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View Full Version : Test my mission where ships take evasive action while you dive bomb them



Zeus-cat
06-27-2005, 06:31 PM
I have posted two missions to airwarfare.com where you are in an SBD-5 and are approaching Japanese ships that are taking evasive action.

The missions can be flown as a single player or as a coop. The ships are constantly turning left or right and even though they are not turning very sharply, they are very hard to hit (at least I thought so).

Give them a go and let me know what you think. The file can be found in the missions section at:

http://www.airwarfare.com/

And don't forget my campaigns for the IL-2T torpedo bomber "Straight and True" and the Japanese seaplane Rufe "Straight Shot" also available at airwarfare.com

Zeus-cat

Atomic_Marten
06-27-2005, 06:52 PM
I bet they are hard to hit if you dive bomb them, and they are zig-zaging, but if you skip bomb them they are just targets.
Although in most cases it is very risky for skip-bomber due to extreme exposure to flak.

Maybe best way to skip bomb is head-on vs. ship. http://forums.ubi.com/images/smilies/blink.gif
But it works well in order to avoid as much flak as possible at such low alt, bearing in mind that most attacks from the ship port or starboard side are just suicide missions. http://forums.ubi.com/images/smilies/59.gif

Although it would be interesting to see ships that are evading attacks, in FB/PF. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
..
Err.. where was I?.. Oh yes, I will try your mission out. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

-HH- Beebop
06-27-2005, 10:56 PM
The HellHounds flew this mission at our regular Saturday Flight Night and it is one tough mission. Extremely realistic IMO. This will certainly imporve your dive bombing skills.

This is something that probably should have been put in PF from the start. Ships begin evasive action when the "spot" you much like enemy a/c do.

Obviously it's too late for this in FB/AEP/PF but maybe Oleg will put it in BoB.

**crosses fingers**

Nimits
06-27-2005, 11:25 PM
I wish there was some way to do this with DGen.

Tater-SW-
06-27-2005, 11:44 PM
Actually, front quarter or rear quarter attacks were what was ideal for skip bombing for the exact reason you state. Half the guns would be masked by the superstructure, and the strafer could more easily wash the visible decks with 0.50 cal fire by kicking the rudder if it was the width of the ship, not her length.

tater

SeaFireLIV
06-28-2005, 01:39 AM
http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif You should post this to Starshoy by his DGEN contact (dgen@rogers.com) or get onto SimHQ where he often goes.

This might help him find a way to get evasive action in DGEN and NGEN. He does still do patches for DGEN.

This is how it should be in the Pacific.
You really need to send him this, Zeus-cat

Achilles_NZ
06-28-2005, 07:14 AM
Only intended to do a quick test-run of these, but got hooked. However, Ive come to the grand conclusion that I cant bomb fer buggery http://forums.ubi.com/groupee_common/emoticons/icon_redface.gif
Heres a few quickie pics.

My first attempt...

http://img.photobucket.com/albums/v226/achilles_nz/SBD/grab0002.jpg

Missed

http://img.photobucket.com/albums/v226/achilles_nz/SBD/grab0003.jpg

Second attempt...

http://img.photobucket.com/albums/v226/achilles_nz/SBD/grab0004.jpg

Not too far off the mark...

http://img.photobucket.com/albums/v226/achilles_nz/SBD/grab0005.jpg

Ended up as being the closest I would get.
My third and fourth attempts were dismal failures. http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

As the DD's were pretty narrow and manuverable, I figured that the carrier just had to be an easier target http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

Bombs away!

http://img.photobucket.com/albums/v226/achilles_nz/SBD/grab0011.jpg

Now, either my bombs were bent ot that carrier has bow thrusters!

http://img.photobucket.com/albums/v226/achilles_nz/SBD/grab0012.jpg

The next four attempts got steadily worse, if thats possible.
So I figured what the hell, lets give skip bombing a try. (3 sec delay)

First attempt... Is something burning?

http://img.photobucket.com/albums/v226/achilles_nz/SBD/grab0015.jpg

Second attempt...

http://img.photobucket.com/albums/v226/achilles_nz/SBD/grab0017.jpg

Wonders will never cease!

http://img.photobucket.com/albums/v226/achilles_nz/SBD/grab0019.jpg

Still didnt sink though! http://forums.ubi.com/images/smilies/cry.gif

http://img.photobucket.com/albums/v226/achilles_nz/SBD/grab0022.jpg

LOL, very cool the way they zig-zag, and will make great practice missions.
Will have another crack at them on the weekend.
One good thing did come of it, and unexpectedly too. My first carrier landing since patching to 4.01. Caught the first wire on my first attempt http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

http://img.photobucket.com/albums/v226/achilles_nz/SBD/grab0009.jpg

Cheers Zeus-cat, great fun mate http://forums.ubi.com/images/smilies/25.gif

-HH-Dubbo
06-28-2005, 02:30 PM
Heh heh, good stuff Archilles. 2 words to help you with dive bombing....
1/ Steeper
2/ Lower

Nice screenies and good work on the landing.

Nimits
06-28-2005, 06:22 PM
Is there anyway to reduce the "crab" motion of the IJN carrier? The DDs look pretty natural in their turns (considering the limitations of IL-2FB and ships, they look very good, actually), but the IJN carrier seems to be driving sideways (which, ironically, makes it much harder to hit with divebombing, since its their appears to be a 30-60 degree difference between its bow heading and actual course).

Zeus-cat
06-28-2005, 06:47 PM
Nimits,

The "crabbing" appears to be a function of speed and size of the ship. The carrier has the exact same set of waypoints as all three destroyers and is moving at the same speed and they look "natural". I agree that the carrier doesn't look right.

I'll play around with the waypoints on the carrier and "stretch" them out and make the turns longer. The escorting destroyers will have to move at the same speed and waypoints as the carrier, but that shouldn't matter as the carrier would be the primary target in any mission that it appears.

Zeus-cat

Nimits
06-28-2005, 06:54 PM
Great. I am thinking of e-mailing the mission to Starshoy and asking him if he can modify DGen to generate those sort of waypoints, but it would be nice if you could get it looking "right" before anyone even bothers him.

Saunders1953
06-28-2005, 07:08 PM
Hi Zeus_Cat:

I tried this when PF first came out, and found that in order to avioid the crabbing, especially the capital ships, they need to go slow and the curves have to be rounded/smoothed out using a lot of waypoints, which was pretty tedious because I was trying to have a small task force make their turns in sync. Anyway, I'm going to try your mission out later. Thanks for posting it.

(I may still have those missions if you want them for further experiments.)

Zeus-cat
06-28-2005, 10:09 PM
Nimits,

Feel free to pass on any of this info to Starshoy.

Saunders1953,

Your missions aren't necessary, but thanks for offering. Actually, I play with the ships in FMB using just a few waypoints until I get what I like for the basic pattern (this is the tough part).

Once I get something I like, I close the game and open the .mis file and extract the data for the ships and copy it into Excel. I break up each line into its component parts and figure out the distance traveled from the previous waypoint in both the X and Y directions. If you know Excel well you can do this part in a few minutes.

I then copy the same pattern as many times as needed, generating hundreds of waypoints in a few seconds per ship if I want. I reassemble the data into teh format the game wants and paste it all back into the .mis file. I can repeat the process for as many ships as needed as long as I give them a different starting location. The ships will all follow the exact same pattern at the same time this way. This is the same process I used on the convoys for my IL-2T campaign ("Straight and True" available at airwarfare.com). In that campaign you come in low so I never looked at the ships from above to see if the movement looked real.

Zeus-cat

Saunders1953
06-28-2005, 10:14 PM
Once I get something I like, I close the game and open the .mis file and extract the data for the ships and copy it into Excel. I break up each line into its component parts and figure out the distance traveled from the previous waypoint in both the X and Y directions. If you know Excel well you can do this part in a few minutes.

I then copy the same pattern as many times as needed, generating hundreds of waypoints in a few seconds per ship if I want. I reassemble the data into teh format the game wants and paste it all back into the .mis file. I can repeat the process for as many ships as needed as long as I give them a different starting location. The ships will all follow the exact same pattern at the same time this way. This is the same process I used on the convoys for my IL-2T campaign ("Straight and True" available at airwarfare.com). In that campaign you come in low so I never looked at the ships from above to see if the movement looked real.

Cool, thanks for that, Zeus_Cat. I don't know Excel well at all, but my wife does, so if I'm nice, get some flowers, dinner and a movie...wait a minute, I used to reserve that behavior for more tangible, immediate benefits. Man, I must be getting old.

-HH-Dubbo
06-29-2005, 02:59 AM
Originally posted by Saunders1953:
.....I don't know Excel well at all, but my wife does, so if I'm nice, get some flowers, dinner and a movie...wait a minute, I used to reserve that behavior for more tangible, immediate benefits. Man, I must be getting old.

http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif Thing is, I can relate.... http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Zeus-cat
06-29-2005, 10:03 AM
If anyone wants the Excel file I used send me an email:

zeuscat@sbcglobal.net

Zeus-cat

Saunders1953
06-29-2005, 10:10 AM
Please, pretty please?

mjsaunders@charter.net

Zeus-cat
06-29-2005, 04:00 PM
I'll send it to you, but let me clean it up first and label stuff so you know what I did. Do you need me to explain stuff step by step? Not a problem, but the wife and I are headed out to a movie so it might take another day to do that.

Zeus-cat

Saunders1953
06-29-2005, 05:50 PM
No, that's OK, Zeus. I'll figure it out.

Thanks.

Nimits
06-29-2005, 06:05 PM
Originally posted by Saunders1953:
Hi Zeus_Cat:

I tried this when PF first came out, and found that in order to avioid the crabbing, especially the capital ships, they need to go slow and the curves have to be rounded/smoothed out using a lot of waypoints, which was pretty tedious because I was trying to have a small task force make their turns in sync.

How slow?

That's the other problem with using manuvering ships; slow them down enough to look right, and they become easy targets for their lack of speed. Speed them up, and the crabbing motion makes bombing unrealistically difficult (since bombs aimed at the ship itself will never hit).