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one.zero
10-06-2004, 12:51 AM
I have read the forum posts but still have some questions I think are relavant and possibly helpfull for development.

1-Will the new SHIII have a more realistic resupply? ...........The current version makes little or no use of resupply, it seems to only work in very few scenarios and its presentation is very poor when its part of the mission. I would like to see a more frequent ability to call upon resupply and a more realistic presenation of the acutal supply, fueling (static & dynamic) and of course the ammo supply rearming effort.

2-Can the new SHIII offer the choice of "MilkCows" as subs for use in resupplying other vessels? An example would be commanding a milk cow variant to resupply other subs throughout the world with in transit fueling and the transfer of other suppply goods. This would fit historicly with mine laying and other support roles without digressing too far from the games dynamic action.

Commanding a supply sub would be great practice for a junior commander. What a great way to train, with few weapons and a perfromance dog of a boat. One would need to think and stragize clearly with timing, defensive and offensive issues.

Milk cows can shoot back!

one.zero

one.zero
10-06-2004, 12:51 AM
I have read the forum posts but still have some questions I think are relavant and possibly helpfull for development.

1-Will the new SHIII have a more realistic resupply? ...........The current version makes little or no use of resupply, it seems to only work in very few scenarios and its presentation is very poor when its part of the mission. I would like to see a more frequent ability to call upon resupply and a more realistic presenation of the acutal supply, fueling (static & dynamic) and of course the ammo supply rearming effort.

2-Can the new SHIII offer the choice of "MilkCows" as subs for use in resupplying other vessels? An example would be commanding a milk cow variant to resupply other subs throughout the world with in transit fueling and the transfer of other suppply goods. This would fit historicly with mine laying and other support roles without digressing too far from the games dynamic action.

Commanding a supply sub would be great practice for a junior commander. What a great way to train, with few weapons and a perfromance dog of a boat. One would need to think and stragize clearly with timing, defensive and offensive issues.

Milk cows can shoot back!

one.zero

Prof.Wizard
10-06-2004, 01:48 AM
Regarding point (1) I definitely agree. Although small in numbers the Milch Cow subs were a very interesting concept for mid-Atlantic resupply. Especially when sending surface tankers became too risky. I would like to have more control over the procedure of asking/effecting the resupply.

Point (2): Well, I really don't know if the developers want to dedicate time and resources to simulate the command of a Milch Cow, but escorting it in open sea with a type VII sub would be cool. Also keeping contact with it to start an attack (lone wolf or wolfpack) and then come back to it to get fuel and torpedoes.

jeroen-79
10-06-2004, 04:10 AM
Would it be that hard to model a Milchkuh?
All you need is a sub without torpedotubes.
Then it's mission would be to loiter in a certain area whil avoiding enemy traffic and once in a while rendezvous with other subs.

bertgang
10-06-2004, 04:27 AM
1) I wish resupply by milkcows and surface tankers, possibly with an interesting wiew of this dangerous task.

2) I believe that commanding a milkcow was a task for experienced captains, not for beginners.
I don't like to play this task as an usual assignment, but I think it would be an interesting diversion.

I see a little problem only for game score, as the success for this kind of mission can't be evaluated by tonnage sunk; in this case, we need a different parameter.

Kapitan_Nereus
10-06-2004, 06:38 AM
having them in the game is essential! they where priority targets for the allies and valuable assets for the sub commander on the go http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

but playing as one.... it'd be dangerous, and the rewards would be minimal.... so in the main campaign i'd say no to playing as a milchcow captain, but for random single missions it would be a welcome variation from the usual tonnage hunt
having AI or player controlled ones in multiplayer could add new dimensions to online play, not to mention the effect DC2 could make, a large, chubby slow moving sub VS a nimble destroyer, sounds like a pay-per-view event http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

jeroen-79
10-06-2004, 07:16 AM
A Milchkuh's success would be measured by how well it can rendezvous with other subs in a timely manner.
And, of course, staying alive.

one.zero
10-06-2004, 01:55 PM
Great feedback guys...

I generally agree with most comments.

Re. Development- The effort should be minimal for modeling a milk cow. Like someone stated, the milk cow is a sub with little or no defenses other than AA or Artillery peices.

Re. Importance in the battle- The supply sub was a critical asset in the battle and as mentioned, a prize target for the allied efforts. I agree completly.

Re. Command- Commanding a supply sub would be baptisum by fire. You think, act and command much better when you have little no weapons. I could see this mission as a great experience builder for basic tactics and strategy.

DRIVE ON....

bertgang
10-07-2004, 03:25 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by one.zero:
Re. Command- Commanding a supply sub would be baptisum by fire. You think, act and command much better when you have little no weapons. I could see this mission as a great experience builder for basic tactics and strategy.
<HR></BLOCKQUOTE>

Maybe you are right, but I don't see Milkcows in that role.
An experienced captain, without dreams of glory, is who I see in command of an higly vulnerable boat with great strategical value.