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vladutz_
08-16-2006, 10:57 AM
i have a small question...sorry if it's mentioned arround in the forum but i hadn't enough time to search through all of it
if i'm in the middle of a patrol during my career and i ran out of torpedoes can i somehow ressuply my u boat with torpedoes???i tried going to a port but nothing happens...please reply...maybe there's a mod or add-on that helps doing that http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
thanks http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Shahed_Kazi
08-16-2006, 11:07 AM
Milk cow mod. I don't know where to find it though, maybe subsim.com ? Apparently it's supposed to be in Grey Wolves mod as well, but I have'nt seen it yet.

vladutz_
08-17-2006, 03:43 AM
i got the mod, i unzipped it and use jsgme to enable it and then i entered sh3 and created a new profile and started a new career but the mod doesn't seem to be working...please tell me what should exactly happen?is the mod working or not?
thanks

tuddley3
08-17-2006, 04:21 AM
The first Milk base starts in Feb 1940 at a base near the Straight Of Gibraltar just north of the mouth of the straight.

The second one a few months later towards the North West corner of Spain on the West Coast.

If you have the Improved Help Menu Mod if your not running GW, it will tell you what bases and ship names will be available for re-supply, and what dates available.

I dont know if the Milk Mod works on the Stock Game or not. But I know you are too early in the career for it to come into effect.

vladutz_
08-17-2006, 04:54 AM
thanks http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

tuddley3
08-17-2006, 07:32 PM
I did find out Milk Mod can be used with Stock Game. You must dl Harbour_Traffic_1.46 Mod.

Here is the Milk Read Me file located in the HT1.46 Mod :

Sansal's Milk Cow mod improved for HT mod.
=============================================

Sansal's Milk Cow mod are now fully integrated with the HT mod. I do a complete improve over the original Sansal's work:
1. Spain now have flags for the merchants and small ships.
2. Spanish ports are now alive with traffic, docked ships and dolphins...El Ferrol, Vigo, Cadiz, Las Palmas, Ceuta, Melilla, Palma de Malorca and Barcelona
3. A full correction on some Spanish ports locations, dates and in the map. Also fixed some minor bugs in the original version.
4. Now the milk cow job is made with AIuboats and new merchants ships, so with more historical accuracy.
5. New radio call messages for milk cow units!
6. New grid destinations on the flotilla.cfg file to special patrols areas where resupply duties are needed to accomplished them.

================================================== ================================================== ===========

List of all Milk Cow units and dates (DD/MM/YYYY):
(also use the new map inside the documentation folder to plan your route)


Ships:
Max Albrecht 05/01/1942 to 28/02/1944 El FerroL
Bessel 01/03/1940 to 21/12/1941 Vigo
Thalia 01/02/1940 to 28/12/1941 Cadiz
Corrientes 05/01/1941 to 06/05/1943 Canarias Islands


Uboats:
U459 27/12/1942 to 01/03/1943 (FU98) SA
U459 27/08/1942 to 25/10/1942 (GG89) SA
U459 21/04/1942 to 12/05/1942 (BC74) NA
U459 12/06/1942 to 12/07/1942 (BC75) NA
U459 26/04/1943 to 27/05/1943 (BD71) CNA


U460 20/09/1942 to 10/10/1942 (EJ21) 350 Km N Cape Verde
U460 15/05/1943 to 15/06/1943 (ET24) 470KM w Freetown
U460 01/06/1942 to 25/06/1942 (CD64) W Azores
U460 06/02/1942 to 27/02/1942 (BC11) NA
U460 15/11/1942 to 14/12/1942 (BD95) N Azores
U460 05/09/1943 to 04/10/1943 (BD94) N Azores
U460 27/08/1942 to 19/09/1942 (CE88) S Azores

U461 03/12/1942 to 31/12/1942 (CE97) S Azores
U461 17/02/1943 to 18/03/1943 (CE87) S Azores
U461 24/11/1942 to 31/12/1942 (FD13) CA
U461 24/06/1942 to 18/07/1942 (CD62) W Azores
U461 13/09/1942 to 12/10/1942 (BD79) NW Azores
U461 24/04/1943 to 25/05/1943 (AK56) CNA

U462 20/02/1943 to 10/03/1943 (BD94) N Azores
U462 03/04/1943 to 30/04/1943 (BD94) N Azores
U462 22/10/1942 to 03/12/1942 (CE97) S Azores

U463 13/07/1942 to 01/09/1942 (CD62) W rAzores
U463 08/12/1942 to 24/01/1943 (CD38) W rAzores
U463 01/10/1942 to 08/11/1942 (AK59) CNA
U463 06/03/1943 to 15/04/1943 (AK59) CNA

U487 16/04/1943 to 11/05/1943 (AK59) CNA
U487 17/06/1943 to 13/07/1943 (DF27) CNA

U488 07/09/1943 to 12/12/1943 (EJ17) 400Km W Cape Verde Islands

U490 01/05/1944 to 12/06/1944 (BD78) NW Azores


SA=South Atlantic CNA=Central North Atlantic
CA=Central Atlantic NA=North Atlantic


================================================== ================================================== =========

If you still have doubts about the milk cow mod just read this section carefully:

HOW THE DAYS IN BASE ISSUE WORKS?
================================

-This is the major problem with Milk Cow mod. As we know SH3 only have one definition for the time spent in bases between patrols. This is set for 28 days in the stock game and 31 days for RUB. But real WWII Milk Cows duties in the middle of the ocean should be done in hours, no more than one day. So, to use the milk cow correctly (it will be work without any modifications on basic.cfg too) I added the file MilkCow_Basic.cfg (rename it for Basic.cfg) which reset the "days in base" for one day and set the "Emblem" to 14 days (renow free) so just change your emblem twice when you are at home base (for 28 days spent) and all is ok. But this is optional; even use or not use the milk cow mod in this HT for RuB release is optional.
It's also possible to do these changes (not the emblem) with the SH3 Commander. Others adjusts are also possible for personal tastes: just open your Basic.cfg in notepad and search for "days" and then modify the numbers as you want. It's easy.
A post from SUbsim forum:

"About Days in Base issue for milk cow: As a lot of peoples here have their Basic.cfg file heavy moded i will explain a little better how to mod the Basic.cfg file by yourself. In truth only 2 modifications will be needed in the Basic.cfg to milk cow's purposes.
The first one:

[TIME]
TransferFlotilla=1
NbDaysInBase=28; set for 1 or 0
NbPatrolsInFlotilla=3
NbMonthsInFlotilla=6

Second one:

[SPECIAL2]; emblems
DaysSpent=0; set it for 5, 7 or 14
Nb=1
Renown0=0
Name0=
(doing this you just need to change your emblem 1 or 2 times to spent more days in home base. It's renow free).

I already put a file with these modifications for standalone and RUB versions, just rename it. It's up to you how to mod these feature. It's a personal taste. It's also possible to this via SH3 Commander (however only for the 'NbDaysInBase' entry). I'm talking with JScones to add more options for milk cow in the next SH3 Commander."



WHAT WILL HAPPEN WITH MY CREDITS/RENOWN/AWARDS WHEN I USE THE MILK COW MOD?
================================================== =========================

-Nothing, all will run exactally as the stock game.

In the stock game if you don't use your crew awards (medals, promotions and qualifies) you will lose them even if you are in home base. They are not accumulate for the next time (when you dock again at your home base). But your log, tonnage, renows and credits are always accumulate. So this is the same whith the milk cow mod.
The only things you will lose are your crew's medals/promotions and qualifies, but only if you don't use them at the milk cow base. Your renown, logs and credits will stay there when you return to home base. Just open your log on home base and notice your renown/credits and tonnage (look at Patrol1, Patrol2, etc...): they will be all with you!

So no more doubts: use yours crew awards (medals/promotions/qualifies) in the milk cow base if you want (or you will lose them). And don't hurry about your renown/credits/tonnage and log. They will be with you when you dock at your home base.

Edit: your personal medals (like Uboat Front Clasp, for example) will be carry with you too.



USE OR NOT THE MILK COW MOD?
============================

-In my opnion this is a must have mod. If you use it correctly your game experience will be increase a lot. But if you really don't want it then just maintain your original Basic.cfg, flotilla.cfg and en_menu.txt.


================================================== ================================================== ===========

More comments:

-The Uboat unit for Milk Cow is an AI Type IXB (when a 'real' XIV appears I obviously will use it).

-The resupply blue markers in the Nav map are now static and only show the expected area where you will rendezvous with him. So sometimes you will need to "find" the milk cow uboat using your visual, hydrophones or radar near that mark, making the "milk" manouver a bit more challenge...

-You will also receive a radio call message when the milk cow unit will be available within the grid position area.(where you will see that blue mark with the milk unit name). But the radio messages will be missing if you are in base when they are sent (it's a SH3 fault).

-The Ai uboat milk unit are in constant slow movement around the indicated area. Sometimes when you approach very, very near of them (20-50m) the AI evasion "crazy" maneuvers will move the AIuboat a bit away.

-To complete the resupply duty just press ESC when you are near the milk cow unit (i like to maneuver very close to them) and after that just click in 'Exit Patrol', then click in 'Dock at U-459' (for example). After that restart the patrol and go on.

-The Milk Cow ships (not uboats!) are at the spanish ports, just placid and docked. So no need to "find" for them. Look for dolphins when you restart the patrol...

-Now when you finish the resupply duties and restart your patrol you will be side by side with the milk unit!

-If you put some mark in the Nav map it will disappear after you dock at a milk cow base, because for the game it's a 'new' patrol. (a mark to meet your escort ship in the harbour entrance for example).
'
-After docked at a milk cow base and restart your patrol you receive a 'NULL' as a destination patrol grid. This is a SH3 fault. So just take note of your grid destination before dock at a milk base (this is true for any other Axis base; like I said, this happens even if you don't use the milk mod)

-The others properties of the milk cow mod are the same. I recommend that you read the original Sansal's words below:


################################################## ###################

MILK-COWS 1.1
Date: 28.6.2005
By: SansaL

################################################## ###################

Hi friends:

This is the first milk-cows mods. It has been thought to use the Jaesen Jones mod manager (god blesses him) so you only have to decompress the file in the MODS folder. To avoid problems with already started campaigns you'll have to finish them in port and then install this mod. As an alternative, if you only want to test it; install the mod, create a new user and start a campaign, and once you finish the tests uninstall this mod, delete the test user and resume the previous campaign.


WHAT DOES THIS MOD DO?
=======================

It simulates from the naval bases configurations what used to be milk-cows. So you'll see in the game map how these units move in the areas where historically resupplies took place. You just have to approach them as if they were your base and then press ESC.

In the file documentation/sh3_map.jpg there is a re-edited map with the places and dates in which these units will be available. The units and the appearance dates are based on the information available at:

http://www.pbibcalella.com/uboots/
http://uboat.net/types/xiv.htm
http://www.ubootwaffe.net/


WHAT DOES IT INCLUDE?
=====================

A new type of land unit for Germany; LNB_MilkBase which is a simulation of a german merchant
Spain and it's main docks; the country, which is neutral during the whole WWII but helped the Axis during the war. In a future version we'll include all the spanish units: aerial and naval fleet.


WITH WHICH OTHER MODS IS COMPATIBLE?
=====================================

This mod works from the standard game campaign, it's impossible for us to make it compatible with the WORLDMOD, REALWORL, etc, because it works with the same files and I don't want having to choose any of them. It's easy to include our definitions for the "Campaing.lnd" and "locations.cfg" files to theirs so I invite the creators of these mods to include my mod in theirs for the benefit of all the community (See "How does this mod work"), I just ask them that they include the spanish docks and that they're true to the locations and dates of appearance of the milk-cows. Any doubt regarding this will be cleared, just send me a pm at Subsim's forum or at sansal@24flotilla.com



KNOWN PROBLEMS
================
Now when you dock at any axis base the new patrol will be started the next day. To compensate it, times to make improvements in the sub's equipment have been drastically increased.


HOW DOES THIS MOD WORK
========================

In the LAND folder it's added a LNB_MilkBase, which is a clone from NAMC. This unit is defined as 407 naval base.

These new units are added to the EnglishNames.cfg and GermanNames.cfg files.

In the CFG folder the basic.cfg file is replaced for another version to modify the base stance times.

In the ROSTER/GERMAN/LAND folder is added the cfg for these new type.

The country Spain is included in the ROSTER folder so the names of the docks related to the interned vessels appear. As perviously said, in a future version spanish vessels will be included so the subs can take refuge in them if they're being chased, as it historically happened. That way Gibraltar will be somewhat more accessible.

In the CAMPAIGNS/CAMPAIGN folder the campaign.lnd file where all the ubications of the new units can be found is replaced. It starts with the unit 130 with the Corrientes and it ends with the unit 171 with the U490.

In the TERRAINS folder the locations.cfg file is replaced so the spanish docks can be seen. The specifications for the spanish docks start at the 360 and end with the 395.


ACKNOWLEDGMENTS
==================

To the whole 24th Flotilla and specially to Mix-Martes, Beltza, Castorp, Txemin, Akerberg, Fernando Almeida and Hitman whose work and contributions are here shown.
To the whole Subsim community specially to Kron, Rulle, Juanchez and all of those that have put their two cents in the forum.
To the sim's Developers for this little software wonder.
And VERY specially to Sergbuto for his indications of how succesfully cloning a unit. Without him this mod wouldn't have been possible.


Thanks to everybody,

Sansal
Comander of U-66
24 Flotilla
sansal@24flotilla.com