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gothkrieger
02-13-2011, 01:13 AM
Too bad the sim was not set up to report more complete stats. After a mission its fine to see how many enemy aircraft you shot down and hopefully no friendlys but I am hungering for more. It would have been nice to know what the aircraft types were as many missions have several types. You can make out to a good degree what type of aircraft you are shooting at, most times but just because you left it smoking does not mean it cashed. I also see that aircraft that you have shot out the engine but it belly lands are not counted as killed. As well any aircraft that you have not hit but chase into the ground or sea. Would be nice to know who else in you flight shot down what. If you were defending ships or vehicles, how many were destroyed. Now I know this sim is not programmed to do this and thatís OK, just putting that out there that some of us would not mind to know things, perhaps in some future sim. Now I realize that this simple suggestion may involve a great deal of programming, I am not a programmer so I donít know, but sometimes you donít get unless you ask.

M_Gunz
02-13-2011, 03:47 PM
Set up your mission to run on multiplayer then run MP as LAN play with your PC as the network. You can play MP coop offline and use online stat command, etc, even have the console text go to a log file for view or parsing.

Erkki_M
02-13-2011, 11:19 PM
A sheet of paper and a pencil. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

gothkrieger
02-14-2011, 11:49 PM
LOL, pencil idea is good if you see all and know all, humm, still working on that http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

gothkrieger
02-14-2011, 11:50 PM
Originally posted by M_Gunz:
Set up your mission to run on multiplayer then run MP as LAN play with your PC as the network. You can play MP coop offline and use online stat command, etc, even have the console text go to a log file for view or parsing.

Sounds like a plan, will have to learn how to do that.

Erkki_M
02-15-2011, 12:08 AM
Originally posted by gothkrieger:
LOL, pencil idea is good if you see all and know all, humm, still working on that http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Well, if you're counting your kills, the pencil & paper is the most realistic, because you'll have to ask someone in chat/voice comms to confirm your kill or the smoke from the downed plane... And those no one else sees go down, just damageds/probables, to the unit's tally, but not yours! http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

M_Gunz
02-15-2011, 12:16 AM
use the Nuggets Guide sticky thread for some basics and links to more serious training like at M4T. If you can code enough to read a text file and print lines containing match words then you can parse a log down to something manageable. A little word with numbers and you can automatically get totals. During multiplay (doesn't have to be online) you can use the stats command to get your shots fired, hits, etc, but not the detailed specifics you seem to want.

It's not hard to parse text using PERL and there is a good free PERL for Windoze named Strawberry Perl. It's a little weird if you've never used Unix but for text work it's MUCH easier than using Basic or C, you can do in a few lines what those need many more.

Another way to know what happened during a mission is to make a track and play it back using pause, time and POV controls. Make sure to set Arcade=1 in your conf.ini. Play the track back on loop and eventually you can know pretty much all that happened except for little internal damages. IMO track playbacks give you much more helpful information. You can see the sight picture when you shoot, all the instruments and position of the controls. All the hits are known as to position and angle of impact. Tracers even show how close you missed! No log is that good.

gothkrieger
02-15-2011, 12:25 AM
I agree, the track is probably the best way to go. It will take a little time to view all but that can be interesting as well.

M_Gunz
02-16-2011, 10:51 PM
Track review is like in sports watching video of practice to feedback how you throw the ball, etc. Very helpful.

As of 4.10 the Quick Missions also have much greater stats reporting.

gothkrieger
02-17-2011, 09:47 AM
What is new with 4.10 in regards to stats peporting?