AC2 & ACB http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif
Plus the tips were read out by that female voice instead of just being displayed by text with an image http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif