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View Full Version : SH III = B17 II ?



Almirante2005
12-06-2004, 04:47 PM
Crew management, side menu.....
that´s me sound !!!!!

Me gustaria para entender este juego, que lo tradujeran al Espaol

Lanzfeld
12-06-2004, 05:04 PM
Good God!!! Let's hope not!!!! http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif

Mix-Martes86
12-06-2004, 05:21 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Lanzfeld:
Good God!!! Let's hope not!!!! http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif <HR></BLOCKQUOTE>

Isn't B17 II good? I don't know if it exists. http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

Por cierto Almirante, te puedo asegurar que SH3 estara en castellano, sea como sea, la 24ª Flotilla se encargara de ello. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Almirante2005
12-06-2004, 05:37 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Mix-Martes86:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Lanzfeld:
Good God!!! Let's hope not!!!! http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif <HR></BLOCKQUOTE>

Isn't B17 II good? I don't know if it exists. http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

Por cierto Almirante, te puedo asegurar que SH3 estara en castellano, sea como sea, la 24ª Flotilla se encargara de ello. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif <HR></BLOCKQUOTE>


Por cierto Mix, eso espero, y por lo que veo me mal interpretaron con lo que dije, de ninguna manera estoy descalificando el juego

Saludos

HeibgesU999
12-06-2004, 06:05 PM
well SH2 was Panzer Commander.....

Mix-Martes86
12-06-2004, 06:55 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Almirante2005:
... y por lo que veo me mal interpretaron con lo que dije, de ninguna manera estoy descalificando el juego. <HR></BLOCKQUOTE>

Yo lo que no entendi fue por que se ha sorprendido el otro tio. http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

Pr0metheus 1962
12-06-2004, 08:28 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Lanzfeld:
Good God!!! Let's hope not!!!! http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif <HR></BLOCKQUOTE>

There was nothing wrong with B-17 II that a bit of extra mod work couldn't fix. B-17 II was the best crew simulator ever made, and it was a darned fine B-17 simulator too. If SH3 is as good as B-17 II I'll be pretty happy, although I'm fairly sure it'll be better (B-17 II didn't have a fully dynamic campaign and SH3 does).

oscar0072004
12-07-2004, 03:46 AM
lets just hope if sh-3 will be anything like b-17II that it wont have the bugs and be a finished project.

Pr0metheus 1962
12-07-2004, 04:41 AM
There were bugs in B-17 II? The only bug I remember was the smoke bug that appeared when they tried to introduce engine management.

oscar0072004
12-07-2004, 07:17 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Beeryus:
There were bugs in B-17 II? The only bug I remember was the smoke bug that appeared when they tried to introduce engine management. <HR></BLOCKQUOTE>

you forgot :

* the ever-lasting crashing of fighters in the formation taking out 75 & of the formation when only still over the netherlands.
* warp not funtioning forcing you do the boring flight back to base up to 2 hours
* AI pilots crashing for no reason near home base after succesfull missions
* escorts crashing after no ammo
* countless CTD,s without any plausable reasons
* crew never returning from R&R.
* crew magicly dissapearing from your flight
* and many many more

b-17 II the mighty eight held enormas potential to be a ground breaking award winning sim , only to be rudely ruined by rushed release offering an unfinshed sim full with countless bugs which was impossible to fix in any patch after release.

oscar0072004
12-07-2004, 07:34 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Mix-Martes86:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Almirante2005:
... y por lo que veo me mal interpretaron con lo que dije, de ninguna manera estoy descalificando el juego. <HR></BLOCKQUOTE>

Yo lo que no entendi fue por que se ha sorprendido el otro tio. http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif <HR></BLOCKQUOTE>

ow much i love spain the culture language and its peophle and hope there will be a spanish version of sh-3 for the spanish community ! could you now knock of with the overflow of spanish posts on the english sh-3 forum? i think you really made your point here . so please stop the posts or do it in english or start a spanish forum please..

Capt.LoneRanger
12-07-2004, 07:39 AM
B17 II was a very good sim and a promising program, but the death of Microprose was the death of all the best features in B17 II. There were many bugs, though most of them not severe.

But the real shame was, that B17 II was practically released as Beta and was no longer supported shortly after release. Many great features didn't make it into the final game:

- multiplayer option (with multiple players aboard a single B17)
- real dynamic campaign with loads of secondary targets and objects
- many simulation-features
- real navigation (incl. radio navigation
- Campaign as German pilot
- Ability to fly German planes (it worked, but was badly porked)
- and last not least custom Nosearts

Still, this game was outstanding. I can't imagine, what a success it had been, if it was released finished. http://forums.ubi.com/images/smilies/cry.gif

Messervy
12-07-2004, 07:47 AM
Let`s hope someone will pick up a batton like the Romanians did with SH lll and make B-17 "the mighty lll".

Pr0metheus 1962
12-07-2004, 08:44 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by oscar0072004:
* the ever-lasting crashing of fighters in the formation taking out 75 & of the formation when only still over the netherlands. <HR></BLOCKQUOTE>

Hmmm. I never regarded it as a fighter sim (and I'm not sure it really ever was supposed to be), so I never saw this. Or perhaps you mean fighters crashing INTO the formation. This was a major problem and could only be fixed by turning collisions off.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>* warp not funtioning forcing you do the boring flight back to base up to 2 hours <HR></BLOCKQUOTE>

Warp never failed for me.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>* AI pilots crashing for no reason near home base after succesfull missions <HR></BLOCKQUOTE>

Yeah, I forgot that one. That was annoying. But you could stop it happening if you simply landed first and quit the mission.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>* escorts crashing after no ammo <HR></BLOCKQUOTE>

I didn't pay much attention. While they were around the formation they did their job, and afterwards what happened to them didn't really affect me. If they crashed it was no different to me than if they didn't crash. If they were out of ammo they were gone - that's all I cared about.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>* countless CTD,s without any plausable reasons <HR></BLOCKQUOTE>

I never had a single CTD while playing B-17 II.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>* crew never returning from R&R. <HR></BLOCKQUOTE>

My crew never got R&R - that came after the tour. Again I think you may have been trying to play as if the game was primarily a fighter sim. The fighter part was always secondary.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>* crew magicly dissapearing from your flight <HR></BLOCKQUOTE>

Never once happened to me.

Lanzfeld
12-07-2004, 10:24 AM
B-17 II was a disaster. The flight models where just horrible. I did like the idea of the crew management but everything else was soooo bad that it ruined everything that was good. They took our money and ran. http://forums.ubi.com/images/smilies/cry.gif

Pr0metheus 1962
12-07-2004, 10:29 AM
Flight models aren't what that sim is about. It's a crew simulator. It gave very good results in terms of realistic mission results. I don't care about FMs in a bomber sim because you're flying straight and level 99% of the time. If you bought B-17 II for FMs you bought the wrong sim. Microsoft CFS does a much better job if the technological side is what you're after, but CFS does a horrible job of showing you the reality of a career of WW2 combat flying.

Lanzfeld
12-07-2004, 10:42 AM
Beeryus.....you are missing the point and cheating yourself. There is NO reason why B-17 2 couldn't have a better flight model. They "dumbed" it down for the masses. Why not have it all?

One of the great challenges of the whole B-17 experience was to lift one of those babies off the ground when it was overloaded. That was the whole point of engine management. Instead they made the B-17 climb like a F-16. That was just the start of the B-17 2 shame. All the bugs...

oscar0072004
12-07-2004, 01:59 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Beeryus:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by oscar0072004:
* the ever-lasting crashing of fighters in the formation taking out 75 & of the formation when only still over the netherlands. <HR></BLOCKQUOTE>

Hmmm. I never regarded it as a fighter sim (and I'm not sure it really ever was supposed to be), so I never saw this. Or perhaps you mean fighters crashing INTO the formation. This was a major problem and could only be fixed by turning collisions off.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>* warp not funtioning forcing you do the boring flight back to base up to 2 hours <HR></BLOCKQUOTE>

Warp never failed for me.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>* AI pilots crashing for no reason near home base after succesfull missions <HR></BLOCKQUOTE>

Yeah, I forgot that one. That was annoying. But you could stop it happening if you simply landed first and quit the mission.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>* escorts crashing after no ammo <HR></BLOCKQUOTE>

I didn't pay much attention. While they were around the formation they did their job, and afterwards what happened to them didn't really affect me. If they crashed it was no different to me than if they didn't crash. If they were out of ammo they were gone - that's all I cared about.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>* countless CTD,s without any plausable reasons <HR></BLOCKQUOTE>

I never had a single CTD while playing B-17 II.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>* crew never returning from R&R. <HR></BLOCKQUOTE>

My crew never got R&R - that came after the tour. Again I think you may have been trying to play as if the game was primarily a fighter sim. The fighter part was always secondary.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>* crew magicly dissapearing from your flight <HR></BLOCKQUOTE>

Never once happened to me. <HR></BLOCKQUOTE>

well beeryus , you must have played it on a state of the art defence computer or something. you are the only person i know of that did not have these problems . the problems were not just with my pc , its based any many many other players with all different operating systems and these problems are then ones that persists .

i WAS indeed talking about the fighters crashin onto the formation.

i never played the sim from the fighters , i allways played the b-17 so the problems are not fighter orientated.

Pr0metheus 1962
12-07-2004, 03:31 PM
The first computer I played it on couldn't even get a framerate above 10fps. The second one (this one) got good framerates. Neither computer had any of the issues you mention - meaning the ones that I said didn't happen to me. As for crew disappearing, if you mean B-17s, they often turned back if they couldn't hold formation. That was a feature, not a bug.

Capt.LoneRanger
12-07-2004, 03:41 PM
IMHO the only really anoying bug in this game was the AI crashing into each other and the player at each single turning point with a course change larger than 20 degrees.

Other than that, IMHO many bugs were depending on the OS and driver issues, especially with sound drivers. Personally, I didn't experience these windows-problems either.

But, to bring this thread to a more positive tune: I really loved the tracers. Best tracers I ever saw in a game, especially in flight sims. Though I love IL2, I wish we could trade IL2's lasers-bolts against the nice tracers of B17 II http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

Rocker_lx
12-08-2004, 10:36 AM
shockwave productions has bought the source of B17-II and Battle of Britain, and are planning to enhance and rerelease those games.

They will be called :
Battle of Britain "Wings of Victory"
B-17 Flying Fortress "The Legend Returns"

There is no more details, you can only find more info in their forum.

Messervy
12-08-2004, 10:45 AM
Great!
I wonder when someone will decide to make a British bomber command sim. With Lancasters Wellingtons, Stirlings, Hallifaxes etc. Since the graphics in computers have advanced quite significantly the night bombing campaign is now achievable dream.