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XyZspineZyX
06-24-2003, 12:24 PM
I need little bit help, how to make dogfighting easier? I simply cannot take out single enemy bomber without getting my plane shot down. I am not anykind of ace pilot myself and learning this game is too hard for me, how to make this game easier without hours and hours of practise, I just like to have fun and not get shot down everytime I play this game! Is there any options to make enemy shoot like rookies (like me), so I got littlebit more change to hit with my poor shooting skills? http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

XyZspineZyX
06-24-2003, 12:24 PM
I need little bit help, how to make dogfighting easier? I simply cannot take out single enemy bomber without getting my plane shot down. I am not anykind of ace pilot myself and learning this game is too hard for me, how to make this game easier without hours and hours of practise, I just like to have fun and not get shot down everytime I play this game! Is there any options to make enemy shoot like rookies (like me), so I got littlebit more change to hit with my poor shooting skills? http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

XyZspineZyX
06-24-2003, 12:31 PM
Try setting up lots of QMB missions against unarmed or same-side transports that won't shoot back, and work on head on passes and deflection shooting.

Sitting behind an enemy bomber trying to land hits from their six is a sure way to die given the rearward defensive weaponry most of them have. Even when they're set to "lame" settings.

SSS

Also, don't forget you have a gunsight (magnified) view!



Message Edited on 06/24/0311:32AM by SpinSpinSugar

XyZspineZyX
06-24-2003, 12:33 PM
The simple solution is to set the game to 'easy'




Some soar like an eagle
Some circle as vultures.
I fly like a tit!

XyZspineZyX
06-24-2003, 12:35 PM
Are you playing IL2 or FB?
In FB set settings to easiest.
Gunners in bombers are pretty accurate. I never go directly behind them unless their bombers lost his gun or dead.
Instead go wide of the bomber, get some height above him then fly at him and strafe him. When you pass climbe turn and do it again, The gunner can`t touch you. When you`ve knackered him, go in for the kill. /i/smilies/16x16_smiley-happy.gif
Shoot BEFORE you`re on him. Fly also at speed, if you slowdown he`ll shoot you up. So basicaly you`ll be swooping him from left to right.
Watch the training mission on attacking bombers.

If you`re looking for ultra easy mode (pointless /i/smilies/16x16_smiley-mad.gif ), than put on invulnerability and unlimited guns and shoot him from miles away!



Message Edited on 06/24/0311:37AM by SeaFireLIV

XyZspineZyX
06-24-2003, 12:36 PM
Yep, I noticed that, every time I go behind bomber they shoot back at me, so I guess I have to change my tactics, I find out long range gunnery is very effective, but only if you have unlimited ammo http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif Then what is good tactics for bombers then?

XyZspineZyX
06-24-2003, 12:39 PM
Even on rookie skill the defensive gunners on enemy bombers have INSANE aim. Just turn off vulnerability, and a few other options. Study the training tracks. Learn deflection shooting.

the beginning is hard, I'm still newbie myself. Just practice a lot, that's the way to go.

XyZspineZyX
06-24-2003, 12:40 PM
SSS is right

Use QMB for practice and bring down your weapon convergence to about 200m. I use 175m, most of the time, maybe 250m if I'm expecting to strafe ground targets because the convergence is just about OK for air to air if required.

Move fast and try to resist the urge to slow down to sweeten the shot. Your giving the gunners too much time to kill you 1st.

Punch and leave, you can always come back and if the escorts are about you need to maintain energy. This comes down to the Boom and Zoom (BnZ) and turn-fighting discussions that are fairly prevelant on this board.

Which tactic will depend on what you in...basically deciding to turn around a bunch of planes in an FW190 is an invite to be out-turned and shot, so dive, shot and climb back (Speed = height = speed) or just dive away. Of course a P47 may well dive and catch up.

Also once the guy is producing flames, dead engine or has huge bits missing, just leave him to crash. Hanging around to make sure or to watch the big bang goves the escort more time to nail you whilst your distracted./i/smilies/16x16_smiley-sad.gif

Am now rabbiting. Good luck and am sure you'll kill me in HL soon! /i/smilies/16x16_smiley-happy.gif

In the Foxhound's Kennel is...

Duron 1.2 Ghz, Win XP, 512MB PC133, , Ti4800SE,SB 5.1, Dx9.0a and a small fowl in a fruit tree of indeterminate origin.

michapma
06-24-2003, 12:53 PM
In case nobody has already mentioned it, don't forget that you need to lead the enemy plane when you are shooting from an angle. That means that your bullets don't arrive instantly when you shoot, so you have to shoot ahead of the enemy plane's current position so that the bullents and aircraft meet. Even from the six o'clock position you have to account for the bullets falling before they hit target, so aim above them. (This only counts if you have the realistic gunnery option turned on.)

Another obvious thing is to set your convergence appropriately. If you only intend to do long-range bomber sniping (somewhat boring), then set a long convergence like 300m or 500m. If you are going to be fighting fighters, set convergence to 100m–150m.

Mike

<table width="100%" border="0" cellspacing="0" cellpadding="0"><tr valign="top"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project</font> (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr><td width="40%">FB engine management:
Manifold Pressure sucks (http://www.avweb.com/news/columns/182081-1.html)
Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
Those Fire-Breathing Turbos (Part 1 of 6) (http://www.avweb.com/news/columns/182102-1.html)</td><td align="center">

SKULLS_Chap

<a href="http://www.skulls98.netfirms.com/il2/index.html" target="_blank" style="color: #191970; font-size: medium">The
SKULLS</a></p></td><td width="40%" align="left" valign="top">Hardware issues:
Sound Can Be Hazardous for Games (http://www6.tomshardware.com/game/20030405/index.html)</td></tr></table>

XyZspineZyX
06-24-2003, 01:00 PM
Practice with the QMB. Some planes are more fragile than others. The Blenheim and the DB3 come to mind. Tuck your wingman in behind you with the Tab commands. The multiple targets presented to the AI can reduce the defensive fire you'll face. Choose targets with no ventral defences, attack from underneath and roll away before being exposed to other gun positions. Try head on assaults. The closing speed adds handily to your muzzle velocity.

XyZspineZyX
06-24-2003, 01:09 PM
Add gun-pods. Keep speed high,use slashing attacks.

XyZspineZyX
06-24-2003, 01:19 PM
Ok, thanks. I get it now, newer shoot bombers from six o'clock it is too risky? Fast slashing attacks from side to side will do the trick much safer? But, if I do any kind of special movements, I always run out of ammo when I have target in my sights.

XyZspineZyX
06-24-2003, 01:55 PM
I usually use rudder (and stick) to move side to side when closing,and try to go fast as possible ,then about range 100-250 start shootin . Or dive from above works too but the key is to constantly change direction ,because AI willl calculate your presice position so chanse it before the bullets reach you. and little luck helps too http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

michapma
06-24-2003, 01:56 PM
Do yourself a favor and keep unlimited ammo on until you get the hang of hitting things. Also as was mentioned choose to fly against friendly aircraft bombers (no enemies in sight, or else use enemy bombers but set them to empty so they can't fire) until you feel can hit a moving target. Then switch to enemy bombers with ammo. Then try enemy fighters with no ammo (empty), then go for a dogfight.

Should take a few hours of practice, just like you didn't want to hear. If you don't want a sense of accomplishment, I don't know what to tell you.

Have fun,
Mike

<table width="100%" border="0" cellspacing="0" cellpadding="0"><tr valign="top"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project</font> (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr><td width="40%">FB engine management:
Manifold Pressure sucks (http://www.avweb.com/news/columns/182081-1.html)
Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
Those Fire-Breathing Turbos (Part 1 of 6) (http://www.avweb.com/news/columns/182102-1.html)</td><td align="center">

SKULLS_Chap

<a href="http://www.skulls98.netfirms.com/il2/index.html" target="_blank" style="color: #191970; font-size: medium">The
SKULLS</a></p></td><td width="40%" align="left" valign="top">Hardware issues:
Sound Can Be Hazardous for Games (http://www6.tomshardware.com/game/20030405/index.html)</td></tr></table>

XyZspineZyX
06-24-2003, 02:16 PM
Quenaelin wrote:
- I need little bit help, how to make dogfighting
- easier? I simply cannot take out single enemy bomber
- without getting my plane shot down. )
-
-



OK, first off, you're not dogfighting with the bomber.

Practice in QMB, as mentioned. If flying a Russian plane, I suggest you pick a German opponent with no rear gun, but is still an easy target to pick out, like the Henschel, or just turn off vulnerability until you get the hang of it. If flying as a German, well, the Bf109 isn't the easiest airplane to score kills with for a beginner, and some folks hate the view out of the FW190...I'd practice with a Russian plane like the La-5fn or La-7.

If you are not dead astern of your target, you must "lead" the target, so that the bullets and the target meet. It's like a quarterback making a pass to a receiver running a post. This is called deflection shooting. The ball or bullets go where the receiver or target will be, not where they are right now. If you're a hockey fan, think of Wayne Gretzky's passes to empty sections of ice. A trick I used is to select unlimited ammo, then try different amounts to lead a target, fire a second long burst, then immediately pause the game. Go to enemy view, and see how close you where to hitting the plane. This gives you a rough idea of your accuracy.

Until you get pretty darn good at marksmanship, you're going to need to fire at close range all the time. that means 150 to 50 meters to me, preferably closer to 50 than 150. Doing this means you must not overtake your opponent. But speed is your friend. Maneuvering is the answer. learn to swoop down, make your attack, regain your height advantage, come back down again, maneuver with him if you can, and spray him down with a decisive burst at close range.


Play with the gun convergeance a little. I set mine to 170 meters, it's just good for me, you'll have to find where to "fine tune" your own guns to.

I find that guessing the distance to the target is the biggest problem. When attacking a bomber, remember: it is bigger than a fighter. Much bigger. When it's outline appears as big as an enemy fighter would at 150 meters, the bomber is, in reality, only about 50 meters away, making you an easy target for it's gunners. I add 100 meters to my gun convergeance when attacking bombers

XyZspineZyX
06-24-2003, 02:28 PM
Pretty much any of the Boom and Zoom tactics found on this board will work, and will be your best bet as you can gain and keep a high Energy advantage on a bomber quite easily, even with planes that aren't normally great B&Zers. Just get above the bomber, 500-1000m, dive down at a 30-degree angle or something (adjust throttle to keep from going too fast and losing your wings), preferably from it's rear-area, and when you're really close unload a 1-second burst or something and pull up before you crash. If you've got unlimited ammo on, or are flying a FW-190 or some other plane with a ton of ammo, you can start firing a little earlier to make sure that your rounds are hitting where you want them to. You won't have much time to adjust your aim doing it this way, but it's safe (even if they can train a gun on you, they seldom will hit) and it's good practice for quickly lining up a shot, which is absolutely necessary if you ever want to dogfight. When I decided to learn to B&Z, I took an FW-190 D-9 and flew some QMB's vs. different bomber types, and it didn't take all that long for me to figure out how to hit 'em without getting hit back.

XyZspineZyX
06-24-2003, 05:58 PM
all good advice above.

when you're a bit more comfortable with all of this (and you will get the hang of it!!), try aiming for your traget's engine(s)/wing - try not to shoot too much ammo into the fuselage.

Try working in at an angle as well - may be harder for gunner to hit you and you have a bigger target as well, but bear in mind deflection.

Here's a quote I saw once (from Shaw)

"A better technique for providing large amounts of lead is to turn slightly out of plane. This should allow the attacker to maintain sight of the target just to one side of the nose. After the range has decreasd substantially, the attacker can roll toward the target and pull the sight back to the traget's flight path."

g'luck and have fun!

XyZspineZyX
06-24-2003, 10:24 PM
Convergence, is that what I see in the Arming menue.