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cartrix
08-12-2003, 03:03 PM
Patch 1.1b for IL-2 Sturmovik: Forgotten Battles is now available for download. The filesize of this patch is 42.1Mb

Before installing the patch please review the accompanying readme file. Click here (http://www.il2sturmovik-fr.com/download/il2fb_patch11b.txt) to view the readme file in text format. A formatted version of this readme with images is included in the patch file.

Patch 1.1b can be downloaded from the following locations. If you mirror the patch please send an e-mail to submit@ubisoft.com (submit@ubisoft.com?subject=IL-2 Patch Mirror) with the appropriate link to the download.

Download from Ubi Soft FTP (ftp://ftp.ubisoft.com/games/il2sturmovik/patches/il2fb_patch11b.exe)

Mirror Sites

Download from 3DGamers (http://www.3dgamers.com/games/il2sturmovik2/)

Download from Games Fusion (http://www.games-fusion.net/filedb/pafiledb.php?action=file&id=653)

Download from Gamer's Hell (http://www.gamershell.com/news_BForgottenBattlesBv1.1bP.shtml)

Download from Netwings (http://www.netwings.org/library/Forgotten_Battles/Patches/)

Please note that from now you MUST install this patch in order to play online through the ubi.com games service.

EDIT - Mirrors added.

Message Edited on 08/12/0305:29PM by cartrix

cartrix
08-12-2003, 03:03 PM
Patch 1.1b for IL-2 Sturmovik: Forgotten Battles is now available for download. The filesize of this patch is 42.1Mb

Before installing the patch please review the accompanying readme file. Click here (http://www.il2sturmovik-fr.com/download/il2fb_patch11b.txt) to view the readme file in text format. A formatted version of this readme with images is included in the patch file.

Patch 1.1b can be downloaded from the following locations. If you mirror the patch please send an e-mail to submit@ubisoft.com (submit@ubisoft.com?subject=IL-2 Patch Mirror) with the appropriate link to the download.

Download from Ubi Soft FTP (ftp://ftp.ubisoft.com/games/il2sturmovik/patches/il2fb_patch11b.exe)

Mirror Sites

Download from 3DGamers (http://www.3dgamers.com/games/il2sturmovik2/)

Download from Games Fusion (http://www.games-fusion.net/filedb/pafiledb.php?action=file&id=653)

Download from Gamer's Hell (http://www.gamershell.com/news_BForgottenBattlesBv1.1bP.shtml)

Download from Netwings (http://www.netwings.org/library/Forgotten_Battles/Patches/)

Please note that from now you MUST install this patch in order to play online through the ubi.com games service.

EDIT - Mirrors added.

Message Edited on 08/12/0305:29PM by cartrix

XyZspineZyX
08-12-2003, 03:04 PM
ha ha first in and thank u very much

XyZspineZyX
08-12-2003, 03:05 PM
second

XyZspineZyX
08-12-2003, 03:06 PM
wOOt!

Second in!!



<center>http://members.rogers.com/4xtreme/chbanner.jpg

Message Edited on 08/12/0310:08AM by PriK

XyZspineZyX
08-12-2003, 03:06 PM
Downloading it!!!!!!!!!
/i/smilies/16x16_smiley-happy.gif
/i/smilies/16x16_smiley-happy.gif
/i/smilies/16x16_smiley-happy.gif

XyZspineZyX
08-12-2003, 03:06 PM
Maybe so Classicaero but i started the download b4 this thread was posted neener /i/smilies/16x16_smiley-tongue.gif

Btw thanks Oleg & Co im sure it has been worth the wait /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
08-12-2003, 03:06 PM
whaaaaaaa almost ready 15min left

XyZspineZyX
08-12-2003, 03:06 PM
/i/smilies/16x16_smiley-happy.gif

"degustibus non disputandum"

<center>http://carguy.w.interia.pl/tracki/sig23d.jpg

<center>"Weder Tod noch Teufel!"</font>[/B]</center> (http://www.jzg23.de>[B]<font)

XyZspineZyX
08-12-2003, 03:06 PM
Thanx

XyZspineZyX
08-12-2003, 03:07 PM
and third, hehe, sorry, just for laughs. ;-)

XyZspineZyX
08-12-2003, 03:07 PM
FINALLY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!

http://movies.israel.net/patch/p_poster.jpg



Message Edited on 08/12/0302:14PM by LeadSpitter_

XyZspineZyX
08-12-2003, 03:07 PM
Thank you very much as well!
To Oleg and 1C, your hard work on this patch is greatly appreciated. Your patience to release the patch when you feel it is ready in the face of all the presure to release it early is truely admired!

Condor out



Message Edited on 08/12/0303:16PM by Condor124

XyZspineZyX
08-12-2003, 03:08 PM
Ty sir!

<center><img src=http://home.bresnan.net/~krojas/img/77banner.jpg alt="Click here to visit Maddog-Simulations.com!"> (http://www.maddog-simulations.com)</center>

XyZspineZyX
08-12-2003, 03:09 PM
DON'T DOWNLOAD IT !!!!! IT'S A TRAP !!!!


Lixma,

Blitzpig.

XyZspineZyX
08-12-2003, 03:09 PM
I'm in!!!! /i/smilies/16x16_smiley-happy.gif /i/smilies/16x16_smiley-very-happy.gif

http://bb.bbboy.net/bbgallery/Fantasy_&_Animals/wolfhowl.gif

XyZspineZyX
08-12-2003, 03:10 PM
haha, i'm only on a 64K connection i expect you'll be flying b4 me too, at the moment my download says 1hr 53mins to go, at a rate of 6.20 KB per second

XyZspineZyX
08-12-2003, 03:10 PM
Good news!

http://mysite.freeserve.com/jjffjj/images/0-picture.gif

XyZspineZyX
08-12-2003, 03:10 PM
Hooray! Let's hope it was worth waiting for.

S! Simon.
<center>


<font color="#000000">It's my attitude not my aptitude that determines my altitude.</font>
http://extremeone.4t.com/images/sig.jpg

XyZspineZyX
08-12-2003, 03:11 PM
Whatever Lixma /i/smilies/16x16_smiley-tongue.gif

The funny thing is like 20 seconds ago i saw like 2 posts here or something now i see 15!! /i/smilies/16x16_smiley-surprised.gif /i/smilies/16x16_smiley-happy.gif /i/smilies/16x16_smiley-very-happy.gif

Boos16
249th
RSO

XyZspineZyX
08-12-2003, 03:11 PM
Damn, started off at 97k/sec now it's down to 2.9k/sec. /i/smilies/16x16_smiley-sad.gif

I'm gonna be late for work.



<center>http://members.rogers.com/4xtreme/chbanner.jpg

fluke39
08-12-2003, 03:12 PM
WAHOOO !! /i/smilies/16x16_smiley-happy.gif /i/smilies/16x16_smiley-happy.gif

now if i can just stay online long enough without rebooting /i/smilies/16x16_smiley-sad.gif

edit :

thank you cartrix ubi and oleg /i/smilies/16x16_smiley-happy.gif

<center><img src=http://mysite.freeserve.com/Angel_one_five/flukelogo.jpg>


Message Edited on 08/12/0302:14PM by fluke39

XyZspineZyX
08-12-2003, 03:13 PM
I'm doing 21,0 kb/sec...... lol

patch patch patch yayyyyyyyyyyyyyyyyy!!!!

2 things we need in FB:
The 110 and the desert!!!
http://exn.ca/news/images/1999/04/23/19990423-Me110coloursideMAIN.jpg

michapma
08-12-2003, 03:13 PM
I had to use the http mirror in Australia and it must be doggone busy because mine is also downloading at just over 2 kB/sec. If anyone is downloading at multiple sites please stop once the first good download starts.

I'll mirror it once it's finished downloading, but at nearly 6 hours download time left that won't be until tomorrow.

Cheers,
Mike

<table width="100%" border="0" cellspacing="0" cellpadding="10"><tr valign="middle" bgcolor="#3e463b"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr bgcolor="#515e2f"><td width="40%">FB engine management:
Manifold Pressure sucks (http://www.avweb.com/news/columns/182081-1.html)
Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
Those Fire-Breathing Turbos (Part 1 of 6) (http://www.avweb.com/news/columns/182102-1.html)</td><td align="center">

‚ =69.GIAP=Chap‚

69.GIAP (http://www.baseclass.modulweb.dk/giap/)</p></td><td width="40%" align="right" valign="top">Hardware:
Flight Simulation Performance Analyzed (http://www.simhq.com/_air/air_062a.html)
Building a home-made throttle quadrant step by step (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zkavv)
Sound Can Be Hazardous for Games (http://www6.tomshardware.com/game/20030405/index.html)</td></tr></table>

XyZspineZyX
08-12-2003, 03:14 PM
I'd like to point out that one of 3D Gamer's mirrors for the patch is a BitTorrent link.

Eveyone who already knows what a Torrent is, should download that way. I'll leave at my transfer open for a bit to help spread the bandwidth around !

good call 3D Gamers

Veteran, Bermuda Triangle Expeditionary Force, 1993-1951.

XyZspineZyX
08-12-2003, 03:14 PM
im almost there just 96% left

<ceter>http://www.artehistoria.com/batallas/jpg/BAT575.jpg </center>
THE FORGOTTEN MIG-5

XyZspineZyX
08-12-2003, 03:15 PM
Sweet! And 6.5 kb/sek! I can have it downloaded in say 2 h... I hate my connection!!!

XyZspineZyX
08-12-2003, 03:16 PM
Readme
IL-2 Sturmovik: Forgotten Battles
Version 1.1b

Video

Changes and fixes in Perfect mode.

To start the updated version, the latest driver versions are required
ATI Catalyst 3.4, NVidia Detonator 44.03 (or latest WQHL certified)

NB: Note to ATI users
We strongly recommend using ATI Catalyst 3.4 Driver, because versions 3.5 and 3.6 may cause lock-ups in Perfect Mode. This problem may be solved with the next version (3.7) of the ATI drivers.

To play in Perfect mode without problems we recommend:
Video card: Geforce4, ATI 9500 or better, with at least 128 Mb of texture memory.
Processor: 2.4 GHz or higher.
Memory: 512 MB or more

Important notes on bugfixes

Patch files are provided as the final version of 1.1b; however, limited options are reserved for open beta. If you experience serious troubles playing this version, please send bug reports to il2beta@1c.ru and we'll do our best to correct these with the next patch or add-on.

When making such a report, please fill out the attached form and send it via e-mail.

!!Note that no wish lists, suggestions or FM speculations are accepted via that address, you should discuss these in the official UBI.com forum instead!!

Modifications

There have been many modifications to FB, both in game code and visuals, and we're unable to list them all. The following lists the major modifications and fixes.

Fixed

1. Hang-ups on ATI cards
2. Sped-up the geometry rendering of a landscape and trees
3. Increased view distance (the high altitude view has also been improved)
4. Improved object lighting
5. Reduced texture blinking of landscape (improved forest rendering at far distances)
6. Corrected set of visual artifacts
7. Peak delays in render are reduced

Not fixed features

1. On ATI 9700 screenshot function does not work

2. If you notice strips on landscape textures at far distance, it is recommended to set the maximal render quality from a driver tab in Display properties panel and to switch off a compression

Network:

Console Commands:
- words containing spaces may now be used in console commands in quotes
- 'user' command is modified: disposed of of 'KICK' keyword
- 'chat' command is modified: added keyword 'TO# <N>' - it sends the message to the player of the given number
- added command: 'kick <name>' - disconnects the given player from the server
- added command: 'kick# <N>' - disconnects a player of the given number
- added command: 'ban' - prohibits connection for the given player groups
command format:
ban [ADD] [REM] [NAME [<name>]] [PATTERN [<pattern>]] [IP [<ip mask>]] [CLEAR] [LOAD [<file name>]] [SAVE [<file name>]]
ADD - adds players listed in NAME, PATTERN, IP to the ban list
REM - removes players listed in NAME, PATTERN, IP from the ban list
CLEAR - clears the ban list
NAME [<name>] - picks out a player by his name
PATTERN [<pattern>] - picks out a player/players by the name(s) given in the <pattern>.
In the <pattern> - '?' represents any character, '*' represents any quantity of any characters
IP [<ip mask>] - picks out a player by his network address
<ip mask> - N.N.N.N, where 'N' is either a number 0 to 255, or a number range (i.e. 10-127), or a '*' that is any number
LOAD [<file name>] - reads list from a file ('banned.txt' by default)
SAVE [<file name>] - writes the list into a file ('banned.txt' by default)

Additional network fixes:
- improved interaction with GameService
- made improvement to the used network protocol
- modified skin download algorythm: switching off skin download now also prohibits skin uploading
- corrected a error not allowing to destroy air ballons
- in dogfight mode you will no longer collide with the chunks left of your previous flight
- corrected the issue with aircraft that spawn later into the co-op missions
- corrected the 'ground' response to vector to home base
- corrected incorrect 'eventlog' listings when a player leaves the session before mission ends

Track:
- corrected issues with incorrect playback of remaining fuel quantity, airbrake position and odd engine RPMs

Sound:
- corrected errors in network telephone
- corrected the order of custom music files playback
- removed the option for 48 kHz from il2setup
- mproved overall sound quality

FM

Reworked and tuned FM, according technical data

The tuning of the behavior or most aircraft in FB:
- More precise aerodynamics model
- Climb rates with more precise ratios
- Maneuverability and energy loss in maneuvers
- Stalls
- Spins
- Roll rates
- High altitude performances
- Dives
- Gliding ratio
- Impact of the speed on the control for different types of planes
- Work of flaps
- Landing on 3 points
- Breaking and taxiing
- Landing on roads
- Jamping and breaking on unprepared airfield (or out of airfield) surface


Additional:
- GM-1 NO2 boost now works in Bf-109E-7/Z
- Reworked manual pitch control for the row of the planes, especially Bf-109s and FW-190s (still under revision, if there will be other docs).
- Added automatic pitch control for Bf-109 series E4 and E7 (because with beginning of German invasion in Soviet Union most if not all were already re-equipped by constant speed propellers. Still under revision, if there will be other docs.)


AI

The main work over pilot AI:

- Low level AI will not conduct head to head attacks
- Reworked the methods of ground attacks for different types of planes

AAA/FLAK:
- Reduced precision of Ground and Ship AAA


Weapons:
- adjusted various ammunition lethality
- replaced Ju-87G underwing cannon shells with the tungsten-core APs
- bombs are not able to ricochet off asphalt or concrete surfaces
- reworked damage models properties for Yaks, I-16, with a line of fine adjustments for other aircraft as well

Other fixes:
- modified engine startup sequence
- corrected errors in 3D models for several aircraft
- corrected artificial horizon issues is several cockpits
- added missing landing and formation lights
- disabled the ability to de-WEP La-5F manually

Special thanks
Sean Trestrail, Christopher Starr, and Ian Boys

Great thanks for consulting and beta testing:
Dietger Pohl, Steffen Trombke, Jan Niukkanen, Jyrki Majamaki, Wastel, Covington's Woodworking, Youry Puzynia, Sergey Archakov, Jaime Cantos, Clemens Hahne, Joerg Wiedemann, Marc Winter, Pavel Korneev, Ville Pitk√¬§nen, Viktor Linnik, Sami Kukkonen, J√¬∂rgen Torgersson, Jari Vanttinen, Christian Tampio, Jonny Forsen, Marko Svard, Tomi Tikka, Anders Larsen, Tuomo Soiri, Ralf Kraeft, Jan Ivar Ravn, Stefan O. Kristensenand and many-many others.

See also bellow thanks for the Dynamical Campaign testing.

Dynamical Campaign Changes:

Current version of DGen, Dynamic campaign engine for IL-2 FB, supplied with the patch is 1.0.1.18.

New features and modifications

1. Planes attempt to use routes avoiding AAA. Maximum number of AAA en route (except target area) is reduced to 3

2. New parameters in conf.ini:
RandomFlights=n sets number of flight groups not related to mission. Maximum is 5, minimum 0, default 2. New random groups - friendly bombers and returning allied planes.
NoBadWeather eliminates storms, rain, snow, blind weather. All weather is possible by default
NoAirfieldHighlight - Not used airfields won't have AAAs anymore, which also removes their highlighting with a color on a map. They have AAA and are highlighted by default
CampaignAI=Easy (Hard), default is Normal - increases or decreases friendly and hostile AI level.
CampaignMissions=Easy (Hard), default is Normal - switches to different scripts for operations, affecting number of planes and groups. Even on Hard, the scripts are less challenging than in the previous version - for all nations and years. CampaignDifficulty now sets both AI and Missions.
CampaignLength=VeryLong (Long,Medium,Short,VeryShort), default is VeryLong. Sets number of missions in campaign. Long is about 2 times shorter than VeryLong. VeryShort is about 10 times shorter.

The lines can be placed anywhere in conf.ini, but recommended way to do it is to create in the end of the files a new [DGen] section and add everything after that. An example:

[DGen]
NoAirfieldHighlight
NoBadWeather
RandomFlights=5
MissionDistance=30
CampaignMissions=Hard
CampaignAI=Easy

3. Roster adjustements: fighter and bomber careers use different criteria for awards.
- Pilots are now younger.
- Promotions rate slowed down.
- Intitial number of sorties and kills increased. It is also year and nation specific, for instance
- Germans may start in 1941 with many aces, and Soviet squadrons are getting more and more experienced as war progresses.
- Criteria for some awards change historically during war - it requires many more kills for German fighter pilots to receive
- Knight's Cross in 1944 comparing to 1941.
- AI pilots fly missions even if they are not in your group, so number of sorties for you and AI is growing at the same rate. AI pilots can score and be killed in these missions, probability of that depends on their experience.
- Until you have the senior rank (Colonel), squadron CO will be always at least of your rank, no LtCol flying under Major's command anymore.

4. Summary of air and ground targets destroyed by you in the last mission and during your career are now listed in the debriefing.

5. New campaign - German retreat from Kuban in the fall '43

6. Templates can now use custom buildings.

7. Player's plane armament for ground attack now has different variants for soft targets, armor, ships and bridges.

8. Intercepting planes now not always receive special armament, like rockets or gunpods, it is more random.

9. For every career a file that defines plane classes for this career can be created. File name is ClassesNnX.dat, where NnX is career ID, like DeS for Geman Stuka. It is a text file that overrides default plane classes for this career, the format is:

PLANE ROLE,
for example:

FW_109A4 FIGHTER
FW_109A5 FIGHTER

the following roles are supported:

FIGHTER = escort, intercept, recon missions
LIGHT = same as fighter, "soft" ground targets like trains can be attacked.
TANK = soft targets + tanks, not antiship or anti bridge.
JABO = scramble, recon and all ground attack missions
ALL = all missions, fighter and ground attack
GROUND = only ground targets, suitable for bombers or ILs

Bugs fixed:

1. Level bombers attack area targets in formation.

2. Spaces in pilot's name don't cause problems.

3. Known static planes causing collisions are removed.

4. Coordinates of one of Lvov map airfields corrected.

5. Date of Stalingrad missions are fixed.

6. Rzhev dates are changed in order not to overlap with Stalingrad.

7. Initial border on Lvov map corrected.

8. Junior rank for Germans now corresponds GUI ranks.

9. Evening missions start earlier.

10. 190F8 switched to JABO, won't fly escort missions. It's default ground attack loadout changed to SC500. Plane name in brieifngs corrected.

11. DB-3F bombing with torpedoes fixed.

12. Me-323 should not appear in Finland transfer missions.

13. Some German brieifngs corrected.

14. Hungarian ranks in German locale corrected.

15. BF-109F fly higher.

16. Main BF-109G bombing loadout changed to SC250 from SC500.

17. BF-109s capable to carry additional tanks, are equiped with them if a mission requires.

18. No snowstorm messages in summer time anymore.

19. Yak-1 ans Yak-1B can now fly ground attack missions.

20. Wrong national markings in some campaigns (German Blenheims and PZLs) are fixed.

21. FLAK removed from a runway in Northern Crimea.

Misssion sets for new difficulty levels made by:
Johannes Ritter

Special thanks to:
Johannes Ritter, Ian Boys, Pierre Berger, Helmut Skrdla

Great thanks for beta testing:
Johannes Ritter, Ian Boys, Pierre Berger, Helmut Skrdla, =38=Backfire, =38=HeartC, =38=Catso, =38=Etwas, 602 Furball, 602 Jose, 602 Sigi, 602 Luppe, 602 Slig, 6BL-tttiger, Tom72k.
Bug Reporting

Bug Reporting enables you to get across information about irregularities, problems, bugs and other defects in FB version 1.1b directly to 1C:Maddox Games via e-mail (special mailbox il2beta@1c.ru is issued to collect your information). You can also use the Bug Report to give us feedback on certain issues.
Before sending us a report, please convert TGA files to JPG, and zip large files.

Bug report form
1. Version Number
2. Computer (complete info. including versions and type of video/sound drivers and type of online connection)
3. Bug/Defect Description (short, including description for each screenshot or track, if is)
4. Describe steps to reproduce the bug (detailed)
6. File Attachment (Screenshots, tracks or logfiles)





http://mysite.verizon.net/vze4jz7i/ls.gif

Good dogfighters bring ammo home, Great ones don't. (c) Leadspitter

XyZspineZyX
08-12-2003, 03:18 PM
96 K from the UBI ft...98...99...oh yea, done!

/i/smilies/16x16_smiley-wink.gif

XyZspineZyX
08-12-2003, 03:19 PM
Thanks for the patch finally. /i/smilies/16x16_smiley-happy.gif

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
http://www.tamiya.com/japan/products/list/48plane_img/61027.jpg

XyZspineZyX
08-12-2003, 03:20 PM
Another dl adress (the french ubi ftp).

ftp://ftp.ubisoft.fr/patches/IL-2_Sturmovik/il2fb_patch11b.exe

XyZspineZyX
08-12-2003, 03:21 PM
Got it!

/i/smilies/16x16_smiley-happy.gif

Thanks to my work connection. /i/smilies/16x16_smiley-happy.gif

Now for a reason to go home early, on till 18:00 BST /i/smilies/16x16_smiley-sad.gif

Tully__
08-12-2003, 03:23 PM
33.2KB/sec and climbing, 68% /i/smilies/16x16_smiley-very-happy.gif

<center> ================================================== ========================= </center>

<center> <img src=http://members.optusnet.com.au/tully_78th/Corsair.jpg> </center>

<center> The "under performing planes" thread (http://www.simhq.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=35;t=007540) /i/smilies/16x16_smiley-wink.gif </center>
<center> Forum Terms of Use (http://www.ubi.com/US/Info/TermsOfUse.htm) </center>
<center><font size="-2" color="#88aadd">IL2 Forums Moderator</font></center>


Salut
Tully

XyZspineZyX
08-12-2003, 03:23 PM
WOOO HOOO. 5kbps. Thank you UBI SOFT and Oleg (Maddox and 1C).

Pats on the back all around!

lil'

XyZspineZyX
08-12-2003, 03:24 PM
Download links do not work!

XyZspineZyX
08-12-2003, 03:27 PM
ROFL!!

I'll bet it looks like someone threw a hambone to a pack of dogs on the UBI and FTP servers!!



Friends don't let friends use MSSQL

XyZspineZyX
08-12-2003, 03:28 PM
GOT IT !

Happy man!

/i/smilies/16x16_smiley-very-happy.gif

www.f19vs.tk (http://www.f19vs.tk)

http://www.gbg.bonet.se/bjorta/F19-Gazoo-IDCard-sm.gif

XyZspineZyX
08-12-2003, 03:30 PM
Heheheheh... Patch downloaded, baby!!!! See ya later in HL!!!

With my service's 2 Mbps internet link, 43,5Mb it's a easy job!!!



http://www.luftwaffebrasil.kit.net/figuras/lbr_topo.jpg


Message Edited on 08/12/0302:32PM by LBR_Barkhorn

XyZspineZyX
08-12-2003, 03:30 PM
Great patch, fixed my framerate (in perfect mode still great framerate, on my rather modest rig), the sound is fixed (doesn't cut away anymore) and much more. It's Oleg-issimo /i/smilies/16x16_smiley-very-happy.gif

http://www.gtacenter.com/sig/sig.php (http://lomac.gtacenter.com)

XyZspineZyX
08-12-2003, 03:43 PM
I hope that link to the french ftp isn't doing a localized version....its the only one that is crancking out good speed. 30 kbs per second, with a peak 285....

Thanks to everyone who slammed this code and tested it /i/smilies/16x16_smiley-wink.gif



<CENTER><img src=http://myweb.cableone.net/edmondsonm/NewSig.jpg></CENTER>
<center>3DMark03 Score:5195 (service.futuremark.com/compare?2k3=926392)</center> <center> 3DMark01 Score:16264 (service.futuremark.com/compare?2k1=6852405) </center> <center> PCMark02 Score:7063,5902,1172 (service.futuremark.com/compare?pcm=1429745) </center>

XyZspineZyX
08-12-2003, 03:46 PM
I can‚¬īt download the patch, Download accelerator writes - password required, so who is the patch for????

XyZspineZyX
08-12-2003, 03:50 PM
Four and a half hours till I get home from work. This is tourture.

http://www.hardrockhotel.com/rock/memorabilia/elvis.jpg


Thankya Thankya very much
Van Elvis

XyZspineZyX
08-12-2003, 03:52 PM
hello,
here is other mirror:

http://www.ubisoft.de/bv/downloads/info/2003-08-12-104389/

and

http://www.buddy-spike.net/Patches/patch11b.exe

french site has the same version as other website . No localized update for FB ( the language of FB is made in your fb.ini file)

Bye and good download


milliotseb(france)

XyZspineZyX
08-12-2003, 03:54 PM
Thanks! Vieja! /i/smilies/16x16_smiley-happy.gif /i/smilies/16x16_smiley-very-happy.gif

XyZspineZyX
08-12-2003, 03:54 PM
7% left

<ceter>http://www.artehistoria.com/batallas/jpg/BAT575.jpg </center>
THE FORGOTTEN MIG-5

XyZspineZyX
08-12-2003, 03:56 PM
LOL...I'm in Florida, but can only connect to the Australian site!

A little slow, but DL'ing nonetheless.



http://home.earthlink.net/~aclzkim1/_uimages/p47atm.gif

XyZspineZyX
08-12-2003, 03:56 PM
Wooooooooooooooooohh!!!!!!!!!


Just installed it.

Now all I need to finish doing is mirroring it. I'll post a link as soon as I have one.

http://www.student.richmond.edu/~vk5qa/images/forumsig.jpg


"Come on in, I'll treat you right. I used to know your daddy."

XyZspineZyX
08-12-2003, 04:05 PM
Oke, I'm downloading the patch with a general 19,6kb/sec. Average, but normal in this city during this time (17.00h).
Question. How serious is the matter on 'ATI driver version' from the readme? Can I try it with 3.6 or will this influence in any way the effect of the patch? Any lessons learned from you people? (ATI-user).

20% to go. Bye

XyZspineZyX
08-12-2003, 04:07 PM
YEEEEEESSSS thanks for the mirrorr....96kb/s!!!!!!yaaaaaeiiiii!!!!!

michapma
08-12-2003, 04:11 PM
Edit: The BitTorrent version was incorrect, I didn't understand that technology when I posted. However, I did manage to download it successfully and have mirrored the correct file on the page linked below. Sorry for any confusion.

<hr>Okay, I have mirrored the patch as I downloaded it via BitTorrent. It downloaded in a matter of seconds, and when I try to run it (without FB being intalled in this machine) it simply opens a command window and then closes it, so I can't say that the download is correct.

In any case, just go to this page and click on the appropriate link. I'm not providing a direct link here because I want some idea of how many people used my site for downloading.

http://people.ee.ethz.ch/~chapman/il2guide/technical.htm

Since I can't test it yet, if someone would, please let me know whether the version I have mirrored is correct.

Thanks,
Mike

<table width="100%" border="0" cellspacing="0" cellpadding="10"><tr valign="middle" bgcolor="#3e463b"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr bgcolor="#515e2f"><td width="40%">FB engine management:
Manifold Pressure sucks (http://www.avweb.com/news/columns/182081-1.html)
Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
Those Fire-Breathing Turbos (Part 1 of 6) (http://www.avweb.com/news/columns/182102-1.html)</td><td align="center">

‚ =69.GIAP=Chap‚

69.GIAP (http://www.baseclass.modulweb.dk/giap/)</p></td><td width="40%" align="right" valign="top">Hardware:
Flight Simulation Performance Analyzed (http://www.simhq.com/_air/air_062a.html)
Building a home-made throttle quadrant step by step (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zkavv)
Sound Can Be Hazardous for Games (http://www6.tomshardware.com/game/20030405/index.html)</td></tr></table>

Message Edited on 08/12/0307:41PM by michapma

XyZspineZyX
08-12-2003, 04:13 PM
i got the patch as one of the first people and i noticed some things:

-FW is better, REALLY better even has auto PP
-Brewster als good
-P47 didnt notice diff same sluggish fat girl
-109 definitly lowered level, climbrate is lowered so is speed
-Mk108 REALLY agressive and shoot straight
-P40 stalls worse then be4
-Also like the dust storms when you take off

XyZspineZyX
08-12-2003, 04:13 PM
ALDEGA wrote:
- Great patch, fixed my framerate (in perfect mode
- still great framerate, on my rather modest rig), the
- sound is fixed (doesn't cut away anymore) and much
- more. It's Oleg-issimo /i/smilies/16x16_smiley-very-happy.gif
-


I setup a simple QMB armor attack in the lagg-3 and did have the sound get quieter and louder intermittently.

Also RBJ - the trim remains unchanged. /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
08-12-2003, 04:16 PM
So far it looks nice.

The engines absolutely scream in the flyby views now, and I've noticed something else that's new (I think).

Get close to the ground now and you'll see the wake of your plane kicking up dust trails as you go along. So no more hiding 10 feet off the ground at 500kph. /i/smilies/16x16_smiley-wink.gif

I can't wait until this afternoon to play around with this some more, but so far it looks great.

Oh, also, .trk file playback is now broken for tracks created with version 1.0. It refuses to play them, citing an incorrect version error.

Online .ntrk files still play perfectly.

Just something to keep in mind if you don't want to lose some of your original .trks. Copy and paste the FB directory someplace else before you update and you'll be able to watch the old tracks on the "original" version.

XyZspineZyX
08-12-2003, 04:17 PM
Thanks millotseb. That site is MUUUUUCH faster!

btw...it is the same...right?



http://home.earthlink.net/~aclzkim1/_uimages/p47atm.gif

XyZspineZyX
08-12-2003, 04:21 PM
I'd like to know the answer to tis question as well. I really like my 3.6cats ecspecially now that lockon will be released soon.


UCAV wrote:
- Oke, I'm downloading the patch with a general
- 19,6kb/sec. Average, but normal in this city during
- this time (17.00h).
- Question. How serious is the matter on 'ATI driver
- version' from the readme? Can I try it with 3.6 or
- will this influence in any way the effect of the
- patch? Any lessons learned from you people?
- (ATI-user).
-
- 20% to go. Bye
-
-
-
-
-



<DIV ALIGN=LEFT>
<TABLE><TR><TD WIDTH=380><HR></TD</TR></TABLE>
<FONT face=VERDANA size=-5>Sigma

Pilot, FreeBirds VFW</FONT>

<A HREF="http://freebirdswing.org" TARGET="FreeBirds">
http://freebirdswing.org/images/fb-vfw-banner3.jpg
</A>
</DIV>

XP3200+(Barton)@2300Mhz(11.5/200)=400mhz FSB Vcore=1.85
A7N8X Dlx rev. 1.006
Corsair XMS-LL PC3200 DDR(400mhz) 2x256mb - 512mb-(5-2-2-2T)
ATI Radeon 9700Pro
Maxtor 80gig/8mb cache ATA133
LiteOn 52x24x52 CDRW
Thermalright SLK800U/Tornado 80mmx38mm
3x80mm case fans
Duel 22' CRT Monitors (Mitsubishi 2020U/Viewsonic P225F-B)
Cougar/ch pro pedals
Win. XP
3d mark01=17000
3d mark03=5150

XyZspineZyX
08-12-2003, 04:29 PM
oh man cartrix i owe u 10$ lol

XyZspineZyX
08-12-2003, 07:25 PM
Why are all the damn sites going out of their way to disguise the real download URL ?

The Australian 3dgamers mirror just went down after 3.5hrs of downloading from there. Better luck next time I guess - now I went out of my way to rip the URLs and am downloading by Getright.

Scuse me, gotta go puke.

FB: 666th Redskulls Sqdn. (http://www.666th.com), 666_dtx
AH: JG301 "Wilde Sau" (http://www.jg301-wildesau.de), dtx
Lachend hinauf, verbissen drauf, klappernd zur√ľck, Jagdfliegergl√ľck !

XyZspineZyX
08-12-2003, 07:36 PM
LeadSpitter_ wrote:
- Readme
- IL-2 Sturmovik: Forgotten Battles
- Version 1.1b
-

Thanks LeadSpitter, it was decent of you to re-format the text for all of us.

So much easier on the eye!

S!

BobTuck.

Darkness_Muta
08-12-2003, 08:05 PM
I have the patch uploaded on my site for those that are having trouble getting it. Click the sig to get to my site.

http://3dap.com/eliteforce/owen/logos/smallsig.jpg (http://3dap.com/eliteforce/owen)


Message Edited on 08/12/0312:06PM by Owen.

XyZspineZyX
08-12-2003, 08:52 PM
THANK YOU!!!

XyZspineZyX
08-12-2003, 09:10 PM
Thanx for the patch!!

Perfect ground detail runs muuuch smoother now!

http://home.online.no/~gunn-al/vikingmask.jpg

Viking Power!
http://kickme.to/viperviking

XyZspineZyX
08-12-2003, 11:46 PM
Cool, the patch is out. Now I can go back to playing IL2FB.

---------------------------------------

Excellent, just like the movies!

http://members.aol.com/mikeofnewnan/FBForumSig.jpg

XyZspineZyX
08-13-2003, 04:46 AM
Thank you!!!!!!
/i/smilies/16x16_smiley-happy.gif

XyZspineZyX
08-13-2003, 05:06 AM
Thanks for hard work on patch. Hope the remaining issues get ironed out in short order.

michapma
08-14-2003, 10:23 AM
Thought it's a good idea to keep this visible for a few days.

Patch is also still available on my site:
http://people.ee.ethz.ch/~chapman/il2guide/technical.htm


<table width="100%" border="0" cellspacing="0" cellpadding="10"><tr valign="middle" bgcolor="#3e463b"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr bgcolor="#515e2f"><td width="40%">FB engine management:
Manifold Pressure sucks (http://www.avweb.com/news/columns/182081-1.html)
Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
Those Fire-Breathing Turbos (Part 1 of 6) (http://www.avweb.com/news/columns/182102-1.html)</td><td align="center">

‚ =69.GIAP=Chap‚

69.GIAP (http://www.baseclass.modulweb.dk/giap/)</p></td><td width="40%" align="right" valign="top">Hardware:
Flight Simulation Performance Analyzed (http://www.simhq.com/_air/air_062a.html)
Building a home-made throttle quadrant step by step (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zkavv)
Sound Can Be Hazardous for Games (http://www6.tomshardware.com/game/20030405/index.html)</td></tr></table>