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aronjakob
03-07-2009, 11:24 AM
Y cant we create planes and share them like in flight simulator???

Choctaw111
03-07-2009, 11:37 AM
There will be a system like this for Storm of War.
Truth is, there are very few people talented enough to create a historically accurate plane AND 3d c0ckpit. The pits take longer than the planes do.

Ritter_Cuda
03-07-2009, 11:37 AM
Becuase the builder wanted to keep the game clean. when you allow anyone to add anything the first word used in a dogfight is HACK! just look at all the online game that no-one please because of it.

ElAurens
03-07-2009, 03:11 PM
Ritter-Cuda, you have no clue sir about the online game.

It is every bit as vital as in the early days of IL2.

And like Chocktaw said, making your own aircraft models is very difficult, at best, and at worst leads to a very poor/unusable plane. And do remember that the aircraft in this series are far harder to code as IL2 has real flight models and real damage models.

FSX is a joke in this regard.

Bearcat99
03-07-2009, 05:35 PM
Originally posted by aronjakob:
Y cant we create planes and share them like in flight simulator???

1-Because this isn't Flight Simulator
2-Because everyone who knows how to do tables etc.. does not necessarily know what is or is not an accurate flight model.
3-This sim was never intended to have aircraft in it that were not created by the developer.

The one thing that always set this sim apart from all the others.. and especially anything from MS, was that the aircraft were locked.. That meant that you knew the Me-109 that shot you down online was the same as the one on your PC with the only difference being related to the internet connections of the people in question and their simming skills.

Adding new planes to this sim is not an easy thing to do... especially from scratch. All those with the skills to do that (add new planes) do so from a starting point of existing FMs & aircraft.. and even they are few and far between.


Originally posted by Ritter_Cuda:
Becuase the builder wanted to keep the game clean. when you allow anyone to add anything the first word used in a dogfight is HACK! just look at all the online game that no-one please because of it.


Originally posted by ElAurens:
Ritter-Cuda, you have no clue sir about the online game.
It is every bit as vital as in the early days of IL2.
And like Chocktaw said, making your own aircraft models is very difficult, at best, and at worst leads to a very poor/unusable plane. And do remember that the aircraft in this series are far harder to code as IL2 has real flight models and real damage models.
FSX is a joke in this regard.

Wow... listen to yourself El.... (Dont get me wrong man.. http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/images/smilies/11.gif) but you have to laugh.. when you think of your feelings 18 montns ago eh..? http://forums.ubi.com/images/smilies/winky.gif The sky is still there... and ain't she sooooo blue... http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif.

I agree .. but I understand where Cuda is coming from.. I dont think he is saying that there is the cry of hack legitimately.. but that now as opposed to say... 3 years ago.. when someone gets waxed... the hack cry sometimes comes out.. Heck I got waxed a few nights ago.. and I swore it was unusual.. but it was an AI plane.

Daiichidoku
03-07-2009, 06:44 PM
Originally posted by Bearcat99:

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ElAurens:
Ritter-Cuda, you have no clue sir about the online game.
It is every bit as vital as in the early days of IL2.
And like Chocktaw said, making your own aircraft models is very difficult, at best, and at worst leads to a very poor/unusable plane. And do remember that the aircraft in this series are far harder to code as IL2 has real flight models and real damage models.
FSX is a joke in this regard.

Wow... listen to yourself El.... (Dont get me wrong man.. http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/images/smilies/11.gif) but you have to laugh.. when you think of your feelings 18 montns ago eh..? http://forums.ubi.com/images/smilies/winky.gif The sky is still there... and ain't she sooooo blue... http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif.
</div></BLOCKQUOTE>

+1 http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

and so many others, too, remember http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif


<S> El!

Bearcat99
03-07-2009, 07:45 PM
Ohhhh yeah... How can I forget..

I was getting lambasted by both sides.. in the fall we will have to have a 2 year aniversary of the end of life as we know it... that was anything but.. LMAO.

DuxCorvan
03-08-2009, 04:25 AM
If it serves as balance, my feelings are exactly the same than then. Because they don't depend on the success of the thing but on its legitimacy.

Some have a very practical view on ethics.

Now better lock this thing before it gets out of hand again (but remember you started the topic.)

P.FunkAdelic
03-08-2009, 06:32 AM
Legitimacy... I just love how sometimes it seems like some people make it sound like this game is all about Oleg and what he wants. The actual user and consumer are not really as important as the visionary dream of this passionate Russian demi-god among programmers.

Legitimacy depends on the player, the one who paid for the experience and have spend countless millions of collective hours creating that great community that revolves around it.

Whats more how can we really argue to protect Oleg's creation from our meddling hands if Oleg has apparently already abandoned it. SoW will surely one day kill Il-2, and we're not getting anymore support for it.

rnzoli
03-08-2009, 06:47 AM
Legitimacy depends on the player, the one who paid for the experience
ROTFL http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
So if you have money, it can legitimize everything you paid for? http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
A very popular idea, isn't it? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

rnzoli
03-08-2009, 06:51 AM
Originally posted by Bearcat99:
Ohhhh yeah... How can I forget..

I was getting lambasted by both sides.. in the fall we will have to have a 2 year aniversary of the end of life as we know it... that was anything but.. LMAO. It was the end of a world for sure http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif The good thing is that CRT=2 held back the bad things so far, and reasonable modding crews and modpack creators did a big push for useful mods, on high standards.

squareusr
03-08-2009, 07:42 AM
Originally posted by rnzoli:
and reasonable modding crews and modpack creators did a big push for useful mods, on high standards.

Also, one has to keep in mind that only a part of the planes that were added to IL2 over the years were created in Moscow. If one takes a closer look at the later readme files he will see that an addon-on community has always been in place, just not as open and visible as in other sims. It may have been elitist in a way, but that sure served a purpose and it served it well. Considering the sheer number of flyables in 1946 it is difficult to claim that the walled-garden community of IL2 has been any less productive than the open add-on systems of the competition.

PF_Coastie
03-08-2009, 08:00 AM
Originally posted by rnzoli:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Bearcat99:
Ohhhh yeah... How can I forget..

I was getting lambasted by both sides.. in the fall we will have to have a 2 year aniversary of the end of life as we know it... that was anything but.. LMAO. It was the end of a world for sure http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif The good thing is that CRT=2 held back the bad things so far, and reasonable modding crews and modpack creators did a big push for useful mods, on high standards. </div></BLOCKQUOTE>

The single biggest problem in the last two years is that it has made things other than FM/DM VERY accessable where before they were not. Anyone with any kind of simple knowledge of folders and programs can change what they see and hear over what anyone else sees or hears...even online with CRT=2. THAT is the problem. And YES, I play online using UI1.1.1 only because my community has forced me to.

ElAurens
03-08-2009, 09:13 AM
Originally posted by Bearcat99:

Wow... listen to yourself El.... (Dont get me wrong man.. http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/images/smilies/11.gif) but you have to laugh.. when you think of your feelings 18 montns ago eh..? http://forums.ubi.com/images/smilies/winky.gif The sky is still there... and ain't she sooooo blue... http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif.


S!

Indeed Bearcat, it's still a great time in the virtual sky.

I do wish that the current moves in the modding community towards better QC, and more focused/needed things would have been present from the start. Those of us at the end of the pipeline would be much better off now, but it is what it is and things are improving.

That said, SOW is gonna put an end to my involvement with IL2 from the day I get my mitts on a copy of it.

As I said in another thread, SOW is going to make IL2 look like the kiddie kar ride at the circus.

Carry on ladies and gents.

Xiolablu3
03-08-2009, 09:57 AM
Originally posted by Ritter_Cuda:
Becuase the builder wanted to keep the game clean. when you allow anyone to add anything the first word used in a dogfight is HACK! just look at all the online game that no-one please because of it.

There are 750-1000 players on at all times playing online. Its extrememly active...I think you may be looking in the wrong place.

Download Hyperlobby

Xiolablu3
03-08-2009, 10:03 AM
Originally posted by ElAurens:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Bearcat99:

Wow... listen to yourself El.... (Dont get me wrong man.. http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/images/smilies/11.gif) but you have to laugh.. when you think of your feelings 18 montns ago eh..? http://forums.ubi.com/images/smilies/winky.gif The sky is still there... and ain't she sooooo blue... http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif.


S!

Indeed Bearcat, it's still a great time in the virtual sky.

I do wish that the current moves in the modding community towards better QC, and more focused/needed things would have been present from the start. Those of us at the end of the pipeline would be much better off now, but it is what it is and things are improving.

That said, SOW is gonna put an end to my involvement with IL2 from the day I get my mitts on a copy of it.

As I said in another thread, SOW is going to make IL2 look like the kiddie kar ride at the circus.

Carry on ladies and gents. </div></BLOCKQUOTE>

I think we were all rightly worried that the mods may mean the end of the online game we love so much.

Luckily the maturity and excellent quality control at AAA has been legendary. Lets face it, a lot of the great management of the mods has been due to the owners of that site.

'AAA approved' mod really means something thanks to these guys excellent standards.

joeap
03-08-2009, 10:11 AM
Must ... keep ... mouth ...shut http://forums.ubi.com/images/smilies/compsmash.gif

M_Gunz
03-08-2009, 10:39 AM
Maddox Games wrote a complete game-support system with many sections, one being flight model. That system didn't just happen one night.
How that works, just what they did include, how and where they made the shortcuts that mean "drag" has more and less effects than real..
those are all life of the company, big investment before chance of real profit, ie not to be given away.

I put this in delicate but blunt terms maybe.

When the system including FM are less involved paint-by-numbers code and open access allows building your own for years then
there are no secrets to lose so wth, say everyone should run business the same including the guys who put greater effort in a
more skillful way that shows yours up for the mediocre corporate-model effort that it is. Monopoly money vs real gold, let's
trade all for all in total openness, uh-huh.

What is one of the big reasons that CFS players left CFS for IL2? Ask about the online action or just dig into old threads,
I came in from EAW and RB so I only know what I read, most who'd tried IL2 quit playing CFS and posted against every hole a
cheat or imagined cheat got through, or imagined hole because of a real problem.

The real holes got fixed or blocked quick enough too, security and ability to learn and know the planes without changes...

just say FINALLY started ONLY after the last patch that changed planes, quite a while until the mods. No more moving target,
how it handles, except for mods, a chance to really get to know some planes well and what you learn stays fully useful.
You can't have that in a game that keeps shifting around the things you had learned. Next time you meet *that* plane, will
it have the same strengths and weaknesses or will it be able to top a loop it never could have before? Why learn when it's
going to change anyway? ADD: How many years was it like that with the patches and changes?

Once the changes stop is when a sim becomes able to mature. Otherwise it is like a goldfish, just gets bigger and bigger
if constantly fed while still being a goldfish and never a shark.

M_Gunz
03-08-2009, 10:53 AM
Originally posted by Xiolablu3:Luckily the maturity and excellent quality control at AAA has been legendary. Lets face it, a lot of the great management of the mods has been due to the owners of that site.

'AAA approved' mod really means something thanks to these guys excellent standards.

They don't mess with planes that already came with IL2, right?

M_Gunz
03-08-2009, 11:42 AM
It should be no secret that there have been virtual online squads almost 20 years now having self-hosting online wars since at
least 1998 who had laid out rules and definitions for what was thought important, desirable and fair online. It's still around,
just check with a squad running an event. I never saw "bring your own plane" as any of that.

Xio how wide was QC to make the Lerche we have? What was the power increase over original data? 2x or 3x? Almost Buck Rogers!
On that scale, how close do the AAA boys play it to what they feel entitled to, given the charts and guesswork and tests they use.

Sounds like a good hobby, making new planes to fit in with what we've got. The Enemy Coast Ahead group did very credible mods
of EAW and there were a lot of good planes to download in time. But EAW was pretty much orphaned right after birth and simpler,
mods for it went a long way for the effort and expense to make.

M_Gunz
03-08-2009, 11:43 AM
Originally posted by Xiolablu3:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ritter_Cuda:
Becuase the builder wanted to keep the game clean. when you allow anyone to add anything the first word used in a dogfight is HACK! just look at all the online game that no-one please because of it.

There are 750-1000 players on at all times playing online. Its extrememly active...I think you may be looking in the wrong place.

Download Hyperlobby </div></BLOCKQUOTE>

Did he mean plays or please?

ROXunreal
03-08-2009, 12:17 PM
Originally posted by Bearcat99:
3-This sim was never intended to have aircraft in it that were not created by the developer.


That being said, I was just wondering what are these "intellectual property" issues I read about which prevented the B17, 24 and 29 to be flyables in the game?

jarink
03-08-2009, 02:57 PM
Originally posted by ROXunreal:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Bearcat99:
3-This sim was never intended to have aircraft in it that were not created by the developer.


That being said, I was just wondering what are these "intellectual property" issues I read about which prevented the B17, 24 and 29 to be flyables in the game? </div></BLOCKQUOTE>

The reason the heavies never got in as flyable was due to the huge amount of time it would have taken to create the 3D cockpits AND each gunner station. (That's roughly 10 cockpits per plane, 9 if you throw out the copilot.) Making gunnery for the B-29 historically correct would have been an extremely difficult task due to it's revolutionary centralized gunnery control with the ability to assign turrets to different gunners on an as-needed basis.

There were some other planes that didn't make it into the sim (either as flyable or AI only) due to alleged "intellectual property" issues.

DuxCorvan
03-08-2009, 03:12 PM
Originally posted by P.FunkAdelic:
Legitimacy... I just love how sometimes it seems like some people make it sound like this game is all about Oleg and what he wants. The actual user and consumer are not really as important as the visionary dream of this passionate Russian demi-god among programmers.

Legitimacy depends on the player, the one who paid for the experience and have spend countless millions of collective hours creating that great community that revolves around it.

Whats more how can we really argue to protect Oleg's creation from our meddling hands if Oleg has apparently already abandoned it. SoW will surely one day kill Il-2, and we're not getting anymore support for it.

Legitimacy depends on the law. Breaking a code that is intellectual property is breaking the law, and has no legitimacy no matter how cool and smart things you can do after, and how much the player likes them. Because the player didn't buy the game, the player just bought a license to play a copy of the game, and that license excludes the right to mess with the encrypted code, which belonged exclusively to Maddox Games then and still belongs right now.

The passivity of the code owners in having the hackers prosecuted -probably because they know it is a lost cause, with no means to pursue it effectively- does not change a f*g thing for me. I guess that Oleg, who is not, and never has been any demi-god to me (although some mod enthusiasts around here once claimed him to be), just said "gah!" and gave the finger to all Il-2 related stuff, including 4.09 final, because, really, worrying about the back-stabbing fanboy club isn't worth any more.

The game has no more support, ok, but that doesn't mean the *.sfs code is freeware, open source or public dominion, and while it isn't, I won't have the mods. You just do as you like.

And that's all, I really don't want to discuss a topic that simply pi$ses me off.

Rant over, and IBTL.

WTE_Galway
03-08-2009, 04:49 PM
So is this the appropriate time to point out that the "successful" MSFS with its 1000's of downloads of everything from Harry Potter Broomsticks to Beechcraft Starships is now a thing of the past with Microsoft sacking the entire MSFS team recently ?

WTE_Galway
03-08-2009, 04:56 PM
Originally posted by ROXunreal:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Bearcat99:
3-This sim was never intended to have aircraft in it that were not created by the developer.


That being said, I was just wondering what are these "intellectual property" issues I read about which prevented the B17, 24 and 29 to be flyables in the game? </div></BLOCKQUOTE>

A very unethical con job by some clever lawyers from a major American aircraft corporation who basically threatened to tie up the release of Pacific Fighters in litigation for years unless they got what they wanted. The situation was so obviously unfair that part of the agreement was it cannot be discussed in public.

As a result you will not get an answer to your question here because the thread will be immediately locked if it gets discussed.

Bearcat99
03-08-2009, 04:58 PM
Originally posted by ElAurens:
S!
Indeed Bearcat, it's still a great time in the virtual sky.
I do wish that the current moves in the modding community towards better QC, and more focused/needed things would have been present from the start. Those of us at the end of the pipeline would be much better off now, but it is what it is and things are improving.
That said, SOW is gonna put an end to my involvement with IL2 from the day I get my mitts on a copy of it.
As I said in another thread, SOW is going to make IL2 look like the kiddie kar ride at the circus.
Carry on ladies and gents.

I hear ya.. although.. I'll probably be doing both for a while.. unless SoW is just that good... or unless the add ons come quick... Knowing O & 1C my rig will have to grow into the sim. It blows my mind that I got IL2 in 2002... and even though FB is a tweaked engine.. it is still the same basic engine.. only modified.. but it is an over 10 year old engine... and it ca still bring my rig that is @3 years from being a top shelf rig to it's knees.. and yet if I toned down the settings considerably.. the rig I started the sim on would still play it.


Originally posted by Xiolablu3:
I think we were all rightly worried that the mods may mean the end of the online game we love so much.
Luckily the maturity and excellent quality control at AAA has been legendary. Lets face it, a lot of the great management of the mods has been due to the owners of that site.
'AAA approved' mod really means something thanks to these guys excellent standards.

Absolutely...


Originally posted by ROXunreal:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Bearcat99:
3-This sim was never intended to have aircraft in it that were not created by the developer.


That being said, I was just wondering what are these "intellectual property" issues I read about which prevented the B17, 24 and 29 to be flyables in the game? </div></BLOCKQUOTE>

I cant comment on it because don't know.. I am just glad that. at no expense to 1C I can now fly a B-17 or an Avenger should I choose to do so... Like jarink said.. the issue with the heavies was more one of resources & time to do the stations to 1C standards than anything else..


Originally posted by DuxCorvan:

Rant over, and IBTL.

You know Dux..... in both posts in this thread you mentioned locking it... http://forums.ubi.com/images/smilies/shady.gif

Understand that this thread will not be locked... YOUR posts may be deleted if they continue on in this vein... and if you continue to try to foment some of the old arguments that frankly have been lain to rest and are dead and buried... let's face it.. it's been 18 months.. then YOU may be locked out of this forum for a while... but this thread won't get locked.

Forewarned is forearmed.. You do what you like... but that will be the only warning you will get from me on the issue.


Originally posted by WTE_Galway:
So is this the appropriate time to point out that the "successful" MSFS with its 1000's of downloads of everything from Harry Potter Broomsticks to Beechcraft Starships is now a thing of the past with Microsoft sacking the entire MSFS team recently ?

I guess the time to mention that will be the day we see Harry potter broomsticks and Beechcraft Starships in this sim.... eh.. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

WTE_Galway
03-08-2009, 05:01 PM
Originally posted by Bearcat99:

I guess the time to mention that will be the day we see Harry potter broomsticks and Beechcraft Starships in this sim.... eh.. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

I wouldn't object to the Harry Potter brooms except the mk108 in the modded version is over-modelled and everyone knows they could never dive that fast without loosing tail twigs.

Daiichidoku
03-09-2009, 08:36 AM
Originally posted by jarink:
Making gunnery for the B-29 historically correct would have been an extremely difficult task

Historical accuracy is something of a misnomer for this game http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

R_Target
03-09-2009, 02:30 PM
Originally posted by WTE_Galway:
A very unethical con job by some clever lawyers from a major American aircraft corporation who basically threatened to tie up the release of Pacific Fighters in litigation for years unless they got what they wanted. The situation was so obviously unfair that part of the agreement was it cannot be discussed in public.

That's a pretty fair approximation of Ubi.com FUD hearsay.

PF_Coastie
03-09-2009, 02:33 PM
I think we were all rightly worried that the mods may mean the end of the online game we love so much.

Luckily the maturity and excellent quality control at AAA has been legendary. Lets face it, a lot of the great management of the mods has been due to the owners of that site.

'AAA approved' mod really means something thanks to these guys excellent standards.

Are you serious or being sarcastic? I could not disagree more.

They have done nothing but make it so incredibly easy to mess with other things now so people can gain an advantage. Once you install the UI, everything is right there in front of you to have a go at whatever you wish.

There are now an infinite amount of ways to "get a leg up" on the competition if you have just a little bit of knowledge about file management and basic computer knowledge...Make your own plane sounds(all enemy planes are now a roaring lion), change ground textures on a map to whatever you like(bright yellow), make all default skins hot pink and on and on! UGH!

And NO, CRT=2 will not check any of the stuff I just mentioned.

na85
03-09-2009, 04:26 PM
I'm with coastie on this one.

"AAA approved" means very little. I use some of the mods because 6DOF is pretty neat and some of the sounds are better (although some are much much much much worse) but as I said in the other thread, these mods lack a secure form of version control.

Until such a system is developed, modders will continue to find opposition from the community.

Freiwillige
03-09-2009, 04:43 PM
From what community?? Mosy of the community seems okay with the mods.

WTE_Galway
03-09-2009, 04:50 PM
Originally posted by R_Target:

That's a pretty fair approximation of Ubi.com FUD hearsay.

Well actually a summary of what I recall Gibbage had to say somewhere ages ago but as you point out its all hearsay and will stay that way.

Bearcat99
03-10-2009, 01:59 AM
Originally posted by PF_Coastie:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I think we were all rightly worried that the mods may mean the end of the online game we love so much.

Luckily the maturity and excellent quality control at AAA has been legendary. Lets face it, a lot of the great management of the mods has been due to the owners of that site.

'AAA approved' mod really means something thanks to these guys excellent standards.

Are you serious or being sarcastic? I could not disagree more.

They have done nothing but make it so incredibly easy to mess with other things now so people can gain an advantage. Once you install the UI, everything is right there in front of you to have a go at whatever you wish.

There are now an infinite amount of ways to "get a leg up" on the competition if you have just a little bit of knowledge about file management and basic computer knowledge...Make your own plane sounds(all enemy planes are now a roaring lion), change ground textures on a map to whatever you like(bright yellow), make all default skins hot pink and on and on! UGH!

And NO, CRT=2 will not check any of the stuff I just mentioned. </div></BLOCKQUOTE>

Do you know of people doing that? I mean.... from the first day that the mods were released the potential for every kind of cheat imaginable was there.. even before AAA was born... That was a fact.. it still is... but do you know anyone who has done that, or would?

Not only that... a cr@ppy pilot in an uber plane against hot pink opponents on bright yellow landscape... will still get waxed by a better pilot.. and from what I understand... CRT2 does help as far as insuring that aircraft FMs & DMs are consistent... so if a guy is such a looser that he would prefer to fly a sim with yellow ground and hot pink opponents... http://forums.ubi.com/images/smilies/blink.gif just to get some online kills... He'd probably be flying in CFS still anyway.... http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

I shudder at the mere thought.... I dont know anyone who would go through the trouble.. Furthermore why bring up these old debates again.... if you like em great.. if not that's cool too.. but they are here... and aren't going anywhere ( http://forums.ubi.com/images/smilies/shady.gif I can't believe I am actually saying this AGAIN http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif after all this time...) and if this contnues this thread will be locked. http://forums.ubi.com/images/smilies/51.gif

PF_Coastie
03-10-2009, 05:05 AM
PM sent Bearcat, sorry!

Bearcat99
03-10-2009, 06:03 AM
Point taken... and just to clarify... publicly..

All I am saing is the cat is out... he's been out... and he is not going back in... and we beat this horse to a bloddy putrid pulp.... it is what it is now... and that was the case the moment the sim was hacked...

Coastie I understand where you are coming from... I really do and I agree with you.. and after reading your PM I understand even more... That's why I don't jump on every single mod that comes out of AAA. But I do know that AAA is not the end all and be all of IL2 mod sites... and some have had no qualms at all about going where no one (or at least most people) want them too with these mods...

My problem with the anti mod posts is that in light of the facts they are just counter productive... because as I said from DAY ONE...

These things exist... and they aren't going anywhere..... To state that you don't care for the mods and why is one thing.. but there is a thin line between that and restarting the debate... a thin line.. but there is a line... which is why I reopened another thread on the issue. As much as I like the mods I would be happy if they did not exist at all and the sim was still locked... but I DO enjoy many of them.. and Coastie you do have some points... good ones... but in the bigger picture all raising then here will do is create more work for the mods.

At the end of the day.. it is what it is.... and I am still amazed by the sim and grateful that I can still fly online under the circumstances..

PF_Coastie
03-10-2009, 10:10 AM
No problem BC, I understand your point as a moderator.

Just to clarify, I am not REALLY against the mods. I don not care for 90% of the ones I have tried, but I am NOT anti mod.

What I am against is the poor implementation of the mods in general and the lack of thorough QC checks on a lot of the stuff. I know a lot of people are trying very hard to resolve some of these issues and I wish them the best of luck.

blairgowrie
03-10-2009, 10:31 AM
I agree with some of your sentiments Coastie. The more I fly some of the mods, the more I see lack of QC. Last night I flew some coops with my squad mates. One occasion I flew a 1944 Mosquito and the other was the Mark 21 Beaufighter. In each case, I took about 2 rounds from a pursuing fighter and immediately turned into dust. Still love em though!

Daiichidoku
03-11-2009, 12:08 PM
i was never in on the technical end of things at AAA when the mods got started, but due to my association and participation in some aspects, i was vilified to no end, and even today, there are some who have even arbitrarily banned me from thier server, stating how i "know how to cheat, and that i have even said so in various forum's posts" ( http://forums.ubi.com/images/smilies/88.gif )
i have quite distanced myself from the whole AAA scene and key personnel (issues concerning personal integrity and my disgust at lack of by certain individuals...i have posted on this in particular at CWOS...and that directly leading to resulting in my being banned from AAA website)since almost 2 years now, showing how ignorant of facts so many ppl can be, and so reactionary

its most amusing and interesting though, seeing what some ppl were like then, and now about the mods

for myself, today i only bother running soundmod only....after a reformat i never bothered with reinstalling flyable AIs

on occasion i fly in a CRT=2 server, and must revert to "clean" game version....i really dont feel i lose a lot when i do that

Oleg's then-crypic warning of (paraphrase) "you not mess with forces you know nothing of" has rang somewhat true to me, as i have seen funny things as a result of the mods...
spit VIIIs with rich fuel mix visual effect from exhaust asa result of a spit sliding canopy mod

im sure there have been mor ethan taht, although i will say i have never seen then to be "harmful", just cosmetic glitches

Bearcat99
03-14-2009, 08:36 AM
I was banned from WWII Aircaft's forums... LMAO... this was during the election period.

jamesblonde1979
03-14-2009, 09:46 AM
I remember back in the days of CFS1. What we used to do to combat cheaters was have the best hacks available so that when somebody cheated he suddernly had to contend with getting pwned by invisible 18 gun 600mph P-51's.

When the cheater pulled his socks up and got with the program (or quit the server) we all went back to playing Queensbury rules like gentlemen.

Not an issue for us here at the moment but it's something to keep in mind.

Bearcat99
03-14-2009, 11:44 AM
I remember one night in CFS there was a guy named movegetouttheway and he was in a room we were in and he was shooting evrybody down friend and foe alike.. We all ganged up on him but we never caught him.. Of course he was modded to the hilt... but I imagine those kinds of victories would get old after a while.

Stiletto-
03-14-2009, 03:15 PM
As far as changing the ground textures to flat yellow or whatever to see what is flying above it better... I'm sure many ATI card owners like myself can attest to having graphical glitches on some of the older maps..

I have maps where the green field texture changes to another one but on my end it shows up blank so it fades to black. Yes very easy to spot lightly colored planes over a pitch black field don't you think?

Re-installing the game does not fix this problem, and I don't even know if it's a driver issue.. I am not rolling back my driver 2+ years to play this and effect the performance of other sims I play.

I guess that's what happends when a game company stops supporting a 5+ year old game, you get issues with modern hardware.. It's a pitty someone couldn't figure out whats wrong MOD the texture files to be more compatible with modern hardware. Opps did I say the word mod? http://forums.ubi.com/images/smilies/10.gif