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zxwings
02-14-2008, 04:08 AM
This morning I was playing on WarClouds. I shot at a Spit about 150m away from me in an FW190 and when I released the trigger the Spit suddenly entered spin and quickly crashed to the ground. But I saw no explosions at all on the Spit, which made me think that I didn't hit him, and when he crashed the server gave the message:

brucevon...(that Spit pilot) crashes.

Based on my gunnery experience I felt however that I did hit him. But according to the sever I didn't, and, curiously, the Spit went into a violent spin seemingly without any reason and then crashed.

My ping was 280+. And my game graphics would stuck a little bit every half a minute or so (I am not sure whether it was my connection that caused this, for I noticed it only after I changed my resolution form 1024 to 800 in the game).

After I disconnected I watched the track just recorded. Every time I played the track there were always quite a number of explosions on that Spit immediately after I opened fire (no one else was firing at him). So, according to my track, I hit him, and downed him. Strangely the server said I didn't.

As I remember the graphics didn't stick at that moment online. Was it my internet connection that caused all this strangeness? What happened then?

Any ideas?
Thanks!

K_Freddie
02-14-2008, 04:16 AM
If your track indicates hits then from your PC's POV.. you hit him. BUT, maybe not enough for the game to give you credit for the 'kill'.

Playing with any ping >100mS is a hassle. From my side of the world the lowest I can get is 220mS, a major disadvantage http://forums.ubi.com/images/smilies/bigtears.gif
http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

zxwings
02-14-2008, 04:23 AM
Originally posted by K_Freddie:
... then from your PC's POV.. you hit him. BUT, maybe not enough for the game to give you credit for the 'kill'.
But why didn't I see the explosions of my cannon shells when I was playing online?

Playing with any ping >100mS is a hassle. From my side of the world the lowest I can get is 220mS, a major disadvantage http://forums.ubi.com/images/smilies/bigtears.gif
http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif
I see http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

mbfRoy
02-14-2008, 07:54 AM
The effects shown in tracks vary each time you replay them. It could have been the opposite way too: seeing explosions and all that, then replaying the track and not seeing anything.

With this said it could have been that you scared the **** out of him by scoring a few hits, making him do a violent maneuver, then stalling and crashing... without doing enough damage to get credit as K_Freddie said.

roybaty
02-14-2008, 08:04 AM
Ahhh the "Scared ****less" maneuver, I know this well http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif.

DKoor
02-14-2008, 08:07 AM
Guys above are right.... also bear in mind that ONLINE track (.ntrk) is:

-not a very firm evidence of what happened
-very dependable to the connection speed you set regarding number of details shown (quality and size of the track)

You have two type of tracks - .NTRK (online) and .TRK (offline).
While .TRK is EXACT replica of what happened .NTRK is not.

Of course while online you can use only .NTRK format.

So long story short; if you saw no explosions on Spit when you shoot at him that means that you HAVEN'T hit him with minengeschloss rounds (however you still may have hit with AP (armor piercing) rounds, be it from machine guns or cannons - those wont explode on impact).

Sometimes even if you hit your enemy several times game wont record it (however it's rare and is almost exclusively limited to machine gun hits).

DKoor
02-14-2008, 08:09 AM
ps. on Warclouds and some other places you will often see enemy ac doing intentional spin to obstruct your gunnery. Sometimes like in your case they never recover.

DuxCorvan
02-14-2008, 12:37 PM
Originally posted by roybaty:
Ahhh the "Scared ****less" maneuver, I know this well http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif.

Yup. Some new guys overreact when they're surprised and hit, and break so violently they stall and spin. It may be the case, and the plane didn't get out of control because of the damage, but because his pilot panicked, and the server is right in giving the "credit" to him.

Friendly_flyer
02-14-2008, 12:40 PM
This happen to me a lot (trying to duck shells, enter a spin and crash).

Jaws2002
02-14-2008, 01:04 PM
With one of the server utilities, if he was close to his home base you won't get the kill.

Could this be the case?

ShaK.
02-14-2008, 03:23 PM
Originally posted by roybaty:
Ahhh the "Scared ****less" maneuver, I know this well http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif.

LOL!!! thats funny cause I've done that not expecting anyone behide me

crucislancer
02-14-2008, 04:31 PM
Sometimes I think the stat software is a little wonky. There have been times where I got hits on someone, and he went in, server said I got the kills, claimed the points, then check stats later and find that it didn't record the kill.

I've also had that happen where I got attacked and took a couple of hits, stalled and crashed while trying to evade, and the server just says I crashed, no claim to the attacker.

zxwings
02-15-2008, 03:03 AM
Originally posted by mbfRoy:
The effects shown in tracks vary each time you replay them. It could have been the opposite way too: seeing explosions and all that, then replaying the track and not seeing anything.

I knew that. I replayed the track several times, but no matter how many times I had paused the playback before that shot, I always, as I mentioned, saw the explosions. This is where I feel strange.

zxwings
02-15-2008, 03:18 AM
Originally posted by DKoor:

-very dependable to the connection speed you set regarding number of details shown (quality and size of the track)
I have no idea how one's connection will influence what one sees online as well as what is recorded in the ntrk file. Can you explain a little more?


You have two type of tracks - .NTRK (online) and .TRK (offline).
While .TRK is EXACT replica of what happened .NTRK is not.
But sometimes what happens in the same .TRK will vary each time you replay it.


So long story short; if you saw no explosions on Spit when you shoot at him that means that you HAVEN'T hit him with minengeschloss rounds (however you still may have hit with AP (armor piercing) rounds, be it from machine guns or cannons - those wont explode on impact).

This is interesting http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I didn't know it before. Then, can we choose what types of rounds to carry in the sim?
http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

mbfRoy
02-15-2008, 03:36 AM
Originally posted by zxwings:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by mbfRoy:
The effects shown in tracks vary each time you replay them. It could have been the opposite way too: seeing explosions and all that, then replaying the track and not seeing anything.

I knew that. I replayed the track several times, but no matter how many times I had paused the playback before that shot, I always, as I mentioned, saw the explosions. This is where I feel strange. </div></BLOCKQUOTE>

Ok maybe I wasn't clear enough. I have had many OFFLINE games where I recorded the entire fight ,while I was playing certain events happened, for example setting an engine on flames. Later on, replaying the track (.NTRK), no matter how many times I replayed it, it NEVER went on fire. So what I'm trying to say is, it could have happened the opposite to you. Did you record the whole sortie or just part of the fight?

rnzoli
02-15-2008, 04:32 AM
Originally posted by zxwings:
[QUOTE]Originally posted by DKoor:
I have no idea how one's connection will influence what one sees online as well as what is recorded in the ntrk file. Can you explain a little more? NTRK replay will "smooth" the events, interpolating in between the position updates from the server. So you get a slightly modified view in the replay, but it can be fairly important, especially network drop-outs (intentional or just accidental).


This is interesting http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I didn't know it before. Then, can we choose what types of rounds to carry in the sim?
http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif As soon as you can ensure fair play on the servers http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif