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View Full Version : Ahh, My First Patrol!



Brethon
05-22-2005, 12:21 AM
1939, 1st Flotilla, in a runsty -- er, I mean trusty IIA http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

On my way to Scapa Flow, found a coastal merchant on my way. So far have missed with one steam and one electric torpedo (is there a way to practice manual firing solutions in Naval Academy?). Only damage done was blowing a few crates up with my Flak http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

Going to sleep now. In the morning will have to decide whether to use precious fuel to pursue, or allow my first quary to escape... <_<


So happy I finally got this game up and running!

Twelvefield
05-22-2005, 12:29 AM
You can practise your manual sub skills quite easily in the academy. Set your realism to include manual targetting, and there you go. You can play the training missions as many times as you want. Be aware that if you take too long, though, some ships might disappear on you.

Praetorian_Elite
05-22-2005, 12:31 AM
Don't worry, I only got one ship on my first patrol. My second patrol, I got no ships at all. My 4th or 5th patrol was when I got 2 ships! That was a great achivement for me.

legodragonxp
05-22-2005, 08:17 AM
Just finished my first patrol. Um... first torpedo was a dud. Second scored a hit to the stern. She was taking on water, but I wanted to be sure, too rough for the gun, so the third torpedo was fired. Hit! Then I notice the Noregian flag (DOH!)

Then on to the patrol sector. huge convoy (16 or more ships). Rough seas. I get in front on let them sail right up to me. No escorts. Fire, hit, fire dud, resposition. WHACK... grind grind grind. Sidswipe a freighter. I lose track of the ship I was shooting at, start on another. Misses and duds... AGRH. I shadow the convoy for 36 hours, weather clears. I down some with the gun. Reload the two external torpedoes. They work and I get one last ship. No ammo, no fish. Time to go home. Get strafed twice by fighters, but nobody was hurt. 68% hull when back to port.

This is a lot of fun.
-Lego

Caltone
05-22-2005, 09:27 AM
I'm learning the ins and outs of manual targeting now and I must say it puts a very different spin on the game. I did as someone earlier suggested, fire up the Naval Academy and took some shots.

My 1st patrol was uninteresting with nothing but a couple of warships sighted. My 2nd included my first kill of a coastal merchant with manual torpedo inputs, what a great feeling. http://forums.ubi.com/images/smilies/25.gif

terrabit2001
05-22-2005, 10:50 AM
For training purposes with manual targeting, I made myself a simple mission in the editor.

I have the King George (nice big target) and a passenger liner doing VERY slow tracks back and forth in front of me (ala shooting gallery), while I am stationary.

I start at 90deg perpendicular to them and then when I get better, I will change the AOB and speeds of the targets. Then as I get even better, I will target while moving.

Sort of a training regimen....

deKoven
05-22-2005, 11:11 AM
Hmmm, Training Missions? We don't need no stinkin' training missions!

Left on my first mission and shortly ran into a ship. Hoo Haa! My first ship! Gots inta position and let fly a fish (forgot, or didn't know to, open the stupid door.) Dang, Missed! Hmmm, well, maybe I was too far away. Move up closer. Fire Torpedo! (Didn't open the door this time either.) Missed again! Growl, gnash! Still pointing in the right direction but ship is beginning to zig away. Fire torpedo! Dang, he shoveled on the coal and slipped past. Raced around and got a pretty good line-up. Fire torpedo! Got crafty, led him a bit more. Fire Torpedo! Ha! First one ran under, second ran in front! Out of torps. No deck gun. Oh well. Push da button and it SAYS end mission. OK, that's what I wanted ta do so, Pushed da button. Well, didn't get a whole lot outta that. Finally, several days later after reading on forums: found out that the dang ship was a neutral and wouldn't have counted anyways. Go figure! http://forums.ubi.com/images/smilies/35.gif

Brethon
05-22-2005, 11:47 AM
Haha, you just made me realise that I wasn't opening my doors either! D'oh!

I think I may have found a bug, though. I loaded up in port with I and II tubes loaded with the electric eels, tube III with the steam one. Then one reserve was electric, the other was steam. However, after firing two torps, both reloaded with steam torps?

Stupid low on gas, think I'll have to let this schmuck go and hope for something in my target area for my last 3 eels!

OgreB
05-22-2005, 04:04 PM
I practiced by damaging a ship with the deck gun.
Once it's dead in the water...well you know!

I've still got along way to go...The game needs better plotting tools!

Brethon
05-22-2005, 07:57 PM
I need some seasoned vet's suggestions now. I've impressed myself by getting a half-stern (halfway from middle of ship to stern) hit with an electric eel from ~1700m out. C2 is dead in the water, with boxes behind the fo'c'sle at the waterline. It went that deep at the stern pretty quickly (rear-most boxes completely submerged), but now (real-time) isn't sinking noticeably.

I have fast-sinking turned off, but I was wondering if its posible for them to repair what damage I've done? I have 1 steam and 1 electric eel left, my only other weapon being the single 20mm flak. I can't decide if I should perform the cou de gras with the steam eel, leaving me only 1 electric for when I'm at Scapa Flow, or just let it sink (assuming they can't repair a 1/3 flooded ship)...

runyan99
05-22-2005, 10:50 PM
Dude! You've got 2 torpedoes left, and want to go to Scapa Flow? You're nuts.

If there are no fires burning, it's probably not gonna sink. Give it an hour, then administer the coup de gras.

Then return to base, you crazy f'er.

Brethon
05-22-2005, 11:09 PM
Hehe, waited a bit more, then it took my 2 remaining torps to finish her. Not going to Scapa Flow proper, but that's my assigned Patrol Zone (and I'm mostly there anyways, may as well get the renown for sitting for 24 hours). So I may poke around just for fun http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

As for the bug I thought I had, once the tubes were loaded the proper torpedoes were shown in each one and worked as advertised (I'm actualy surprised that 3/3 torpedoes that hit targets exploded).