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View Full Version : Make aircraft details available in arming screen!



Lukki
12-27-2004, 04:15 AM
Aargh! Way back there used to be a list of all the aircraft in the game. One was able to know what the difference is between models G-6 and G-14...Now, you're guessing and trying to remember those things. The list appears to be gone or I just can't find it. But forget the list for now...

Let's have complete aircraft details somewhere in the arming screen, or a button to access the object viewer (which btw doesn't have all the planes in it). All flyable planes and models should be listed. I'd like to know the weight and power at least, but more importantly the supercharger stage altitudes and a guide to the proper use of GM-1, MW50 and other systems, which I am not very sure of right now. It would definitely be more fun when you actually knew what your engine was and what the aircraft was meant to do and how do you fly it without breaking it...Maximum tolerated speed for the airframe would be very nice to know before flying something that breaks a 650 (control surfaces fall off). And I'm not going to google for the details or test each plane. I'm sure the people who included the planes in the game know these things well enough.

Granted, some of the stuff is in the readme or manual, but I just think it would be more convenient to know these things when you're choosing your plane...

Yesterday, I belly landed the F4F because I didn't know it doesn't have automatic landing gear. I didn't realise it before I was on the carrier deck with a bent prop. Successful landing otherwise though. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Someone at least think about it.. :<

Lukki
12-27-2004, 04:15 AM
Aargh! Way back there used to be a list of all the aircraft in the game. One was able to know what the difference is between models G-6 and G-14...Now, you're guessing and trying to remember those things. The list appears to be gone or I just can't find it. But forget the list for now...

Let's have complete aircraft details somewhere in the arming screen, or a button to access the object viewer (which btw doesn't have all the planes in it). All flyable planes and models should be listed. I'd like to know the weight and power at least, but more importantly the supercharger stage altitudes and a guide to the proper use of GM-1, MW50 and other systems, which I am not very sure of right now. It would definitely be more fun when you actually knew what your engine was and what the aircraft was meant to do and how do you fly it without breaking it...Maximum tolerated speed for the airframe would be very nice to know before flying something that breaks a 650 (control surfaces fall off). And I'm not going to google for the details or test each plane. I'm sure the people who included the planes in the game know these things well enough.

Granted, some of the stuff is in the readme or manual, but I just think it would be more convenient to know these things when you're choosing your plane...

Yesterday, I belly landed the F4F because I didn't know it doesn't have automatic landing gear. I didn't realise it before I was on the carrier deck with a bent prop. Successful landing otherwise though. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Someone at least think about it.. :&lt;

Von_Zero
12-27-2004, 04:25 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Yesterday, I belly landed the F4F because I didn't know it doesn't have automatic landing gear. I didn't realise it before I was on the carrier deck with a bent prop. Successful landing otherwise though. <HR></BLOCKQUOTE>
READ THE FRIGGIN README!!!!!!

Lukki
12-27-2004, 04:30 AM
Most useless reply... :/

Chuck_Older
12-27-2004, 05:24 AM
Not really...the readme is a known tool for giving out information that didn't make it into the manuals

The games change very quickly compared to the printed manuals, which need time to be sent to a printer and shipped, whereas the readme is electronic and can be updated as quickely as i type this reply.

In a flight sim, it only makes sense to read the manual, and to read the readme, which was recommended in the splashscreen during install, was it not?

Chalk it up to a learning experience: if you know you don't know a lot about what you're doing, find out a little.

I mean, you leaned enough to know what the joystick does in the sim, those are controls you needed to figure out sometime, somewhere. Well, now you know about the landing gear crank on certain aircraft. You'd never know how to start the engines if you didn't read something in the documentation. the readme and isntruction manual are there for good reason, and almost nobody seems to read them

gorillasika
12-27-2004, 07:32 AM
Strange how people just pick one sentence of a message and ignore the rest completely http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

Anyway, I'm with you Lukki, more often than once I've been in the aircraft selection screen and wondered what was the difference between e.g. so and so model of P40 or what was the default armament of so and so 190.
It's incovenient to go back to main page and object viewer (let alone quitting game and opening readme), when you could just list all the data (with supercharger stages and fuel mixture change heights) in plain text in the plane customization screen.

Shouldn't be too difficult me thinks.

sapre
12-27-2004, 07:48 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Lukki:
Aargh! Way back there used to be a list of all the aircraft in the game. One was able to know what the difference is between models G-6 and G-14...Now, you're guessing and trying to remember those things. The list appears to be gone or I just can't find it. But forget the list for now...

Let's have complete aircraft details somewhere in the arming screen, or a button to access the object viewer (which btw doesn't have all the planes in it). All flyable planes and models should be listed. I'd like to know the weight and power at least, but more importantly the supercharger stage altitudes and a guide to the proper use of GM-1, MW50 and other systems, which I am not very sure of right now. It would definitely be more fun when you actually knew what your engine was and what the aircraft was meant to do and how do you fly it without breaking it...Maximum tolerated speed for the airframe would be very nice to know before flying something that breaks a 650 (control surfaces fall off). And I'm not going to google for the details or test each plane. I'm sure the people who included the planes in the game know these things well enough.

Granted, some of the stuff is in the readme or manual, but I just think it would be more convenient to know these things when you're choosing your plane...

Yesterday, I belly landed the F4F because I didn't know it doesn't have automatic landing gear. I didn't realise it before I was on the carrier deck with a bent prop. Successful landing otherwise though. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Someone at least think about it.. :&lt; <HR></BLOCKQUOTE>I'll give you a message that I used to say to the children's at library I volunteered at.
"Look it up yourself"
"No, you can't go to the bathroom"
and
"Stop crying"
http://forums.ubi.com/images/smilies/1072.gif http://forums.ubi.com/images/smilies/35.gif

Von_Zero
12-27-2004, 07:55 AM
the detalied explanation (also useless, but i'm gonna write it to make you guys happy http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif ):
I "picked" that sentence cuz it is one of the most flagrant mistakes one can read about on these boards (okay, the shift+F1 is worse, but anyway...), and there are instructions about this one on the 5th page of the readme. http://forums.ubi.com/images/smilies/354.gif
If you are a newcomer to the sim world, what would it be better than reading the manual/readme, watch the training tracks, take a look at the object viewer, to get a round iddea about what is going on. After that you may come here, search about the planes you seem to like, and find what others think about it. IF you want to know something especially, aboput a certain plane, that you couldn't find in the above mentioned sources, then come here and ask, there is no problem in that, god forbidd. What i want to underline here is that one should try to find an answer himself, before asking for help from others. And as long as most questions one could have about the sim were already answered (the forum search works now, so that isn't an excuse anymore), why do we need to have a "why are german gunsights cut in half?" thread every week?
http://forums.ubi.com/images/smilies/354.gif
about the original post, what you ask would simply require an imense work, if not by the programmers to a d a new "menu" to the game, but the ppl that have to compile all the info about each aicraft and the way to use it.
Besdie that Lukki, you ask about supercharger stages, and WEP use. they are written in the Readme!!! If you don't belive me, just look....
Lemme give you an example: Some time ago, Chuck, here, made a guide about the use of the bombsite. Including that one near the He111's arming menu would be nice, and for sure it would be usefull, if you are the kind of guy just "waving around" you really don't need to know the diff between IAS and TAS. on the other hand if one is the kind of person holding on a specific plane, then one should try to find as much about as it can, within or outside the game, so all that work would be half useless in this case. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
While I agree with completing the aircraft viewer, i sincerely don't see the use of having it duplicate, just because one is too lazy to push one more button.
http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

plumps_
12-27-2004, 08:14 AM
In my game directory there are now at least 12 Readme files from different patches, all of which contain some useful information. I can't leave the game and search all of them whenever I select an aircraft for the first time. And how many flyable aircraft do we have now? 150 or 180? Who can remember all the details?

At least we need an update for Hardball's Aircraft Viewer that has all the new aircraft and also contains all the settings for supercharger, mixture and WEP.

VW-IceFire
12-27-2004, 10:30 AM
I know it might be a pain but I spend some time learning about aircraft that are new to the game. There's a few methods:

1) Go online and Google up that aircraft and its history.
2) Load up the QMB and fly around a bit, test the guns, get a feel for the plane.
3) Read the Readme.
4) Read the in-game viewer (which admitedly doesn't have all the aircraft - but it has enough).

Personally, Number 2 is the way to go. Thats where you start learning things...

JaymanRSC
12-27-2004, 12:06 PM
they need to just start nameing the "read me "
"dont read me" them people might feel the need to check it out hehe

Daiichidoku
12-27-2004, 12:57 PM
It would be nice to know, especially when one jumps into a server and the plneset excludes those types that one is familiar with...

Or are we to memorize EVERY type in FB from the readmes?????

Lukki
12-27-2004, 02:42 PM
I said most useless reply because I have read the readme already, twice. I just didn't remember what I had read about F4F. When I'm online, I can't get to the object viewer without disconnecting (or is there a way really?) and that would be painful. Also, pressing alt+tab is slow even with 1 gig ram I don't like doing it.

Guess there's no other choice than to google about the planes.. But I understand.. I wouldn't like to write the details of... how many aircraft we have in this game? :P

Enofinu
12-27-2004, 02:49 PM
i think Lukki´s idea is good. like behind one button you could get perform tables of every plane, or maybe even in graphical way like in il-2 compare. some Max dive speeds and other rather usefull information would be neat. now, almost always after new patch you have to test those things to know your plane, it takes much time to do. why not save pilots time for flying and let the program show the info they need and want.
i vote for this http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

crazyivan1970
12-27-2004, 05:28 PM
Von_Zero http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Remember what i said about newcomers? I can remind you in my office http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

p1ngu666
12-27-2004, 06:00 PM
i met a guy who didnt know zero was a carrier fighter.
seriously.

VW-IceFire
12-27-2004, 06:01 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Lukki:
I said most useless reply because I have read the readme already, twice. I just didn't remember what I had read about F4F. When I'm online, I can't get to the object viewer without disconnecting (or is there a way really?) and that would be painful. Also, pressing alt+tab is slow even with 1 gig ram I don't like doing it.

Guess there's no other choice than to google about the planes.. But I understand.. I wouldn't like to write the details of... how many aircraft we have in this game? :P <HR></BLOCKQUOTE>
I agree its not intuitive but thats how the rest of us have learned.

Also...I suggest focusing on a few planes that you know and like and work from there. Usually there's a good array of types available...so pick one that suits you and fly away. Want to try something new...do so...but I usually try offline before I make a mess of things online http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

dannyworkman
12-27-2004, 07:43 PM
Sorry but most of the read me's like the QMB part are very hard to understand with my 12th grade education.
They often leave me to scratch my head.
There is no law thats says you must answer every post you know.We all started out new

gorillasika
12-28-2004, 01:22 AM
In my opinion it boils down to the fact, that you should easily obtain the crucial data to fly a plane within the game, e.g. max speed, speed at sea level, weight, service ceiling, default armament, supercharger and fuel mixture altitudes.
Additional info would be obtained from different sources: readme, books, net, friends, granpa...
Or do you buy a book, which doesn't have real text, but only lists of references, so to "read" that book, you should have access to all the references?
Or do you buy a cellural phone, where in order to dial a number you should first go through different menus and maybe even close the phone first?
I know the bf-109g2 and b-239 pretty much inside out, but owning this game sometimes makes me wanna jump into completely different planes also http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Wolf-Strike
12-28-2004, 03:16 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by gorillasika:
In my opinion it boils down to the fact, that you should easily obtain the crucial data to fly a plane within the game, e.g. max speed, speed at sea level, weight, service ceiling, default armament, supercharger and fuel mixture altitudes.
<HR></BLOCKQUOTE>

yes well said.