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themantime
03-16-2009, 10:06 PM
First of all, I know this is kind of selfish, because why would they care what I think? But even if no one reads It, I want to post my ideas for the next game, complements/criticism hugely accepted.

-- Ideas --


1) Make the Missions more Detailed: No matter how cool the scenery was, all the missions in the Game eventually boil down to a version of "Go here, kill them." And that got boring. Make missions that involve interacting (see next suggestion)


2) Friends, not all Foes: I think a good improvement would be that depending on what missions you have been doing, some people might actually be nice to you and help you (and not just for friends), you might wander to a guard post and find that people help you.



3) More weapons/cars: There are tons already, but simply, the more the merrier.


4) Customizable Weapons: Make a new shop, or maybe just a new segment of weapon shops, where for a price, you can adjust weapons, where it be adding a silencer, a scope, or a flashlight.



5) Air-bound Vehicles: Im not just talking about hang gliders, powered planes would be awesome.



6) More Secrets: This sounds silly, but once you have finished a game, one of the things left to do is finding hidden things.



Well, if anyone read that, thank you.

IceT-Bag
03-17-2009, 09:49 AM
Outsource it to Crytek.

http://mooch.pwp.blueyonder.co.uk/bam.jpg

tunnelcat
03-17-2009, 10:20 AM
All good suggestions. But one important one is I suggest the use more colors in the future! Is brown/gray/orange the ONLY color scheme for scenery available to Ubisoft developers! GRAW2 was the same way. Iccck! The water colors are just horrid too! The original FarCry setting was absolutely gorgeous! Even the African savanna in the summer has more color than this! The only time the scenes have beauty is when you set things on fire, but even that doesn't propagate very far! On the plus side, the sounds are really good.

ell635
03-17-2009, 10:37 AM
I really loved all of your ideas. I agreed with all of them.

I will lock your ideas in my head and if ever there is a chance to make suggestions, I'll pass them through.

You worded it greatly by the way, I want to add to it, but I cant.

But a target for FC3, or maybe even as DLC for FC2, is that the Map Editor has loads more items. Not all maps have to be revolved around Africa. AKA some actual Urban buildings and settings that can make map building more fun and easier to build replicas of older maps from other games.

Better still, some Lighting. Street Lights, Inside Light Bulbs that are bright or dim, a specific colour, they can flicker, maybe even a light switch that's interactable so we can switch them on or off.

Just a nice addition I'd say. I've seen PC Gamers with the ability to add lights in the game, so why cant console users do likewise?

tunnelcat
03-17-2009, 03:00 PM
One gripe I have is that there are NO nasty baddies in FarCry2 that really scare the crap out of me like the Trigens did in FarCry. There's nothing like opening a door to a dark room and having THAT thing come charging out at you to make you jump!

Falkeries
03-17-2009, 04:26 PM
1. make it more like far cry 1
2. dont let ubisoft near far cry 3
3. ????
4. profit

Ricamundo
03-18-2009, 04:30 AM
For the love of god, DON'T make it more like FC1. Those damn Trigen freaks ruined that game for me. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif Besides, FC1 was much too linear.

Really, FC2 as is, is incredibly good for me, as for any FC3 game, more of the same, with a few improvements in mission variety, some A.I. tweaks,such as more friendlies, and interaction with civilians, lose the malaria, more weapons, and perhaps move the venue to Central America, or the Pacific Rim.

Liberater444
03-19-2009, 11:18 AM
yeah, Rica...
i never played FC1, but the malaria annoyed me in this game, as well as the fact that thats the only way to interact with the underground.

but yes, i really enjoyed this game with what it is...

civilians would be nice, and instead of having 2 territories in Africa, how about 3 in, as u said it, Central America, Europe, AND AFrica, with only 1 map each.

L444

VooDoo66R
03-19-2009, 12:22 PM
FINISH the game BEFORE you release it.

Robisme
03-19-2009, 02:53 PM
I enjoyed FC2...aside from the saved game freezes. My suggestion for FC3..dont restrict the weapons. I want to be able to pick what weapons I want to carry. For instance if I want to carry two AR's..I should have that choice. I cant carry a sniper rifle AND a shot gun (which would be my choice). Another suggestion would be more clothing options or armor upgrades.. or better camo/stealth upgrades. Do away with the vehicle repair manuals.. they suck anyway. The length of the game was perfect.. maybe a few more unlockable missions and a wider range of locations. I've always wanted to see a game come out where the game/missions changed by increasing the difficutly level..meaning playing the game on the hardest level would be nearly a totally different game scenario than on the easiest level. I thought the graphics/sound on FC2 were pretty good. The malaria thing didnt really make much sense and was more of an annoyance. Overall (aside from the freezing) I give the game a 9 on a scale of 1 to 10. Ubisofts promptness to resolve the freeze issue still puts a sour taste in my mouth !!

JDMGuy
03-21-2009, 06:23 PM
PLEASE, PLEASE, PLEASE take your time on this and add a lot of what the fan base wants. Bigger map editor Budgets, we do have hard drives that can handle all the memory.

Liberater444
03-21-2009, 08:05 PM
Originally posted by JDMGuy:
PLEASE, PLEASE, PLEASE take your time on this and add a lot of what the fan base wants. Bigger map editor Budgets, we do have hard drives that can handle all the memory.

yeah...!
Also, how about a little easier way to find buddies...i only found 2 or 3, and the rest found me.

L444

dontos
03-21-2009, 08:45 PM
First and foremost, tie up all the loose ends and release FC 3 only as a really polished product. It doesn't have to be perfect, but close. Instead of starting from scratch, I think you should further develop what you already have with FC 2. Keep it in Africa. You spent money sending the developers to Africa and you can further leverage that investment by keeping it in Africa.
<UL TYPE=SQUARE> <LI> Improve the stealth and AI. <LI> Add a carnivore or two to the mix. <LI> Get rid of the malaria, or make malaria a risk if you don't apply mosquito repellent. <LI> Get rid of the glowing water bottles, or add them as a needed item for health along with a drinking animation. <LI> Add some civilians and don't make all NPCs automatically hostile. <LI> Get rid of the buddy rescue segments. If I die, I die. [/list]

thafuriousone
03-22-2009, 02:06 PM
Originally posted by IceT-Bag:
Outsource it to Crytek.

Big mistake.

thafuriousone
03-22-2009, 02:07 PM
Originally posted by VooDoo66R:
FINISH the game BEFORE you release it.

Not one game in history was finished upon release, where have you been?

thafuriousone
03-22-2009, 02:09 PM
Originally posted by Rivaris:
1. make it more like far cry 1


God no, we Humans tend to move forward not backwards. You like fc1 play fc1 then http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.

JDMGuy
03-22-2009, 02:16 PM
Allow to be able to make multiple playlist and save them so when you wanna play you dont have to keep scrolling through tons of maps to find what you wanna play

DLC option which the users create custom objects for example and rail gun out of various objects in the game and be able to save and upload it to the community so people can download it to put in there maps.

Be able to have more than one player at a time making a map like in Halo 3

instead of getting DLC maps that you make and sell, sell new map editor objects that we can add to our already overused collection of objects.
-New walls
-Buildings
-Textures
etc


i can go on, and make the budget much bigger, we do have harddrive with enough space, but thanx for asking what the users are looking for

xoops
03-22-2009, 02:35 PM
Originally posted by JDMGuy:
thanx for asking what the users are looking for

You're welcome!

Here at Ubisoft, we care about our paying customers...

Best regards,
xoops, your friendly UBI adviser

Whoooooooaaaaaaaaahahahahahahahahahahaha !!!!!

BTOG46
03-22-2009, 03:47 PM
Careful xoops, someone might think you work for Ubisoft, and we all know that's against the ToU... http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif


you will violate the Terms of Use if you in Ubi's sole discretion (or others using your Account) do any of the following:
impersonate a Ubi employee or a representative of Ubi, attempt to mislead users by indicating that you represent Ubi or any of Ubi's partners or affiliates.

http://forums.ubi.com/images/smilies/shady.gif

crusher1968
03-23-2009, 07:24 AM
What I hated most about Far Cry 2 :

Multiplayer : dead before it was ever alive .

Use the same entrance into a game as FC and Cod 4 . Waiting in a lobby is not the way forward , and single handedly destroyed multiplayer .

Bring back prone , and straffe ability .

Give a new player the same weapon choice as an old player . Ranking is frustrating for new players , and simply makes them stop playing .

Climbing is fun , and learning how to do it was a good part of the game . Bring it back .

Single player:

Focus more on content than on graphics . In comparison , Half life blows this game away for content , and is an old game . I want adventure , excitement , and fear when I play SP . FC2 lacked this .

Make sure your game is able to be played on most pc's without needing an upgrade .

The weather thing was great . Keep it .

Don't respawn dead people . It gets boring and unrealistic .

Hang gliders stay in the air in real life . Not float to the ground . Twice FC has failed to realise this .

FC2 enemies catching you up in their jeeps was a joke . Get real .

FC2 enemies all hearing you knife someone etc is a joke . Get real .

Planes , helicopters etc should be active , and useable .

A trained merc does not hurt himself jumping from a 6ft roof . Get real .

A trained merc can climb over a 6ft fence . Get real .

Repetition is something that is offputting . Are your game designers really lacking in ideas ?

Please don't call a game FAR CRY just to get sales , when it is NOT FAR CRY !

thafuriousone
03-23-2009, 07:54 AM
Originally posted by crusher1968:
What I hated most about Far Cry 2 :

Multiplayer : dead before it was ever alive . <span class="ev_code_YELLOW">A dead game means now one plays, FC2 has 1000s of players.</span>

Use the same entrance into a game as FC and Cod 4 . Waiting in a lobby is not the way forward , and single handedly destroyed multiplayer . <span class="ev_code_YELLOW">agreeable but tolerable.</span>

Bring back prone , and straffe ability . <span class="ev_code_YELLOW">agree, but not all game offer this.</span>

Give a new player the same weapon choice as an old player . Ranking is frustrating for new players , and simply makes them stop playing . <span class="ev_code_YELLOW">Giving something to work for ads in on the fun.</span>

Climbing is fun , and learning how to do it was a good part of the game . Bring it back . <span class="ev_code_YELLOW">huh?</span>

Single player:

Focus more on content than on graphics . In comparison , Half life blows this game away for content , and is an old game . I want adventure , excitement , and fear when I play SP . FC2 lacked this . <span class="ev_code_YELLOW">You must be the type that still listens to records and 8 tracks and watches tv on that 20 year old Tube tv with a VCR? New Graphics is what makes the game. Also id say FC2 sp has plenty of content as it cant take 30-50 hours to compleate, i think i remeber beating HL in a few evenings of play.</span>

Make sure your game is able to be played on most pc's without needing an upgrade . <span class="ev_code_YELLOW">Upgrading is a part of PC life, cant expect to play the latest and greatest on a P2 400 with 256m ram right?</span>

The weather thing was great . Keep it .

Don't respawn dead people . It gets boring and unrealistic . <span class="ev_code_YELLOW">agreed to a point, it does keep the action going tho.</span>

Hang gliders stay in the air in real life . Not float to the ground . Twice FC has failed to realise this .

FC2 enemies catching you up in their jeeps was a joke . Get real . <span class="ev_code_YELLOW">again with keeping you in action.</span>

FC2 enemies all hearing you knife someone etc is a joke . Get real . <span class="ev_code_YELLOW">was kinda od but tolerable.</span>

Planes , helicopters etc should be active , and useable . <span class="ev_code_YELLOW">expect this, as not all games will ofer it.</span>

A trained merc does not hurt himself jumping from a 6ft roof . Get real . <span class="ev_code_YELLOW">Ai has improved over the years.</span>

A trained merc can climb over a 6ft fence . Get real . <span class="ev_code_YELLOW">Ai has improved over the years.</span>

Repetition is something that is offputting . Are your game designers really lacking in ideas ? <span class="ev_code_YELLOW">I think they did a fine job with the new idea for FC2.</span>

IceT-Bag
03-23-2009, 09:28 AM
Originally posted by thafuriousone:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by crusher1968:
What I hated most about Far Cry 2 :

Multiplayer : dead before it was ever alive .
<span class="ev_code_YELLOW">A dead game means now one plays, FC2 has 1000s of players.</span>
<span class="ev_code_red">thousands of players, as opposed to tens of thousands, or hundreds of thousands (COD5 demo had more players than FC2 ever will!). No dedicated server files on launch, no rcon support, broken auto-team-balance leading to uneven teams in gameplay, on average it takes longer than most other FPS MP games to find a game that launches, kicks after each ranked map - other FPS games manage this fine without kicking (COD4 for example), lack of customisation, no SDK so no mods for ladder/clan/cup configurations...no doubt more stuff I've overlooked.</span>


Use the same entrance into a game as FC and Cod 4 . Waiting in a lobby is not the way forward , and single handedly destroyed multiplayer.
<span class="ev_code_YELLOW">agreeable but tolerable.</span>
<span class="ev_code_red">agreed</span>

Bring back prone, and straffe ability.
<span class="ev_code_YELLOW">agree, but not all game offer this.</span>
<span class="ev_code_red">agreed</span>

Give a new player the same weapon choice as an old player . Ranking is frustrating for new players , and simply makes them stop playing.
<span class="ev_code_YELLOW">Giving something to work for ads in on the fun.</span>
<span class="ev_code_red">Killing people and helping your team to win is enough motivation. Nabs getting their butt handed to them until they have enough XP to upgrade a weapon is not fun - for them atleast *insert evil laugh here*</span>

Climbing is fun , and learning how to do it was a good part of the game . Bring it back.
<span class="ev_code_YELLOW">huh?</span>
<span class="ev_code_red">He's referring to FC1 (PC), where climbing skills give you an edge, some of the best players in FC1 where also some of the best climbers</span>


Single player:
Focus more on content than on graphics . In comparison , Half life blows this game away for content , and is an old game . I want adventure , excitement , and fear when I play SP . FC2 lacked this.
<span class="ev_code_YELLOW">You must be the type that still listens to records and 8 tracks and watches tv on that 20 year old Tube tv with a VCR? New Graphics is what makes the game. Also id say FC2 sp has plenty of content as it cant take 30-50 hours to compleate, i think i remeber beating HL in a few evenings of play.</span>

<span class="ev_code_red">New graphics dont make a great game, gameplay makes a great game. Did you ever play the Novalogic Delta Force games? They had crap graphics but great gameplay (in their time). FC2 takes so long to complete because you spend more time driving than you do killing. HL2 would last just as long if you had to drive as much as you do in FC2.</span>

Make sure your game is able to be played on most pc's without needing an upgrade . <span class="ev_code_YELLOW">Upgrading is a part of PC life, cant expect to play the latest and greatest on a P2 400 with 256m ram right?</span>

The weather thing was great . Keep it .
<span class="ev_code_red">The environment is awesome.</span>

Don't respawn dead people . It gets boring and unrealistic.
<span class="ev_code_YELLOW">agreed to a point, it does keep the action going tho.</span>
<span class="ev_code_red">I think the game would be more boring if a cleared area remained clear for the rest of the game, I just wish they increased the time take for the AI to respawn.</span>

Hang gliders stay in the air in real life . Not float to the ground . Twice FC has failed to realise this.

FC2 enemies catching you up in their jeeps was a joke. Get real.
<span class="ev_code_YELLOW">again with keeping you in action.</span>
<span class="ev_code_red">Agreed its to keep you in the action, however they didnt have to make them as fast as they did - it just looks silly.</span>

FC2 enemies all hearing you knife someone etc is a joke . Get real .
<span class="ev_code_YELLOW">was kinda odd but tolerable.</span>
<span class="ev_code_red">agreed</span>

Planes , helicopters etc should be active , and useable.
<span class="ev_code_YELLOW">expect this, as not all games will ofer it.</span>
<span class="ev_code_red">I think additional vehicles would have ruined it</span>

A trained merc does not hurt himself jumping from a 6ft roof . Get real . <span class="ev_code_YELLOW">Ai has improved over the years.</span>

A trained merc can climb over a 6ft fence . Get real . <span class="ev_code_YELLOW">Ai has improved over the years.</span>

Repetition is something that is offputting . Are your game designers really lacking in ideas ?
<span class="ev_code_YELLOW">I think they did a fine job with the new idea for FC2.</span>
<span class="ev_code_red">I wonder if the devs struggled to keep the content/storyline engaging throughout the entire FC2 world due to the sheer size of it. Even STALKER has this problem, maybe thats the real challenge with huge sandbox environments?</span>
</div></BLOCKQUOTE>

thafuriousone
03-23-2009, 09:48 AM
Originally posted by IceT-Bag:New graphics dont make a great game, gameplay makes a great game. Did you ever play the Novalogic Delta Force games? They had crap graphics but great gameplay (in their time). FC2 takes so long to complete because you spend more time driving than you do killing. HL2 would last just as long if you had to drive as much as you do in FC2.

This can go person to person. I for one say if the graphics suck the game sucks. I want to see the great graphics along with great game play and i have seen it in FC2, its a sand box shooter not a FPS most people are accustom too like COD so the comparing to COD or HL is really irrelevant. Also delta force had pretty good graphic for its time.

Honestly i would say great graphics + great game play make a great game. Bad graphics + great game play make an ok game. Bad graphics + bad game play,,,,,well ya get the picture.

I just love the trend that every new game either its great or not people cry, threaten, ***** and complain about it for some stupid small reasons. If ya dont like it there is always ebay, sell it http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif. Cya next game complaining about the same ole same ole :/....

crusher1968
03-23-2009, 01:21 PM
Originally posted by thafuriousone:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by IceT-Bag:New graphics dont make a great game, gameplay makes a great game. Did you ever play the Novalogic Delta Force games? They had crap graphics but great gameplay (in their time). FC2 takes so long to complete because you spend more time driving than you do killing. HL2 would last just as long if you had to drive as much as you do in FC2.

This can go person to person. I for one say if the graphics suck the game sucks. I want to see the great graphics along with great game play and i have seen it in FC2, its a sand box shooter not a FPS most people are accustom too like COD so the comparing to COD or HL is really irrelevant. Also delta force had pretty good graphic for its time.

Honestly i would say great graphics + great game play make a great game. Bad graphics + great game play make an ok game. Bad graphics + bad game play,,,,,well ya get the picture.

I just love the trend that every new game either its great or not people cry, threaten, ***** and complain about it for some stupid small reasons. If ya dont like it there is always ebay, sell it http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif. Cya next game complaining about the same ole same ole :/.... </div></BLOCKQUOTE>

Can you tell me what your likes and dislikes were of the original FC ?

Or didn't you play it ?

My views were a combination of both FC and FC 2 .
There were good and bad in both , but FC had less bad , even if FC 2 had some areas that were improved .
Thankyou for your view on the improvement of A.I lol . I was talking about the first person . Not the A.I .

You obviously liked FC2 .. That's cool , but I think the views I posted were mine .... not yours http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

IceT-Bag
03-23-2009, 02:09 PM
Originally posted by thafuriousone:

...This can go person to person. I for one say if the graphics suck the game sucks.

Agreed, people have their own preferences for what is good and what is bad, due to this I'll also agree to disagree with you on what makes a good game http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif


Originally posted by thafuriousone:

...its a sand box shooter not a FPS most people are accustom too like COD so the comparing to COD or HL is really irrelevant...


I dont see why a sandbox shooter can't be compared to other FPS games, they are made up of the same basic building blocks - a storyline and blowing lots of sh*t up http://forums.ubi.com/images/smilies/winky.gif

The only difference is that a sandbox environment is bigger, and therefore should'nt fall foul of the 'too linear' or 'too short' issues other non-sandbox games can have.

However, that said, if a sandbox environment is full of repetition (im generalising, not being specific to FC2), or if the story is weak or lost due to the time between 'plot updates', then it has failed to make use of the benefits offered by its larger environment.


Originally posted by thafuriousone:

I just love the trend that every new game either its great or not people cry, threaten, ***** and complain about it for some stupid small reasons. If ya dont like it there is always ebay, sell it http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif. Cya next game complaining about the same ole same ole :/....

I don't think we'll ever see an end to that http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Thankfully I dont regret buying FC2, though I can see several areas where it didnt reach its full potential which is disappointing, and Im sure some of the devs are also disappointed with it, but as with any business project there are time and financial restraints.

PS: I couldnt sell my DVD on ebay - its cracked http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Othmaar
03-23-2009, 06:36 PM
I like FC2 but for me its all about gameplay and online multiplayer instant carnage http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Therefore it must include a connection/server system with an intuitive and responsive UI that works flawlessly and an anti cheat system that works.

Also fix the damn Carl Gustav. It is an 84mm recoiless gun not a stupid rocketlauncher http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Adzer2
03-24-2009, 04:14 AM
I think having more balanced teams in multiplayer mode is definitely my biggest concern.

Groups of 5 or 6 gamers are creating matches (initially against each other but then switch to the same team), each with levels around 15-25 and if you happen to switch to their team, they boot you out of the game before it starts, they are doing this because they don't want a lower level (me being a 4) on their team and want to face levels 1-10 on the opposite side only. These gamers annoy the hell out of me and I now have a list of user ID's which I now have sent to Ubisoft to report their actions of blatant cheating.

Other improvements to the game would be that sometimes you throw a molotov and it doesn't start a fire at all this needs fixing.

Bring in some civilians out in the world, not just bad guys, maybe even some resistance fighters out in the world that help you if they come across a skirmish anywhere. (A splinter UFLL/APR group for instance that want both to fail)

I agree with what has been said already about AI re-spawning, a time limit of about a real-time hour or 1 day game-time should be how long it should be before they re-spawn, and they shouldnt re-spawn as soon as you move into another sector of the map and go back.

Make the safe houses a little more widespread, while trying to get the diamond at Goka Falls (and failing a few times), it was a pain that the nearest save location is so far away (also on the wrong side of a guard post that you either had to sneak past, destroy or drive around quickly)

I agree with the online upgrading, its a little backwards, that the better players get rewarded with the best weapons, god knows how many times I entered into a fight with someone using any sort of SMG only for them to whip out a grenade launcher to take me out.

Monzec
03-24-2009, 04:44 AM
They had planes and helicopters in the first Far Cry, so don't understand why they took them out of the second. It would also be good if there were civilians that must not be killed as there are in real life, kill one and the game goes against you. And for multiplayer it would be nice to know why a player gets banned by Punkmaster and if there is a way of being reprieved so I don't make the same mistake again. It was very high handed of Punkmaster to chuck me out of a game last night without telling me what I had done wrong

Monzec
03-24-2009, 04:53 AM
Regarding making a save in FC2, like up at the Goka Falls, you don't need to use a safe house to make a save. I found it far too long and time consuming to make a save at a safe house, simply press the F5 key and do a quick save

Adzer2
03-24-2009, 04:56 AM
Originally posted by Monzec:
Regarding making a save in FC2, like up at the Goka Falls, you don't need to use a safe house to make a save. I found it far too long and time consuming to make a save at a safe house, simply press the F5 key and do a quick save

I wish it was that easy but I'm on the PS3 version with no quicksave f5 key http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Ricamundo
03-24-2009, 05:15 AM
Originally posted by Adzer2:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Monzec:
Regarding making a save in FC2, like up at the Goka Falls, you don't need to use a safe house to make a save. I found it far too long and time consuming to make a save at a safe house, simply press the F5 key and do a quick save


I wish it was that easy but I'm on the PS3 version with no quicksave f5 key http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif </div></BLOCKQUOTE>

You can also save @ a gun shop.

thafuriousone
03-24-2009, 06:13 AM
Originally posted by Adzer2:
I agree with the online upgrading, its a little backwards, that the better players get rewarded with the best weapons, god knows how many times I entered into a fight with someone using any sort of SMG only for them to whip out a grenade launcher to take me out.

Why people complain about this? it only takes 3 diamonds to upgrade any class fully, and it only takes a few rounds of play to get thos 3 diamonds. So even the new players can have any weapon they choose from any class pretty much right off the start. So what if that rank 19 has all weapons available he can only pick 1 class to use per spawn.

Also being high ranked doesnt make you a skilled player, only tells you that said player has been playing longer then you. I have seen rank 1 players kick asss against rank 25 players.

Only thing i agree with and say is cheesy is the guys that run servers and stack teams, this is easy to avoid, DONT JOIN THEM http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif..

The ranked system will continue to show up in games so deal with it and stop crying about them, had to listen to this in COD and BF series :/....

Adzer2
03-24-2009, 06:17 AM
Originally posted by Ricamundo:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Adzer2:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Monzec:
Regarding making a save in FC2, like up at the Goka Falls, you don't need to use a safe house to make a save. I found it far too long and time consuming to make a save at a safe house, simply press the F5 key and do a quick save


I wish it was that easy but I'm on the PS3 version with no quicksave f5 key http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif </div></BLOCKQUOTE>

You can also save @ a gun shop. </div></BLOCKQUOTE>

Yeah I knew that, but in hindsight I didn't notice that there was a gunshop closer than the safehouse to Goka

I got it in the end a good while ago, was just mentioning for the next time to put them closer, one of the times I got to the hanglider after killing all the soldiers in the area only to have one sneaky one left who shot me down from the hanglider just as I went under the footbrige and fell to my death, pain in the rear.

I'm in Bowa Seko nowadays and theres a small annoyance there too, there looked to be a shortcut into the airfield from the South on the map but it turned out that you cant get up the slope there, so the maps details arent that good.

Othmaar
03-24-2009, 06:21 AM
It seems a lot of people here want a Far Cry 3 to be an improved FC2. To me that sounds like a patch or maybe an expansion, not a new version. The single player part of FC2 is awesome it is the multiplayer part that is messed up!


Originally posted by Monzec:
... It was very high handed of Punkmaster to chuck me out of a game last night without telling me what I had done wrong
Punkbuster will typically spam the console with warnings before you get kicked and if you can open the console after that there should be some kind of hint. Usually a version mismatch between server and client, but network performance can also be an issue, all barring the possibility you have cheated naturally http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif There is of course the odd chance that the server admin kicked you. They do not need a reason. To open the console the default key is the tilde (~) key located left of the number 1, below the escape key on most desktop keyboards.

Adzer2
03-24-2009, 06:21 AM
Where do you all think would be a good location for the 3rd installment.

1st: Tropical Island
2nd: African Country (near South Africa I'd say)
3rd: ?

I have to say that any Urban area wouldn't work as it would feel too much like GTA, so maybe somewhere like Russia/Siberia/Chechnya area?

thafuriousone
03-24-2009, 07:00 AM
Originally posted by Adzer2:
Where do you all think would be a good location for the 3rd installment.

1st: Tropical Island
2nd: African Country (near South Africa I'd say)
3rd: ?

I have to say that any Urban area wouldn't work as it would feel too much like GTA, so maybe somewhere like Russia/Siberia/Chechnya area?

Watch it be in space or another world :P..

Monzec
03-24-2009, 12:20 PM
I have a 1 meg download speed, could this be my problem? Using Broadband here in ireland is very expensive, can't afford to increase to say 3 meg speed. I have been disconnected a few times. A msg comes up saying 'You have been disconnected' and also when asked if I wish to dowload a new map before I can click Ok I get disconnected. I was wondering if because I was using a grenade launcher that the Waikiki Gun Club took exception. If they have a problem with that then I will stop using the grenade launcher. I do see msgs coming up in red at the top left of the screen but I cant be shooting and reading them at the same time. I am sorry if I have upset the Waikiki Gun Club, I really didn't mean to. I have been only playing online for a month so I have a lot to learn I guess

Originally posted by Othmaar:
It seems a lot of people here want a Far Cry 3 to be an improved FC2. To me that sounds like a patch or maybe an expansion, not a new version. The single player part of FC2 is awesome it is the multiplayer part that is messed up!

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Monzec:
... It was very high handed of Punkmaster to chuck me out of a game last night without telling me what I had done wrong
Punkbuster will typically spam the console with warnings before you get kicked and if you can open the console after that there should be some kind of hint. Usually a version mismatch between server and client, but network performance can also be an issue, all barring the possibility you have cheated naturally http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif There is of course the odd chance that the server admin kicked you. They do not need a reason. To open the console the default key is the tilde (~) key located left of the number 1, below the escape key on most desktop keyboards. </div></BLOCKQUOTE>

Monzec
03-24-2009, 05:25 PM
Alaska, or a polar landscape maybe, could involve ships, submarines, snow buggies, helicopters, be great with blizzard conditions


Originally posted by Adzer2:
Where do you all think would be a good location for the 3rd installment.

1st: Tropical Island
2nd: African Country (near South Africa I'd say)
3rd: ?

I have to say that any Urban area wouldn't work as it would feel too much like GTA, so maybe
somewhere like Russia/Siberia/Chechnya

area?

RMTTEXAS
03-24-2009, 09:54 PM
Thing I'd like to see in Far Cry 3:

An organized enemy in a beautiful and diverse landscape. Even the pirates in Evolution seemed like a more realistic enemy than the people in FC2. Were it not for the guns they carry you couldn't tell the difference between them and a civilian. Also, while some of the environments seemed beautiful, some of them looked like someone got a bunch of brown and yellow paint and smeered it all over the place.

More civilians/allies. In the beginning of FC2, you look out your hotel window and you think, "wow, there's certainly a war going on here". From this point on though, The overly-agressive AI ONLY attacks you. It's too bad that the only way to interact w/ civies was to get sick and that the closest thing to an ally you had was an incompetent AI that either sits in a bar all day or tells you to go save him from a suicide mission he just went on.

A decent protagonist & online co-op. While the ability to chose your character was nice, your character simply NEVER talked. People would simply call you whenever you finished an objective (how they know you did it remains a mystery), and your character would run off to do something else without a word. If you could customize your character & ride through the world w/ a friend while burning everything, this game would have been great.

Reasonable AI. The AI could see through bushes, had lightning reflexes, deadly accuracy (usually), could fire shotguns faster, could drive MUCH faster,and took insane amounts of 7.62 Soviet rounds to their bare chests to kill. It would also be nice if you were not ruthlessly hunted down by bands of African mercs/soldiers whenever they saw you, almost like as if each one of them had serious anger management issues and wanted to take it out on you. Didn't the devs mention something about FC2 being realistic?

Customizable weapons. It would have been wonderful to have a little section in the armory were you could put up to 2 attachments on most of your weapons like a flashlight & scope or something, and this would have made it feel more like that was YOUR armory, not just some random shack with a lot of guns in it.

FC2 was still a good game, but it just didn't quite live up to the expectations I had for it, and I'm sure this was the case with many others.

Ausmark25
03-25-2009, 05:37 AM
My first game of this kind & can't stop playing it!

But if i had one request for a new version.

It would be to make the whole game, especially the infamous level harder. I'd like more varied & challenging scenarios. So that it would take a bit more cunning & clever planning to complete the designated tasks. Almost impossible missions with little margin for error.

dontos
03-25-2009, 05:43 PM
This is a very individual thing. I play the game at the Easy level and that is plenty hard enough for me. Wouldn't want it any harder. I mostly enjoy the experience of exploring the virtual worlds in 3D games. The firefights are good, but only if I win nearly all the time. If I get killed too much, I get frustrated and want to quit, but that's just me.

audi2557
03-26-2009, 07:39 PM
anything like FC2 with all its forum listed faults then forget it
VERY FRUSTRATED MULTI PLAYER RANK 12 OR IS IT 10 NOT SURE PERHAPS IT SHOULD BE RANK 15!!!!!
Thanks for your prompt work on getting the server probs sorted and it was lovely to be informed throughout ........NOT...........
Thanks for the helpful staff on the phones at 30p a min .........not...........
Thanks for the recognition of millions of players (exageration i know) but you started it by releasing an untested un finished product making us believe it was complete..
Hope this gives you an indication of the frustration and anger we are feeling....
FC3 needs to be damn good to get me to buy it i tell ya !!
Phew...got through without swearing LOL

RMTTEXAS
03-26-2009, 08:03 PM
Originally posted by audi2557:
FC3 needs to be damn good to get me to buy it i tell ya !!

Amen to that! Hopefully FC2 will serve UBI as an example of what not to do.

PurplePaint
03-26-2009, 09:24 PM
Originally posted by themantime:
First of all, I know this is kind of selfish, because why would they care what I think? But even if no one reads It, I want to post my ideas for the next game, complements/criticism hugely accepted.

-- Ideas --


1) Make the Missions more Detailed: No matter how cool the scenery was, all the missions in the Game eventually boil down to a version of "Go here, kill them." And that got boring. Make missions that involve interacting (see next suggestion)


2) Friends, not all Foes: I think a good improvement would be that depending on what missions you have been doing, some people might actually be nice to you and help you (and not just for friends), you might wander to a guard post and find that people help you.



3) More weapons/cars: There are tons already, but simply, the more the merrier.


4) Customizable Weapons: Make a new shop, or maybe just a new segment of weapon shops, where for a price, you can adjust weapons, where it be adding a silencer, a scope, or a flashlight.



5) Air-bound Vehicles: Im not just talking about hang gliders, powered planes would be awesome.



6) More Secrets: This sounds silly, but once you have finished a game, one of the things left to do is finding hidden things.



Well, if anyone read that, thank you.

1) They cant do that! That would involve effort!

2)They cant do that! Programming friendly AI is hard and would involve effort!

3) They cant do that! That would involve effort!

4) They cant do that! That would involve effort!

5) Completely goes against gameplay.....and also would involve effort.

6) They can't do that! That would actually make the game fun and not repetitive!


Originally posted by IceT-Bag:
Outsource it to Crytek.


Lmao 100% agree. Or a dev team that knows how to make a successful open-world RPG.... such as Bathesda.

Ginpy2k7
03-27-2009, 02:39 AM
Suggestions for Far Cry 3? Well after this atrocity, my suggestion is: do not even attempt to develop a Far Cry 3. The series has already been butchered enough.

If you feel you need to release another Far Cry title, just advertise the original Far Cry, do not change anything and re-release the original.

Ubi needs to learn how to optimize a game before thinking of the next title.

Dalton743
03-29-2009, 09:54 AM
I think that farcry 3 should have a multiplayer so that u can play just 4 players on one system like the fist farcry for the people who are stuck out in olaces where you can't get high speed

plc222
03-29-2009, 10:27 AM
This was posted in a new "FC3 suggestions thread and i missed this one, so i post it (with my addition):

Originally posted by plc222:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by icecruiser:
Here are just some thougts on what they should add in farcry 3...

- Make graphics a bit better (The graphics now are OK but they can be abit better)

- Make travelling shorter (travelling in cars is soo annoying!)

- Make the map creator be able to make single player maps aswell.

- maybe add hunger or thirst levels to make it a bit more realistic

- take off the malaria

- add the prone command again

- maybe make more than just 2 endings

Thats it.... if any of you have any new ideas for the upcoming Far Cry 3 please post them here!!!!

Graphics - Really nice now, but by the time of FC3... yeah http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Traveling - Well, having to go back across old territory so much can drag, especially with the same encounters. Fully open landscape would solve THAT, so long as the running/jumping is tweaked well. I think a more purposeful mission aspect (even if more linear story-wise) with open landscape would be great http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Hunger / Thirst levels - Hmm - nice idea, but i wonder if that might turn into an annoyance - you know "dammit- gotta find ANOTHER snack bar??!"

Malaria - I didn't mind that too much - it gave me a purpose at least - heheeh

Prone Position - YES!! That is a great thing for realism (or at least game-ism - i am SO used to being able to go prone)

More than 2 endings - Yeah .. that would be cool too...but one GOOD ending would have been nice. FC2 never came to a showdown with the Jackel as i presumed (even though he said i failed that at the beginning, i thought it would come to it i the end..if not that, what? I guess they did rebuild a story in general through the Jackals tapes about mercenaries etc, and teh ending fit with his personality, so it WAS somewhat satisfying .. once i accepted that doing it both ways gave the same result and that i could not kill the Jackal myself, and could not alter the otcome in any way - sigh). A suprise ending is cool, but one that adds to what you expected - not one that contradicts expectations.

A good game overall, but thinking about FC3 even within the same engine and general 'guts' of FC2 reveals the unfulfilled potential http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
It is like imagining FC1 in the FC2 environment (NO MUTANTS of course)

Far Cry 3 ... mmmmmm http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>

N.I.M.R.O.D
03-30-2009, 02:05 AM
give it back to crytek to develop with there new game engine - cryengine3.
at least they will support the game. unlike ubi !!

M-Veg
03-30-2009, 01:33 PM
I can't believe no one said Assault MODE Please. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

travlsr
03-30-2009, 03:04 PM
-Better story...The single player was amazing, and addicting, but the actual story is kind of weak.

-More varying missions...It's either blow something up, kill someone, etc. Maybe add things like being set up..walking into ambushes..or showing up to kill someone and them not being there, and having to find them somewhere else..Just suggestions.

-Better sneak attacks, better knife attacks...It's annoying when I walk up behind some guy standing there, knife him and he yells..then everyone hears. I wanna be able to put the machete in the guys neck or something..so no one hears a word. In CQ, allowing punching maybe? Grabbing a guys gun before they shoot..that would be neat..Just swinging a machete doesn't cut it.

-Friendly people...This kind of bothered me, that only in cease fire zones, and underground shops, were there people who did not try to shoot you on sight. Integration of friendly NPC's would is a need, especially when the game is being played in an actual country.

-Animals that attack...Lions? crocodiles? Even if it's a rare sighting, it would be a big addition to the game.

-Weapons... Silenced sniper rifles would be awesome. Ability to customize guns...Finding really worn down guns in the wilderness, or at houses. Having more choices in your "knife/sword"...allow machetes, knives..even the ability to throw objects..rocks?

-I'm one who likes to be REALLY challenged by games..and I think Farcry has the best chance to do so, without ruining the gameplay. How about, when I buy a gun at a gun shop, not allowing me to go back and get the same gun whenever I wanted? Maybe make the guns last longer, or allow me to repair them instead. Allow me to choose which 3 weapons I want regardless..for example, the silenced MP5, AS50 and a MAC10..even a weight issue would be neat. One guy carrying a rocket launcher, As50 and a PKM light machine gun isn't realistic..those things weigh a ton. This would make for a true challenge and a test of survival skills.

I have a lot of things I'd like to see improve, because this is probably my favorite game for the 360. Just amazing...Multiplayer is weak, but it intrigues me more as a SP game anyway. I hope they really take it to the next level in FC3...it has unlimited potential..

RMTTEXAS
03-30-2009, 04:34 PM
It would be cool to play in a place that has more than 3 towns and is not only populated by random men (mostly in civilian clothes) wielding guns that shoot you on sight. Also, I think that the 2 different factions deal from FC2 was a good idea, but they put absolutely no effort to show even the slightest difference between the faction soldiers. The only difference was pretty much just the color shirt or pants your uncustomizable character in multiplayer wore. There needs to be some sort of guerilla faction trying to fight off some sort of well-equipped and well organized PMC or something, mabey even bring back mutants? Predator mode was simply genious, and Ubi took that out AND assault mode... what were they thinking?

But back to the location idea, it'd be great to play in a place with a sufficient amount of urban areas, but still mainly just country or rural areas, and a single player map that's not just a bunch of cliffs limited your movements down to narrow roads dotted with guard posts full of overly-aggressive AI bots that respawn whenever you leave the immediate area, and in some cases that's only about 5 mins.

Last and most certainly not least, LOTS o' guns that are highly customizable. It seems Ubi is trying to copy CoD4 with FC2, and they couldn't even allow us to customize our guns? Yet they gave us our very own armories? Being able to have like 2 attachments on most weapons would have been a great idea because 1 attachment simply isn't much customization. In CoD4, 95% of the time people used the red dot sight. Having 2 attachment slots would've been great, rather than just 1 gun for every job.

ass128
03-30-2009, 06:38 PM
Originally posted by IceT-Bag:
Outsource it to Crytek.

http://mooch.pwp.blueyonder.co.uk/bam.jpg


The win end of thread

audi2557
04-06-2009, 01:11 PM
Hi all.It would also be nice if people once blasted to death stayed dead and buildings didnt rebuild themselves when you turn your back on them i actually had to destroy the same road block every time i drove past it they build quicker than Barratt homes and due to divine intervention all come back from the dead (not drooling zombies)but fit and healthy with new weapons and ammo ||
fanx for your comments RMTTEXAS nice to know someone else actually reads them coz ubi obviously dont LOL

Reaver273
04-06-2009, 03:08 PM
I agree with most stuff in this post.

Yes to allies, You choose a side and then they DON'T KILL U

Yes to the predators

Needs a wider range of missions

Yes to the underground being a faction, it would be cool if after helping them they would help you by attacking guard posts or enemy camps.

The ability to stop at a guard post and they dont shoot you anyway

more realistic environment and enemys (no more immediate respawns and repairs)

Theres probably a load more improvements that i cant think of right now

Ilovepho
04-07-2009, 04:59 PM
First, I want to say that I like FC2. Sure, it has some issues but I still enjoy it much better than the rest of FPS (I played but didn't finish BioShock, Halo 3, COD4, Orange Box)

Things I like from FC2:

- Grahics, Dunia engine, fire propagation, real time day & night cycle, dynamic weather, the explosions are spectacular to look at, expecially at night.
- Sound, especially the sounds of the guns, are really well done. Most ppl say graphics in FC2 are amazing but few mention the sound. I'm extremely pleased with the sound of the guns in this game, they're better than most other FPS, maybe except the original F.E.A.R.
- Enemies conversations.
- Enemies help each other when they get wounded.

Things I don't like:

The following aren't big of a deal but I prefer not to have them in FC3.

- Patrolling jeeps. Please get rid of these cars. Getting shot constantly during travelling is more annoying than fun. Not to mention that you can't use the guns when you drive. Remember that in previous FC's (on PC and Instincts for Xbox) we can shoot at enemies when we drive.

If the patrolling cars return in FC3, make sure that we can drive and shoot or better yet, have a buddy on the car and he/she use the mounted gun to shoot at the bad guys.

- Having to drive for a long, long distance to get to the objective and then having to go back to faction HQ or Mike's bar. I'm not one of the guys who *****/whine about the driving part in this game but forcing the players to travel constantly forth and back for long distances is not a good design choice at all.

I don't think addition of more bus stations won't be solutions for the tedious driving. Why ? Because that would kill the flow of the gameplay. Imagine this: you go to the faction HQs to get missions, get on the bus, game loads for few seconds, do the missions, get on the bus bus wait for the game to load for few secs.
So, addition of more bus stations is not good idea.

- Can use the knife to stealth kill.
- Can go prone.
- Bring back the binocular, ability to rollback in FC.
- The environments in FC2 look great but they're too brown. Also, the water didn't look good.

- More vehicles, faster boats.
- Getting out of the car to repair it is not fun.
- Getting run over by the patrol cars.
- Last but not least, make sure FC3 won't have any serious bugs like this game.

commissarkraka
04-08-2009, 02:00 AM
I think that alot of these idears are good but the reason i thought fc2 was a let down was its base gameplay sure it has brilliant explosions and fire effects aswell as incredible graphics but its missing that special something that made games such as oblivion and fallout 3 so popular. I think that ubisoft nedds to keep whats there (with the possible exeption of the overly agressive AI) and just expand. For example it could have a basic inventory system where you could store different types of body armor, food, drink etc. another addition could be to include civillians and not just men and woman but children so as to make it feel like a living africa. Another possible feature would be to allow your buddies to follow you rather than creeping around unseen. Maby the bus rides could be in real time (with the ability to skip). One thing that would be a good change would be the AI I'm sick of seeing mecenaries shooting back tuned to me and still somehow hitting me

call_rifle15
04-18-2009, 04:43 PM
Patrolling jeeps. Please get rid of these cars. Getting shot constantly during travelling is more annoying than fun. Not to mention that you can't use the guns when you drive. Remember that in previous FC's (on PC and Instincts for Xbox) we can shoot at enemies when we drive.

"I think that FC2 was a brilliant game but at times it felt like a chore to play when having to follow the routine of drive, kill some people at a road block, then get to the mission etc. Although driving can be made fun by the amazing graphics. I found the vehicles although good at handeling were quite slow. If they make FC3 I think they need to experiment with different types of missions , so as to make it more fun and realistic realistic. But also add in a larger range of vehicles IE maybe helicopters and or bikes. This way travelling can therefore be made more fun and interesting.
Also maybe a good idea would be to have civilians around the map making it more believable.

I think that the most important improvement should be to give offline player the chance to have fun and not have to feel that they have to do missions all the time, to enjoy the game. maybe following the idea of gta4 were if you get board you can muck around. However this might be wierd sugestion as Far cry is an FPS and not in thrid person shooter.

Shooting animals is only fun for so long"

Stealth_790
04-18-2009, 06:54 PM
How about smooth talking out of a fight?

Depending on your choices in the conversation and your reputation you can pass by guard posts untouched. But make building reputation harder though.

minim4p
04-20-2009, 12:39 PM
I really love Far Cry 2 Map Editor. I'd like to be able to play my custom maps alone, so I need robots to play with on maps that I create for multiplayer. I hope Far Cry 3 Map Editor will support my old maps that I made for Far Cry 2 and there will be skilled and customizable bots to play with.

Aidan_492
05-11-2009, 12:03 PM
i have an idea i dont the enemy die fast enough i think there needs to be more gore like shooting them with a shotgun in the head takes half of it away

Aidan_492
05-11-2009, 12:37 PM
Originally posted by Aidan_492:
i have an idea i dont the enemy die fast enough i think there needs to be more gore like shooting them with a shotgun in the head takes half of it away i dont think forget to add think

peterey999
05-11-2009, 01:39 PM
Hello everybody i have a really good idea i really love the game but it would be so much better if it was like 4 player co-op cos there are hardly any games you can play with your mates 4 player co-op, i think it would be amazing if 2 of you could hide in some cliffs with snipers and 2 other people could go in and attack the base full on with heavy guns, or maybe you could pick different charaters who each have different ablitlies like (sniper,spy/stealth,heavy gunner,scout,explosive specialist) there are so many and you could mix them up abit, that would make the game so amazing it would make the missions so much more fun and you get to have a laught with your mates at the same time.

Thanks for reading and i hope you all agree with me so this can actully catch the attention of someone who can get this done to the next game, also any ideas if there even is going to be a new game?

matty101yttam
05-12-2009, 02:39 AM
farcry3 hmmm for me(other than things like less bugs and more/better support from devs) one word explains everything i want...upgradeable.

singleplayer:

Set the game back on some islands with jack living alone.

Have ONE base/gun dealer and one car/boat and as you do missions you can have them upgraded permanently by purchase(allow a player to switch back if they want).

The base would have options to upgrade the buildings. Start off with a simple lean-to then upgrade to hut and eventually bricks and concrete.
Also defenses like tripwire grenades,snares and stuff to be purchased.
Upgradeable base would be for the purpose of occasional monster/animal/military attack while sleeping and an end game all out assault.

Upgradeable weapons at base, i loooove being able to add silencers, different scopes, reboring chambers for larger rounds etc. really personalizes weapons. Also have a very very reduced damage rate on weapons, at least be able to burn about 300 rounds before needing repairs that can only be done at base.

To buy weapons etc. you start with something like an order form on a clipboard and when you upgrade to a brick hut use the pc style. After ordering something new, have a sea plane land and deliver the stuff outside your hut(even have jackal make a guest appearance).

multiplayer:

As for multiplayer it needs assault

Camo skins(why have a realistic environment with soldiers wearing unrealistic clothes).

Get rid of the class system and let ppl choose their kits weapon by weapon, this will also allow hosts to ban any weapons they dislike.

Make matchmaking based on normal pc game style, BF and COD series games were easy and straightforward to find servers(i dont know why anyone would try and change a system thats been refined over years of gaming).

TsC TriSScoLoGG
05-27-2009, 11:19 AM
To start off, the Dunia engine has broken a lot of barriers. It's evident now that developers are striving to accomplish what you guys have. Crytek's CryEngine3 is a good example. So there shouldn't be any hesitation to use the engine again in the next installment. There are a couple of things that could add a little more flavor to our eyes though. One being, the ability to blow up entire trees; or even to chop them down with the machete would be neat. I was just a little disappointed when I found out that I couldn't level larger trees and that my machete couldn't even cut down small bushes. That'll probably change though. The next thing, which I wouldn't be surprised if left out, would have to be actual lush enviroments. As gorgeous as the rain and wind are, the world never felt any... wetter? The drops would hit the ground, but neither the avatar or the world felt any different from it. It would be fascinating to see the water level slowly rise, puddles form from small dips in the terrain, and even thunder! I think we would all like to see magnificant lightning strikes. I think that's about all though, as far as graphics. Oh, and clearer water in certain areas would be appreciated too. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

The buddy system deserves a large portion of the game itself. Being rescued by a friend while on an intense quest was definitely a rewarding experience, but after a while I began to feel like their core function in the world was to aid you. Yes, you could do additional side quests for each buddy, but somehow their involvment with the world didn't seem very rich. Then as the system was reaching its repetitive stage, one of my companions took a harsh wound. At that point there was nothing I could do to keep him from reaching oblivion, so I reached for my pistol and finally ended his misery. After it was finished, there was nothing but a defening silence that left me stiff for a couple of seconds. I don't think I had ever felt so sureal from playing a video game before. I realized then that the initial story-arch should have revolved around the buddies. So after giving it some thought, the next game should have a single goal (perhaps to find the Jackel again). This time though, specific characters scattered around the world should embody their own path to reaching that goal. The experience would be even more unique if you met the characters while they were fishing or perhaps working in their yard. All this could create a story-line that actually feels non-linear and would ultimately leave the player with a wide variety of choices. To add to that, each character should carry their own load out and can be available for assistance depending on the time of day they prefer. If a buddy carries silent weapons and has a night time preference, then their abilities make them a huge asset for assassination missions. Then out of the blue, let's say you wanted more diamonds; either because you need a certain weapon and/or ability for a specific mission or perhaps just for your own personal needs. The player should have the freedom to progress through another character's story and obtain diamonds that way. On the flipside, if any of these characters should ever die, it wouldn't seem logical for their saga to continue. Players will have to search for another character and remember to be cautious when inviting them into battle. If the player depopulates the world of these characters, then the game should be over. Simple as that!

The last thing I want to talk about has to do with the weapons. To be truly honest, there would be no harm in returning most, if not the whole arsenal back into FarCry 3. The weapons were all amazing! They all had their own stats including damage, rate of fire and dependability. Each gun really did feel apart from the others. If there were some suggestions that I would make, they would be to get rid of the infinite cache of guns in your armory, allow players to sell their firearms, place more of the high-grade weapons throughout the map, and finally add repair kits. Of course all this is just my opinion, but in the next game players should only be allowed to withhold the number of guns they've bought in their armory. This way the player will have to take care of his or her arsenal using repair kits instead of having access to an infinite number of new weapons all the time. Repair kits will restore weapons to their original state, if the gun doesn't explode before hand. Also, the enemy should be allowed to carry bad *** weapons too, don't you agree? It's resonable to hand over everyday weapons to the AI on normal difficulty, but playing on hardcore should atleast up the militia's arsenal while infamous should make them a little more intelligent besides that. Seems fair. Lastly, I feel that selling weapons should be an alternate way of making money. Yeah... maybe the weapons shouldn't sell for much, encouraging players to finish quests, but it would still be a solid element of gameplay.

I hope you guys atleast take some of this in consideration. It would be a dream for FarCry 3 to expand on its predecessor like Assassin's Creed II. The story is what counts.

http://cid-85ebb1fd5a0f8504.skydrive.live.com/self.aspx/Trisscologge%20Signature/Trisscologge%20Signature.JPG

Sealurk
05-31-2009, 06:27 PM
Just finished FC2's single player on the 360, haven't touched the MP yet, and wrote a blog entry on my FC3 wish list then decided to see what others were saying. Nice to see so many people wanting so many of the same things.

In short:
- Fewer but better buddies: ones I can take on missions, assign roles, have more interaction with and get more attached to.
- Better damage system: the magic quick fix syrettes spoilt things for me, I'd like a new health system, ideally one that makes better use of the great critical injury animations from FC2.
- Upgradeable weapons and more equipment: laser aiming, various scopes, bipods, bigger mags etc, plus maybe body armour.
- Weapon selection freedom: three slots is fine, but let the player choose how to fill them and just assign weight and stealth penalties to big weapons.
- More mission variety: speaks for itself.
- Slower respawn: ditto.
- Tweaked AI: enemies have unnatural awareness and perception of their environment, even when I use stealthy weapons, yet often can't see or hear me right next to them.

There were others, but there's just one more point I can think of now, and it's a big one.

- No major bugs: I mean, c'mon!

I don't think there's a fan waiting for FC3 who wouldn't accept a longer wait for it if it meant the game was stable, balanced, polished, and didn't crash. FC2 looked fantastic, you nailed the graphics; now work on the gameplay.

In other words, spend less time making it pretty, and more time making it work.

Stealth_790
06-01-2009, 11:07 AM
Here's my ideas

1. Please teach these guys how to hold a gun, I hate the optical illusion you get when the gun is pointed to the left. This is essential for people playing on harder difficulties.

2. Just to add on to the new health system, why not have crippled body parts and multipe types of healing, like a splint for broken bones caused by an explosion and the pliers for digging out bullets, and maybe make healing faster if a buddy does it for you. If you don't patch up you slowly bleed to death, after you've put on a splint or pullet out the bullets or gauze etc. you will slowly regain health. Also put in body dragging so I can carry my shot up buddy to cover.

3. Some kind of death stance: When you're almost dead you have 3 options, 1 is to pull out your pistol and try to defend your self, 2 is to flip over and try to crawl, and 3 is to get a nade pull the pin and go kamikaze on your enemies. Of course your freind could carry you, but he has 3 ways of carrying you. 1 dragging you, it's the fastest way to grab and you can pull out a side arm but you move the slowest, 2 is to pick you up and carry you over his shoulder, this is the fastest of all but both of you are defenseless, the other is to carry him by putting his arm around your neck, both of you guys can shoot your side arms but only if the injured leg's aren't crippled.

3. Upgrade everything. Upgradeable medical supplies(like some elctro magnetic pliers), weapons(add scopes, recoil reducing bolts and barrels, more reliabel gas carriers, and silencers) and body armor. Also some upgradeable personal vehicles(your own tank would be nice)

4. Get rid of most of the mountains. These seriously hamper the open world feel. Of course there's natual obstacles but to have them EVERYWHERE severely limiting mobility is annoying.

5. Buddies and Co-op. Make buddies that you can always stick with and command. So if I want to sneak in I can tell my buddy to hurl mortars into a city while I enter from the other side. Maybe a maximum of 4(for certain situations), but don't make it like an escort mission make them upgradeable and deadly. Of course some co op would be awesome.

6. Air: Put in air vehicles, maybe if you get a plane you can fly to certain air stips for some fast travel, and a helicopter to land anywhere. But of course this atracts attetion. So you could land and your buddy provides air support. An Osprey or VTOL would cool too.

Mylovername
06-04-2009, 10:42 AM
agreed with all of your Idea^^

But One More thing...
Need LIGHT On Night...
Really Dark when on night...
http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

SpindlierT Rex
06-04-2009, 06:31 PM
You should have it to where you have several types of wall, floor and stair pieces that you can connet to make custum buildings. Also when you sink object below the ground you should be able to delet it so the building does not have dirt coming up threw thew the floor but leave the dirt level outside the same where it is butted up agains the outside walls. This would help with building imbeded into the hillside. Buildigs should also atomaticly delet any plant life in them getting rid of grass coming threw the floor. All Solid object that you can not destroy or see threw should atomatically have a oclusion block that gose under the intire surface of the objects instead of using a occlusion blocks that can not fit into any cover. There should also be a tunnel tool. Bullets should be able to shoot threw most objects like plaster walls and thin wood fences. Have custum classes that the player makes and have all the weapons from the game on multiplayer. Have it to were you can pick up enemy weapons. Also make it to where ladders, ammo piles, diamond, flags do not need action keys incase of the glict promlem like in farcry 2. Have it to where you can have up two 20 vehicles and 20 explosive if not more.

SpindlierT Rex
06-04-2009, 06:58 PM
I forgot some things place bottms on all the obects. Last is do not have vanishing points for any object that is bigger than a cubic foot box. I say this because in map editor if you have a map were you can see the person you can not shoot them because of a invisible object is in your way all due to a vanishing point. I honestley you would have thaught you would have fixed them from the first farcry.

SpindlierT Rex
06-04-2009, 07:04 PM
Still have walls that can be destroyed or are destroyed. Also have two edit tools. a building one to custamize any buildings walls floors or stairs. and a regular one to move general objects and whole building as a unit. Last have it to where you spawn as far away from the enemy and as close as possible to your allies. Please no more spawn shields because when they spawn too close they can just shoot you and you can not to any thing but run.

SpindlierT Rex
06-05-2009, 12:35 AM
Have more multiplayer vehicles like shermans a actual military jeep, motorcycles, waverunners, navy seal raft, assualt boat, and helicopers for large maps. Have repeating water for map editor in the horizon no cut off area. Have more multiplayer maps. Have 24 people per match. Have the server host all ranked matches. make it to were friends can join in a lobby before entering a match together. bring back the claymoor for snipers.

Sealurk
06-05-2009, 11:16 AM
How about further removing the already diminished HUD (compared to other games) and giving more information in an in-character manner? For example, instead of symbols indicating how many syrettes the player has, have the player character look inside his medkit. Things like that would help improve the sense of immersion and realism.

Anastomosis
06-06-2009, 09:48 AM
Playing 360 version.

Sound Transition: going from the jungle into the desert, & back, needs a smoother transition of ambient sounds.

Weathered Bodies: bodies planted near diamond briefcases need to be weathered.

GPS: option to turn off rotating GPS.

Fast Travel: ability to sit through bus rides. e.g. GTA4 taxi rides.

FOV: feels way too close. but that's probably a cropped widescreen issue.

Aiming: if aiming speeds are designated 1-10, 1 being a snail's pace & 10 being road runner speed, farcry 2 is missing 4-7. And the speed increments need to be on a scale of 1-100.

Nighttime: needs to be dark.

Vibration: rumble should be activated for cars. especially for those that travel over bumpy train tracks.

Climbing: ability to climb rocks & mountain sides.

A.I.: needs to be intelligent.

Stances: addition of prone & lean

...more to come.

roryok1979
06-08-2009, 10:36 AM
I haven't finished Far Cry 2 yet, so I'm sure I'll have more suggestions once I do. In the mean time, the following things bug me and are putting me off finishing the game:

Checkpoints: It's been said many many times before, the checkpoints are a serious downfall of this game. The respawn time is to fast. They attack without provocation. They are always your enemy. This would have been a near perfect game if only the checkpoints were controlled by the two factions in the game. In this way some would be approachable and some would not. Sadly this was not the case, and I lost many good vehicles and wasted lots of ammo trying to get from mission to mission. I've spent hours on the net looking for a mod which would make the checkpoints neutral, or even just disable the checkpoints. Which brings me on to point 2...

SDK / Mod Support: Mods are hugely important to extending the life and replayability of a game. You need only look at the sprawling mod communities for games like HalfLife, Unreal, Quake, etc. to see whats being done. If an SDK had been released for FarCry2, someone would have been able to release a mod which got rid of the checkpoint problem, probably within days.

I'm sure I'll have more later.

handyman1078
06-09-2009, 03:15 AM
Let me start off by saying that FarCry2 was nearly perfect but that is my opinion I would not change much Phenomenal graphics, excellent mulitiplayer action. Here's a few suggestions.

1 Multiplayer needs the ability to play split screen ond co-op on the missions. The first person shooter game play is awesome, but split screen capability would really put this game on the map!!

2 Weapons setup in multiplayer: I would like to change the combo of weapons like the AS-50 and the mac-10 with hand grenades.

3. Please please please work on your servers!! My boyfriend and I play all the time, but the servers kick us out alot. Kicks EVERYONE out.
This, in turn, makes someone put in another game in their console..thus drawing interest AWAY from your game. Fix the servers for the Third version and you will certainly have a hit on your hands.

I'd also like to throw in that I love the map editor. Please keep that in the third volume.

Thanks! Rank 15 Handyman1078 and
Rank 21 handymans grrrl

mattgobba
06-09-2009, 05:09 AM
Hey, i want a map about a half of the ones on SP and make it multiplayer with a max of bout 30 players. It would be cool if you could only talk to players around your area and add more multiplayer lodes, 3 is not enough. For the player matches, you could make sniper or knife only matches or 3 teams. im just saying.
More items in map editor!!! and waterfall/river flowing downhill tool. k?

Farcryin out loud!! LMAO

mattgobba
06-09-2009, 05:10 AM
Oh, and splitscreen, im sick of making cool maps but not bing able to play them with m friends without xbox live

mattgobba
06-09-2009, 05:23 AM
AND territories, have the 2 factions at constant war for territories, when a faction control a territory, all the guard posts in the area become that factions' . you can help one of them through missions to eliminate the other faction. OH and when you complete a certain mission for a faction, your respect for their faction should go up and the guard posts under their control don't kill you, but wave happily, unless you accidentally run one of them over, then your rep goes down and they start firing at you.

KZarr
06-09-2009, 05:50 AM
Playable female charrs

Ilovepho
06-09-2009, 04:23 PM
1. Change mission structure.

Many people rightfully criticize FC2 for being repetitive, tedious driving, checkpoints respawn but IMHO, the biggest issue is the structure of the game. I mean you go to faction HQ to get objectives, then drive for a long distance to complete it, drive back to HQ to get another mission, then drive to the objective and then go back to the HQ.

Anyone who played original FC know that game doesn't force you to go to the same locations too many times like FC2. That's the reason why gamers don't complain about FC1 for being repetitive. I think this is very important and Ubisoft need to get rid of the rigid mission structure of FC2 completetly when they make FC3.

2. Different missisons, different locations.

Whe you go to a place( e.g, the fort, dogon village ...) first time, it's interesting, because you haven't seen it before, but going the same place for the 2nd, or even the 3rd time ? It gets old.

3. Reputation.

I've recently played Assaissn's Creed, one thng I found funny is that after I killed several guards, the last guy runs away or begs me to spare his life. Before FC2 came out Ubi claim that when your reputation level increases, the enemies would be scare of you, drop weapons and run away but in my experience, this almost never happened except in one occasision, a guy ran a way and hide in a corner, I followed and shot him.

alowe3
06-09-2009, 10:37 PM
Okay. Lots of stuff here. It should stay in Africa. You start out at your PMC's HQ. You look over the land from and airplane. Your target remains the Jackal. You ride a bus. The front of the bus is RPGd,killing the drived. Characted kicks back door open,hops out,and closes it. He watches as the Jackal walks in and grabs a suitcase that fell from the drivers hand(This is explained later in the story) The character wathces as the Jackal leaves the bus. He waits a minute,and when he begins to move,the Jackal knocks him on the head,not knocking him out,but making everything blurry. He drags you to a dock and ties your hands up. He shoot both of your shins. You fall. He then puts a bullet in your chest,knocking you out. The last thing you see is him walking away with the suitcase. You awake later by a man dressed in a white doctors uniform. Your in a small hospital. The doctor explains that he successfully removed the bullets,then gives you body armor,a machete,and some mosquito repellent. If the repellent is not used,you can get stamina.
Not everyone is your enemy. Guard post want shoot you,they'll stop you,and make you pay a fee. If you drive straight through,they'll attempt to kill you. You can make more than 9 buddies. You can play as a woman. Everyonce in a while,you talk. You can betray arms vendors. After accepting their mission,you can track down the convoy,and wave your arms to stop it. The lead escort will take you weapons,and you can explain the situation to the convoy driver,then he will ask you to kill the vendor,and take a picture with the camera he gives you. If you accept,he will pull out a map and ask you to mark a safehouse,after the vendor is killed,he will be at that safehouse,and you can get weapons from the back of the convoy. Weapons actually appear in the convoy,and the convoy actually makes stops,and travels the whole map. Now when you buy weapons,the first time you have to buy a card from the vendor. The vendor will then ask you to pick your weapon from the computer. You then have to wait an hour for the weapon to be delievered to the safehouse of choice,if you get rid of the weapon,you have to pay a discount price to get it re-delievered,and you get discounts depending on how many convoy missions you have.
Healing should work different now. The game should calculate the exact projectory and angle of the bullet,of explosion,etc. and make the player remove it from there,bandage it,then take a syrette. If you get shot in the bullet proof vest from far range,you don't have to heal it,but you still lose health. An animation for when you drown. Multiple injuries can happen at once. If you leg is broken,you limp. Your hand,your aim worsens,etc.
If hit by a car and it knocks you out,you roll over it,if it is fatal,it runs you over.
I have more Ideas,but I will post them later.

alowe3
06-09-2009, 10:47 PM
Im back. You should be able to customise your merc,and pick a voice for him/her. You can go prone. You can buy different clothes,example. Ghilly suit to hide in grass. Silenced sniper for ghilly sneaking. Small camp equipment,so when doing long surveillance on an enemy camp,you can set up a small tent and sleep. Stamina meter,the lower,the slower you are,and the lower amount of sprint time. You can replenish stamina by drinking from a cantene. The cantene can be updated. No more flashing objects. You get shot in the head,your dead. You can eat smaller animals you kill,and you can buy food. WAaaaaaay better stealth. You can drag bodies,you can knock enemies out,etc. You can buy black clothes for when hiding in the dark. You can silence any gun that can be silenced in reality,and you can upgrade and customise weapons. Any ammo belts,syrette upgrade,etc. you buy,will apear on your clothes,and you can take them on/off in your wardrobe. You can wear sun glasses. You can have heatstrokes,water will help with heat strokes. More safari animals. Alligators in water will clamp you,and if you dont machete them fast enough your a goner.
I will post even more ideas late.

alowe3
06-09-2009, 10:52 PM
Bipods for guns,you should be able to grab enemies hostage,or if being stealthy,grab them,drag them somewhere,and slit their throat.
Enemies try to remove bullets also(Smarter AI),giving you a chance to shoot them. I will have even more later

alowe3
06-09-2009, 11:02 PM
Climbing. You can climb building and jump like a parkourists,these types of skill can be upgraded by training with a buddy that already has this skill. You can train your buddies certain things also. The water area is huge,and you will even find islands far out in the water.
First person cover system,it would work great. More intensity. Say you just assassinated somebody atop a large mountain. Your being chased. Your running across a bridge. The enemies begin firing at you more heavily. You have no choice(AN animation for what I am about to say) You jump over the bridge. The water below is deep,but far down. You hit the water,either breaking a bone,or snapping it out of place. You have to heal it quick before you drown. You actually select the medical items in order when healing your self. People get your phone number by asking. More options when operating vehicles. Like,the enemy is shooting at the windshield,you duck,unable to see where you are going,but you must continue driving. Enemies can pull you from your vehicle,if you shoot a driver,their body stays in the vehicle,and you have to throw it out. You can use bodies as cover.Your guns can still jam. Explosions send you flying at close proxymity,the explosion,as well as the impact,will provide you with some bones to heal,and some burns to treat. You can but medical supplies. You can jump out of moving vehicles,draining some stamina,and some stealth. Whil driving,you can shoot out the window with a sidearm. You can plant explosives in the vehicle,jump out,and blow it up.
More ideas coming later

alowe3
06-09-2009, 11:03 PM
also,fence climbing

jwplayer0
06-11-2009, 06:53 PM
Lets see, we need the ability to make our own game modes for player matches, and in the map maker set less limits if we only want 1 dimond box the let us only use one, if somebody doeasnt like it they can leave, i think the less limits you set in the map maker the more thinks people will be able to do. Also you should add weopons as DLC every month,and i mean as more classes not just on the map, on far cry 2 barely anybody has the maps so that just makes it worse on the people who paid and cant even play them. Also you could base the game off of the enitre world instead of 1 county, or have servers with like 100 people in a Large part of a place and nobody's on teams, you can just hang out with your friends or kick random peoples butt

Anastomosis
06-11-2009, 07:38 PM
more for the 360...

Compass: addition of compass would aid in navigation.

Auto-Center: option to disable auto-centering while driving.

Malaria Attacks: code them to not occur when the fast-travel sequence initiates.

Faction Clothing: discernable faction clothing so we know who we're fighting.

Damage Model: current damage model is ridiculous. but this is well known. e.g. SVD leg shots should immobilize an enemy, not just send them limping, only to run again after a few feet.

Wind Indicator: attach a ribbon to the gps so as to gauge wind direction. more than once have i judged the wind to be blowing one way, only to have it actually be blowing another.

Beta: don't release the beta as the finished product.

v0nz
06-12-2009, 11:19 AM
First, I've got to say, Far Cry 2 was in my opinion, the best game I have ever played.

Second, here are some suggestions:


<LI> Add more weapons
<LI> Add a system where you can purchase parts for a weapon such as a silencer, scope, grenade launcher, etc. (Only some guns can have curtain things)
<LI> Create different levels of stealth camo.
<LI> Be able to knife someone without everyone knowing.
<LI> Add fields of view in the AI's perspective so they can only see things within a curtain range.
<LI> Add civilians
<LI> Don't make it where every time you pass a guard post they shoot you. Only if your driving erratically or your in an opposing enemies car.
<LI> Be able to choose a side and keep having missions for them not having to go to the other side to get missions.
<LI> Make the guard posts either one team or the other (Ex: APR or UFLL)
<LI> Make less guard posts but have them be larger and more detailed (More AI's there around 10-15, and just... larger.
<LI> Usable helicopters and planes.
<LI> Parachuting system.
<LI> Be able to make your way up the leader list, not just be a merc the whole time.
<LI> Don't make map bigger, its perfect.
<LI> Add (way) more bus stations.
<LI> Add some civilian areas such as refugee camps, communities, safe zones, etc.
<LI> Have more civilians and faction members driving on roads like normal people.
<LI> Keep the weather system.
<LI> Keep the friend system.
<LI> Keep the death system.
<LI> Keep the house system.
<LI> Remove the Malaria
<LI> Add a sickness system where you can somehow get curtain diseases.
<LI> Add more types of missions, not just go here, kill him.
<LI> Somehow.. Um.. Make the AI's more interactive with the player.
<LI> Be able to purchase all kinds of things off a computer such as the gun shops computer. (Meds, ammo, weapons, etc.)
<LI> Allow player to go to a curtain place to get convoy missions whenever he wants. He can earn diamonds, meds, weapons, and item upgrades from doing it.

Last but not least, one of the best I hope to get added..

<LI> Be able to join your friend in Co-Op mission mode and they will be able to save you just as your friends did in Far Cry 2. (Co-Op Mission Mode Ex: Rainbow Six Vegas: Two)

Far Cry 2 Was a great game, those are just some suggestions to help in the next one http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif. I seriously, cant wait.

Fallen-Champ
06-14-2009, 05:48 AM
Pass the whole project over to CRYTEK - they wouldn't let us down with Far Cry 3

v0nz
06-14-2009, 12:52 PM
Yea, they would make it all futuristic, islandly, and pretty much crappy.

Nic727
06-14-2009, 05:55 PM
For me,

- Create your own caracter in Far Cry 3.
- pilot airplane.
- more object in map editor.
- More civilian people and a train and car who will not attack me.
- Make a gard post for different team. EX: You choose UFFL, and when you pass in a gard post occuped by UFFL, you are not attacked by this gard post.
- A new multiplayer mode
- The defender and the attacker, a team defend a base and an other team attack the base of the defender. After the match, we change the defender to attacker and vice-versa.

TheSnowDog
06-14-2009, 10:12 PM
I think Far Cry 2 is the greatest FPS ever released, despite its innumerable flaws. For Far Cry 3:

-Make it actually realistic. A grenade would cause a car to explode, as would a grenade launcher. NOBODY could survive getting shot in the face from 2 feet away with any gun and not be affected.
-Put in a melee ability
-Clans on console
-Reduce the long load times
-Mix & match which weapons you have in Multiplayer
-Scenario editor
-Character customization in all modes
-Stronger ad campaign so the game's not always dead
-No malaria
-Ability to turn off spawn immunity
-Ability to turn off certain guns like the QueerGun (MGL)
-FIX THE IED!!! I DO NOT UNDERSTAND HOW POUNDS OF C4 FAIL TO KILL A SINGLE PERSON

Nic727
06-16-2009, 06:04 PM
More, you see your feets and body when you see bottom you.

Ilovepho
06-17-2009, 04:33 PM
Originally posted by v0nz:
Yea, they would make it all futuristic, islandly, and pretty much crappy.
I hate the f****** stupid aliens and mutants in Crysis and original FC. Hopefully Crysis 2 won't have them.

Anastomosis
06-18-2009, 09:25 PM
even more for the 360...

reSpawn Timers: enemies should be on a 1-2 hour, real-time, respawn timer. Those in outlined areas should be closer to a 2 hour timer.

Electricity: generators should power nearby electrical units.

Crouch: sound effect should more closely match movement.

Fire Propagation: radius should be increased beyond 20 yards. 250-500 yards?

Intel: allow for destroyed ammo/explosive crates to be recognized for intel.

Save Game Issue: either the 360 update caused this or FC2 ate my Tuesday saves. I'm thinking the latter.

Ilovepho
06-19-2009, 03:51 PM
Originally posted by Anastomosis:
even more for the 360...

reSpawn Timers: enemies should be on a 1-2 hour, real-time, respawn timer. Those in outlined areas should be closer to a 2 hour timer.


1-2 real time hr timer would be too long for my taste. Half an hour wou;d probably better IMO.

I don't mind the instant respawn at all, because I think :"Oh great, this is the opportunity to use my guns", but if they respawn after 12 in-game hr, or 1/2 real-time hr, that'd be better and everyone would be happy.

AkumaGUY
06-24-2009, 10:26 PM
I honestly would love Far Cry 3 being set in South America. But Africa would be fine, just as long as they fix the BLOODY story! Make it more compelling than "shoot this guy" or "stab him in the hairy chest". Don't get me wrong, Far Cry 2 was awesome but the story seemed really slack.

Anastomosis
06-27-2009, 01:00 PM
...and I'm back. 360

Rescue-Ready: Shouldn't have to confirm she/he is ready when my update says she/he is rescue-ready.

Start Button: Should allow for the exiting, as well as the entering, of the pause menu.

Assassination: I shouldn't open the cell tower box if I decline the mission.

Missions: No mission should take place in the same location more than once.

Armory: Ability to see equipped weapons while in the armory.

Auto-Save: Option to disable auto-save. My most spectacular moments have been rudely interrupted by this function.

Wildlife: Should not die by vehicle love-taps. Death should only occur at X speeds & higher.

Stances: Besides including prone, each stance should have a unique weapon position. e.g. Standing - Weapon pointed out. Crouch - Weapon angled. Prone - Horizontally held.

Sound Effects: Brush scrapes on an accelerated vehicle should include metallic scraping. Not like you're just walking past them.

---------------------------
Edit
I should clarify the Auto-Save. Option to disable the save game screen that automatically pops up after an objective is completed.

ccaspperr
06-28-2009, 07:58 AM
There is ONE thing that nobody said!!!
Its terrible that in the editor when i test my own map, i only have a desert eagle, AK-47 and a flametrower and molotiv coctails. make an option that you can chose the weapons you want to wear. and make an options to make caves, underground mines etc. in the editor. in the editor also add an option to make on a special place water, not everywere in the map the same height. also add a option to make waterfalls.
in singleplayer and in multiplayer and editor make planes that works, more weapons and you can pickup weapons of the enemy in multiplayer. more cars would we fine, and more objects in the editor. in the singleplayer: not everyone is your enemy, if you take a mission of the UFLL then everyone of the UFLL knows that. but the APR will attack you (do it by some missions that nobody knows that you work for that one, then everyone attacks you). more vehicles. and all other suggestions of other players are verry good to. FarCry 2 was the best game i ever played and know, but there can be much more things in. i hope that FarCry 3 become much better (make the story better). also take the time to make wath the user wants.

Anastomosis
06-28-2009, 12:12 PM
...from last night. 360

Wildlife: Macheteing wildlife should activate kill sequence. Like those of killing the AI with the machete.

Shadows: Shouldn't my character cast a shadow?

Object Light: It appears that vehicles, weapons, maps, & many more objects have a permanent glow about them. As if, even in the dead of night, they're cast in a mid-day light. Most noticeably the map. Why is it that I can see my map as clear as day when it's 2am? At least try & make it look like the glow of the GPS is casting the light.

Cell Phone: When I answer a call, all background voices should be quieted. That way I'm not hearing a garbled mess of voices.

Option's Menu: This was obviously an after thought. Menu organization combined with a plethora of options is key to immersion. I can't play the way I want if I can't set up the game the way I want. I'll write a rough draft of what a menu includes & looks like for your convenience.

until next time...

a2pa
07-06-2009, 04:19 PM
1) i say A LOT more vehicles,i mean there only like 10 vehicles in the whole game and only 2 for water and 1 for flying and it doesnt fly it glides

2) instead of a machete 2 pick axes so you can climb because i always end up finding a cliff in the way of my goal

3) better allie AI because when my buddie saves me i end up saving him like 3 times before i leave

4) NO MORE MALARIA

drunkrepublican
07-07-2009, 07:16 PM
1. Modifiable weapons...For instance, you should buy an AR-15 with iron sights and a 30 round magazine. For extra diamonds, you could add a red dot sight, a scope, a silencer, an underbarrel grenade launcher that takes up the secondary weapon slot, or a larger magazine.

2. Missions where Buddies do more than revive you or lead you to an objective. Imagine you and an AI controlled squad of buddies attacking an enemy base.

3. The return of Jack Carver...He should be an unplayable character that plays a central role in the story. His look could be borrowed from Far Cry Instincts...I could imagine his bio. "Jack Carver has had a run-in with mercenary groups before his current assignment. His body is riddled with odd looking scars he covers with tattoos. Carver said it was caused by a car fire. Rumor has it that he was subjected to some crazy experiments on an island in the southern pacific that made him into an animal. Whether this is true or not, Carver is not the type of man you want to be in a quarrel with"

4. Some kind of quick-travel function.

5. NO MORE MALARIA.

6. Weapon jams should be kept in.

7. Civilians in urban settings and cease-fire zones.

TheConkeror
07-08-2009, 02:52 PM
Weapons and Equipment:
- At least *as many* weapons and vehicles as there are in two.
- The ability to customize them individually, at least slightly (scopes, underbarrel, supressors, etc)
- Some of the weapons could be a little more useful (cough, Shotguns, Pistols).
- Weapon slots. As it is, you can only have certain combinations of weapons. Ditch the machete (or make it appear if you double click or double tap on the quick slot for another weapon), give us two primary slots instead. Or just three weapon slots and we can put whatever we want in any of them.
- Perhaps a selection of other equipment, such as flashlights, nightvision, thermographic, repelling kits, the ability to call in backup from a faction or outside military.

Money:
- The diamonds work fine, but perhaps smaller diamonds in much greater quantity so you can add more weapons, upgrades, and gear with varying costs, as well as allowing the player to use money in other situations (Bribes, etc.)
- More ways to earn it.

Stealth:
- Get rid of the screaming on stealth kills. Let us move bodies. Just do something that gives stealth a slightly better chance. More silenced weapons or the ability to add them to weapons.

NPCs:
- If there are multiple factions, have them interact with one another. Have them hate one another more than they hate the player.
- Friendly NPCs in areas other than cities. Not everybody on the roads has to be a homicidal lunatic (just some of them). Make less people care about the player, how can they ID you from half a mile away anyways?
- The Buddy "save" was fun. A good potential continue. Extend that idea and let us call them in as backup or just to tag along.
- The ability to call a buddy to bring us a ride. Being stuck in the desert with all the vehicles having just been blown up, while rare, is horrible.
- Slower guardpost respawn. Maybe two or three days, or maybe one day after death have a convey send out from a main base to resupply an area with troops.

Story Bits:
- Make important NPCs more memorable. Give them mannerisms, unique word use, flair, something to set them against the pack. Having JUST beaten the game, I can't remember anything about any particular person.
- In a similar vein, give yourselves a more clear, defined story to work with. If Far Cry 2 was about hunting the Jackal, 90% of the game didn't seem it. Focus, without making it too linear.
- SLOW DOWN THE TALKING. Everybody talks a mile a minute, if you're worried a scene is taking too long away from the shooty bits, have somebody trim the dialogue to get more out of it in a lesser time.

Missions:
- More variety. I'm confident you can find a way.
- That extends to side missions.

Terrain and Enviornment:
- More mountain or mesa paths. As it is, you can't get on top of almost all the territory. Let us, give us more paths, more options.
- More areas with the kind of polish that you see in the canyon in the Heart of Darkness, or the cliffside waterfall getaway area in the Northern Province.
- More "fast travel" locations. Might be unnecessary with longer guard post respawn though.

Things added with further thought:
- If the setting is even remotely similar, you need civillians aside from just those hiding in a few rare locations outside of combat. Like in the beginning of the game, you could have people walking from place to place, maybe with one or two armed men among them. It's hard to believe there is actually a riot going on (mentioned several times in FC2) when there is nobody to actually riot.
- More animal variety, and more interaction with one another. Animals hunting, animals cowering and roaring, if the setting is even close give us a sense that we're there.
- More villages, and perhaps a much larger urban area (they do exist in Africa). Warlord palaces, multistory buildings, all that.
- Speaking of that, interior areas aside from single room dwellings. Anything from larger buildings to aforementioned warlord palaces all the way to foreign company's building sites as they evaluate the land for excavation.
- While I can see it being VERY unlikely due to the nature of such sandbox games, Co-op would be just about the best thing you could do for this game. I can't think of a single mission where another player causing a distraction or manning the turret on a car wouldn't have been welcome.
- Let us upgrade the stats of weapons more than once (especially reliability).

PS - I really do love FC2, so don't take all these suggestions to mean otherwise.

azza271
07-09-2009, 05:56 AM
1. Get more weapons in the game. I would say roughly around 7 for each weapon category. (If too much just say so)
2. Put aircraft in. The hang-glider sucked. Big time.
3. NO MORE MALARIA. The journal said stuff like "Im shivering a lot", but the guy during play never had any of the effects of shivering.
4. Cover system. The game went for realism, and a cover system may have made it more real.
5. Dismemberment. Arms, Legs and Heads should have been able to fly off when shot with a high-powered weapon.
6. Destructible environment. The explosive weapons (RPG-7 and Type 63 Mortar, to name a couple) sould have been able to tear through buildings like water through paper, but they just bounced off like a rubber ball.
7. Allies. Maybe the character could lead a third faction and secure the country and free it from the APR and UFLL once and for all.
8. Multiplayer. Sort the lag out and make it better. Waaaaaaay better.

mcsteez
07-19-2009, 07:19 AM
some of these suggestions are good but some seem stupid like getting rid of malaria, malaria's real and people get it often in africa its not even havd to control just keep you pills in stock and use them when you need to. making it more like FC1 is stupid too it should be improving the game not giving up and going back to the original game.
but ive got some suggestions
<UL TYPE=SQUARE> <LI> threw out the game i forgot what my player actually looked like i want to actually see him/her, im not saying turn it to 3rd person just maybe do this like you can see your self in the water reflection or in a mirror or something
<LI> more clothing or armour would be sick
defonatly new weapons
<LI> and finally ione thing that ****ed me of was even if you killed someone in a stealthy way like a dart gun or a silenced pistol all the enemys would react to it no mader how far away they were [/list] http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

VastShadowz41
07-19-2009, 04:15 PM
Get rid of the multiplayer classes. I liked how the map editors in Far Cry 1 would make buildings stocked like armories and such, so each team could have a weapon building to go in and equip themselves.
Bring back Predator mode, it doesn't even have to be like Far Cry 1, but maybe something equivalent to it.

Ix Johnnien xI
07-19-2009, 08:11 PM
I'll just type this idea while it's still fresh in mind: a bot system for MP, let's say you start hosting a 16 player online DM. You start playing the DM versus 15 bots. When a gamer joins the match one of the bots gets replaced by that gamer and when one gamer leaves the match he/she is replaced by a bot generated by the game.

TheSnowDog
07-19-2009, 09:23 PM
How about making sure the developers actually have a grip on reality this time? An infant could tell you that a shot to the head will take you out, period.

Now, competent developers who've lived on Earth for at least a week could add:

-better graphics
-Custom characters
-an Adrenaline system, where the higher your adrenaline is, the less you respond to some gunshots, but if you have low adrenaline, you fall over in pain
-a character that actually has motor skills
-the ability to take pain killers and therefore be unresponsive to nonfatal shots, but at the cost of distorted vision and/or less accuracy
-NO MALARIA
-the ability to cut limbs off of dead bodies. Collecting fingers or heads would be hilarious.
-make reputation actually matter. For example, mutilating bodies will increase reputation, and people may fear you more and could run away instead of fight you, but they'll recognize you more, so if they spot you, they may try to gather more Mercs to help fight against you.
-civilians
-If a battle starts near a civilian, have some civilians carry weapons and fight against the enemies.
-The ability to take over buildings and claim as a safe house
-tracking abilities in wooded areas
-gambling
-Make farms actually have real crops
-scenario editor

JDMGuy
07-22-2009, 11:46 AM
smoother controls(Like HALO3 CoD 4 Battlefield 1943) and fix the hit boxes on the characters and vehicals im sick of getting killed by peopel with horrible aim because they use auto aim or when i kill people i have to shot them a foot away from there body to kill them etc simple things like that will make this game even better

pwn247
07-23-2009, 06:12 PM
1) More realistic damage. Shooting a topless man in the chest should be an instant kill.

2) NO MORE MALARIA.

3) More vehicles. At the moment we only have about 4 different vehicles on tires, two different boats, and one aircraft.

4) More colorful scenery. Reds and oranges are fine and dandy, but why not some lush tropic greenery and golden sands on the beach?

5) Intuitive missions. At the moment we either blow it up, steal it, or kill <NPC> when it comes to missions.

6) Boats get stuck in the water too much. Whether it be rocks on the riverbed or sand on the shoreline, I find that it's hard to navigate with a boat because it gets stuck too often.

7) Friendly enemies. In FC2, it's hard to explore because EVERYBODY SHOOTS YOU. The entire environment should be a "Safe Zone" much like Pala, where they'll only target you if they see you fire a weapon.

8) Branching off of #7, both the UFLL and APR should have their "territories". If I complete missions for the APR, all of the APR's territories should be safe for me to roam in. In fact, NPCs also belonging to the APR should work to assist me in the event of a firefight.

9) More weapons. 'Nuff said.

10) Customizable weapons. For a little extra, I should have the option to outfit my weapon with anything from a suppresser to a scope.

11) Better shadows. The current shadows, even on DX10 and maximum settings (which is how I play), the shadows flicker around and it's annoying. KNOCK IT OFF!

12) The submachine gun should be a normal color: black. Right now it's some kind of ridiculous black/green nonsense.

13) The monocular scope (attached to the map) should have more options than just look-in-here-and-hope-the-circle-turns-green. Let us be able to zoom in and out further, have thermal / night vision.

valbert1996
07-24-2009, 01:27 PM
1)*GUNS* On primary weapons you should be able to toggle fullauto, burst, and single shot. Modifiable weapons, example, the Dragunov-SVD you should be able to buy silencer, a scope, ETC. More tactical weapons like, F2000 Tactical Assault Rifle, and some guns from Van **** Rifles. This bothers me alot, the AR-16 is my favorate gun, and the recoil on it is alot for a burst shot (short for 3 shot burst) it has a 5 or 6 fullauto recoil. (bad)

2)*VEHICLES* I like the HangGliders but i think it the Airfeild the should be small gunship helicopters, small single engine planes. A wider varity of cars, buggies, and assault trucks.

3)*MIKE'S BAR* At Mike's Bar you should be able to sit down and have a free drink to restore your health. (just like syettes)

4)*MAPCREATOR* Every time i create a map i run out of space because i love to detail, so if you could add more space i would appericate that.

5) *****NO MALARIA!!*****

noddy781
07-25-2009, 05:26 AM
i think that should be more weapons, cutomizable ability, an element of RPG, not have every checkpoint guard shoot at you, more vehicles, more urban areas, densly populated town or city, civilians and militia.

Make it so enemys don't have to take so much damage before they die, a ridiculous amount of ammunition is used to kill enemys.

GPS point setting ability like GTA 4, so u have a path to follow on your map, instead of trying to figure it out for yourself.

yeah, and any other cool perks and treats that caan be thought of, please try and include these in the next far cry

DHamner11
07-25-2009, 12:15 PM
Tighter Controls

More sounds (it was the exact same sound every sigle time an enemy jeep pulled up next to you)

more diversity (in everything)

Rework the stealth aspects of the game. If they worked they could be pretty fun.

Make a more easily navigable map

DONT GET MALARIA

Bigger fires that last longer

More cooperation from fellow mercs (it would be cool to have an organized attack on a village with 7 or 8 mercenaries instead if just one that picks you up when you get shot.)

Better range with weapons

COD4 multiplayer lobby (people arent dependable. Everything is faster if you dont rely on them to get the game started)

Also when i go kill everyone at a guard outpost i want them dead. They shouldnt be there when i get back from slaughtering a village. (of course if there was no responing at all the game would suck. like there should always be some big badguy hideouts where they will always be, but i should be able to capture/destroy an outpost and make it my own.

Also, go back to a tropical island. Everyone loves a good island. or a couple of islands loctaed close together

Thats about all. The first time i played the game i loved it. But the repition ruined it for me

Anastomosis
07-25-2009, 05:35 PM
<span class="ev_code_GREEN">360</span>

Auto-Reload: Option to disable.

Vehicle Auto-Exit: Disable this function. I want to relish my driving prowess.

Malaria Attacks: Shouldn't have to heal before taking Malaria pill.

Diamonds: More guarded diamonds.

Sound FX: Fatal wound sound effect should fade out more slowly.

Weapon's Crate: Signify condition of weapon inside.

Spawning: Hide reinforcements better. Spawned right in front of me. At least have them drive in.

Armory: Discarded weapons should be placed in a barrel. Less likely to pick up old weapons when trying to grab new one.

Watch: Setting time should be easier. Make a one-to-one ratio on stick.

Hay: Hay bundles covering diamonds should catch fire. They are hay, after all.

Foot Prints: Feet should leave them. Especially in sand.

Sound FX: Distinctive rain effects for different surfaces.

Rain: Things should look wet after a rain.

Title Screen: Music should continue after pressing start.

ChillsPK
07-25-2009, 06:19 PM
great suggestions.

my ones would be;

MORE SPECIES OF WILD ANIMALS, dangerous ones would be fun http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Planes , any flyable vechiles other than hand gliders

cooler missions

bigger budget for editing

2 player editing

Thats about it. But other than them, i thought FarCry 2 was greathttp://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

lslayerl
07-28-2009, 06:32 PM
1) destructible buildings. If I launch the CarlG (which isn't supposed to be a r-launcher) I expect the building's wall to be blasted off and the building to crumble depending on the strength.

2) sorry to repeat this, but seriously, NO MALARIA!!!

3) If I get shot in the hand, I don't want to heal my foot, I want to heal my HAND. And if I get shot in the head, I certainly won't bandage my arm.

4) The AIs suck. they're good, but they still suck. They only run for cover once, then they come out and I snipe away some more.

5) more weapons and vehicles.

6) I would like to customize my weapon/vehicle, if not make a brand new one completely. You know, pop out the engine and put a different one in, paint the car or rocket launcher. Even strap a suppressor on my rifle.

7) Better missions. All I do is go to point A, then B, then C. during that time all I do is blow stuff up, or kill someone, which is fun but repetitive.

8) MP worlds. Like runescape so you can talk to your friends and shoot them if they offend you. Still have normal MP for those who want to still kick butt, but also have a couple of MP worlds to have fun with.

9) Jack Carver should come back somehow, maybe as a buddy or the leader of a group trying to stop both the APR and UFLL.

10) Mountains are stupid, you should just have a mountain range going through the map (or maps if you do the 2+ areas like FC2)

11) Air vehicles. I would love to be in a plane and just quickly jump out and use my parachute. Then on the way down kill everyone I see. Especially the helicopter would be AWESOME. Add rocket packs to it and all of a sudden it gets 2x better!

12) Like the guy before this post animals that fight back would be awesome

13) inventory system where you can take any weapons, but they weight or take up space (or both) then you have to hunt animals for food, or buy food. And water. More types of systems would be cool.

14) Infinite money (not limited to 1000 like in FC2) and many more ways of getting it, like getting bribes from scared enemies to not kill them, looting dead bodies, maybe even renting people equipment (however you'd need to get rid of unlimited weapons in the arsenal)

stuntmanyako
08-01-2009, 08:05 PM
Bring back predator mode. Actualy I wouldn't mind it as DLC for FarCry 2 either. http://forums.ubi.com/images/smilies/shady.gif

ass128
08-02-2009, 09:51 AM
Don't let Ubisoft have any part of it. Give it to crytek or valve.

minim4p
08-05-2009, 07:39 PM
Multiplayer:

No waiting in lobby please. Instead make it like in ETQW or "Battlefield Heroes". Even if it's a ranked match, just let people enter the map and wait right there - walking around. Show some message in the corner of the screen, like "waiting for more players...". Plus no respawn time until official match starts.

And when enough people enter, let 50% of players to press F3 - to let the ranked match begin.

BORKACABRA
08-07-2009, 10:12 AM
I want far cry one with better graphics, vehicles (fast and less ...explodey), and more content in the map editor. You can keep the grass burning though. That was cool.

Anastomosis
08-07-2009, 09:34 PM
ass128:
Don't let Ubisoft have any part of it. Give it to crytek or valve.
This.

DOA.ASSASSIN
08-09-2009, 07:16 AM
Originally posted by Anastomosis:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">ass128:
Don't let Ubisoft have any part of it. Give it to crytek or valve.
This. </div></BLOCKQUOTE>


Agreed http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

So They Can Make Farcry 3 How Farcy 2 Should Have Been Made .. And Not A GTA Style FPS In Africa With Boring Gameplay And Lame Storyline.

SpindlierTRex
08-22-2009, 12:52 AM
Originally posted by themantime:
First of all, I know this is kind of selfish, because why would they care what I think? But even if no one reads It, I want to post my ideas for the next game, complements/criticism hugely accepted.

-- Ideas --

bring back the preditor and make the game directional so you feel like your doing something instead of driving around and around for hours


1) Make the Missions more Detailed: No matter how cool the scenery was, all the missions in the Game eventually boil down to a version of "Go here, kill them." And that got boring. Make missions that involve interacting (see next suggestion)


2) Friends, not all Foes: I think a good improvement would be that depending on what missions you have been doing, some people might actually be nice to you and help you (and not just for friends), you might wander to a guard post and find that people help you.



3) More weapons/cars: There are tons already, but simply, the more the merrier.


4) Customizable Weapons: Make a new shop, or maybe just a new segment of weapon shops, where for a price, you can adjust weapons, where it be adding a silencer, a scope, or a flashlight.



5) Air-bound Vehicles: Im not just talking about hang gliders, powered planes would be awesome.



6) More Secrets: This sounds silly, but once you have finished a game, one of the things left to do is finding hidden things.



Well, if anyone read that, thank you.

SpindlierTRex
08-22-2009, 12:57 AM
If they make a far cry 3 like 2 i think i tell them send me a disc with out the story mode and just give me the multiplayer and editor because that would be the only thing worth anything.

VastShadowz41
08-24-2009, 12:43 PM
-Take out the malaria. Stupidest game-breaking mechanic I've ever seen in an open world game. Last I checked, Oblivion and Fallout 3 didn't have some ******ed illness that made you collapse every 30 minutes or so.

-Guards should not respawn at posts/outposts for at least 12/24 hours in game time.

-Guns should be more powerful. A guy in a freaking t-shirt should not take several AK rounds to the chest, he should be put down with a simple pistol shot.

-It'd be awesome if not everyone and their grandmother was trying to shoot you in the game.
Apparently Ubisoft finds friendly A.I. to be very difficult to program because it's rather lacking in their games. The faction leaders could simply inform their men not to shoot you, or even lend you a squad to assist you in a mission. Instead, a lot of collateral damage is done because there's some failure to communicate along the way. It's stupid, and just makes traveling more difficult when you're being shot at by the faction YOU'RE WORKING FOR.

-Multiplayer: Stop trying to make a Call of Duty clone. Just stop. Try something innovative and creative.

-Bring back Jack Carver and Predator Modes. Far Cry 1 was superior in arcade style play and was FUN because of what map editors could do and make Predator survival maps of all types and kinds.

-Get rid of the multiplayer classes. I liked how map editors made armories full of guns, ammo, and equipment in houses and rooms. You should start off with a basic weapon, pick up the rest along the way.

-Gameplay over graphics. You can make a pretty game and shine it up with as much foilage and water/fire effects as you want but it will still play like crap.

-Finally and most importantly: Direct communication with the developers that will listen to constructive community feedback. Community Managers aren't cutting it here. That post-release video of that smug a-hole saying we're playing the game wrong? I hope he's eating out of a dumpster now.

Marlow54
08-28-2009, 07:19 AM
If you include something like the "buddy-missions" again: how about some motivation?

I won't travel half the continent and kill 25 people for a warm "thank you" or a handshake.

At least a handful of diamonds or a special (not overpowerd!) weapon.

unconciousband
08-29-2009, 06:54 PM
1. Please make respawns realistic. I hated clearing a command post and as soon as i turn my back, the same amount of guys magically pop up. There should be a realistic way for them to come back. Maybe a truck would come and find the dead guys and freak out or something and send more to come and guard it.

2. Let me live. I was so mad at the end when i died. Once i beat the game i still want to run around and do stuff. In fc2 you have to start all over again once you reach the end.

3. The people in their cars shouldn't ram you. Who would do that? The last thing i would do if i saw an enemy in a field is drive into the field and try to ram them haha. I would just pull out my gun and shoot them.

4. Make me anonymous. I want to be one of many doing the same thing. Maybe do a mission in a group? I would also like to be part of an army. Many people on both sides.

5. I would like to have an army outpost where i can get both my weapons and my missions without having to find stupid diamonds.

6. I want to be on either one side or the other. Not switching all the time between sides. Let me choose at the beginning which side to take. Then I would have a reason to want to replay the campaign as the other side. And there should be some guard posts that are friendly. That was the problem with fc2 is that there was no definite friendlies because you switched between both sides.

7. Get rid of the time difference after bus rides. It wouldn't take that long to go 10 miles.

8. You gave me a phone. Why can't i use it to call a friend to come help me or something?

9. Flashbangs?

10. Get rid of breaking guns. There's things you can do in real life to keep a gun clean and working well for a long time. We can just assume that my character takes care of his stuff. It's more fun when your stuff doesn't break.

11. Less frequent guard posts. They made it almost impossible to get around by car. You had to walk to avoid the roads just so you didn't have to go through 10 different battles there and back.

Sorry this was so long. This game is based around such a great idea but the developers just included some undesirable features that should be fixed in the next game.

MattChicago31
09-02-2009, 04:07 PM
My Thoughts

1. Tanks
2. Planes & Jets (For Bigger Maps)
3. MiniBirds & Choppers (Bigger Maps)
4. Better Weapons (Also Flashbangs, Clays, and other bunker weapons for clearing rooms and bunkers).
5. Capture the Flag (Game Mode)
6. Advance and Secure (Game Mode) - also For Buildings Make A Bunker Section
7. Better Boats & Add Ships
8. Parashoots for Free Falling
9. Bigger Increase for Max Players (possibly 50 to 100 Player Max Servers)
10. Being able to Knock Down Tree's (Blowing them up as well).

Max Time Limit : 2 Hours and Side Switching (not available). Point Increase to 400 for bigger maps.

For Multiplayer

IF you are hosting a game if someone leaves the match and its only your server (connection) make it so it does not cancel the match.

For Map Creation you should have AI Enemies as well so when you create a map you can put AI enemies in certain area's for more of a challenge. That will also take care of limitations on server connections.

Stand Alone Dedicated Server (Linux) Software that will work with any version of linux. also built in TeamSpeak for the network. ( I am currently using my TS server for people). Like Voice for the Game during gameplay each side has its own voice channel possibly?

Hummers !! i want a hummer with a nade launcher on it.

Being able to import your own textures (PNG and JPG Files) and add them to buildings to make it more realistic.

Severe weather mode where you can select if the map will have a tornado, earthquake, fires, natural disaster someplace on the map, also when people shoot buildings it will knock down concrete blocks or make the buildings crumble on impact. Being able to Blow Bridges and other structures in game like cars. However the Structures wont re-spawn like cars do once its destructed its done until game ends.

iGame3D
09-03-2009, 09:41 AM
I'm on my sixth play through of this game, its that freaking awesome. Every few minutes of play I just want to write this note to the developers and say thank you and well done, that's really not enough praise.

Note for Far Cry 3: more of the same
do not give the character a voice, I'm the character, I'm the voice. After renting Far Cry 2, I went and rented Mercenaries 2, as soon as I had to listen to the stupid character say "That hadta hurt" 20 times in a row along with the incessant babble of the chick on my earpiece, I returned it and bought Far Cry 2. Even Red Faction 2 got a little annoying with the people radioing me every 2 minutes about something and the Halo series has become the "Cortana STFU" series, especially Halo 3.


For Far Cry 3, add some save boxes near those wicked hang glider locations like Goka Falls.
I realized that to get those diamonds you basically take the risk when you finish the local mission and save at that spot.

Which basically blew my "kill guy with stealth and run like hell" plan, and reverted to "better kill every damn one of these bastards so they don't shoot my glider down". Worked Flawlessly!
But I can't even count the times I had to reload, drive to the falls, climb the mountain, and crash my glider when I hadn't used the kill 'em all approach.

Add some music to find, mp3 players, or something. Its my sixth time through the game, the music is great, but man would I love some new sounds while driving and something besides diamonds and tapes to find while searching every nook and cranny of the world.

Keep the breakable weapons, it gives a purpose to the diamonds and the shop, and its great when the enemy's gun jams. Seems they jammed much more often on easy, not so much now on normal...or maybe I'm not giving them the chance.

Malaria was really annoying at first play, but easily becomes just another condition like shield strength or, health or ammo to keep a watch on. Don't think it will work again in Far Cry 3. Just use the same effect and make the character a heroin addict, how much morphine have I used in this game, like enough to kill Keith Richards and all rock'n'roll junkies combined. I'm kidding, I don't even know what to suggest for a weakness in the character, its a great trait though and essential plot device.

Make the map editor make single player maps.
You know exactly how awesome that would be, because you made a single player game that's awesome. Even if I could just edit a bunch of missions in the current map it would be really incredible, you know add more and bigger convoys to explode, add some "steal that thing" missions to more places and not so easy locations.

Checkpoints and respawns, deal with it people, and keep it Ubisoft. First of all, when there is a war going on, and some freelancer blows away a bunch of guys at a checkpoint, you can be damned sure that the faction or military involved will move troops right back to that strategic point.

This game would be so lame if you could just run around with the MGL and thump every checkpoint and then own an African country. If you want that kind of crap, go play Halo.

However, a bribe system would be cool, kind of treat it like a weapon, you whip out a diamond instead of a gun and walk up to a checkpoint with it. I finished the game with close to 400 extra diamonds, could have bribed the border guards myself, didn't need that case of like eight diamonds the Jackal was all worried about.

For people complaining about all the driving from HQ, doing a mission, and driving back to HQ. You have a linear gameplay issued developed from too many years of the same exact patterns of play. Here's how you resolve it, you do a mission, search for diamonds, unlock safe houses, scout checkpoints, hit the gun shop for a save and supply fix, then find a radio tower, get a kill mission, go kill something, more adventure in diamond hunting, scouting, unlocking, maybe poke around looking for the golden guns, wether you need them or not.

The game is only as repetitive as you are.

Well except the buddy missions, why they made you go back to the bar was kind of odd when they could have just called you on the phone.

Get rid of that "Mission Complete, Do you want to save" box from hell, enable a slot of memory for an autosave at that point. I can't tell you the number of times I complete a mission, jam my controller to run like crazy to go help my buddy or flee the violent hordes and that wretched screen comes up. Either autosave or enable a save game choice in the options screen at that point. That dialog is like putting red lights on a Nascar race track.


Oh a comment for the forum crowd.
Do you people have any F'ing idea what is actually going on in Africa?

The "troops" do not wear uniforms, they wear the donated clothes American's throw in big blue bins that sit in the parking lots of supermarkets. The factions of the warlords are not "friendlies" that are prone to helping a mercenary out, they are animals that rape and mutilate woman and children, castrate men, and burn whole villages alive. They are paid in guns and drugs, and not being killed. They are kidnapped as children and trained to be ruthless murderers.

I'm not joking, I'm not making it up.

You don't hear about it because Africa doesn't have oil to bomb for, blonde white America doesn't give two craps about Africa, and without these factions forcing men and children into slavery there would be no diamond supply.

So Far Cry 2 is pretty damn close to the evil that is going on over there, in some parts.

Far Cry 3 should be set in Afghanistan, yesterday's news reported that there are more 'military contractors', ie, mercenaries, there than America has troops there. America has over 30,000 people on the ground, imagine which corporations are paying for over 30,000 private military operatives in that country, and what those operatives are doing.

VastShadowz41
09-03-2009, 01:48 PM
Originally posted by iGame3D:
I'm on my sixth play through of this game, its that freaking awesome. Every few minutes of play I just want to write this note to the developers and say thank you and well done, that's really not enough praise.

Note for Far Cry 3: more of the same
do not give the character a voice, I'm the character, I'm the voice. After renting Far Cry 2, I went and rented Mercenaries 2, as soon as I had to listen to the stupid character say "That hadta hurt" 20 times in a row along with the incessant babble of the chick on my earpiece, I returned it and bought Far Cry 2. Even Red Faction 2 got a little annoying with the people radioing me every 2 minutes about something and the Halo series has become the "Cortana STFU" series, especially Halo 3. Good point but both games I find far superior to Far Cry 2. Red Faction 2's dialogue wasn't bad but Mercs 2 got extremely annoying, that I'll give you.


For Far Cry 3, add some save boxes near those wicked hang glider locations like Goka Falls.
I realized that to get those diamonds you basically take the risk when you finish the local mission and save at that spot.
Probably, but I'd prefer a "save anywhere feature".



Add some music to find, mp3 players, or something. Its my sixth time through the game, the music is great, but man would I love some new sounds while driving and something besides diamonds and tapes to find while searching every nook and cranny of the world. Agreed, the music in-game gets boring fast.

Keep the breakable weapons, it gives a purpose to the diamonds and the shop, and its great when the enemy's gun jams. Seems they jammed much more often on easy, not so much now on normal...or maybe I'm not giving them the chance. Sure why not.

Malaria was really annoying at first play, but easily becomes just another condition like shield strength or, health or ammo to keep a watch on. Don't think it will work again in Far Cry 3. Just use the same effect and make the character a heroin addict, how much morphine have I used in this game, like enough to kill Keith Richards and all rock'n'roll junkies combined. I'm kidding, I don't even know what to suggest for a weakness in the character, its a great trait though and essential plot device. This was an extremely annoying feature, and if Ubisoft wanted this game to stand out because of it, it failed. I always felt like I was on some invisible timer and had to rush so I'd do as little Underground missions as possible and not have to stop and pop pills all the time. I don't want to see this return, ever. They can keep the healing animations and such in, but I'd like them to relate it to where you got hit in your body. Example, take a bullet in the arm, you pull a bullet out from there, etc.

Make the map editor make single player maps.
You know exactly how awesome that would be, because you made a single player game that's awesome. Even if I could just edit a bunch of missions in the current map it would be really incredible, you know add more and bigger convoys to explode, add some "steal that thing" missions to more places and not so easy locations.
Good idea, I liked how in Timesplitters 2 you could make mini-missions and place enemies and such in maps.
Checkpoints and respawns, deal with it people, and keep it Ubisoft. First of all, when there is a war going on, and some freelancer blows away a bunch of guys at a checkpoint, you can be damned sure that the faction or military involved will move troops right back to that strategic point. No, I rather not deal with it. I rather see the issue fixed. Players were annoyed greatly by this and for good reason. You're the minority in this opinion.

This game would be so lame if you could just run around with the MGL and thump every checkpoint and then own an African country. If you want that kind of crap, go play Halo. Well you can sorta do that later in the game with the MGL. Got a problem with it? Don't use it then.

However, a bribe system would be cool, kind of treat it like a weapon, you whip out a diamond instead of a gun and walk up to a checkpoint with it. I finished the game with close to 400 extra diamonds, could have bribed the border guards myself, didn't need that case of like eight diamonds the Jackal was all worried about.
I rather just have the warlords tell his boys not to shoot you on sight, or even give you a squad to assist you in a mission. It's completely ridiculous you have to deal with people from the faction you're working for shooting at you. Ubisoft needs to learn how to program friendly A.I. on a large scale.

For people complaining about all the driving from HQ, doing a mission, and driving back to HQ. You have a linear gameplay issued developed from too many years of the same exact patterns of play. Here's how you resolve it, you do a mission, search for diamonds, unlock safe houses, scout checkpoints, hit the gun shop for a save and supply fix, then find a radio tower, get a kill mission, go kill something, more adventure in diamond hunting, scouting, unlocking, maybe poke around looking for the golden guns, wether you need them or not. It's called personal preference, and not everyone plays like your style. Some of us like exploring, some of us just like moving on to the next task. Ubi didn't really develop this game with the community in mind, they did their own thing.


Do you people have any F'ing idea what is actually going on in Africa?

The "troops" do not wear uniforms, they wear the donated clothes American's throw in big blue bins that sit in the parking lots of supermarkets. The factions of the warlords are not "friendlies" that are prone to helping a mercenary out, they are animals that rape and mutilate woman and children, castrate men, and burn whole villages alive. They are paid in guns and drugs, and not being killed. They are kidnapped as children and trained to be ruthless murderers.

I'm not joking, I'm not making it up.

You don't hear about it because Africa doesn't have oil to bomb for, blonde white America doesn't give two craps about Africa, and without these factions forcing men and children into slavery there would be no diamond supply.

So Far Cry 2 is pretty damn close to the evil that is going on over there, in some parts.
And I'm positive a videogame will be raising awareness on all this. Time to get the checkbook out.
Far Cry 3 should be set in Afghanistan, yesterday's news reported that there are more 'military contractors', ie, mercenaries, there than America has troops there. America has over 30,000 people on the ground, imagine which corporations are paying for over 30,000 private military operatives in that country, and what those operatives are doing. Wouldn't be a bad idea, as long as you don't spend over half the game driving from point A to point B. Ubi needs to mix it up, or come up with better transport methods.

MattChicago31
09-03-2009, 05:11 PM
NovaLogic could do some serious upgrades to this game. Or talk to my friends at IC5 InternationalConflict.Com and have them make a Game MOD for the current game engine. Make it more "updated" war wise.



Originally posted by Anastomosis:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">ass128:
Don't let Ubisoft have any part of it. Give it to crytek or valve.
This. </div></BLOCKQUOTE>

lizard333
09-04-2009, 12:22 PM
New Weapons that would be cool

1. flashbangs
2. smoke grenades
3. a crossebow or bow & arrow
4. revolver type pistol (like .22 magnum)
5. sawn off shotgun (as a secondary weapon)
6. throwing knives
7. tear gas grenades (or grenade launcher)
8. tazer
9. harpoon gun
10.a melee button

iGame3D
09-05-2009, 04:38 PM
Crossbow with exploding arrow heads is in the Fortune pack. Wish I had that.

nidiskt
09-07-2009, 08:58 PM
A huge problem us mapmakers have had was dealing without animation options. There were planes positioned in the air but couldn't move. You should have an animation tool that gives us control over where we move our planes and how fast they go. I've used a number of animation tools myself and they're no more difficult than figuring out how to use FC2's map making system itself. I also dislike how you can turn an item over such as a walkway, or put it in the air, and you can see through it and shoot through it. If you want it covered, you have to put another one against it, turned the other way. That takes up too much room especially when you're trying to make a facility such as a prison.

xxxblatxxx
09-17-2009, 08:53 PM
you guys have some really valid points. more realistic buddy system, upgradeable and modifiable weapons would be awesome, interaction with civilians would be a nice touch too (both friendly and hostile, that can help or hinder your progress) more engaging missions not just the go here and shoot that poor bastard, and the ability to coop a game with a mate cant be a bad touch (can it?)

Price141
09-19-2009, 08:26 AM
Make the ability to buddy up during missions so that you aren't always solo. More variety in weapons and smarter AI.
Graphics are fantastic though.

Anutsl
09-20-2009, 02:51 AM
B4 Far cry 3 they should patch far cry 2 and add all of these things. they also need to give u the ability to lie prone, make ur own faction and fight with allies, and have the wind and gravity affect ur bullets at long range. and have night time dark so u have to use a torch.

MadamKouassi
09-21-2009, 11:14 PM
Wow, I was blown away by FC2.
Amazing visuals, impressive AI, weather system was very cool.
I do agree though, it needs some vamping up.
As said before, i shall say again:
-AI needs hostile AND friendly NPC's, it'd be cool to walk up to a guard post and not have to run away yelling when you get shot at
-Also, cutomizable weapons would be nice. (You know, a silencer here, a grenade launcher there)http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif
-some of the upgrades, like the vehicle repair and weapon maintainence ones were a bit dodgy and rather useless

I was going to add: "You should use carnivorous fauna in the game..." but it'd have to involve so much more programming you may aswell leave it, i hardly noticed the zebras and gnu's anyway

Again, amazing game, my favourite title from Ubisoft. 10/10 Keep up the good work!

Pulverturm
09-22-2009, 06:07 AM
Hi,

I have played FC2 through numerous times and I still love it. Big thanks to all that took part in creating it!

My wishes for the FC3:

1. Keep Africa, I love it.

Everyone who has been in Africa can feel the familiar atmosphere. Great job there.

2. More story lines involving buddies/friends.

Nothing keeps motivation as high as rescuing/helping others in trouble. Maybe starting as an underdog and helping a group of people in plight to gain a ground: Seeing that your actions help others.

3. Collapsing buildings, shoot-through walls.

If one shoots a clay house with a mortar, RPG or even a simple assault rifle, what should actually happen?

4. Armors as upgrades.

Bulletproof vests, anyone?

5. Clear water in lakes.

I would love to swim in clear waters every now and then. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Personally I'm not so interested in lions or other predators. I think the environment is quite good as it is.

Oh, one more thing: Co-op campaign with split screen would be just great. I don't know how hard that would be to implement.

There. Keep up the good work! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

OBLIVION 1011
09-23-2009, 05:27 PM
hi i am a big far cry fan, loved the original far cry on the pc and thought far cry 2 was an excellent follow on. both games have fantastic visuals and good game play.
My only real problem with fc2 is the size of the character, hes the height of a pygmy, stand next to a barrel and hes not much taller. this dosent cause a major problem till u come to driving upwards and realise u cant see anything but the bonnet. hope this can be corrected for far cry 3

Oats1986
09-25-2009, 10:02 PM
***LONG-WINDED POST WARNING***
***NOT INTENDED FOR CONSUMPTION BY THE ILLITERATE, IMPATIENT, OR IMMATURE***

First post here; hello all.

Let me start by saying that I've played the Far Cry games since the very first release on PC, though I was never a huge fan until Far Cry 2. I always thought the most entertaining aspect of the games was the relatively open-ended gameplay and huge, gorgeous maps. The monsters, "predator mode," and unrealistic AI (insane levels of awareness and accuracy) were the primary issues keeping the early games from earning a spot on my shelf. Really the only thing that baited me into renting FC2 was the fire propogation; man was I surprised to find one of my top 10 games of all time.

Far Cry 2 made leaps and bounds toward what I think is the goal Ubisoft has tried to accomplish with the FC series. Granted, there are a few flaws, but I believe they are greatly exaggerated (most of the time by players who simply didn't give the game enough time). I'll try not to go into what I think are the real issues holding FC2 back. I'm certain they've all been beaten to death on these forums anyhow. Instead I'd like to illustrate what I DID like so much about the game, and what I want to see return or added in a sequel.

1. The World
The map is simply astounding. Despite its size, not an inch of it seems rushed or neglected. The map/GPS system rocks for making an already incredibly immersive game even more so. I would go as far as to say I had more fun just roaming the beautiful map, finding diamonds and scouting/wiping out checkpoints, than I did playing through the story missions. Respawn times have never seemed problematic to me; I find they actually contribute to the "stay-on-your-toes" vibe of the game (besides, wouldn't you expect angry reinforcements to arrive shortly after eliminating a group of guards?). Unfortunately, it seems many players want to be spoon-fed constant, yet repetitive, action via scripted events and obvious paths. These players will never know the true joy of games like FC2 that essentially hand you the tools and set you loose to create your own brand of fun. I can't ask for much more in a game map for the sequel, except to say bigger is better! The addition of innocents and roaming friendlies/buddies would go along way towards adding life to the world, and a few more varied rewards for exploration might also be nice. What if parts of the map were "safe zones" early in the game, but conflict in the story ended up turning them into war zones? That might also add an organic feel to the map.

2. The AI
This aspect of the game and the debate surrounding it are the main reasons I started this post. Anyone who spends more than a few hours playing FC2 (and doesn't get bored/confused/frustrated and pop in a mindless turkey-shoot like CoD) will develop an appreciation for the unprecedented level of realism with regards to AI. I feel that those who make claims of overly-accurate enemies who spot and shoot the player through bushes even with the camo suit are either inexperienced players who don't take the time to learn the mechanics of the game, OR simply impatient players who refuse to put enough thought into their attack. With the camo suit I can clean out checkpoints all night long without being hit; even during the daytime it is possible to lose a group of alerted enemies in the foliage. Ubisoft, PLEASE PLEASE PLEASE do not cater to the whiners who want blind enemies who die from a shot to the leg. If players want to go around knifing enemies in the back, they should go play Splinter Cell.

3. The Variety of Weapons
Few FPS's have as many weapons as FC2, and even fewer have as much variety among weapons. Players have the option of sniping from afar (bolt-action, semi-auto, dart, or .50 rifles, no less), assaulting head-on with an assortment of shotguns, SMGs, or assault rifles, stealthily attacking day or night with silenced weapons (pistol, SMG, even a shotgun!), blowing the place to smithereens (IEDs, rockets, MORTARS!), or even setting the entire area ablaze! The sheer multitude of gameplay options provided goes unnoticed by far too many players who think long hours of story mode or expansive multiplayer are what constitute replayability. As with the map size, the more weapons the better! High-powered revolver? Elephant gun maybe? Not a lot missing in the FC2 weapon selection really. I will say this--how about all the weapons from FC2, and more.

4. The Polishing Touches
FPS's these days are always filled with silly gimmicks in attempt to differentiate themselves from so many mediocre games in the genre. More often than not, these additions distract from the core gameplay rather than contribute to it. However, FC2 expertly integrates features like weapon jamming, catastrophic injury healing, and vehicle travel/comnbat. Many complain about the jamming weapons, and it may occur a little too frequently, but without such a feature, what is the motivation for buying your own weaponry? Besides that, pick up a G3 rifle that's been exposed to the elements without being regularly cleaned and put a few mags through it; it's pretty likely to jam up. Not only is it realistic, but it adds a degree of uncertainty and excitement to combat. It would be nice to see weapons like shotguns and AKs jam less often than more complicated weapons like ARs, but that would take resources away from more important aspects of game creation. On a similar note, the driving mechanics are far from realistic and could use tweaking. A few more vehicles is a good idea, though as always keep it realistic.

Undoubtedly most players have noted the increasing fear that the enemies have toward the player as the game progresses. I had to mention this under this category, as I've never seen a game employ such a unique system. Just a thought for the sequel: what if the player was largely unnoticed by enemies in the beginning, but they became increasingly aggressive and recognized him quicker as the story went on?

Many have suggested more use of animals in the game, especially predators. I agree, though this should take a back seat to more important parts of the game such as weapons and map development. It would be totally awesome if, while sniping, the player were to hear a twig snap and, upon turning, see a group of lionesses creeping up on him. Perhaps there could be a system of being pinned by creatures, requiring well-timed button presses to dispatch the beast with the machete. I'd also like to note that elephants kill more people in Africa than any other animal. Wouldn't it be cool to be creeping through the brush and stumble upon an angry bull? Imagine seeing the snout and eyes of a crocodile disappear beneath the water as you approach a muddy river. Obviously, these events would have to be somewhat rare, or else we'd be playing a Cabela's game. Even if there aren't enough resources to add such predatory animals, I'd really like to see some herds of antelope, zebra, etc. on a more realistic scale than in FC2.

One final note: CO-OP. Period. Think about how much it would rule to have 2-4 REAL buddies playing together, even if missions were unavailable during co-op play. Talk about endless hours of fun...

Whew, that took longer than I intended. All apologies if I'm being post-redundant here, but I mainly wrote this post for the sequel's development team rather than my peers here on the forums. I'm not normally one to spend over an hour writing about a video game, but as I said before Far Cry 2 is one of my absolute favorite games of all time, and I see a tremendous amount of potential in a sequel. So here's hoping that these words make it to at least one of the lucky members of the "FC3" dev team!

To all who finish this, thanks for reading.

-Oats

Mysterious_Mr_M
09-29-2009, 11:56 AM
i have got one simple suggestion for FC3: A SDK!

LEAD.CATCHER
09-29-2009, 09:20 PM
I personally think this is one of the alltime great games since the original Wolfenstein; the open world maps are amazing. After the freedom to strategically move and choose any attack or retreat I want, I hope I NEVER have to play another silly game where you're led around narrow predictable game corridors like a rat in a maze.

One really important suggestion:

Don't add any fake monsters; make the African animals that should be dangerous REALLY dangerous.

Imagine trudging through the jungles, but having to look out for vipers or constrictors.

Imagine having to look very carefully before you dive off a boat and swim...crocs !!!
or a hippo!!!

Imagine seeing a pride of lions in the distance...
then as you leave your vehicle to scout and snipe, a lion charges! or a rhino!

You see my point; part of the boredom of a long march could all of a sudden be pretty hairy if you could be wounded or killed by certain animals, as in real life. When one jumps out at you or charges, you'd get the surprise rush and have to fight and survive somehow.

Another thought:
have some serious bad guys occasionally come hunting YOU, and not give up til one of you is dead. Again, this is the kind of real scenario that would happen, and raise the game excitement alot.

FC 2 was a great game, and I'll definitely be onboard for FC 3.

Thanks UBI !

Exec.Outcommer
09-30-2009, 08:17 AM
I think ubisoft would appreciate new ideas, im also sure they have thought about a lot of them. i hate to draw comparisons but COD world at war puts out website missions to get stats on agreeable/diagreeable changes or topics and rewards you for participation by a ranking system.
I think there could be some very popular realistic changes made like for instance:
i grew up in africa and when you stroll throught the wilderness one of your biggest enemies is nature itself, firstly lions lurk everywhere ;crocodiles and hippos are very significant in rivers and streams(ive had the misfortune of almost being killed by them),the snake population boasts some of the most deadliest in the world and last but least guys
the steering wheel on most cars is on the right not the left.....Farcry is the most amazing game ive ever played and will be playing for a very long time.keep up the good work and lets get better! oh yeah what about putting in a co-operative missions aspect..xbox allowed a system link and you could play various maps against sytem bots?

Ricamundo
09-30-2009, 10:35 AM
To Oats, a thoughtful and constructive post. Well said. The others too.

Definately more of the same, only bigger better, more wildlife, some harmless, as it is now, and some dangerous. More stuff to buy with all thise diamonds you collect, more interaction with mercs, like gleaning info from a merc by bribing him, lots of unarmed civvies walking around, more varied missions, etc etc.

king_of-persia
10-01-2009, 08:29 AM
i want more GUNZ.
FC2 got almos everuthin good game.
More gunz ans possibility to gain more EXP in a online match cause u barely gain anuthing for playing a match

king_of-persia
10-01-2009, 08:32 AM
OH and one more thing keep the weapon jamming.
i got trough almost 50% trough the game without knowing that i had a weapon storage even though the eapons jamms at the time u are getting teared up at. i always admired how the weaapons jams. gotten killed sometimes.
but keep the jamming http://forums.ubi.com/images/smilies/11.gif

turniptitan
10-02-2009, 04:36 AM
I loved FC2 but i never played FC1, aparantly they are very different.

But one of the things that bugged me in FC2 was the way it took around 20 shots to kill some one.

I did like the whole Africa thing alot.

And it would be nice to have some friendlys driving around in jeeps and cars not just enemys.

TheWarPope
10-10-2009, 07:56 AM
hey i have one question and please dont awnser me like

TheWarPope: Hey is there even going to be a Farcry 3?
Emxample person 1: omg you freaking noob dont you know that
..so...hehe
uhm what my question was is Is there even going to be a farcry 3?

Snipez_59
10-13-2009, 03:19 PM
I would like more urban areas, cmon what kind of a country only has 3 towns? It would be nice if the underground actually fought along side you. Father Maliya with an AK47 lol http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Maybe get rid of malaria and underground missions could be to fight alongside the underground guerillas?

I like the idea of thirst and hunger levels, in some of the towns there could be a canteen.

Instead of having an unlimited supply of weapons in your armory which is totally unrealistic, you should just be given one weapon and you should be able to perform some kind of maintenance like oiling the gun. Gun oil could be bought from the weapon shop.

A wider range of missions would be nice instead of just assassinate person A, destroy convoy B. Maybe kidnapp someone,
disguise yourself as the enemy and steal a hard drive with top secret info on?

BUT PLEASE DONT BRING BACK MUTANTS!

SoucCore
10-14-2009, 07:24 PM
My wishlist/suggestions

* Civilians

* More stealth added if i knife someone or shoot them with a silenced pistol i dont expect anyone else to hear it

* Righty guns! the lefty guns made me pretty aggitated

* Secrets like DOOM or little hidden easter eggs

* Keep your rank in MP

* I was hoping they would take it out of Africa but that ideas gone

* Better Buildings to place in map editor city buildings would be nice

* More Guns
-M4A1 Assualt Rifle
-G36k
-AK-74U
-MP5A4
-Double Barrel (like ashes from army of darkness and make it deadly unlike the DLC)
-Galil
-M60
-Barret .50 CAL
-P90
-MP7
-MP5-K
-Tavor
-Steyr
-FAMAS
-Scar
-552 Commando
-M14

* Customization of Guns, every gun should come stock and if you want a scop then put on a scope and if you want a silencer add a silencer. Like Rainbow Six, like silencer, scope, red dot, c-mags or extended mags, ect.

* more vehicles. please? the same truck differantly colored isnt that great really.

* keep air vehicles out of it. i know everyone is going to hate on me for this but dealing with heliocopters in Far Cry 1 and Far Cry Instincts was a chore and annoying and unrealistic which is what ubisoft is going for.

* autosave without prompt

* no save glitches please and thank you

* bring the story back to Jack Carver hes the real Far Cry hero as cool as marty is. unless the jackal is secretly jack carver...

* patrols in the jungles not just the roads.

* i kinda wish there was an interactive feature like in oblivion where i can talk to more people and they can tell me where things are or missions or whatever

* I want your actions to actually affect the gameplay.

* the guardhouse to not be reoccupied everytime i walk 5 feet away from it.

* to save whenever i please!

thats all i got.

DJ_Barney
10-15-2009, 08:58 AM
Originally posted by Oats1986:
***LONG-WINDED POST WARNING***
***NOT INTENDED FOR CONSUMPTION BY THE ILLITERATE, IMPATIENT, OR IMMATURE***

First post here; hello all.

Let me start by saying that I've played the Far Cry games since the very first release on PC

Well said. FC2 is revolutionary. I actually freaked out a little when I first played it and did'nt go back to it for a couple of months, but I'm glad I did. It is the long predicted "interectactive film" of a few decades ago. Many have tried to reproduce the "you are in a movie" effect with cutscenes and story line but FC2 goes beyond that to an impressive level of immersion. Sometimes I forget I'm playing a video game in FC2 !

So suggestions. Will Ubi produce expansion packs ? My main suggestion would be to keep the quality of production and the political and social awareness of which there is much in FC2. What video game could have taught me about Dogon beliefs about a mythical character called the Jackal ?

bongomast3r
10-18-2009, 05:17 AM
I'm back playing FC2 after about a year off and it's AWESOME!

I completely agree with Oats. FC2 is not perfect and it even manages to frustrate a few people, but it is a great step in the series toward making one of the most definitive games of our time. Which I hope FC3 is.

The world is amazing and the graphics astounding, without bringing a system to its knees. The textures may not be as photorealistic as some other games, but every other aspect of the games visual impact blow me away. Every tree limb, leaf and blade of grass sways in the wind, creating the most alive world I've ever immersed myself in. I never get over an African sunrise with the godrays dancing through every gap in the swaying foliage. The lighting and weather effects are amazing.

I hope FC3 stays in Africa. It should take the base elements of FC2 and improve on it, because Ubisoft have pretty much nailed a perfect game here.

Keep everything you have already, because it's fantastic, but change the following:

Vehicles - The driving was very poor, bad (stiff) handling, unrealistic acceleration, sounds were monotonous and annoying. I pretty much never drove anywhere. The player movement was done much better.

Story - I never felt emotionally attached to any of the characters or events happening in the world. Relation to the characters was made all the more difficult by the hurried dialog. None of their words had any feeling.

Extra stuff to do - The world is such a lovely place to explore, I just wish there was more reason to explore it. It needs more secrets. The diamond cases were great, but there should be more.

Enemy placement - enemies should only return to a cleared outpost after maybe 2 days. More random placement elsewhere in the world. The two dudes driving a jeep up and down a couple of hundred metres of road is lame. A jeep or truck should just randomly pass by on the road every now and again. Also, it should be possible to stumble on foot patrols out in the jungle.

More open 'open world' - The world was huge and wonderful, but large open areas were rare unless you venture out into the desert. There should be large expanses of jungle, not just corridors of jungle (unless this would slow down the frames per second). Also mountains should be more scaleable.

The game is fantastic though. Can't wait to see what is done with the next one.

Oats1986
10-18-2009, 11:34 AM
Bongomast3r, I was going to write a follow-up, but you pretty much nailed what I had left to say.

Let's hope someone who carries a little weight in Ubisoft reads this thread!

-Oats

Wahooney
10-18-2009, 11:40 AM
I know these suggestions will be like gobbing into the ocean, but here goes.

Annoyances:
* If I kill a guy in a cease fire zone and there is no-one around to see or hear, why does everyone get alerted? I fired my silenced pistol out of the bell tower window in Mosate Selao and I was public enemy number 1.

* The first person camera motions are pretty overdone. If I open a door in reality my head doesn't jerk around like it's I'm trying to balance a caged badger on my head. If motion is really necessaty, please smooth it out... a lot. In reality we try to move our heads as little as possible. This is not motion-sickness friendly.

* Stop the enemy AI from recognising me immediately. If I'm not notorious, why would an enemy know that I'm up to no good? And PLEASE, cut the whole "This is a secret mission..." business out. If I'm doing a mission for APR, let them help me or at the very least let them leave me alone.

Suggestions:
* More animals.
* Kill the malaria or at least let us pay to get cured or something.
* Let players jump over walls.
* Don't nail diamond cases to whatever they happen to be sitting on. Being able to hit a case off a high ledge with a well placed bullet/grenade will be pretty sweet.
* Make IEDs a skill rather than a weapon, ie. Let me assemble an IED and use it, it will use up some of my explosives, take time to make, etc.
* Let me train my character, ie. the more I run the longer I can run, the more I swim, the faster I swim, etc.
* A motor bike will be pretty sweet http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
* Allow me and my buddy to go on full missions together, let him (or her) man (or woman :P) the machinegun while I drive or vice versa.
* Single player campaign coop, PLEEEASE!
* Let us disguise ourselves as the enemy to get intel or take out person X for reason Y.
* Add some more mission types and more varied ways of performing them.
* Let some missions have alternate side missions from different buddies, ie. I must blow up a bridge, buddy A wants me to make sure that a convoy is taken out first, buddy B wants me to make sure that the convoy comes across and buddy C wants me to blow the bridge up before the convoy crosses. Each buddy will give me something different for my efforts.

One final note: don't go back to the Farcry/Crytek roots. I enjoyed FC1 until the mutatns appeared just like I enjoyed Crysis until the Aliens appeared. Keep FC2's consistent reality, please.

That's all from me folks.

Wahooney
10-18-2009, 11:43 AM
Ah, one more thing.

I am from South Africa, so hearing guys cursing at me in Afrikaans was great! Please keep that in there!

Thanks http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Shawn_Malloy
10-21-2009, 06:26 AM
Oats has got some good points, I would sign that.

I liked FC1 until the monsters came up, then I simply stopped playing. Lost my interrest.

Stumbled over FC2 through an email of a friend, so I checked out the trailers and decided to buy it on the day it was released in Europe. I do not have that many games, so 40 Euros seemed to be quite an amount. I remember when I had the package in my hand and then saw the special edition... I never regretted buying that one...

Played it on the PC and really loved it. I did like the concept of being hired to kill someone and thus being sent to a country of which history or conflict I was not interested in or briefed at all. During the game you become part of that conflict without getting closer to this guy called the Jackal... And in the end you even become the same like him.

Single play: I loved the freedom of movement and of time (most people do not seem to see the advantages). Weapons were how I expected them to be in Africa (former Nato and Pakt weapons in bad condition - screw the new bullpup stuff mentionned above, that's the wrong continent!). Remanning checkpoints was ok, but maybe give them some time to regroup an assaulted CP (don't know... send trucks, search parties), but not within minutes. IBeing exarmy: there is no such thing as clearing an area for good - checkpoints are strategic points and have to be manned (even though assaulted from time to time) - so that was ok, keep that.

Loved the diamond search, tapes and even the malaria thing (always came up when I could not need it).
Missions were kind of all the same, but I do not know what else there could be done.

Cursing in Afrikaans was fun, keep that touch of internationnal mercs...

Would like to see in FC3:
- civilians (non combatants)
- predators (lions, cheetas, elefants instead of some monsters so many people want)
- contractors/hitman hunting you as well
- no crawling possible? Climbing?
- How about UN forces in between trying to interfere?

In Multiplay:
Did that in the beginnings, but wondered why the heck the teams were so uneven al the time. Felt like a turkey-shot.
At the end the server always disconnected and I then just didn't bother anymore.

BTW: Thanks for the MakingOf-material. Like the African Diary (weren't there promised more?)and when I was invited to Kenya I have to say that FC2 helped me in the decission process to go. Been to Taita Hills (close to Tsavo West) and fell in love with the region. Leave the colours and the environment - it is like that!
And yes: I bought the bag and it has been to Kenya. You guys sold me 3 bags already and there is still demand from friends!

Patricipated in one of the endless contests and even won a copy through UBISOFT France, but never got it... http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif some intern turned me down when I asked if they maybe have forgotten about me...

So what the heck, now bought FC2 for PS3 and go through the whole adventure again - with my colleages (so much fun just chasing diamonds - without map).

Long posting (but I do not post that often), sorry. Will think about more points over some Tuskers and White Peak. God I miss Kenya!

Ricamundo
10-22-2009, 07:03 AM
Good posts. let me give a big AMEN to the above opinions about the stupid mutant/aliens that ruined FC1 and Crysis SP.

Please resist the temptation to add them to FC3. Too many mutants, freaks, aliens, and zombies are the quickest way to ruin the immersive quality of an otherwise great game.

As for my suggestions, howabout making FC3 into a new catagory? FC2 is a pure FPS, nowt wrong with that, but after a few playthru's the missions do take on a familiar feel. I'm thinking, why not add a lil RPG flavour into the mix?

Im currently playing, and really enjoying Fallout 3, which like FC2 has an enormous open world to explore. OK it does have a lot of freaks and mutants, as well as human enemies, but the role playing aspect of communicating with so many NPC's, finding and fixing your weapons, acquring the skills to aid your quests, and the incredible variety of those quests is what's keeping me absolutly hooked right now.

If Ubi were to pick up on some of these attributes for FC3, they could rightly claim to have created the first "RPS". or Role-Playing Shooter. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

ShawnvForssman
10-22-2009, 07:29 AM
WoW no way I'm also from SA And in was just playing Farcry2 2 hours ago it's the best game I have ever played so I suggest:

*Cars were great fun in Farcry 2 but the I got trough at least 5 cars in hour of play so make the player buy cars form a car lot and store the car in a garage at your safe house
*let the player fly planes
*give each carater there a differt story but with the same missions
*make more than 2 maps

Stealth_790
10-22-2009, 09:18 PM
I only have a few, the rest support others.

I really want customizabilty, and for extra money you can do it on the fly(like buying a threaded barrel to dettach and attach silencers when ever you want)

Have 2 primaries, machete, and secondary. The system of 1 primary and one special limits customizability.

If silencers are added get rid of the dart rifle, instead add more sniper rifles capable of having silencers.

Store weapons in the car. I'd love to drive near a camp, pull out a mortar and shell the camp, place the mortar back into the trunk of the car and pick up a flame thrower to burn the rest of it.

Better damage system. I'd love for the healing to be more involved instead of pressing a button, like choosing what to use(caurterize, stitches maybe, feild dressing, etc) I'd also love if all guns could kill in 1 because you'll enventually bleed out, but you can be pretty easily patched up and you'll bleed out quicker or slower depeding on the bullet. Like if I'm hit with one rifle bullet I'll bleed out pretty slowly, a sniper wound would be more severe, and especially a shotgun wound.

That's all, I'll add more.

ragnarock59
10-23-2009, 10:44 PM
Welcome
What would be nice, would restore the offline multiplayer because I'm having really good with my friends.
PS: It is written with googleWink

dbward
10-26-2009, 01:58 AM
Love the suggestions.
-I would also like more factions (if doing anything like FC2), a better, more diverse start: in the FC2 start, the only difference is which faction you join, different ways of being helped or recruited for different factions, in Fc2 it's always u collapse and a couple of guys from a faction pick you up in a car. Making it more diverse would improve the games realism.

I would love powered areobatic vehicles, I like the glider but i would love a blackhawk or a small 2manner, something you could use to get to places faster than a car.

Would love new and unusual weapons ike a sawn-off (fortunes),but also something well known, FC2 acclomplished this with the ak, a good mix of wepas we know about, and some exotic and unkown, like i would have loved to see a m16 assualt, but washappy with the para.

More than one type of melee with different instant kills and slashes, like i would love a hunting knife where I could walk up and slit a guys throat from behind or stab him in the back.

This is a major ask, and I know ths would be hard to accomplish even with the best designrs but being able to see realistic wounds, like shoot a guy with a sniper then walk up and see where you hit,or car window bullet holes stay there, or rather than just a small temp cut, a full on slash with blood running down the shirt. This would add to the realism which is what I like about the FC games.

I would like to see car crashes, for instance shooting at a car, distracting a driver and it hits a tree, killing both of them, that would be awesome. This would also add to the relism again.

I would like to b able to question people or use them as body shield by putting a knife to the guys throat, asking them directions or were some diamonds are or the locations of some hidden stuff. Again to the realism.

Another thing for relism, and another hard one, different voices, clothes and faces for the bad guys on the posts and stuff, I notice I killed the same guy in five different places, or two guys wearing the same clothes, or hear the same voice when they find me, and same words.

Ilovepho
10-29-2009, 03:58 PM
Originally posted by Ricamundo:
Good posts. let me give a big AMEN to the above opinions about the stupid mutant/aliens that ruined FC1 and Crysis SP.

Please resist the temptation to add them to FC3. Too many mutants, freaks, aliens, and zombies are the quickest way to ruin the immersive quality of an otherwise great game.

As for my suggestions, howabout making FC3 into a new catagory? FC2 is a pure FPS, nowt wrong with that, but after a few playthru's the missions do take on a familiar feel. I'm thinking, why not add a lil RPG flavour into the mix?

Im currently playing, and really enjoying Fallout 3, which like FC2 has an enormous open world to explore. OK it does have a lot of freaks and mutants, as well as human enemies, but the role playing aspect of communicating with so many NPC's, finding and fixing your weapons, acquring the skills to aid your quests, and the incredible variety of those quests is what's keeping me absolutly hooked right now.

If Ubi were to pick up on some of these attributes for FC3, they could rightly claim to have created the first "RPS". or Role-Playing Shooter. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

I hate to see mutants/zombies/aliens/monsters in games too.

SlayerO13
10-30-2009, 04:26 AM
1. The ability to set waypoints on the map.
2. If they MUST put the " gun health" BS on the next one , give an option to repair/clean your guns at safe houses. Not as an automatic thing though. Put a price tag on that puppy . That way it limits how many places you can have one while having enough cash left to buy guns and upgrades.
3. Attachments for guns..scopes, silencers, etc.
4. The AI needs to be tuned up quite a bit. I have ran right up to enemies because I didn't even see them there. It's ok though . They just stood there looking straight at me till I knifed them.
5. Give me a friggen heli. lol
6. Optional fast travel.....notice I said optional
Last.....I never played the first one , so I don't know if you had to pop pills from time to time , but that crap got really old really fast on 2. There was no feeling of urgency when that junk kicked in. Even if it was right in the middle of a fire fight. So, what's it 4?? To make sure we all know where LB is on our controller ??

Ix Johnnien xI
10-31-2009, 05:12 PM
I'm just going post my old post here because the other topic got redirected to this one:

"I would like to see them go back from the class based multiplayer and let us place weapons in the map editor like in FC1 map editor. Let us start of with a map editor with about the same number of items as FC2's map editor, but let us use the diamonds that we earn to buy additional items and weapons for the map editor."

A couple of more things -

Put prone back into the game
Bots for multiplayer.
A tunneling device for the map editor.
As mentioned above add civilian NPC characters.
Bring back Jack.

Stealth_790
10-31-2009, 05:26 PM
Hardcore mode in single player too with an extensive damage system. 5 from something as strong as an Ak47\FN FAL\AR16 you can stumble a few steps and you have 20 seconds till you die. 3-4 you can stumble for 10 seconds before collapsing but you're strong enough to drag yourself, attempt to operate on yourself(slower than having someone else help you if you're good with medicine, like stat or item, otherwise you can apply pressure to the wound to extend your bleed out time to a minute or mre), or pull out your pistol.

More RPG mixed in, I'd love stats that can be raised by doing actions associated with them. Getting headshots and killing enemies at range will improve accuracy, using assualt rifles or other auto weapons will help your recoil management, using one handed weapon improves your stability and accuracy with pistols. Healing yourself will improve you medical knowlege(heal faster, more effectively, carry more medical equipment).

Get rid of the instant healing styrettes. Instead use the current healing animations(bandages and such) to apply to yourself, after applying them you can either hastily slap it on, that will only stop your health from going down, or stop for a second to rearrange the bandage in a better position and you'll start gaining health(only a certain amount depending on medical skill and item being used to heal).

Supokoira
11-03-2009, 08:04 AM
How about this? I think it would be awesome if the game would take place in a nearby place, going up right after player (lets say he took the car battery and blew himself) takes control of the Jackal this time, who didnt kill himself after he delivered the diamonds. He is movign to new territory, where he does undercover jobs, trying to hunt down someone who is hunting down him, and also adding the weapon selling business. that would be bring some nice new light to it, no? =3

Supokoira
11-03-2009, 11:15 PM
Ok, Here are some of my suggestions.

-Yes, add more different types of missions. not just go there and kill him/blow that thing

-More interactive buddies, maybe some co-op missions with them too that they walk around with you and so on.

-New weapons. I had in mind like Škorpion vz. 61, M-16, AKS-74u, L85A1, M60 and maybe SV-98

-New vehicles. Maybe make some nice trucks, make different types of assault trucks, and maybe multiple versions of the normal cars too.

-Add Jackal! Yes, if we say player took the car battery, Jackal's might've not killed himself, so he would make great appearance in the game, because he is awesome character.

-Make the females playable too. That was weird in the 2, because they were buddies but not playable.

-More detailed playable characters. I was suprised about the weird choices for a few characters, like Frank Bilders. If you have him as your buddy, he has long sleeves and shorts, but if you play as him, his sleeves are up and he has long pants. Oddies.

-Last but not least, give the game great story (not saying 2 didnt have) and a good replayability. The fact that game just ends after final mission in Far Cry 2 was very lame, so fix that up, and with these material and others from this same topic, Im sure Far Cry 3 will be a game that is 150% WIN!

Supokoira
11-04-2009, 09:06 AM
Here is a big request from a HUGE FC2 fan. Keep it 16, atleast in Europe http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

A-Duggan1254
11-07-2009, 01:38 AM
-there should be more groups

-there should be tribes who carrie around spears and you can help them

-there should be more animals like lions ,monkeys,elephants....

-more over grown jungals

-should be more like the art work for Far cry 2 http://www.farcry2-hq.com/gallery.htm but better graphics of course

-much bigger area then far cry 2 because i fund it quiet small and every thing is close to gether in the Africa they would be miles apart

-there should be civilions that fish,walk around....

-not all the enemies should always shot at you
you should be able to select a buddy to help you on a mission

-DONT MAKE IT LIKE FAR CRY 1!!!!!!!!

Stealth_790
11-07-2009, 05:11 PM
Get rid of the mountains or at least make them climbable.

KovuTN
11-09-2009, 01:21 PM
...create a multiplayer that actually works and doesn't kick players out of sessions for sightseeing in the main menu after 1 and a half matches!

Ryan-Phoenixan
11-09-2009, 04:42 PM
I just think FC3 should have better AI, fine-tuned character animation, slightly more detailed graphics, and then have a better storyline with sides that actually matter rather than sit in the background and act interchangeable. Maybe have one faction have some roadblocks and safehouses while another has different sets of roadblocks and safehouses. Depending upon whatever side you're on, just have them drop the hint to maybe leave a car or some ammo out for your for free (i.e., not get shot at). This could leave open the opportunity to squeeze in more roadblocks or encampments for waring factions, thus making long drives across the landscape not so drawn out.

In fact, maybe have faster transportation, or better goal lay-outs somehow.

orchunter88
11-16-2009, 09:24 AM
My suggestions are all for single player , i never play the multiplayer.Just so you would know...

I want detailed statistics , like how many kills , with what weapon (or weapon type , such as "assault rifles" etc...)

Realistic weapons , no more super accurate dart rifles and mega loud snipers.I dont want enemies to instantly detext my presense , when i use a sniper without silencer.They may know from which direction the hit came from , but thats about it.If they dont see you , they dont find you.

In addition i want ghille suit , like seen in Call of Duty series.So you can sneak near enemy base.Sniper few soldiers.Change position while not exposing yourself.Snipe again.Didnt like the camo suit , because when enemies know where you are , you cant hide by hiding in grass.

Reactive enemy - meaning that (im the kind of a freeplay gamer , who just rampages around the game without actually doing any missions) if you raid one area too much , theyl send trucks and trucks full of troops to search the area.And i do mean MANY troops , so you better get ouf of there , or you will die.

Random convoys , driving between villages , factories and other locations.These convoys are not limited , they do respawn once you destroy them.They are usually diriving in certain roads , but they can take some side roads randomly.Also they will become more armored and better protected in time.

Add some sort of sattelite surveilance stuff , so you can be warned before you encounter any convoy or patrol.

It would be cool to have some air strikes capability as well.You can add a lot more enemies to the larger bases , because of that.There are limits to the use of that air strikes and maybe near the end you can use that.

No more dumb suicidal enemies.No more shooting trough each other , no more driving over its own troops.No more blowing up theyr own gas tanks or ammo containers.NPCs need to watch where they are driving into and when there is something explosing in front of them.Nobody shoots trough ammo boxes and flameable gas tanks! Even HL1 mod svencoop has figured out how to make soldiers to check theyr fire.

If theres gonna be sides , then i want to choose one weaker side and stick with it to the end of game.The opposing side off course controls like 95% of the country.

MG nests that enemy uses are horribly and innacurate , i hate that http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif Give us at least some form of "hardcore" mode for single player where the number of enemies is way higher , where enemy snipers and MG nests are accurate and deadly (snipers will only use bolt action rifles)

I do want areas to refill with enemies and all the buildings/stuff to be restored.So dont remove that aspect from the game.But you know people complain that they are refilled too fast.It would also be cool if they always didnt just spawn and they often had to actually travel in from somewhere , either by walking (smaller groups) or driving (cars , trucks - you never used trucks full of troops ingame actually) from some base or place outside the playable map.

I want more open buildings than last time.The towns have barely any buildings to enter.If your worried about whole city taking too much resources to compute , you can block most of the window areas and render most of the indoor only if your near enough.

I also want darker nights , these ingame ones were no more darker than day.If your worried about things being too dark , give use the ****ing night vision or go and change the day to day time.

Also , the burning radius is horribly small , make it please bigger! If i throw a molotov , i want to see a real fire!!!

Wolfee1968
11-19-2009, 01:52 PM
Personaly,
As a single Player game only ,farcry for me was great with perfect graphics & effects (the way it should be in a game.)as far as trigens ?(PLEASE).save that for the MOVIE. Farcry 2 (graphicly no 1)it just lost me with the whole transition from farcry 1 too farcry 2 with the maleria thing http://forums.ubi.com/images/smilies/disagree.gif.But none the less graphicaly perfect. http://forums.ubi.com/images/smilies/11.gif
I would like to see FARCRY 3 set in semi PARADISE/CITY/SEMI DESSERT environments with larger population in and around the storyline.Including panicing crowds of civilians ,(A population ?)
Maybe Jack could use everything in the whole game eg, vehicles,weapons,planes(helicopters),boats of all sorts,enter multifloor buildings,flyingfox ,climb powerlines etc,break into (gain access) appartments ,stores(shops) warehouses ,everything tangable to real LIFE
generaly make everything ingame useable ,accessable,destructable ,in a real life situation that JACK would obviously find himself into, especialy when it comes to those who are just trying to kill him!He could be a target for everyone whom he stoped in farcry 1 / 2 .They may have contracts on jacks head Also other LAW enforcement agencies have warrants?.
Valerie could intersept jack enroute from Africa to AUSTRALIA? HAWAII? Nth AMERICA,Mayby all three continents ?arrest him and/or again employ his services http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif and later near the Finalee (Jack & Valerie)??? you never know?
A terrian/Map editor with a on disk tutorial would be VERY VERY VERY helpful as I cannot ,But would love to make S/Player MAPS!
I would BUY & play this Game always as I do with FARCRY and try to play alternative tactics everytime (SUCH FUN)as I do .
thank you for letting me get that off my chest
A very greatful fan,
WOLFEE1968 from australia
http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

Justin801980
11-22-2009, 04:27 AM
hey
I think the setting of farcry2 was well set and the sound and light effects were really good but the only things i thought were pretty fail were:
1. no laying down
2. like hoe many animal races uh.....5 people we are talking about Africa i mean not every country has exotic animals but still they put elephants in the trailer on Youtube.
3.No other people besides rebels or underground priests.
4. after running 5 seconds or less.
5. getting new malaria medicine after just 8 hours of
6. where do all the other bosses in the game get the diamonds from??
7.the storyline was simple kill kill kill and at the end you die that's just fkd up the should have continued the character story thing or whatever the rest was actually pretty good. http://forums.ubi.com/images/smilies/clap.gif

Justin801980
11-22-2009, 04:40 AM
sorry guys for saying all the negative stuff here it goes: i would like to see more animals malaria after 12 hours gaming at lest, more animals flying objects like said before you know helis and stuff like said before everything destructible acsesable attachments to guns like scope laser pointer and silencer... civilians not just rebels fighting against each other for just diamonds make a realistic storyline with political and stuff that actually makes seance.it would be nice (like in blood diamond)actual diamond mines not just diamond lying around everywhere(in houses or on desk would be OK)shops and diamond excage for money real friends that help you out in missions. And the best thing to do is that the game actually has to be mod able. thanks for listening hope the game will come out next year

Justin801980
11-22-2009, 04:46 AM
let government and rebels fight each other and everyone has their stuff like false money and stuff and this time please let the player chose on which side the character should play on.

S-Vozlov
11-28-2009, 01:55 PM
A more dynamic, 'living' enviroment for one.
Even if it is set in a warzone and without civilians again, it still didn't feel like much of a warzone, nothing much happened.

Customizable weapons, otherwise the weaponry was well done.

More in depth storyline. 1st was a B-movie Scifi, second was a B-movie 'merc spy' kinda thing. I don't mind which Genre, just more in depth to give more of a reason for progressing.

More interactive enviroment. i.e. People, shops etc.

A.I improvment. Especially with friendlies. i.e. buddies being more usefull, getting into cars etc.

Improve on gunplay. It was good, but just in general all FPS can do with improving.

Improved vehicles. Handling for one. Also could do with more veriety. Especially with boats if they are to be used again. Aeroplanes/helicopters aren't essential especially if the mapping couldn't accomodate them well.

Redna1L
11-29-2009, 10:28 PM
Don't do multiplayer but here are my suggestions.

Lower the aggressive behaviour of the AI. Very frustrating and very boring to be constantly attacked for no reason.

Make the AI more realistic. Not able to see me from 100 miles away and then hit me with a head shot using a pistol.

Add a cover system, something like Killzone or Rainbow Six would be good.

CO-OP I would still be playing this game now if it had co-op, even the constant attacks from every checkpoint would be forgiven if this game had it.

This was such a beautiful game but so fatally flawed. Only missing the mark by 10% made it clock and trade for me.

MRBON3Z
12-04-2009, 01:27 AM
firstly. get rid of the reliability/accuracy upgrades and make the guns actually upgrade able. railsystems, telescopic scopes (also on shotguns),different ammo types (solid slug, subsonic, fmj, grenade (shotgun), tracer (light fires) and hollow tip (better against unarmored foes), front grips, grenade launchers, under barrel shotguns, rail ammo packs, flash lights, laser pointers/sights, silencers, sawn off, shoulder slings, drum magazines, fire rate modules, acog sights, holographic sight, red dot sights, different stocks, foldaway stocks ect...

secondly. fix the AI, because your in a car doesn't make you an enemy. AI awareness is ridiculous, if you silently hit them they know exactly where you are.

3rd. flying \/ehicles. get some.

4th. more friendly npcs. maybe a wingman?

and you guys mentioned the rest already.

ass128
12-04-2009, 09:15 PM
Don't let Ubisoft have any part of it. Give it to crytek or valve.

TheSnowDog
12-04-2009, 10:12 PM
- More blood and gore
- Player Shadows
- Realistic damage system
- Clan system/friend join system
- Better Ranked maps (or even moderately good ones)
- Slower load times
- Not full of bugs
- Customizable weapons
- Hardcore Mode only (in terms of hiding labels)

Nitrozzy7
12-11-2009, 09:30 AM
I'd like to see destruction and sound effects like in bad company, enhanced stealth action, weapon modifications (suppressors, bullets, etc.), to be able to fly with an engine powered vehicle, a good economy system, less loading time, a faster paced gameplay and afterplay like races and challenges. Plus lots of assassination missions and to be able to pick sides if I want to. I want to feel that one shot is to change history and since I like to snipe I want to be able to find a perfect angle to a target plus bullet drop and to be able to take accurate measures for that one shot one kill. Some surviving gameplay like survivorman on tv hosted by les stroud would also be cool but only if it's incorporated to the fast paste concept. And finally practical vertical gameplay.

sgt_brent
12-11-2009, 12:32 PM
Destructible buildings! I think being able to "hire" some people to distract bad guys, like in Assassins Creed might be a good addition - Having to budget your "diamonds" more. Where we only collected them for weapons.. Maybe we collect to spend on more than just guns. LIKE hiring people, or paying your way through guard posts instead of fighting through? Just a thought

Maybe sort of a Splinter Cell: Double Agent feel to it - with two sides, you getting to complete objectives for the side you want type of thing.

vecuccio
12-11-2009, 12:46 PM
Awesome game.

A more realistic hit system for enemies - it is cringe worthy to see the AI unaffected by a volley of 30+ Assault Rifle bullets, when even a single bullet would incapacitate a person. Also there is no sense or feeling that the bullets you are firing are even hitting let alone entering the enemies body; as they never stagger when hit (plus as I just mentioned, they carry on running around as if the bullets don't hurt them)

A proper map - IE press M for a full screen map.

Drop the 'Far Cry' name, 'Farcry 2' has nothing to do with Far Cry, and any connection feels forced, like your publisher bought the rights to the name and they wanted to make damned sure they got their money's worth regardles.
Carrying on with the name just limits the scope of what you can do with the magnificent game engine you have. But I guess this option is not viable as the suits upstairs would never stand for creating something more unique and original next time.

Don't use SECUROM ! It is scumware. I don't want their foul system files on my PC. It has already been cracked long ago, so it is not like it is a failsafe way of beating pirates anymore. If games companies keep using their stuff then it will force gamers to download cracked versions and Ubisoft will lose out completely.

sgt_brent
12-11-2009, 03:39 PM
Originally posted by vecuccio:
A more realistic hit system for enemies - it is cringe worthy to see the AI unaffected by a volley of 30+ Assault Rifle bullets, when even a single bullet would incapacitate a person. Also there is no sense or feeling that the bullets you are firing are even hitting let alone entering the enemies body; as they never stagger when hit (plus as I just mentioned, they carry on running around as if the bullets don't hurt them)

A proper map - IE press M for a full screen map.


I totally agree with the hit system with enemies. You could stand there and them not know you're there.. You could have your weapon bulls-eyed on their chest and unload; and they just stand there and aim at you like idiots.

As for the map issue - I think what they had was great to be honest. Immersion would be broken if you "paused" the game to view a map. I like being able to walk, run and drive with the map out.

SpindlierTRex
12-19-2009, 08:05 PM
I am already plaing on buying a true far cry series Crysis 2 made by cry tek who made farcry predator and if ubi don't bring back jack and the predator count me out it was way too boring for my liking and at least 99 out of 100 people on far cry agree the story mode was pointless and repetative. I had to force my self to finish nothing like the suprisies in far cry predator.

Suggestions

STORY MODE:

1.BRING BACK THE PREDATOR AND JACK CARTER
-SERIES SHOULD BE THE SAME
-YOU DESTROY THE TITLE BY SWITCHING THE THEME OF THE SERIES
2.MAKE IT A RUN THREW AND NOT A HUGE RPG
-RPG MAPS ARE TOO BIG.
-RPG MAPS TAKES TOO LONG TO GO ANYWHERE
-RPG FIRST SHOOTER MISSIONS ARE OVERLY REPEATIVE
-RUN THREWS HAVE A SUJESTED PATH THAT PROVIDES UNIQUE INCOUNTERS 3.WITH DIFFERENT SINARIOS
-RUN THREWS ARE MORE IN DEPTH AND HAVE A MUCH BETTER PLAY AND IN DEPTH STORY GETTING YOU INTO THE GAME.
-RUN THREWS YOU FEEL LIKE YOU ARE GETTING SOMEWHERE AND SPEND MORE 4.TIME DOING THE MISSION RATHER THAN LIKE RPG GETTING THERE.

MULTIPLAYER:

1.PICK UP ENEMEY WEAPONS
2.STRONGER VEHICLES
3.BOTS THAT CAN SUB FOR PLAYERS WITH SIMI PEREFECT PLAYER CAPABILITY
-WHEN SHOOTING THEY CAN MISS
-THEY MAY NOT SEE YOU AND WALK RIGHT PAST YOU
4.WEAPONS LOCATED THREW OUT THE MAP
5.HEALTH PACKS AND ARMOR
6.SPAWN SHIELD
-IF YOU SHOOT IT GOSE AWAY
-IF YOU BECOME INACTIVE YOU CAN NOT DIE
-5 SECOND SPAWN SHIELD
7.DIAMONDS/SAMPLES, LADDERS, AND AMMO AUTOMATICLY DO WHEN CLOSE BY NO 8.HOT KEYS
9.MODES
-PREDATOR, CAPTURE THE SAMPLE, TEAM/FREE FOR ALL DEATHMATCH, DOMINATION
10.SONAR
11.LAY ON THE GROUND
12.CUSTOM CHARATERS
13.CUSTOM GUNS
14.MORE TYPES OF VEHICLES

MAP EDITOR:

1.FIRST GIVE IT ITS OWN DISC
2.TERRIAN
-TUNNEL TOOLS
-TRENCH TOOLS
-AUTO DELETE EARTH BELOW BULDINGS
-Different water levels
3.FEATURES
*WATER FEATURES
-WATERFALLS
-FOUNTAINS
-RAPIDS
-SPINGS
*LIGHTING
-FIRE
-LAMPS
-STREET LIGHTS
-CELLING LIGHTS
*APPLIANCES
-TV'S
-RADIOS
-COMPUTERS
*SPECIAL
-SPECIAL SECURITY CAMERAS THAT HOOK UP TO A MONITER ON THE SAME FREQUENCEY
5.PLANT LIFE
-AUTOMATICLY DELET PLNTS LIFE OFF THE GROUND WHERE A BUILDING IS
-HAVE 3 TYPES OF PLANTS
*NON MOVING (GOOD FOR PERFORMANCE)
*MOVING (REDUCES PERFORMANCE.)
*BACKGROUND (FLAT PICTURES THAT DO NOT MOVE.
6.Content limit
-Remove all object limits
-Limit number of explosives and vehicles per grid not the map
7.VANISHING POINTS
-REMOVE ANY VANISHING POINT OF ALL OBJECTS LARGER THAN A POTTED PLANT
-IF YOU STILL WANT VANISHING POINTS ALLOW THE EDITOR TO CHOSE THE 8.DISTANCE OF THE SELECTED OBJECT ALLOWING FOR HIGHER PERFORMANCE IN SMALL MAPS WITH HIGH CONTENT
9THEMES
-HAVE MORE THEMES THAN THE SCOPE OF THE GAME
*SCI FY
*JUNGLE
*TRIBAL
*MID EVIL
*MODERN
*COLONIAL
*MIDDLE EAST
*ASIAN
*OUTER SPACE
*ALIAN PLANET
10.VEHICLES
-HAVE MORE TYPES OF VEHICLES EX(DIRT BIKES, CARS, TRUCK, JEEPS, VANS, FOUR WHEELERS, 3 WHEELERS, JET SKIES, WAVE RUNNERS, NAVY SEAL BOATS, METAL ASSUALT BOATS, HUMMERS, TANKS, HELICOPTERS, PARAGLIDERS WITH PERPELERS)
-HAVE NON MOVEABLE VEHICLES LIKE BATTLE SHIPS
*HAVE GUNS IMPLACEMENT THAT CAN FIRE
-BASE AVAILABLE VEHICLES OFF THE AREA OF THE MAP
11.MOUNTED GUNS
-10MM GUNS
-ANTIAIRCRAFT GUNS
-ARTILERY GUNS
-SAW
-50 CAL MACHINE GUN
-GATALING GUN
12.OCCLUSION BLOCKS
-MORE SIZES AND THICKNESSES EX. (PAPER THIN FOR WALLS AND SQUARES FOR LARGER OBJECTS
- HAVE ALL WALLS HAVE A PAPER THIN OCCLUSION BLOCK THAT CONNECTS WITH OTHER OCCLUSION BLOCKS
- HAVE ALL LARGE OBJECT EX. (ANY THING LARGER THAN A HUMAN) HAVE A OCCULSION BLOCK BUILT IN.
- HAVE ALL CONNETING OCCLUSION BLOCKS CONNET
-MAKE THE TERRIAN A GIANT OCCLUSION BLOCK INSTEAD OF HIDING THEM IN HILLS
13.BACKGROUND
-HAVE IT SO YOU CAN BUILD 6 GRIDS IN A CIRCLE OUTSIDE THE PLAYABLE AREA ALLOWING FOR THE ALLUSION OF A LARGER WORLD.
-HAVE FLAT TEXTURED BUILDINGS FOR THE BACKGROUND
-HAVE THE FLAT TEXTURED PLANTS FROM FAR CRY 2.
14. BUILDING EDITOR
- HAVE A EDITOR WITHIN THE EDITOR TO DESIGN CUSTOM BUILDINGS WITH A WIDE RANGE OF BUILDING PIECES EX. (FLOOR, CELLING, ROOF, DOORS, STAIRS, WINDOWS
15. OBJECT INTERACTION
-IF YOU CAN SHOUT THREW IT IN REAL LIFE YOU SHOULD BE ABLE TO IN THE GAME
-DOORS THAT REQUIRE A BUTTON TO OPEN
-SECURITY MONITORS ON A FREQUENCEY
<span class="ev_code_RED">Please don't post in All CAPS</span>

Wolfee1968
12-19-2009, 08:36 PM
http://forums.ubi.com/images/smilies/clap.gif and don,t forget the tutorial (as i still don,t know how to use one)

PimBuskermolen
12-21-2009, 04:26 AM
These are my suggestions for the next game:

- More weapons, especially assault rifles like M4A1 would be nice.
- Multiplayer and rankingsystem may be more detailed. A little bit more extended.
- Map editor with more objects. With some objects it would be nice if they were resizable. An infinite number of allowed roads to build.
- Graphics gotta be better than Far Cry 2.
- Better support! Even if the game is one year old, like Far Cry 2, support is still important. I am a Windows 7 user and can't download custom maps, but nothing is done about it. So don't give up on the game after the releasehttp://forums.ubi.com/groupee_common/emoticons/icon_wink.gif.

Thank you

TheSnowDog
12-21-2009, 06:39 PM
So don't give up on the game after the releasehttp://forums.ubi.com/groupee_common/emoticons/icon_wink.gif.

Isn't Ubisoft developing it?

SpindlierT Rex
12-21-2009, 07:43 PM
I have a good idea for far cry 3 Jack Carver and his girl from the first are riding in seperate vehicles where they are ambushed and they capture her. He gose off holding the sample and ends up using it on himself being the last survivor and hoping to use it to save her. The enemie captures him after he passes out and ask him were he put the sample while they send his girl off to thier secret head quarters to produce the predator samples. while in captivity he gains the begging of his powers the strength. after the interigaters leave the room he rips his restraints apart and waits for them to come back in and rips them apart and takes there guns. The only problem know is the mad men in charge of the enemies has the girl and a endless supply of predators at his disposal. know don't tell me that wouldn't make a good start in far cry 3

AvatarJake
12-23-2009, 04:49 AM
I just wanna start by saying, I have played through all the Farcry games in the series, and Farcry 2 is the best game by a longshot. I love the game, but as much as I do, there are plenty of obvious flaws in it. I hope Farcry 3 is alot like 2, but with some serious enhancments.

In a nutshell: MAKE THIS GAME MORE LIKE OBLIVION IV: ELDER SCROLLS OR FALLOUT 3 EVEN!

They're basically the same game already, exept farcry 2 is missing a few things:

Interactive characters and choices! Immersive and rich side mission/quests with characters and villages and things you actually interact with and do! It needs voice-acting that isn't 90MPH, everyone in this game talks so fast it's absolutley ridiculous! There needs to actually be a story-line this time around, something rich and involving, but something you can follow and get immersed in! Everything this game needs to be a perfect game is right out in the open!

Let us create our own character next time, and let us effect SOME sort of outcome in the game!

The gameplay is really great, but the game as whole missing key elements that could take it from "a fun game." "to an incredible game."

SpindlierT Rex
12-23-2009, 08:40 PM
That would be a good idea but to do that would require way more developers to create and more glitches not to mention start to take away from the multiplayer and map editor. Going back to far cry predator is the way you spend less on useless terrian and make a much more intense game. Sorry but having 3 cakes when one cake dwarfs the other 2 by a landslide won't work. And yeah far cry 2 sold a lot of games but gamestop also bought a ton of them back from disapponeted fans and the price droped rather quickly all of these are signs of a bad game. If I didn't get live i would have sold it back just after forcing myself to finish the game for gamer points. Heck the facts are thier the game just was not that good okay if your into rpg first shooters that have about 30 missions and takes for ever to complete because you have to drive every where okay but fooling the fans realy could have been avoided. They realy didn't release any demos or realy any information until after the release so they hoodwinked us good. For the average player and i talked to alot of player around 20% they just quite why because it is boring. I am sorry but this type of game realy is not that appealing to the majority of players. I thought the predator was realy fun and how they incorperated the senses into the game. the problem with 2 is the game just plays way to slow and has quick bust of fun that last sortly and evently get old. This was not the case with the first one. Heck in the first one the enemies just got harder and meaner. I remeber those gaint creatures the first time they got my heart racing. know with farcry 2 it is oh there is a enemie shot them they know where are no matter what gun you use so i opted for stonger and louder of slinced since the ai where able to even find silinced guns in 2. needless to say i wanted to quite the game altogether. If it was not for the multiplayer and map editor this game would have been over stocked in gamestops and pawn shops mabye even to the point where they would not bye them back. yeah there are a few people who liked the story of farcry 2 but i know very few out of every one i know or talked to that liked it

Also games like oblivion and fallout required long periods of planing mabye a year or two then they still had not right the program and make the game. Just face it is UBI there not going to do it. it would cost way too much for them to make it that good it proble be like 2 a combination of a action first shooter with a slower playing rpg feeling.

I know ubi would like to go back to the predator and the linear play it is cheaper faster and easier to repair than expansive rpg story games.

Also you know how they had 1.3 million copies sold in the first 3 weeks if 3 is like 2 i predict that they might sell half in the same time. I hate to say but alot of those copies sold where far cry 1 fans and probaly to make a profit they would have to wait twice as long to make the same profit. far cry is a dying game and it is a shame that it is. reintroduce the predator would bring back the fun and adventure we know as far cry as well as all the disapointed fans of far cry 1.

Ryhet
12-24-2009, 10:27 AM
I agree with dontos, on a few things:

• "Add a carnivore or two to the mix."
• "make malaria a risk if you don't apply mosquito repellent".... but don't get rid of it, cuz that puts you in the setting.
• Make the water bottles able to be picked up and thrown in a backpack or something, or a canteen. Also, include a drinking animation. Also, have it replenish your "thirst meter" rather than your health.
• Definitely some friendlies would give you some relief from the tension. useful for controlling pacing.
• Keep the buddy rescue segments. It was such a cool feeling to have somebody come save your ***, but you should also be able to return the favor at randomly timed events.
• the immersion in this game is perfectly pulled off, don't change a thing.
• definitely a prop plane would be nice to fly from the airport, if you can get pass/kill the guards.
• being able to kill main guys before the game 'allows' you to would give you more of a sense of freedom. OR be able to take over/start your own Faction and recruit your own mercenaries.
• Different types of melee weapons (knifes, tire irons, etc)
• stronger moonlight effects at night.
• be able to leave the "danger areas" for more peaceful touristy areas. get some reprieve.
• DON'T make in more like FC1, that game was great but it totally killed it when the dinosaurs and super humans came out. The gritty realism of FC2 and the immersion are what made it shine. Many years, and completed campaigns, later I am still playing it. Few games have done that.

rap891
12-24-2009, 12:22 PM
[QUOTE]Originally posted by bep450:
That would be a good idea but to do that would require way more developers to create and more glitches not to mention start to take away from the multiplayer and map editor. Going back to far cry predator is the way you spend less on useless terrian and make a much more intense game. Sorry but having 3 cakes when one cake dwarfs the other 2 by a landslide won't work. And yeah far cry 2 sold a lot of games but gamestop also bought a ton of them back from disapponeted fans and the price droped rather quickly all of these are signs of a bad game. If I didn't get live i would have sold it back just after forcing myself to finish the game for gamer points. Heck the facts are thier the game just was not that good okay if your into rpg first shooters that have about 30 missions and takes for ever to complete because you have to drive every where okay but fooling the fans realy could have been avoided. They realy didn't release any demos or realy any information until after the release so they hoodwinked us good. For the average player and i talked to alot of player around 20% they just quite why because it is boring. I am sorry but this type of game realy is not that appealing to the majority of players. I thought the predator was realy fun and how they incorperated the senses into the game. the problem with 2 is the game just plays way to slow and has quick bust of fun that last sortly and evently get old. This was not the case with the first one. Heck in the first one the enemies just got harder and meaner. I remeber those gaint creatures the first time they got my heart racing. know with farcry 2 it is oh there is a enemie shot them they know where are no matter what gun you use so i opted for stonger and louder of slinced since the ai where able to even find silinced guns in 2. needless to say i wanted to quite the game altogether. If it was not for the multiplayer and map editor this game would have been over stocked in gamestops and pawn shops mabye even to the point where they would not bye them back. yeah there are a few people who liked the story of farcry 2 but i know very few out of every one i know or talked to that liked it
QUOTE]

I think this quote sums up my opinion realy good. Predator or no far cry 3 also bep450 good idea i think that would be a good way to get far cry 3 started and bring back the predator.

Usa874
12-28-2009, 12:33 PM
What ever happened to jack carver and the predator http://forums.ubi.com/images/smilies/51.gif

killa_677
12-29-2009, 12:02 AM
Ok as bep has said, a game like Fallout 3 would take hard work. But if you look at it, a game like Fallout 3 would sell much more better. And as the saying goes, "Hard work pays off." Now I am totally in favor of a game like Fallout 3, either Ubi is reading me right now or ignoring me. But hopefully they are reading this because I buy their games and if they don't listen to their user base then I am less likely to buy their games. Now on to my suggestions in Far Cry 3.

<LI> Far Cry 3 like (if) Far Cry 1: The mutation has spread and is infecting humans, animals and anything it comes in contact with. Every mutant is different for example, a human mutant is more stronger, has more health and can use weapons while an infected monkey is fast and can sneak up on you and hit you with powerful effects.

<LI> Leveling up: There should be a leveling system in here. The level cap should be 50 and as you level up, enemies get harder. To level up you get experience points by finding diamonds, killing enemies, doing missions, etc.

<LI> Better guard posts: The guard posts shouldn't be so stupid. As soon as your drive by them you get shot at guns blazing and trucks gone wild. I think if you are part of a certain faction you should be able to show your id card (which displays you are part of the faction) and then if they are in the same faction they will let you through without any trouble. If they are the same faction as you and you give them trouble (run them over, shoot them, etc.) the certain guard post will be hostile towards you forever. And if at the wrong time they have your id card and if they survive and confiscate it they can warn the other guard posts and that whole faction's guard posts become hostile to you forever unless you pay up a lot of diamonds (or whatever the currency is in the game). If you are good they can defend you from attackers. If the post is hostile they can just remember your face and always be hostile towards you. Also enemies shouldn't just respawn, a big cargo truck should drive the new guards to the post.

<LI> Creative missions: I noticed that all the missions in Far Cry 2 were just go here, kill him or destroy this. This isn't very creative and gets very repetitive after awhile. I think there should be more mission creativity: assassinations (sniper missions), lead squads, all-out wars between factions, rescue missions, info gathering, etc.

<LI> Create your own character: You should be able to create your own character when you begin the game. You can customize his face, hair, eyes, etc. Then in-game you can find clothing and put it over your previous clothing.

<LI> Mod-friendly game: Far Cry 3 should include a mod tool that's as easy as using the map maker. Mods will keep the community entertained and more people will keep playing the game, mods also make people want to buy your game.

<LI> Bigger multiplayer games: 16 players game are good but for at least PC gamers (I am both a pc and console gamers) they should at least get maximum 32 players on big maps.

<LI> More memory and resources for map making: The resource limit I would say is good but it should at least be 50,000 or more. For memory it should be at least be 250 because since it's 100 then you aren't able to add much objects (mainly buildings). If it included more memory I could give the map more detail.

<LI> More animals: Seriously I am glad you include that deer thing and zebras (along with birds) but you were missing a lot of animals you need to include: alligators, lions, giraffes, elephants, cheetahs, leopards, hyenas, hippos, rhinos, monkeys, mongoose, antelope, buffalo and pretty much all animals in Africa (or where it will be set). Animals like rhinos or alligators should be aggresive and try to kill the player when your in it's area.

<LI> More melee weapons (stated before): swords, knifes, pipes, wood blocks, etc.

<LI> Friendly AI: There needs to be friendly people, even ones who can kill enemies. I mean Far Cry 2 was so unusual without this, not every civilian could of evacuated in a day, I mean Africa isn't rich and has a thousand planes.

<LI> Water: Water should be able to be saved in like "a backpack or something" as stated before. You should have an inventory so you can keep health stuff and various things.

<LI> People Power: Both of the factions are crazy, I think at least people should have control over certain areas. They should get their weapons from battles a.k.a. looting.

<LI> Kill Whoever You Want: Freedom to kill anyone, killing enemies gets boring after awhile. This would need the game to have more NPCs. Of course once you kill civilians and stuff, the others who have a relationship with that person you killed will become hostile and try to kill you (like Fallout 3).

<LI> More ground-vehicles: hummers, tanks, armored vehicles, buses, vans, pick-ups (with or without a turret in the bed), jeeps, civilian and military based ambulances, BMPs, M3s, etc.

<LI> More water-vehicles: speed boats, submarines, hovercraft, aircraft carriers (non-drivable) and rafts.

<LI> More air-vehicles: jets, planes, helicopters, bombers, fighters, etc.

<LI> More weapons, a lot more.

<LI> Stay in Africa! Don't abandon Africa, there is a lot you can do with it.

More to come later...

rap891
12-29-2009, 02:03 AM
Just make sure it has the predator. And make sure to add mods to the editor to keep the map community alive off theme in editor is actualy realy good for a game like this. http://forums.ubi.com/images/smilies/sadeyes.gif don't let predator fans down http://forums.ubi.com/images/smilies/sadeyes.gif

A-Duggan1254
12-30-2009, 11:23 AM
they should put in:
-Tribes
-More weapons
-More people
-Civies that go hunting and driving around
-More and bigger animals
-Make it more like the book'Heart of Darkness'
-You have more friends and that just say your working for the UFLL,they dont shoot you when you pass a checkpoint
-Your able to pick up stuff like peaces of wood and hit people with them
-Your able to use your fists
-better blood
-Keep it in Africa


and what ever they do DONT MAKE IT LIKE FAR CRY 1!!!

tf141ghostezio
12-30-2009, 12:03 PM
Quite simply, get rid of the horrible irritation of driving for long distances with everyone attacking you. Have a nice big map, but better travel, or an option the skip the journey. Then an auto save option, enemies die faster, guard posts dont ALWAYS attack, and maybe have like your own faction. But mostly the long driving times, could have been much more fun without. Plus the multiplayer really aught to have a party mode system.

TheSnowDog
12-30-2009, 06:53 PM
The game should have other activity in it besides those involving the player. I never see or hear the factions or other mercs fighting, except during the 2 or 3 times the cease fires break. I would also like to be able to use the monocular to map the routes of guards patrolling, and to create my own custom markers.

More importantly, the plot almost never came into the gameplay. The NPCs never give you info about the Jackal, and the only part involving any true investigating is the loading screen that says Kouassi promised information. If the plot involves tracking someone down, you should be doing jobs and favors in exchange for information or as part of the investigation. The fact that I was hunting down the Jackal never came up at all during the campaign except during the scenes with him in it. I want to actively track the Jackal down. Also, there should be an alternate ending, even just one: Go along with the Jackal's plan, or kill the Jackal. It would be nice if the outcome was also based on how much you did for the factions and how much you actually participated. It doesn't have to be like Oblivion where one decision affects every other; Just put two main paths, and two possible endings.

killa_677
12-31-2009, 12:55 AM
Back now with some more ideas (look at the previous page to see them).

<LI> Trade Golden AKs. When you do you will a good amount of diamonds in return. You can trade the Golden AKs to traders, underground businesses and gun dealers who will ship your gun to black markets and if the gun arrives the diamonds are automatically added to your account.

<LI> Be able to place guns in the map. I was hoping that you could but you can't.

<LI> Spray paint tool in map editor: I want to have a spray paint tool in the map editor. This basically lets you draw text to guide a player and it also lets you do art and stuff. This could also help making a faction's territory more believable than just using signs because honestly the only faction sign type thing that made it believable was the faction's logo graffiti, but the posters were cool too.

<LI> In multiplayer you should also be able to pick up the dead body's weapons (the weapon that was used before death).

<LI> Perks in multiplayer like COD.

<LI> Be able to cripple parts of people's bodies. Like if they are shot in the arm then their aiming would be bad and they would load weapons slower. If they are shot in the leg then they wimp making them move slower (just when walking) and they can't run. If they are shot in the chest they will be more vulnerable to death and will have trouble breathing, etc. And if somehow they survive a headshot their vision will be very bad. This would also come effect on you and can't be prevented until you heal yourself.

<LI> Realistic weapon degradation rates: Seriously weapons don't break in 10 minutes. Weapons should degrade the whole time but shouldn't break as fast, in fact in real life time your weapon shouldn't break until 40-50 minutes. However during this time as it gets closer to breaking, jamming should become more and more possible. There should also be other malfunctions like dud fuses, mis-fires (this would alert enemies and it may also raise the chance of a bullet getting jammed in the chamber), etc. And when the gun breaks it shouldn't just explode it should also have a random chance of the firing pin flying out deeming the gun useless, the gun overheating and catching on fire, if the gun has some kind of moving bolt it gets stuck and can't be fixed, magazine explodes somehow, etc. It should also be different for certain weapons like for example: Assault rifles degrade slower and have quite a few problems while rocket launchers degrade extremely fast while having hardly any malfunctions. Or, pistols degrade real fast and have many problems while machine guns degrade at a moderate pace and have some problems.

<LI> Realistic vehicle damage: The damage is good but Ubi in my eyes you have proved you can make it realistic and the vehicle damage just isn't realistic. You can just shoot the back of a car make it explode (you can also shoot it's door off and make it explode). This isn't realistic. When you shoot a car's tires they should pop and then driving the vehicle is harder along with it going slower. Grenades shouldn't automatically destroy vehicles: If it's behind the vehicle then the back should be completely demolished (tire axles are destroyed, if it has a bed then it's ripped to shreds, turret breaks, gas storage is destroyed this could mean life or death if the gas ignites but if it doesn't then it just leaks and the car keeps dying out until you give it gas, etc.). If the grenade blows up by the engine then the vehicle is completely destroyed, but that doesn't mean it blows up in flames unless something ignites. This also applies to rpgs and all explosives. A car shouldn't be damaged by bullets unless it hits critical parts of the vehicle (engine, gas storage, oil storage, pipes, etc.) The vehicle shouldn't slow down unless the tires and it's parts come in contact with explosives and multiple projectiles. You get the picture.

<LI> Defensive Clothing: You should be able to buy certain clothing. Here's some:
Ghillie suits: Stealth suits that can be customized to blend in with your surroundings.
Body armor: Body armor is basically like a bullet proof vest that will defend off bullets until the armor is completely immobilized.
Fire proof suits: I can't count the number of times that fire has gotten annoying, a fire proof suit would keep you from burning but you would still heat up which could very slowly degrade your health.
Blast suits: Helps make explosion shockwave less powerful, doesn't protect you from close contact explosions (such as a grenade at your feet or incoming explosive projectiles).
Combat helmets and ballistic face masks: Combat helmets help defend off bullets until it wears out same with ballistic face masks which can be weaker however.

<LI> Smarter buddies that can drives vehicles for you, use the turret, swim, give you cover, make basic plans (such as you go that, I'll go this way or I'll distract them you take them out), etc.

<LI> A holster or two so you can use your fists when you run out of ammo instead of idiotically trying to get someone with your machete.

<LI> Longer lasting fires that spread: Just face it, fire doesn't die out it just keeps burning until its put out (I'd like to see AI pour water on the fire and try to put it out or try to get rid of vegetation so it doesn't spread and stomp on it). This would also be a good tactic, if I throw a Molotov in a village the whole place should burn down. Of course this could also put you at risk so it's pretty balanced.

<LI> Environment damage like Bad Company: I've said this before but you should be able to destroy buildings. Buildings should be rebuilt after time has gone by and also you can't destroy a faction building if you need it to do a mission. And also, if you set a building on fire it should keep burning.

<LI> Traps: IEDs are pretty cool but you should also be able to set up traps like trip wires that can capture whatever walks in it.

<LI> Customizable weapons: Be able to put attachments like lasers, red dot sight, grenade launchers, scope, flash lights, thermal scope, shotgun (this can be attached for certain assault rifles), suppressor/silencer, holographic sight, extended magazine, grip (for better accuracy), bayonet, folding stocks, bipods, etc.

<LI> More awesome weather: Now I've seen rain but there should also be lightning (can start fires), floods, earthquakes (only noticeable indoors), tornadoes, etc.

<LI> Be able to turn on/off quick save on PC version.

<LI> Save whenever you want.

<LI> Fast travel to safe houses.

<LI> Faster vehicles: Even without damage the vehicles are still pretty slow. When you look at the meter it says you're going 100 when you are going like 20-30 mph. Some fast cars would be nice.

killa_677
12-31-2009, 01:45 AM
I also think that Far Cry 3 should have bugger AND badder weapons. It is possible, the jackal may not be dead and he IS a weapon dealer. He perfectly gave the two factions every weapon in Far Cry 2. If he is capable of that then he is capable of getting more modern weapons along with more badder ones. Here is some guns that the next game could have:

P90
MP5
MP7
M16
M4
RPK-74
FGM-148 Javelin
FIM-92 Stinger
AT4
FN F2000
RPD
M60E4
AA-12
PP2000
Glock 18c (full-auto)
Armsel Striker
Steyr TMP
TDI Vector
Barrett M82
Heckler & Koch G36

And that's about it, I would include others but it would be a bit unrealistic.

SpindlierTRex
01-01-2010, 12:57 AM
you want to hear something funning far cry instincsts had some of those weapons and were capable of being duel wielded.

Dalailama1337
01-01-2010, 11:06 AM
and maybye a snow enviorment with snowmobiles and quads and mx's that would be awesome

Wolfee1968
01-01-2010, 05:12 PM
[QUOTE]Originally posted by Wolfee1968:
I still like My suggestion about a government plot of somekind with jack and co
going around the world or other locations from time to time in order of getting those that the Fed Government has contracted him to get with the posibility of doing specific tasks to find his target at various locations with heaps of enemy activity against JACK as usual inc, ALLIES,ENEMIES and introducing CIVILIANS with police etc,who don,t know jack but would capture or kill him as they do.I feel there needs to be a variaty of Locations,People,Vehicles (including aircraft,trucks,cars,motorbikes,
even a train ride with station (including civilians).If the games was Made Near to real life situations,environment,(including weather)as jack went through his journey
whatever, whereever it was, I WOULD BYE IT IN A HEART BEAT.
While I,m Here
I first Posted on, Thu November 19 2009 12:52 http://forums.ubi.com/images/smilies/sleepzzz.gif, and found that everyone has had great suggestions http://forums.ubi.com/images/smilies/11.gif!And my sugestions But I (just my opinion)As for FARCRY,I could not workout the EDITOR tutorial for(It kept shuting down generaly booting me from the whole map editing etc.including online help etc.)So I went and bought Crysis and Crysis warhead and with CRYENGINE 2. Now I cannot get enough of that.So I went online found a great tutorial site (sandbox 2 level cookbook)complicated things even more. Now,I know what you are saying,this guys nuts or stupid ,well no not at all, Im saying if a game that HAS one of the best, If not the best ENGINES for FPS,s I think in the WORLD todate.Why not have a VERY BASIC to ADVANCED TUTORIAL set up So my Sugestion,If FARCRY is to us CRYENGINE 3 or any other EDITOR (ie DUNIA etc),
could you PLEASE ,PLEASE ,PRETTY PLEASE put in the VIDEO TUTORIAL with everything required to make a new BASIC map ,easy to follow instructions for all US NEWBIEs as we,ll find our way around it eventualy (IT,S JUST THE STARTING PART thats hard VERY HARD on a seperate disk including extra items ETC.It,s probably compatable with all OS,s, XP VISTA ,WINDOWS 7. Or is it AS I,m still running XP on a
Intel(R) Core(TM)2 DUO @3.00 Ghz with 4Gb RAM with NVIDIA GeForce 8800 GT graphics card and prefer it this way until I can ugrade my system (again).
I know I,m ASKING ALOT but these Graphics are to mind meltingly yummy for my visual concepts that I addicted to CRYENGINE and it,s a crime not to use the Power from CRYTEK
And may god bless JACK CARVER
http://forums.ubi.com/images/smilies/clap.gif http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif http://forums.ubi.com/images/smilies/11.gif
thanx for reading
WOLFEE1968

keithspace
01-02-2010, 12:21 AM
I love this game. I thank god for every day he gives me in the cry engine.

I never played the first Far Cry so I haven't been biased and only taken this game at face value. What intrigued me about the game is the gritty story along with the photo-realistic graphics and the realistic weapons feel and sound. I am also a big fan of the open world gameplay which gives me the creativity to approach any target from any angle with any tactics I choose.

After playing through the game 5 times now I'm still coming up with new and better ways to approach targets and yes the stealth does work if you know how to work it. Remember your weapon may be silenced but your enemy's are not! Among other things...

I've read a lot of player feedback and it seems one of the biggest draw backs of the game is long, time consuming travel distances with no objectives along the way, as in a hallway shooter.

I have a few suggestions that I think could make Far Cry 3 an even better and more replayable game:

1.Multi-Mission-Tasking. With MMT a player could create a route on a map full of varied missions from the main mission to assasinations, convoys, collections etc. that could lead him either in a circuit to his origin of travel or to another location to meet new characters and accept new missions.

Imagine for example, You're at Mike's Bar and Andre asks you to go pick up a trophy. You say OK cool, APR just asked me to take out a radio station up there, I can get that head, and blow up the tower on the same trip. But wait I have to scout a couple guard stations along the way because they have the upgrades to the weapons I need to complete the mission. And I'll just pick up an assassination mission on the way back to debrief with you Andre. Which leads me to...

2. More missions. They don't all have to be scripted cinematic events, but just having more assassination, convoy and collection missions with more diamonds and more weapons upgrades would be awesome.

3. Option for buddy to accompany you on all or part of a mission. Your buddy could be either AI or a real person allowing for multi-player cooperative missions. That would be so fun.

And last but not least I have a suggestion for the Map editor.

4.Ability to create new missions either within the game or on player created maps, and implant enemy AI within the map for 2-4 player cooperative or competitive missions.

I have a ton of other ideas but I think these are the biggest meat and potatoes that I can put on the plate right now.

SpindlierTRex
01-02-2010, 04:12 AM
quote:
I like your ideas Johnnien,..ive been reading some of the other requests as well and i just feel that they created a great game and are stickin with what they liked.


I realy don't know if that is the case there are so many people that can't stand the story and if they didn't have live they wouldn't own it. Fiding people outside this forum that like it is like finding a needle in a haystack. Now the multiplayer they got is almost perfect but still needs some work. Removing hot keys(ammo, daimonds, ladders) unnessary and they get you killed when it lags or glitches. stronger vehicle falling 2 feet should never hurt a assault truck http://forums.ubi.com/images/smilies/compsmash.gif. And speaking of vehicles why 6 some maps realy could use in upward of 20 easly http://forums.ubi.com/images/smilies/disagree.gif. The story were to start oh yeah were was the predator honestly had i did my homework my copy might have still been on the shelf http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif. I guess what i am saying is why call it far cry 2 why not Blood Diamond, Assainate the Jackle, Jackles Pride http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif. I guess understanding ubi is like well understanding a insane person never knowing what they will do. Far Cry 3 should be a continuationg of predator and Far Cry 2 should branch off with a new title http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif. There are people who would like to see the predator mode back especialy when comparing to this game. The last mission were you go after the doc on the volcanno was more fun than all of Far cry 2 in my opinion. It would have been okay if they had helicopters getting around without being shot or lossing your vehicle would have been nice in a matter of a fact it is all those darn checkpoints and the driving that made it too repetive. Know if you were the predator vehicles would have been useless and the game would be better off. I don't know who said it or if the person even had permission but i did hear that someone was making a PC mod where you are the predator. If he gets it out i might think of getting the PC game just to have a little fun ripping the guys appart in far cry 2 i might actaully become addited to the game allais i have low hopes for far cry 3 withouth the predator it just won't be far cry. and the multiplayer only one mode should have the predator and that would be the predator game mode. Comparing The predator to FC2; Predator would be a roller coaster and FC2 would be a Merry go Round. Sometime i find myself playing far cry instints but when i load this game i never even notice the story mode anymore it is multiplayer or map editor. Other than achievement hunting there are few accounts i know that would have finished it without the reward of gamer points. That is the part of FC2 that make me http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif. The thing is this game was only made for long distance play because of the AI design wether they intended or not were too smart at locating the player http://forums.ubi.com/images/smilies/compsmash.gif. I kinda miss the AI acting human like searching bush after bush for you it made it so realistic http://forums.ubi.com/images/smilies/11.gif. I guess the thing i miss is the humanlike A.I. Not to Smart Not Too Stupid and the they made mistakes that is realism http://forums.ubi.com/images/smilies/winky.gif. Anouther thing is in predator humans were the least of your problems the dinosaurs, mutants and of course the almighty super mutants made the game realy pick up in intensity. That was my problem the intesity in far cry 2 was the same start to finish and got old. If nothing Far Cry 3 might take some advice and have a 2 disc game one for the story and one for the multiplayer and map editor making for much bigger and intreget maps. If they do this what i will probley do if it is like FC2 is sell the story and keep the multiplayer and editor. Some of these are just my opinions/ideas and some are supported by others but i hope they do something with FC3 because I was just http://forums.ubi.com/images/smilies/disagree.gif With Far Cry 2

Now days the Far Cry 2 community is about half off what it was in is prime and even then somedays getting a match started or even finding a match was hard

Role Paying Game First Shooter games are are the trickest to master it is like mixing nitroglisern one to big of a bu bu and it is over. I say this because i don't think there is a big enough staff for FC3 RPGFS require at least twice if not three times the people to make proberly. Make it more like instincts linear but have options and space to supprise and destroy the enemie several different ways.

Usa874
01-02-2010, 05:04 AM
I don't know why people on the forums hate far cry predator and can like crysis which looks almost just like the fcip. I have also noticed a huge number of rpg fanatics that detest fcip i really don't understand were they are comming from at least fcip had a good story and never got boring. On top of that Far Cry 2 was no Fallout 3 and if you broke it down there was only 20 to30 mission all having simar goals http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif over a period of at least 30 to 50 hours minimum if you didn't die http://forums.ubi.com/images/smilies/sleepzzz.gifzzzzzz.

Nitrozzy7
01-02-2010, 04:18 PM
Thumbs up for variety and customization! I want more guns, more vehicles, less loading time and fully customizable controls. Vertical gameplay is a must. More realistic sound effects, and the ability to curry more weapons but don't throw it off balance. Fix the AI to allow stealth action an do some work on the design of the world to up the pace a bit but keep those magic moments. Try to throw in some survivor stuff like eating snakes, wild eatables, fishing, self healing, the need to sleep and potion making but try to keep the pace as fast as possible! Destruction like in BF: Bad Company could be awesome! I also want to be able to reach everything I see, like the top of a mountain. Bullet drop and a good economy system would be cool too. But nothing will work well if it's not incorporated to a fast paced and balanced gameplay. Afterplay like in GTA would also be cool.

mrchuckles1
01-03-2010, 11:59 AM
hi i am a big fan of the far cry franchise and love the new direction ubisoft took it in, but i noticed a few things in the multiplayer that i felt could be improved for Far Cry 3 mainly the unlock system.
last winter i turned alot of friends onto far cry 2 but alot of them had problems with the online play, after talking to them more to find what exactly the problem was they said it was the lack of true custom classes. i liked the idea of purchasing upgrades with diamonds but i didn't like what you could buy. i was thinking of a system where for doing things in multilayer such as killing enemies or capturing objectives earned you money along with rank xp, and with the rank xp you unlocked some weapons and attachments from the arms shop for purchase, and with the money you get the ability of buying attachments for your weapons and new weapons.
also i feel like certain improvements should be made to the map editor. not so much for you all to add add more buildings and large objects, but more detail objects, i love detailing maps, and love creating a environment that the ubisoft didn't intend. but i think you all should add snow. everyone's favorite maps are snow maps.
heres the recap better unlock system, more detail objects, and snow.

Nitrozzy7
01-04-2010, 01:14 AM
I've read some great ideas and the base line is that most people want a fast pace and realistic game that also features some sort of a good economy system, variety in environments and weapons and less loading time. One thing I know for sure. Far Cry 3 will take a long time to get it right but if it's not balanced it won't be good enough.

<span class="ev_code_RED">Please do not bypass the Language Filter</span>

A-Duggan1254
01-10-2010, 02:04 PM
one thing is that...they better get it right and use these suggestions

A-Duggan1254
01-10-2010, 02:06 PM
oh ya and they should make the multiplayer more like MW2 or atleast make it easyer to rank up

IM lightning10
01-10-2010, 07:29 PM
Does anyone have any info on FC3??

My clanmates at Tactical Warfare are wondering...

ormsgilfc
01-12-2010, 10:40 AM
Some great suggestions here, I first played Far Cry on pc & that game beats both of it's successors for story & enemies, obviously fc2 has a graphical & probably a slight gameplay edge. I'd like to see the storyline of the original renewed & brought into the fc2 setting, bring back Carver & Val, let the tridgens loose in the bush & have an underground lab somewhere along the way.

SpindlierT Rex
01-16-2010, 02:38 AM
Originally posted by A-Duggan1254:
oh ya and they should make the multiplayer more like MW2 or atleast make it easyer to rank up

I realy think that would be a bad idea if your talking about perks and bonuses. Things like that make a multiplayer more annoying than fun. Every one yells on MW2 because of the play. Here is the simple problem a person gets a kill streak gets a hellicopter and gets more points and kill yet for a bonus that sometimes kills the enemy at there spawn wiping out half the team and don't get be started on spawning on that game spawning in enemies sites realy any way more like predator and less like 2 would help fc3 a ton.

Realsism in farcry is like taking a rock band and having them sing opera. I never realy get why some people like the realism it gets boring without the predator not to mention is off theme for far cry.

Here is some qoutes people have posted on another site giving reason why farcry 3 should be more like fcip and not fc2I

-----
I don't seem to love Predator as much as most people do around here, but I did have some good times with that game. If we could somehow combine FC2 and Predator, we would have one hell of a game.
------
I miss so much in that game, as Champ pointed out many times, the vehicles! And the ziplines! And placing weapons, as well as predator (lol@the pred driving at the last pic), honking the horn on vehicles was so much fun too... Man they f*cked this game up so much. I have great confidence that Crisis2 will be provide us with what we want more than FC3.
======
i miss al the vehicles and vehicle mechanics from fcip, and it had a way cooler setting, they should of never gone to Africa from tropical island. Ziplines were fun and useful, but they did add a lot to fc2s editor that wasnt in fcip that i think makes it better, the main thing i hate about fc2 is the lack of vehicles, fcip had way more types of vehicles and they took way longer to die and were easier to control, u could also shoot while in them, placing weapons on maps also offered more strategy in designing ur map and could force people to explore the dark corners of a map
=========
Ubisoft really did mess up the whole feeling of Farcry though. When they took away the Micronesian theme, or at least didn't allow us to make ANYTHING tropical in the editor, they really screwed us all over. But it was the combination of what Champ showed us that just put the last nail in the coffin... I gotta admit I do enjoy VERY much creating maps on this game (FC2 that is) but when it comes to playing them it's just not the same. I miss the fast paced, action packed, arcade style of it but most of all, I MISS THE xxx xxxx PREDATOR GAME TYPE. Probably the most unique thing about Farcry other than the editor and they took it away. When it comes to the multiplayer, does it honestly matter that much if things like the Predator gametype or the ability to actually have a tropical theme in a map that big of a deal if it doesn't correlate to the single player? They focused too much on realism and making the multiplayer go hand in hand with the single player instead of trying to actually make it fun. Again, granted there are some extremely fun maps out there circulating in the community, it's just not the same.
========
I like playing FarCry Evolution so i´m stuck in the past? You don´t suppose i play other games too, on pc for example? Games like CoD 5, Team Fortress 2, Left 4 Dead?
If i were to buy a console again it would be a PS3. Online gaming for free and a console that won´t break apart after a few months.
The thread title was about how FarCry 2 doesn´t live up to it´s predecessors so why not play earlier games in the series then? I guess for some it´s more important to always be playing the latest "cutting edge" games rather than to have fun
---------
As everyone has stated, I enjoy Insticts FAR more than FC2. The **** control, that lack of Predator mode, placing weapons, etc.... The realism is bland and depressing. Oh, and the new annoncer guy is just plain horrible. I terribly miss the old charismatic voice that yells "Chaoooooooooos!!" or "Headshoooot!!" LOL!

A-Duggan1254
01-16-2010, 04:01 AM
does anyone know when it should be out?

SpindlierTRex
01-18-2010, 12:10 AM
Modrators do you know if far cry 3 is picking up from the predator series or Far cry 2 so I can hop off these forms I will say making it easier to rank fc2 maps or releguishing control to www.fcmaps.com (http://www.fcmaps.com) so ranked is more fun. and if the predator dosen't come back i think fc2 will be my last far cry game and I will play Cyrsis 2 which i have pre ordered for the xbox 7 days after my birthday

I never understand why some series with good stories take a 180 into something else that is less fun. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

woody.101
01-20-2010, 01:56 PM
Originally posted by A-Duggan1254:
does anyone know when it should be out?
I heard that the release date is Spring 2011 - anyone heard any different?

A-Duggan1254
01-22-2010, 03:00 AM
i heard that it might be coming out this year because it says it on wikipedia but it probably come out in 2011

muckraker9
01-24-2010, 06:52 PM
Love Farcry2. I like not being herded in one direction but only being able to save at a safe house when out there adventuring sucks.
One suggestion, en=ven though people are talking about more weaponry...how about bows and arrows, cross bows, some indiginous weapons...and the always suprising element of poisonous insects or reptiles...crocs in the rivers and hungry lions...don't give those insuffrable gazells impunity! I think those would add a touch of realism when walking across a grassy plain to suddenly be stalked by lions cheetahs or leopards.

Ix Johnnien xI
01-26-2010, 03:48 PM
Came across an interesting article on Kotaku. http://www.kotaku.com.au/2010/...york-city-like-this/ (http://www.kotaku.com.au/2010/01/will-crysis-2-be-able-to-render-new-york-city-like-this/)

The article regards a new tech demo called Structure Procedural System, "which can generate building interiors dynamically, without overtaxing the memory of, say, the non-upgradeable consoles that Crysis 2 is coming to."

If UBI implemented something like that for FC3; maybe, we would not have those restrictions in the map editor on the consoles; or at least to some extent loosen them up a little.

Nitrozzy7
01-28-2010, 06:50 AM
Originally posted by Johnnien:
Came across an interesting article on Kotaku. http://www.kotaku.com.au/2010/...york-city-like-this/ (http://www.kotaku.com.au/2010/01/will-crysis-2-be-able-to-render-new-york-city-like-this/)

The article regards a new tech demo called Structure Procedural System, "which can generate building interiors dynamically, without overtaxing the memory of, say, the non-upgradeable consoles that Crysis 2 is coming to."

If UBI implemented something like that for FC3; maybe, we would not have those restrictions in the map editor on the consoles; or at least to some extent loosen them up a little.

Frostbite 2.0 does it partially already and it does it really well. You'll see it on 4th of February on BF:Bad Company 2 DEMO.

jamesplayer2436
01-29-2010, 11:02 PM
"For the love of god, DON'T make it more like FC1"
i agree i those things at the end of the game ruined the game for me and the super powers at the end were lame. they should make the Ai harder just like FC and let them communicate more what happen to shooting theyr radio that was awesoome in far cry bring that back.

booze93
02-02-2010, 04:41 PM
FC2 was a great game.. but in far cry 3 these need to be fixed
PRIORITY:
FIX THE AITIGHTEN THE CONTROLS. make them like call of duty tight
MORE MISSION VARIETY
ADD CO-OP. imagine how much fun it would be exploring the world, driving vehicles, and fighting alongside a REAL buddy
DEDICATED BUTTON FOR MELEE. make it the right stick like other games
JUST MAKE THE GAME FASTER PACED

now these next ones are just suggestions.
ROCK CLIMBING. scale cliffs you normally couldn't reach. climbing trees for an ambush would be cool to.
WEAPON CUSTOMIZATION. same amount of weapons but add grenade launchers, red dot sights, lazer sights and the like. and just for fun, in the weapon stores, add the option to paint your guns HOWEVER you like.
MORE WEAPONS. the usual we need more guns deal.
BETTER SOUNDTRACK. give us music that pumps us up.
if these suggestions were added, FC3 could be phenomenally better than 2

SKYE_DIMOND
02-02-2010, 09:29 PM
This game is bogus im over 24 hours into the game and caught in a glitch and naturally its saved that way so im stuck and cant go any further in the game why bother starting over if ubisoft leaves holes that big in their games

PAUL593
02-04-2010, 03:39 AM
Far Cry 3 would be very very good and great fun if coop was added, it would just need good maps and the ability for players to make coop maps.
Just give the people a bug free map editor that is easy to use.

Wolfee1968
02-09-2010, 10:13 AM
Well,I loved both as mentioned earlier and if my say counts, I,m RETHINKING my Idea
If FARCRY3 is another driving around for 15 sec,s then haveing to get out of the car,kill everyone,get back in the car,15 sec,s later get out of car ,kill everyone etc,etc
sorry but I wont be spending a cent on this FARCRY 3 game
If the developers have their way and just stickto an African theme.They,ve done the tropical,the African ,already it seems to me they have gotten LAZY and don,t wont to think outside of the SQUARE.And if they don,t I others will turn to someting else http://forums.ubi.com/images/smilies/51.gif
Loved the cryengine, but not for SINGLE game players , What A JIP single player map editing is what got me interested in programing and scripting to start with
no Sorry guys but I think i,ll give this one a miss
http://forums.ubi.com/images/smilies/disagree.gif

PAUL593
02-09-2010, 01:55 PM
Hi all.
Ok, here is my bit lol.
Far Cry 2 was a good game to play once, towards the end I was getting board with the same old thing.
If No3 is the same sort of thing I will not buy it, I want to see it something like the first one but maybe in a more populated area with a lot of things to achieve.
I think a lot of people also want to see Coop play as I do.
I think the makers need to be in touch with the public more to find out what they want the game play to be based on.
Does anybody have an idea when they hope to release No 3 ??

TelevisionEyes
02-10-2010, 12:44 AM
If nothing else, I hope they at least add a more reliable way to fast travel. I spent about 70% of the game driving.

A-Duggan1254
02-10-2010, 02:32 AM
muckraker9 i love your idea.http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
i think they should make the area much bigger and add planes that bring you to different places of the map just like the buses,And i think they should add local tribes,if they make the area bigger add more vehicals like army transport trucks, trains(in FC2 they could have made it better if they added in some trains because they had a track).If its in a war torn country of Africa they make it that you see the enermy groups fighting.They should make some sort of co-op mode so if your driving your friend counld be on the machine gun or something.And you should be able to design your player and buy kit for him/her e.g if you buy a new pistel holster it will show up on his/her leg.

Usa874
02-13-2010, 02:02 AM
As said above Far Cry 2 was good but mainly only on multiplayer and map editor. The story was so repetive just about an hour in I got bored. It was all that stupid driving and check points. Repeative game are just boring plain and simple. I have just recently started playing my old far cry instincts game again. I lost three hours in that went by in a flash. I will say if they do and they should bring the predator back only put the predator in one game mode don't have samples for other game modes. I miss those old vehicle in the far cry game they made getting around fun and fast please for the love of god bring them back and more than 6 per map realy fcip had 12. Allow for guns to be picked up and no jaming of breaking guns. For uprising loss the Caption and make everyone a caption way easier for everyone especially new bees. anouther thing make sure your programers know how to program Far cry 2 had so many problems because of eleterate progamers. Last assign someone else other than the farcry2 directer. Games should follow a series but with far cry 3 i guess any thing goes since everything no longer makes since well thats how i feel ubi thinks. The best thing would be bring back the true series and the predator.

Rea1SamF1sher
02-14-2010, 02:39 PM
I think the long ways you have driven wouldn't be that bad if the world of FarCry 2 would be more alive. More animals and civilians that are hunting animals or like in Stalker. The Africans are sitting in a circle in front of a fireplace and sing or do something else. Doing more to the atmosphere wouldn't be bad for FarCry 3.

Nitrozzy7
02-14-2010, 07:51 PM
I have a suggestion to make...
Make the guy behind this http://www.escapistmagazine.co...uation/510-Far-Cry-2 (http://www.escapistmagazine.com/videos/view/zero-punctuation/510-Far-Cry-2) show happy...

nidiskt
02-17-2010, 02:01 PM
I've got three things I'd really like for mapmaker/multiplayer. One, I want a color chart for your items. That way you'd be able to nuke up barby's dream house and stuff. (no pink in map maker other than one drivable vehicle and can only have 6 drivable vehicles)

Secondly, I'd like another kind of gameplay in multiplayer...well two actually. One, I would like an official tournament mode for teams. that would be the ultimate. and I would also like a puzzle/race mode for those players who make those kinds of maps in player mode. That way they'll stay the hell away from people who actually want to fight.

Finally, for the mapmaker again, I'd like an option called, "180." This would make your items flip around perfectly (z,y and x axis) when need be instead of eying them up as best as you can. It causes some problems without the map making experience and after years of making maps myself, it can still be irritating at times. That would be a very simple tool to program I think and it would help a lot.

Ilovepho
02-23-2010, 06:58 PM
Originally posted by Andre202:
I think the long ways you have driven wouldn't be that bad if the world of FarCry 2 would be more alive. More animals and civilians that are hunting animals or like in Stalker. The Africans are sitting in a circle in front of a fireplace and sing or do something else. Doing more to the atmosphere wouldn't be bad for FarCry 3.

I couldn't agree more. Although I like FC2 , and I'm still playing through it at the moment but I can undestand why many gamers hate it. Their complaints are totally legitimate.

The main reson why they hate it is the travel. But why is the traveling a chore for them ?

1- They're forced to drive for long distances, even when using bus stop.
2- The guardposts. They're everywhere and worse, they respawn as soon as you go away.
3- The assault trucks (AT). It's very annoying to be harrassed by these guys along the roads.

So, my suggestions is: The guardposts and the ATs must GO. oh, the malaria thing must go too. It's not fun at all.

FC3 needs:

- Some villages with civilians busy doing various activities.
- More animals (elephants, cheetah, ducks, birds, fish ...). (it'd be more interesting if we see them hunting each others. I read an article that said Rockstar's upcoming game red Dead Redemption that has about 40+ varieties of animals, they hunt each other or try to survive. That's very cool and innovative).

- Helicopter (maybe some airplanes) to make the travelling faster.
- More vehicles, faster boats ... make the vehicles more reliable. People dont really want to get out of their cars to fix it every 5 minutes. So no more repair the cars.

A-Duggan1254
03-06-2010, 02:14 AM
ya if they make the map bigger they should put in enermy tanks like BMPs or something

Martythemerc
03-06-2010, 01:28 PM
Whatever you do - DON"T DUMB IT DOWN.
The total immersive experience is what makes the game. People should realize that the game is not all drive and shoot, but strategy, stealth and intelligence. Less respawning so soon after going down the road, and leave damage for a time longer while you're still in the map grid. Have more friendlies encountered every so often that you might team up with on the road who'll assist you for a guardpost takeout, then leave. More randomness to happen anywhere - keep the AI smart, and make them smarter. The gun load is good enough, and so are the vehicles, but it would be nice to fly a plane to a short hop.

KEEP IT REALISTIC - no aliens or special powers - people should imagine themselves there.

Make it easier to climb rock faces to find footholds to stretegically get to an objective.

KEEP the degradation of the weapons - they break down in real life through wear & tear & lack of maintenance - as do cars when their rammed or shot at. KEEP the physics TRUE.

nidiskt
03-08-2010, 09:34 AM
I just remembered something else that a lot of map makers complain about, myself included. It's the fact that you can't add water anywhere except for a sea level. I'd like to make a pond or lake on a high mountain as well as on a low one at the same time. Being able to make waterfalls would be fantastic as well. I know it's Africa, but not every map that's made is based in an African setting.

Ilovepho
03-08-2010, 03:37 PM
Originally posted by Martythemerc:
Whatever you do - DON"T DUMB IT DOWN.
The total immersive experience is what makes the game. People should realize that the game is not all drive and shoot, but strategy, stealth and intelligence. Less respawning so soon after going down the road, and leave damage for a time longer while you're still in the map grid. Have more friendlies encountered every so often that you might team up with on the road who'll assist you for a guardpost takeout, then leave. More randomness to happen anywhere - keep the AI smart, and make them smarter. The gun load is good enough, and so are the vehicles, but it would be nice to fly a plane to a short hop.

KEEP IT REALISTIC - no aliens or special powers - people should imagine themselves there.

Make it easier to climb rock faces to find footholds to stretegically get to an objective.

KEEP the degradation of the weapons - they break down in real life through wear & tear & lack of maintenance - as do cars when their rammed or shot at. KEEP the physics TRUE.

I'm with on those points:

- Weapons degration and jamming. As far as I know FC2 is the only shooter that has this feature. It makes the shooting more fun and realistic.

- Make it easier to climb rock, even the main character can climb in the high mountain.

- Each character should have different advantage (like in Mercenary series).i.e Character A has more speed, character B carries more weapons or bullets ...

- More destructibility.

- More, better weapons. Alternate fire mode (I hated the AR16 since it doesnt have automatic mode, only 3 round burst. Now if it makes a return to FC3, it should have 2 fire modes).

- The enemy AI was great and fun (they're generally smart but soemtimes they get cheap, I mean they see me from a mile away even though I have to use scope to see them! Or after I fire just 2 Dart Rifle shots, they immediately see and shoot at me. They're sometimes rather dumb but that's OK since people in real life are stupid sometimes. One of the fact I love about the enemy AI is that they're uncsripted and they talk with each other or curse you when they get shot like "I'm hit! SOB!", "I lost him","the f***ing guy",ect ... It's just a small thing but it make the shooting for fun. You dont hear the enemies talk or curse you in other FPS like COD4... So, the enemy AI was realy good, just make sure they're more realistic, less cheap.

- More inteaction with the buddies (e.g they help you during missions...)

- The RPG and Carl G were mostly useless. I mean you can use it to shoot the assault trucks, car, the convoy, fanboats ... but you can destroy those weak targets with just a grenade! Using RPG for those targets feels unecessary. FC3 needs armor vehicles, tanks and helicopters so that we can use RPGs against them.

- Make the map bigger, maybe 40 square miles.

yossarianlives2
03-12-2010, 04:40 PM
First off i have to say that I LOVE Far Cry 2 - its one of my favorite games of all time. This is why i have created a list of suggestions, some of which have already been mentioned but are worth repeating. Some of these suggestions are assuming that the game will still be based in Africa, but most are general for any setting.

Enemy AI:
1. No quick-respawning
2. More realistic in damage - they should take less bullets to kill

Friendly AI:
1. Create lots of friendly AI to fill towns, and allow RPG-style interaction with all of them - pick up side quests this way too.
2. Helper monkey. I heard monkey noises in the game but didnt see any. They could be a useful distraction if u send them into enemy territory ahead of yourself. They could help you loot stuff too.

Stealth:
1. Killing with machete and silenced weapons should NOT alert any enemy except those within very close / viewing distance.
2. Civilian Cars should be added, in which you are completely inconspicuous to all enemies, except when entering off-limits areas.
3. Add more silent weapons and melee options like knives, throwing knives, bow & arrow, throwing spear, tree branches etc. And also defensive ones like smoke bombs and flares to escape.

New Mission Varieties:
1. Instead of doing every mission, side with one faction against another. This way the people in your faction can protect you too. This maximizes replayability.
2. Safari Hunts - this can be a way to earn upgrades or experience
3. Fishing for food on the rivers/lakes. You have to eat, so why not incorporate for a full experience


Save System:
Have major savepoint "chapters" so that when you are finished with the game, you can jump back into it in the middle.

Fast Travel:
1. Small Powered Airplanes, with the ability to parachute at any moment
2. Trains - railroads are already built.
3. Dirt bikes and the ATV from Fortune's pack
4. More paragliders

Gameplay:
1. Ability to climb up and rappel down rocks.
2. Ability to crawl, and seek cover in prone position.
3. Have your buddies/friends or faction that youve sided with be able to give support strikes and attacks, and maybe even call them in to have them go into certain missions alongside you. This could be done for a fee.

Equipment/Inventory Purchases:
1. Flashlight - mounted on gun or head
2. Night-vision googles
3. Armor, and/or specialty drops (like sniper gear, or engineer gear)

Other:
1. The always-updated map was GREAT, however it might be beneficial to have an optional Indicators, like glowing arrows, to aid players who dont have a great sense of direction.
2. Place the name over each gun in the gun shops, so we know which one we are selecting
3. In the inventory purchase screen, show more info about the guns - most importantly which slot each fits into (right now you have to go into the start menu to see where each goes).
4. Where am I taking damage from? have better indicators of where your enemy shot you from. Maybe this could be toggled on/off for realism.

Thanks and keep up the great work!

A-Duggan1254
03-14-2010, 04:48 AM
ya if they added all of that it would be the best game ever mad:d
-i think they should add a buddy who was an ex-pilot who flies a hind(MIL24)helicopter that you can call in like at the end of the film Blood Diamond.They shouls also have a buddy that drives a light tank or some tpye of armour vehical.
-I also think they should add hand to hand fighting just if your bored you can try taking over a checkpoint with your fists because it was fun trying to take 1 over with the machete you hadhttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
_If they can do this, they should add in the Frostbite Engine but also keep with the Dunia Engine for the graphis.
-They should change the weapon slots so you can have like a Sniper,Ak47 and an RPG in stead of just being able to have a ak47 OR a sniper rifle.

Thats all for now but i will come up with more ideas:L

Ix Johnnien xI
03-15-2010, 04:51 PM
One of the main issues that should be addressed is for UBI to look into developing and updating FC3 with some proper servers. Since FC3 is going to be on both 360 PS3 and PC doubt we'll see FC3 use the same server architecture as MAG did, but it would be nice if UBI did create a new server architecture; something of its own that could be implemented on all three platforms. Something that was more efficient and less demanding.

Although it would have been awesome if you could have factions battles between APR and UFLL in ranked with up to 256 players.

Another thing I thought of is in the map editor when you choose the size of the map in the map properties, instead of it just being a description of the map size why not let the map size have direct impact on how big the layout is in the editor and how many players it can support.

Lets say you have something like this:

[LIST] <LI> Small map (editing size equal to the same space as Far Cry Instincts Predators map editor. Supports 2-16 players). <LI> Medium map (editing size equal to FC2 map editor. Supports 2-32 players). <LI> Large map (editing size equal to four times FC2 map editor. Supports 8-64 players. Would suggest up to 128, but a little unsure if the 360 could handle it).

Sorry if I come off as going on rant, have had these thoughts in my head for the past couple of days.

nidiskt
03-24-2010, 09:51 AM
I've always had a problem with items in the mapmaker regarding objects that are supposed to give off light at night like lamp posts. In the mapmaker, the lamp posts never had light. I know for a fact that making a light in a video game is one of the easiest things you can do in a video game. Red warning lights that go on and off for air vehicles like airplanes are another example. They were nowhere in the mapmaker. It's just another thing that would be great to have. It's so simple and there's so many things you can do with lights.

Ilovepho
03-25-2010, 03:53 PM
I'm playing Just Cause 2 and I like the feature called "Black Market", a combination of weapon shop and extraction. You can use it almost anywhere, anytime (there are a few restrictions e.g you cant use it when you're in Heat ...). You can use the extraction to go to any objectives on the map (which is much more bigger than FC2's), so it's very convenient and it's free. Not to mention there's a ton of different air, alnd and sea vehicles to use (there are 104 in total) you can hijack cars (like GTA) of the civilians (which are a lot in this game, and they dont hide in some places like FC2) or hijack helicopters (like Prototype).

I urge Ubi to seriously consider to make a similar feature like Black Market in FC3, and make the map 10 times bigger, lots of civilians, wilflife, get rid of guardposts and Assault Trucks, and I'm pretty sure FC3 woud be a much better game compared to its predecessor.

killa_677
03-27-2010, 12:23 AM
Ubi: Can we please get some news on FC3?

Natezilla66
03-28-2010, 01:34 PM
Originally posted by themantime:
First of all, I know this is kind of selfish, because why would they care what I think? But even if no one reads It, I want to post my ideas for the next game, complements/criticism hugely accepted.

-- Ideas --
i think that you should be able t oset traps and use the environment yo your advantage more like topoling a aniper tower or some thing

also they should add dangerus animals like lions crocs and cheetas

and you should throw rocks that would be cool

1) Make the Missions more Detailed: No matter how cool the scenery was, all the missions in the Game eventually boil down to a version of "Go here, kill them." And that got boring. Make missions that involve interacting (see next suggestion)


2) Friends, not all Foes: I think a good improvement would be that depending on what missions you have been doing, some people might actually be nice to you and help you (and not just for friends), you might wander to a guard post and find that people help you.



3) More weapons/cars: There are tons already, but simply, the more the merrier.


4) Customizable Weapons: Make a new shop, or maybe just a new segment of weapon shops, where for a price, you can adjust weapons, where it be adding a silencer, a scope, or a flashlight.



5) Air-bound Vehicles: Im not just talking about hang gliders, powered planes would be awesome.



6) More Secrets: This sounds silly, but once you have finished a game, one of the things left to do is finding hidden things.



Well, if anyone read that, thank you.

Ix Johnnien xI
04-02-2010, 02:04 AM
Map Editor:

I know snow has been mentioned before, but let me expand a little on that idea.

One way they could implement snow is to have a temperature gauge in the environment settings. The temperature of the gauge would determine if it snowed or rained. The snow accumulates on the ground, while rain water runs down into small streams. In addition if you were to go from cold to warm temperatures the snow would melt and water would run down from the snow. And last the ability to add snow manually in. Just like snow accumulating, so to could the downpour of rain creating floods, rivers, etc.