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View Full Version : Suggestions for Use of Motion Sensors in AC



BeadlesClaw
06-01-2006, 05:25 PM
Hi all, thought I'd make a thread to get some imaginations going!

Personally I think the tilt and motion sensitivity of the PS3 controller is a massive addition which outweighs the unfortunate loss of rumble (though the validity of this opinion isn't the discussion, take it outside! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif)

As such, I'd love to see games that are so keenly based on animation and immersion to use such controls intuitively and creatively. Supposing the developers of AC were to come in here and look for ideas (do they? I've no idea!). What would you propose that they could do with the motion sensors in the PS3 pad?

(btw I noticed some confusion when I did a search on "tilt", someone implied that the PS3 pad is just tilt based; it's not, it also detects linear acceleration such as lifting or lowering, pushing and pulling, and rocking the pad left or right. Phil Harrison demonstrates the sensors within the PS3 pad in this video (http://reviews.cnet.com/4660-12331_7-6519205.html).

All suggestions are welcome, no matter how outlandish or seemingly trivial - remember this control method is more or less completely new to Wii and PS3 developers, so nothing is ridiculous yet!
Some ideas like balancing on narrow beams using the tilt controls, or the ability to grab an enemy and then push them in a certain direction by moving the pad towards a wall/other enemies/off a ledge etc would seem to lend themselves pretty well to a momentum-based descendant of the Prince of Persia games.

My main suggestion to get the ball rolling is one I had thought of when re-playing Shadow of the Colossus.
I suggest that in AC's horseback sections they use the tilt controls as if holding the reins of the horse - a sharp flick of the wrists to snap the reins and go faster, twisting/pulling the pad left and right as if pulling the reins to one side to turn, and tilting/pulling back to pull the reins back and slow down. The classic "Hi Ho Silver and AWAAAAYY!!!!"(aka "horse wheelie http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif) could be done by giving the pad an especially hard flick of the wrists from a stationary position. Personally I think that employing this would be intuitive, immersive and invigorating compared to the normal and unimaginative twiddling of analogue sticks and would leave the analogue sticks free for anything like archery/camera adjustments/changing position in saddle etc.

Thanks in advance for your ideas and not starting flame wars about controllers etc.

silentassasin05
06-01-2006, 05:44 PM
My first thought would be blocking and dodging in combat. You could also use it to balance in the acrobatic movements. Thats all i got.

Fates.Dark.Hand
06-01-2006, 06:17 PM
Sony yet again have made the PS3 better...

But i can't really see those controls being used for Assassins Creed. Well you could use them as blocking and dodging but i can't see anything else. they wouldnt be used to move back and fore or attack, jump ect. because if they were the game controls would become complicated and difficult to use.

For example. a combo with a sword, you would be shaking the controler around and your charicter would just be diving around swinging weapons everywhere, complexed combos and such wouldnt be a good idea to use with this new controler style.

But...riding a horse for example. (as mentioned up there ^^) would be a nice idea. if there was a part of the game where you are getting chased though the streets or mountains, this control style would be pritty much perfect for fast dodges and quick moves.

I wouldnt like this new controler ability to go to waste so it should be used in Assassins Creed somwhere but not over uesed and just put in normal gameplay because it can be. I'm sure UBI will take the new controler to mind, and what they come out with will work for everyone. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

thats is what i think, please correct me if you think i'm wrong http://forums.ubi.com/images/smilies/shady.gif

BeadlesClaw
06-02-2006, 03:29 AM
I fully agree. The motion sensitivity shouldn't be used just for the sake of it; it should be used when it's actually beneficial, otherwise it'll just make motion sensitivity seem like a gimmick.

re: dodging, I think it could be useful in that sense (I think we're likely to see that sort of thing in boxing games for ducking and weaving, or something like Stranglehold for Matrix-esque extreme leans/somersaults). I'd also like to be able to use it when games normally need you to mash buttons to shake yourself free/get up off the ground.

BTW in terms of sword combos etc I think that's probably more likely to come when the Eye-toy is out there and has a good attach rate to PS3, because Sony have got the GestureTek technology for Minority Report abilities and things like hand signals to command squads and positional sensing and pointing with a wand will be possible in games.

Sandwarrior1990
06-02-2006, 03:35 AM
I agree >_>

Shpuld be used for chases and stuff and then turned off for the combat imo http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

although it would be kinda cool, when you're on the run, a lot of the movement is by physically moving the controler. Like dodging left dodging right, ducking, jumping... I could just imagine running along then suddenyl pulling the controler up and making a long jump http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

yeah!


Originally posted by BeadlesClaw:
BTW in terms of sword combos etc I think that's probably more likely to come when the Eye-toy is out there and has a good attach rate to PS3, because Sony have got the GestureTek technology for Minority Report abilities and things like hand signals to command squads and positional sensing and pointing with a wand will be possible in games.
That will be awesome, I heard about it ages ago http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif If they combine that with the controler movement it's guna make games so much more (yes more >_> ) fun to play! not to mention revolutionize the types of games being made http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

*happy*

BeadlesClaw
06-02-2006, 04:25 AM
Off topic: Sony patented technology involving the use of a wand to point at the screen back in 2004 with the plan to use it for PS2. As well as using such things on PS3, the rumours I heard 6 months ago were that Sony might plan to keep the PS2 going by bundling it with the wand and Eyetoy for $100 or so and using it to rival the Wii.

On-topic: I think the ability to jump with the motion controls is something I'd certainly expect to see utilised in Rayman games for the benefit of the younger/less experienced player. If it works well then I see no reason why it couldn't be used in other games to hurdle small obstacles or even jump over larger distances.

I would like to see an ability to tweak your first-person head positioning slightly with the motion controls. In real life if you're watching something with a crowd at a gig and are looking for a friend, chances are there'll be someone tall or wearing a comedy sombrero blocking your view. That's when you tend to stand on tip-toes, or lean slightly to one side to look to the side of their head/hat. I'd like to be able to peek round obstacles in first person to get a better view of those guards standing at the front of the gallows before I approach and kill them.

kew414
06-02-2006, 05:36 AM
Originally posted by Fates.Dark.Hand:
Sony yet again have made the PS3 better...

But i can't really see those controls being used for Assassins Creed.

*cough*By using another companies idea*cough* http://forums.ubi.com/images/smilies/34.gif

Oh and yes, they can't really use it or its not gonna work when they put it onto 360. But if they had to, maybe they could use it for... umm... I don't know... http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif Assassins Creed doesn't really need it.
Keep motion sensitivity for Wii sports http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Tlepolemus7
06-02-2006, 05:48 AM
I like the idea of being able to use it to dodge, but only on high speed chases. For example, in the trailer, right when he is about to climb onto the roof, some guy swings his sword down and altair dodges quickly to the right. I can see the working as a quick jerk of the controller, followed by the circle and square buttons, or something like that.

And kew, have you thought maybe they are definetely using the motion sensor, and thats WHY it hasn't been announced for the 360?

BeadlesClaw
06-02-2006, 06:43 AM
Originally posted by kew414:
*cough*By using another companies idea*cough* http://forums.ubi.com/images/smilies/34.gif

Oh and yes, they can't really use it or its not gonna work when they put it onto 360. But if they had to, maybe they could use it for... umm... I don't know... http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif Assassins Creed doesn't really need it.
Keep motion sensitivity for Wii sports http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

I asked nicely, no warring - though it's always amusing when people who prefer the X360 can't think of any uses for motion controls. There are some good ideas for its use in here and in other forums - enlighten yourself via other people's creativity http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif.

For the record, Sony by no means stole the motion control idea from Ninty or MS or anyone - if anything they all stole it from Atari who used mercury-based tilt technology in one of their controllers decades ago. The only thing that could justly be levelled at Sony is that they might not have implemented it in this generation if Ninty hadn't done so first.

silentassasin05
06-02-2006, 07:17 AM
http://forums.ubi.com/images/smilies/agreepost.gif

http://ps3.ign.com/articles/710/710702p1.html

"When we [Sony] brought PlayStation to the market in 1994, we introduced real-time graphics in 3D for the first time," Harrison commented. "When Nintendo released N64 in 1996 and it also used real-time 3D graphics, did we say: 'Nintendo stole our idea!'? No, of course not. Such innovations are made possible because of the combination of technology, cost and manufacturing capacity."

"When Phil Harrison was asked how many of the PlayStation 3's games would ultimately use the motion sensing feature of the controller he replied, "I'm expecting that every game uses this function in some way. We all move the controller when we play, whether you're playing a racing or a soccer game. Now, for the first time, we can also capture the primary input, such as the analog sticks, as well as the secondary movements the gamer makes; and then combine the two. This is an important advantage that only the PlayStation 3 controller offers."

To get on topic, maybe it can be used to add momentum to whatever you do. For example, if you are jumping, use the controller to make you jump further, of if you are attacking, make that attack that much stronger.

SpyderNynja
06-03-2006, 04:44 PM
i suggest they put this feature only in chase scenes and have it called "the noob feature" so ppl who instinctly move left and right with the controller will finally get something out of it http://forums.ubi.com/images/smilies/88.gif

kew414
06-03-2006, 10:50 PM
Originally posted by BeadlesClaw:
though it's always amusing when people who prefer the X360 can't think of any uses for motion controls. There are some good ideas for its use in here and in other forums - enlighten yourself via other people's creativity http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif.


I seriously tried to find a way they could put it in,
If you want I'll think more and post here. If that will make you happy.

How about it's always amusing when people who prefer ps3 always answer when you say something about their console? http://forums.ubi.com/images/smilies/34.gif (Don't take that really seriously please)

Hey it could actually be used for like pushing people! Like, when your going through crowds, you tilt it when walking past and the harder you tilt it, the harder you push the people.

mrsmooth_840
06-04-2006, 02:36 AM
wow, This is exciting!, My ideas? well, like S.A. said earlier, dodgeing is good, perhaps not blocking but to parry would be cool instead of having to press a mish-mash of buttons, just flick it in the direction of the attacker. that horse reins idea is cool and balancing on beams is cool, how about throwing knives? the harder you flick the controler, the further and faster it flies. aiming a bow would be a cool feature, like in the wii version of zelda: twilight princess

Xanog
06-04-2006, 11:51 AM
While Assassin's Creed doesn't seem like the type of game that would use motion-sensing in abundance, I can see some potential uses.

Maybe for balancing on beams like a forum user said earlier in the topic.

Also, it could potentially be used for aiming the arrows when using a bow.

I'd just hope that if Ubisoft decides to use it, that they'd let us have an option to turn it off just in-case it doesn't work as well in reality.

Dudelike
06-04-2006, 12:26 PM
i like the push the croud idea from kew http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Pimptopian
06-04-2006, 01:18 PM
BeadlesClaw
" That's when you tend to stand on tip-toes, or lean slightly to one side to look to the side of their head/hat. I'd like to be able to peek round obstacles in first person to get a better view of those guards standing at the front of the gallows before I approach and kill them. "

I fully agree, i think being able to crawl, stand on tip toes, peak around corners, even the extent of holding a small mirror to look around corners as to not expose yourself before the kill or stalking is going to be a much needed skill within the game. Also I was curious if people knew if you could throw rocks and stuff around you to make the guards or whoever look a different direction or to use them in combat.

Gaidin_Semper
06-04-2006, 01:32 PM
I also Like the idea of using the tilt control on horses, balance, jumping, and also for pushing people. I think it would also be cool if they added something like the new nitendo control for when your fighting with a sword. because that would just be amazingly cool!!! What game has it so you actually fight like using a real sword? None!http://forums.ubi.com/images/smilies/11.gif

I dont think it would work very well though for throwing daggers i just dont see that.

OH_DragonBoy
06-04-2006, 02:43 PM
Horses...balance...dodging...pushing people...
I can see I'm not needed here. Everything I'd suggest has already been mentioned.

BeadlesClaw
06-04-2006, 04:07 PM
You couldn't throw rocks in a 100% specific direction really (you probably could, but with 2 handed controls it'd be more like throwing a bucket of water). I'd say it'd be fine for denoting how hard you'd want to throw it though..

on second thought it could be fairly good for throwing stuff, depending on the precision of the motion sensitivity you could either pelt a stone at a guard to provoke him, or lob one in a very high arc just over a wall. Could be good for FPS's with grenades as well.
Bow and arrow stuff couldn't be to the same extent as the Wiimote, obviously, but I suppose it could be used instead of an analogue stick. It'd be a lot easier for us to judge once we've played a few games that use it but it could in some respects actually be better for aiming than analogue sticks. It's unlikely I know - then again, one problem with the PS2 analogue sticks was that when you aimed the reticule the movement could be quite jerky. You couldn't quickly aim at a target to anywhere near the extent you can with a mouse because the reticule's movements would overshoot if you weren't extremely delicate. One advantage of tilt is that you wouldn't necessarily have any deadspace if you were trying to snipe a target - this could possibly reduce the jerkiness of aiming quite a bit.
The idea of holding a mirror (or a shiny blade http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif) up to look over wall/around corners/behind you is a very good one as well. You could also use it to reflect sunlight to send a signal to an accomplice, or even to momentarily blind an archer so that he gets a spot burnt in his retina for a short time, and so can't aim properly! You could only use it during the day though, which would add to the sense of strategy as you choose when to make your move.
Beyond Assassin's Creed I think this game mechanism would be especially useful in squad based FPS's for signalling/looking round corners (since you can't cheat with the camera in FPS games!).

There are some good ideas here, keep thinking guys http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

OH_DragonBoy
06-05-2006, 09:13 AM
Beadles, you mentioned FPS...
weeeeell...at least according to Edge Magazine, the wiimote only uses the tilt of the controller to aim in FPS style. I mean, you can't actually aim with it, as the screen is too small.
Therefore, it could be used to the same extent.

BeadlesClaw
06-05-2006, 09:58 AM
Hmm...interesting! Well in that case it might be possible. If it is, then I hope it's an improvement on stick-aiming! I could certainly see aiming in FPS's (or Assassin's Creed with the bow+arrow) with the tilt controls being like in Goldeneye/Timesplitters when you can move the reticule around the screen to an extent (except you'd be able to do it while you're moving with tilt!). It'd be a lot easier to hit a moving target if you had a moving reticule.

silentassasin05
06-05-2006, 10:05 AM
How about using it to move the camera, leaving the right analogue free for something else.

mrsmooth_840
06-05-2006, 11:09 AM
I thought about the camera and I realised that it would conflict with other things, like if your on your hosre, the camera would be in the way of the reins. dodgeing gose out the window as well with that.

BeadlesClaw
06-05-2006, 11:53 AM
Well if a game has no real need for motion controls, it could quite validly just use the tilt for camera viewing. It would indeed clash with most other uses but devs might decide they could do something more effective with the right analogue stick.

If you map the tilt controls to different mechanisms (say for example hold R1 and tilt to aim with a bow and arrow, hold square to grab an enemy and move the pad at the same to throw them, or hold L1 to get your mirror out) then you could actually combine a lot of these into one game..

Tlepolemus7
06-06-2006, 02:07 PM
Adding momentum is a really cool idea, like if you are jumping from rooftop to rooftop and you see one roof thats a little farther apart, you don't need to climb down and then climb back up, you can simply make a 'momentum leap' and get those extra yards you need to make the jump. I think this would be cool, because I hate it in games like splinter cell where it seems like you can only jump in places you were supposed to jump. Like, if you are jumping on roofs, you can only jump on the ones that you are allowed to jump on. This feature would make it so you can jump on nearly all roofs.

moving the camera and aiming are good ideas, but that seems a little clumsy to me. moving the camera is a vital part of videogames, and I would hate to be moving around the controller every second. Thats also why I didn't jump for joy when I saw the pushing idea. Aside from being impossible (You can only titlt the controller, not move it forward, non?) it just seems awkward to be moving the controller back and forth, side to side all day long. This is not the wii, moving the controller is not going to be an integral part of gameplay, it is, however, a cool feature, and I would love to see it used a little bit.

Dodging just seems like the best idea to me, dodging is a very instinctual thing, so is moving the controller, they go together extremely well, in my mind. Balancing is also an amazing idea, I hate walking on poles in games like god of war, because it seems like theres no way to shift your body weight, and it makes it a lot harder. If the motion sensor technology is used in balancing, I won't have to fall of poles and angrily restart for the FIFTH TIME IN A ROW.

BTW: I am really starting to think that motion sensor IS the reason this game hasn't been announced for the 360. Avoiding combat and hits seems to be a big part of the game, and if ubi thinks that they will have to dumb down a whole part of the game in order to bring it to the 360, they might just decide it isn't worth it.

BeadlesClaw
06-07-2006, 09:30 AM
Hi. Firstly, the video in the first post of this thread shows that the controller CAN read linear motion, not just tilt.

6 degrees of freedom = x, y, z axis movement, and then three axes of rotation (tilt forwards/backwards, tilt left/right, spin like steering wheel).

Secondly, I agree with your point about the camera - it would mean you HAVE to hold the camera steadyby holding the controller steady, and would tire your arms pretty quickly. It's probably best that camera control is left to analogue sticks (except maybe when playing a third person game and holding L1 to view in first-person. Pushing the crowd out of the way would be a bit too intensive as well since there are a LOT of people to push! However, pushing individuals (holding O to grab an individual enemy and then moving the pad to push them in a particular direction) isn't something that'd happen all that often, so it would be fine imo.

pbfreek
06-08-2006, 11:56 PM
i can see that but i dont exactly see it as plossible for this particular game...

and i like that they did this motion sensitivity stuff...my dual shocks never shocked in the first place...i even bought another one thinkn that it wsa just the one i had and it didnt work either...

rikuskey
09-04-2009, 06:45 PM
if not yet suggested then whenever your attacked, pull the controller up to do a block and then throw it back down to do a counter...all in one swift movement. and of course if you cant ever do this, then use the normal counter with buttons. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
but when throwing it down be sure you dont get too into it and literally throw it on the ground.. result could be very bad... http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

SBRedFlag
09-04-2009, 06:52 PM
Is it just me, or did you post in a 3 year old topic?

So did I, but I'm scolding someone else, so I don't count http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

Xanatos2007
09-04-2009, 07:41 PM
Zombie! http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif

rikuskey
09-04-2009, 08:58 PM
lol yes i did post in a three year old topic. XD i had nothing better to do...

sm312
09-04-2009, 11:07 PM
Tell you the truth I do think that with the precision of the Sony Motion Controller they can do a lot but not sure

FROGGEman2
09-06-2009, 05:26 AM
What is with all the necroing lately?

caswallawn_2k7
09-06-2009, 06:53 AM
Raide went away and took his zombie killing shot gun so all these things keep popping up http://forums.ubi.com/images/smilies/shady.gif

obliviondoll
09-07-2009, 02:05 AM
Originally posted by BeadlesClaw:
the unfortunate loss of rumble

Really? (http://www.engadget.com/2007/09/20/dualshock-3-ps3-controller-hands-on/)
We don't have Dualshock 3 yet? (http://www.play-asia.com/paOS-13-71-zl-49-en-70-2act.html)
You sure? (http://www.google.co.nz/imgres?imgurl=http://loot-ninja.com/wp-content/uploads/2008/04/dualshock3.jpg&imgrefurl=http://loot-ninja.com/2008/04/11/dualshock-3-review/&h=359&w=500&sz=103&tbnid=C7VvllBRL4ca9M:&tbnh=93&tbnw=130&prev=/images%3Fq%3Ddualshock%2B3&hl=en&usg=__48QKDIJDVBo2A7uU8Y9yssB_hrQ=&ei=Eb6kSpSfAtWSkAXD18nxDw&sa=X&oi=image_result&resnum=16&ct=image)

Because I bought mine almost 2 years ago...