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View Full Version : FM Depth in Orig IL2 Vs FB



XyZspineZyX
09-16-2003, 04:34 AM
Greetings all,

I was reading the post on the modelling of the locking of the tail wheel, with many people saying that it's effects were modelled in IL2 but not in FB.

I seem to recall reading about other similar instances of fine details that have been left out of FB for various reasons.

Is this true? What would be the reason that a later release would have less detail modelled, particularly when it is built to run on faster machines?

Regards.

XyZspineZyX
09-16-2003, 04:34 AM
Greetings all,

I was reading the post on the modelling of the locking of the tail wheel, with many people saying that it's effects were modelled in IL2 but not in FB.

I seem to recall reading about other similar instances of fine details that have been left out of FB for various reasons.

Is this true? What would be the reason that a later release would have less detail modelled, particularly when it is built to run on faster machines?

Regards.

XyZspineZyX
09-16-2003, 04:47 AM
The answer is sloppy programing. I will probebly get flamed for saying that but it is true. Many things worked great in IL2 or even FB 1.0 that no longer work. Most noticable is the sound but many other features have suffered too. Of course there are improvements too such as damage modeling. The trends 1C:Maddox have shown is some things work great and other things don't work at all. In each patch they rotate what works and what doesn't. So in the end everything works at some point in time but never all at once /i/smilies/16x16_smiley-sad.gif .

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