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Sarari
09-30-2011, 09:14 PM
I think each assassin's creed game had their own unique texture to it.

AC1: Its texture focused on detail and was atmospheric

AC2: I loved it but the texture just wasn't really there

ACB: It was a mix of AC1 and AC2, but still not as good as AC1 in it's texture (in my opinion) http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

What do you guys think ACR is gonna be like?

Jexx21
09-30-2011, 09:16 PM
ACB had the best graphics. ACR is just an improvement on it, as we saw from the videos and screenies.

GunnarGunderson
09-30-2011, 09:22 PM
ACR looks really grainy and unappealing to me

masterfenix2009
09-30-2011, 09:23 PM
I don't really care about graphics.....

Sarari
09-30-2011, 09:24 PM
Originally posted by BradKinn:
ACR looks really grainy and unappealing to me
That's what I was thinking.

Is it just me, or does AC1 have the most.....should I say "emotional" graphics. That doesn't really make sense at all but it was just really nice.

Animuses
09-30-2011, 09:29 PM
ACB had the best graphics out of the first three games, but it seemed the least appealing. That seems to be fixed with ACR since the graphics are the best and they seem very appealing. I'm not a big fan of how the Altair scenes look so far.

Sarari
09-30-2011, 09:36 PM
Originally posted by Animuses:
ACB had the best graphics out of the first three games, but it seemed the least appealing. That seems to be fixed with ACR since the graphics are the best and they seem very appealing. I'm not a big fan of how the Altair scenes look so far.
Yea that is exactly what I wanted to say. They might have been improved, but less appealing.

And it seems to me that Ubisoft wants Altair to look epic than Ezio. The voice is probably part of the attempt :P

archangel_101
09-30-2011, 09:57 PM
For me, AC1 had the most amazing graphics of the 3 so far, the atmosphere was so so good it DID feel real.

AC2 was definately a back pedal graphics wise but they had too because of the other modes etc they had to fit in so I can understand why that was done.

ACB was just a fix up of AC2's engine, I really love the sky effect in ACB its fantastic.

AC1's atmosphere is the best so far tho I feel, the moodyness of it still gets me even now after playing all three I always find myself coming back to it.

AC1 felt more grounded in "real world" (I'm not talking about the leap of faith tho lol), and the sequels just felt like a stylized world.

Now I'm not saying one is crap over the other though, I LOVE these games don't get me wrong http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif But of the 3 so far I feel that AC1 is the best graphics wise http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I really hope they go back to that style coz I feel the graphic work on AC1 gets kinda taken for granted alot. Its a beautiful game. Even playing it today one thing I notice and love about it is the climbing animations of Altair, its so realistic and I like that about the the AC series, however I feel it got stylized a little too much in the sequels, but again I know why that was done so again this is not a complaint http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Anyways I'm ranting lol

Bottom line, AC1 = Best IMO http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Sarari
09-30-2011, 10:00 PM
Originally posted by archangel_101:
For me, AC1 had the most amazing graphics of the 3 so far, the atmosphere was so so good it DID feel real.

AC2 was definately a back pedal graphics wise but they had too because of the other modes etc they had to fit in so I can understand why that was done.

ACB was just a fix up of AC2's engine, I really love the sky effect in ACB its fantastic.

AC1's atmosphere is the best so far tho I feel, the moodyness of it still gets me even now after playing all three I always find myself coming back to it.

AC1 felt more grounded in "real world" (I'm not talking about the leap of faith tho lol), and the sequels just felt like a stylized world.

Now I'm not saying one is crap over the other though, I LOVE these games don't get me wrong http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif But of the 3 so far I feel that AC1 is the best graphics wise http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I really hope they go back to that style coz I feel the graphic work on AC1 gets kinda taken for granted alot. Its a beautiful game. Even playing it today one thing I notice and love about it is the climbing animations of Altair, its so realistic and I like that about the the AC series, however I feel it got stylized a little too much in the sequels, but again I know why that was done so again this is not a complaint http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Anyways I'm ranting lol

Bottom line, AC1 = Best IMO http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Perfect sum up right there haha.

I heard they couldn't go back to the old style of graphics because it caused to many glitches, sadly.

archangel_101
09-30-2011, 10:10 PM
Originally posted by Sarari:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by archangel_101:
For me, AC1 had the most amazing graphics of the 3 so far, the atmosphere was so so good it DID feel real.

AC2 was definately a back pedal graphics wise but they had too because of the other modes etc they had to fit in so I can understand why that was done.

ACB was just a fix up of AC2's engine, I really love the sky effect in ACB its fantastic.

AC1's atmosphere is the best so far tho I feel, the moodyness of it still gets me even now after playing all three I always find myself coming back to it.

AC1 felt more grounded in "real world" (I'm not talking about the leap of faith tho lol), and the sequels just felt like a stylized world.

Now I'm not saying one is crap over the other though, I LOVE these games don't get me wrong http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif But of the 3 so far I feel that AC1 is the best graphics wise http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I really hope they go back to that style coz I feel the graphic work on AC1 gets kinda taken for granted alot. Its a beautiful game. Even playing it today one thing I notice and love about it is the climbing animations of Altair, its so realistic and I like that about the the AC series, however I feel it got stylized a little too much in the sequels, but again I know why that was done so again this is not a complaint http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Anyways I'm ranting lol

Bottom line, AC1 = Best IMO http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Perfect sum up right there haha.

I heard they couldn't go back to the old style of graphics because it caused to many glitches, sadly. </div></BLOCKQUOTE>

Ah ok I wondered about that, I always figured it was because they didn't own the patent to the engine and had to develop a new version of the engine for ac2 which is why it felt so different.

One thing I wish O GOD do i wish for this, is that they kept the original design of the animus in ac2 and brotherhood. Not knocking the new design, I just get real nestalgic when I see my cloudy blue animus ^_^ The sounds and atmosphere in the original animus is AMAZING, one thing that I feel the ac2/acb animus is lacking is that, it doesnt have a SPIRITUAL feel to it, which the animus in AC1 has and omg it makes it work.

Sarari
09-30-2011, 10:12 PM
Yea, I think the word that summarizes AC1 is "spiritual" and "atmospheric". It had more of a feel to it.

archangel_101
09-30-2011, 10:19 PM
One thing that worries me a little about revelations is Altair, his character doesnt seem the same like I know ppl r all UGH the voice is the same so shut up lol na i dont mean that, I mean his CHARACTER, his manurisms dont seem the same, the dialog and things he's saying don't feel like they're things he'd say.

like eg the dialog with him n the templar:
"No, our creed is evidence to the contrary"

To me, as cool as that line is, altair WOULDN'T say that. At least, not in that way. To me Altair was always straight to the point with his dialogue, I picture altair saying something like:

"No, our creed is proof of the opposite"
I just feel altair would say something like that instead, like it means the same thing, but doesnt sound like he's trying to push the whole "OH IM ALTAIR AND IM AWESOME" feel all the time, its just to the point like altair is. I don't know again I'm ranting hehe feel free to chime in guys http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

One thing that adds to the atmosphere of AC1 is altair's directness. Sure its part of the character arch but his directness in what he's saying never changes. But in bloodlines and so far with revelations, his character seems different, like NOT altair, but hey it could be part of the character arch he'll go through so who knows http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

roostersrule2
09-30-2011, 10:29 PM
Originally posted by archangel_101:
One thing that worries me a little about revelations is Altair, his character doesnt seem the same like I know ppl r all UGH the voice is the same so shut up lol na i dont mean that, I mean his CHARACTER, his manurisms dont seem the same, the dialog and things he's saying don't feel like they're things he'd say.

like eg the dialog with him n the templar:
"No, our creed is evidence to the contrary"

To me, as cool as that line is, altair WOULDN'T say that. At least, not in that way. To me Altair was always straight to the point with his dialogue, I picture altair saying something like:

"No, our creed is proof of the opposite"
I just feel altair would say something like that instead, like it means the same thing, but doesnt sound like he's trying to push the whole "OH IM ALTAIR AND IM AWESOME" feel all the time, its just to the point like altair is. I don't know again I'm ranting hehe feel free to chime in guys http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

One thing that adds to the atmosphere of AC1 is altair's directness. Sure its part of the character arch but his directness in what he's saying never changes. But in bloodlines and so far with revelations, his character seems different, like NOT altair, but hey it could be part of the character arch he'll go through so who knows http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Its because its before AC1 so his ego wasn't as big and its the reason his mannerisms and personality are different and I'm pretty sure he gets his ego for how he saved Al Mualim in the gamescom demo.

archangel_101
09-30-2011, 10:42 PM
Originally posted by roostersrule2:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by archangel_101:
One thing that worries me a little about revelations is Altair, his character doesnt seem the same like I know ppl r all UGH the voice is the same so shut up lol na i dont mean that, I mean his CHARACTER, his manurisms dont seem the same, the dialog and things he's saying don't feel like they're things he'd say.

like eg the dialog with him n the templar:
"No, our creed is evidence to the contrary"

To me, as cool as that line is, altair WOULDN'T say that. At least, not in that way. To me Altair was always straight to the point with his dialogue, I picture altair saying something like:

"No, our creed is proof of the opposite"
I just feel altair would say something like that instead, like it means the same thing, but doesnt sound like he's trying to push the whole "OH IM ALTAIR AND IM AWESOME" feel all the time, its just to the point like altair is. I don't know again I'm ranting hehe feel free to chime in guys http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

One thing that adds to the atmosphere of AC1 is altair's directness. Sure its part of the character arch but his directness in what he's saying never changes. But in bloodlines and so far with revelations, his character seems different, like NOT altair, but hey it could be part of the character arch he'll go through so who knows http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Its because its before AC1 so his ego wasn't as big and its the reason his mannerisms and personality are different and I'm pretty sure he gets his ego for how he saved Al Mualim in the gamescom demo. </div></BLOCKQUOTE>

Yea I felt that way about that too, I see it like Anikan/Palpatine = Altair/Al mualim. I hope we do see him become his old self eg: his stance, manurisms etc in revelations, but at the same time im not all that worried, its ubisofts story they want to take altair in their own direction then so be it ill sit back and enjoy the ride http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Ureh
09-30-2011, 11:18 PM
They all have their strengths and weaknesses but I felt that AC1 had the most pixels jammed into the screen at any time. ACB ranks last place for overall graphics but would take first if marks were based solely on clouds.

AC2, to me, felt the most immersive due to the overall atmosphere. It didn't have as many pixels packed in as AC1 but the colors, textures, architecture and formations of buildings, and music (if I could take it into consideration) realy did it for me.

lukaszep
09-30-2011, 11:51 PM
I think AC1 looking as good as it did is because the textures were pretty simple. I mean pretty much flat mud brick style buildings, compared to hundreds of red brick roof tiles.

Lexax123
10-01-2011, 12:10 AM
In terms of graphics alone imo;
ACB > AC1 > AC2
I felt the textures were much better in Brotherhood, especially Ezio, next time you open a door (e.g to your hideout) look at the texture and detail of his clothes, it's amazing, not to mention his face doesn't look like it's made of clay anymore. It's improved so much over AC2's graphics which had a distinct style, but wasn't as sharp as AC1's or ACB's. AC1's was good, but I thought just not as good as ACB's. ACR's is looking to be the best though, however some of the faces look a bit iffy.
As for lighting and atmosphere;
AC2 > AC1 > ACB
I really didn't like the lighting in brotherhood, some parts are ok, but after you fully renovated Rome, the screen was pratically saturated in a red-orange tinge which really didn't look nice after a while. The lighting in the Vaticano district (a very neutral lighting) would of worked well over the map of Rome. AC1 did a good job of the feeling of a gritty, real atmosphere and suited the locale. However AC2's had the best lighting and atmosphere imho. I really admired the sunsets in Venice, and each city's lighting fitted it perfectly giving a wonderful atmosphere of the Italian renaissance.
I don't think it has worsened necessarily, each one has their own style, but IMO, lighting aside, Brothehood's was the best

Blind2Society
10-01-2011, 12:22 AM
The combat trailer really made ACR look like crap frankly. It all seemed very grainy and the blood splatter and itntricate designs on everyones' clothes didn't help in that regard.

Other than in that trailer though, ACR has looked alright so far. Though I can't say how I would rate it between the other three games until I've played it through.

archangel_101
10-01-2011, 12:55 AM
Originally posted by Blind2Society:
The combat trailer really made ACR look like crap frankly. It all seemed very grainy and the blood splatter and itntricate designs on everyones' clothes didn't help in that regard.

Other than in that trailer though, ACR has looked alright so far. Though I can't say how I would rate it between the other three games until I've played it through.

Yea that worried me as well the textures etc looked terrible o_O Im hoping that's just because of the video encoding http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

cless711
10-01-2011, 02:54 AM
Originally posted by assassino151:
I don't really care about graphics.....

This.

I don't need perfect graphics to play any game.

Dralight
10-01-2011, 03:26 AM
For me, ACB has the best graphics so far, the character models and lighting looked better than ever. I didn't necessarily dislike AC2's graphics but they were very different, even looking a bit cartoony at times, but i still liked them.

AC1's graphics were fantastic (considering when it was made) and like other people have said it created the best atmosphere of all the games so far.

ACR looks great in some videos (such as the Gamescom demo) and then not so much in others. I'm hoping that's just down to the quality of each video. I've no doubt it will look great when we actually get to play the game though.

LightRey
10-01-2011, 03:42 AM
Graphics are neat. Though, when looking at graphics I'm often more interested in how well the models are set up. For instance, in many games there's a huge visual difference between the rendering of character models and the rendering of immovable objects, such as rocks and buildings, which is quite common and very ugly imo. I haven't noticed anything like that in any of the AC games, which is awesome.

Animuses
10-01-2011, 06:30 AM
When it comes to overall atmosphere AC2 wins.

Blind2Society
10-01-2011, 06:59 AM
Originally posted by Animuses:
When it comes to overall atmosphere AC2 wins.
This, especially once you get to Venice and even more so during Carnival.

Animuses
10-01-2011, 07:39 AM
Florence and Venice are tied for me... that is until it gets to Carnevale di Venezia.

Sarari
10-01-2011, 07:55 AM
I agree with so many things people are saying! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

As I said before though, AC1 really touched you with it's graphics and texture pack (no homo)

AC2 was sort of cartoonish and looked like clay.

ACB; as someone else said; looked very orange and redish after renovating the whole city of Rome.

I feel like ACR will stay the same as ACB which is really no problem for me, as long as they don't give a whole city one color affect to the whole city as Rome did.

OnizukaSensei
10-01-2011, 08:05 AM
http://forums.ubi.com/eve/foru...024/m/6371028898/p/1 (http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/6371028898/p/1)

This thread actually has pictures up for comparison between AC1 and AC2...and AC1 wins in every one to me.

Sarari
10-01-2011, 08:16 AM
Originally posted by Frozenphoenix02:
http://forums.ubi.com/eve/foru...024/m/6371028898/p/1 (http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/6371028898/p/1)

This thread actually has pictures up for comparison between AC1 and AC2...and AC1 wins in every one to me.
Yea, AC1 really is the best one. To be totally honest here, I don't know how people see brotherhood graphics any better than AC1's. Maybe it has less glitches with its texture but I'd still play with the old one any day http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Also, the blood hasn't been looking good at all. I remember in AC1 how the blood had that light spray to it when you stabbed somebody. In AC2, the blood flew half way across the map. It was improved in brotherhood and went back to being worse in Revelations. Also, ever since AC2, when you hit a sword, blood comes out of it........LOL??

LightRey
10-01-2011, 09:15 AM
Originally posted by Frozenphoenix02:
http://forums.ubi.com/eve/foru...024/m/6371028898/p/1 (http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/6371028898/p/1)

This thread actually has pictures up for comparison between AC1 and AC2...and AC1 wins in every one to me.
You do realize that those are from the PC versions of the game, which means that the quality of the AC1 graphics in those pictures are way different from its original console version right?

OnizukaSensei
10-01-2011, 09:55 AM
Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Frozenphoenix02:
http://forums.ubi.com/eve/foru...024/m/6371028898/p/1 (http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/6371028898/p/1)

This thread actually has pictures up for comparison between AC1 and AC2...and AC1 wins in every one to me.


You do realize that those are from the PC versions of the game, which means that the quality of the AC1 graphics in those pictures are way different from its original console version right? </div></BLOCKQUOTE>

I have both the PC and Xbox 360 version of AC1, and the PS3 version of AC2.

AC1 on the PC is a direct port of the console versions; the graphical settings are layered, which allows for the ease of graphical changes for the PC, and the highest is on par with the console version.

As for AC2, I can't make too many technical observations, seeing as I only possess the console version, and can't exactly speak for the PC port. It may look very much more detailed, but even then, the shadow rendering in AC1 is much better than AC2 - Have you seen how buildings have low quality shadows from afar in AC2, and only transition to high quality when you're like, 2 feet away from the building? It looks quite bad. AC1 has this problem too, but not to the same extent.

Having the the two games on different consoles allows for me to watch AC1 and AC2 side by side very easily, and honestly, no matter what people say about the game (e.g., "omgzors ac1 sucks balls its repetitive as ****"), AC1 looks extremely well-polished.

Don't get me wrong, AC2 is a beautiful game, and improves upon AC1's formula to a great extent, but some aspects of the game, such as graphics, have taken a backwards step.

Just to bring up another aspect...did you guys know that in AC1, ALL of the guards countered and dodged - and retaliated to - your attacks? They also taunted you, grabbed AND threw you, and when they attacked, they could sometimes break through your guard. I wish they could bring that aspect back into Assassin's Creed's combat. The newer games make me feel invincible...probably due to the medicine. (They really need to take that off, it's rather unneeded.)The sense of urgency that came with AC1 was supplemented by the fact that you couldn't heal yourself, but rather the game would "re-synchronize" at regular intervals.

Jexx21
10-01-2011, 10:26 AM
http://steamcommunity.com/id/jexx21/screenshots/

Lots of pictures of the AC games. Feel free to use it to compare graphics.

Oh, and by the way, I thought the atmosphere in both AC1 and AC2 were too fake with it's colored themes. Brotherhood still had the colored themes when there were Borgia towers around, and it's the same way all the time in the Vatican district. But at least it wasn't too apparent.

Anyway, I think AC1 was the second best in graphics and atmosphere, and ACB was the best.

Animuses
10-01-2011, 10:32 AM
ACB had the best graphics, but by far the worst atmosphere.

LightRey
10-01-2011, 10:38 AM
Originally posted by Frozenphoenix02:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Frozenphoenix02:
http://forums.ubi.com/eve/foru...024/m/6371028898/p/1 (http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/6371028898/p/1)

This thread actually has pictures up for comparison between AC1 and AC2...and AC1 wins in every one to me.


You do realize that those are from the PC versions of the game, which means that the quality of the AC1 graphics in those pictures are way different from its original console version right? </div></BLOCKQUOTE>

I have both the PC and Xbox 360 version of AC1, and the PS3 version of AC2.

AC1 on the PC is a direct port of the console versions; the graphical settings are layered, which allows for the ease of graphical changes for the PC, and the highest is on par with the console version.

As for AC2, I can't make too many technical observations, seeing as I only possess the console version, and can't exactly speak for the PC port. It may look very much more detailed, but even then, the shadow rendering in AC1 is much better than AC2 - Have you seen how buildings have low quality shadows from afar in AC2, and only transition to high quality when you're like, 2 feet away from the building? It looks quite bad. AC1 has this problem too, but not to the same extent.

Having the the two games on different consoles allows for me to watch AC1 and AC2 side by side very easily, and honestly, no matter what people say about the game (e.g., "omgzors ac1 sucks balls its repetitive as ****"), AC1 looks extremely well-polished.

Don't get me wrong, AC2 is a beautiful game, and improves upon AC1's formula to a great extent, but some aspects of the game, such as graphics, have taken a backwards step.

Just to bring up another aspect...did you guys know that in AC1, ALL of the guards countered and dodged - and retaliated to - your attacks? They also taunted you, grabbed AND threw you, and when they attacked, they could sometimes break through your guard. I wish they could bring that aspect back into Assassin's Creed's combat. The newer games make me feel invincible...probably due to the medicine. (They really need to take that off, it's rather unneeded.)The sense of urgency that came with AC1 was supplemented by the fact that you couldn't heal yourself, but rather the game would "re-synchronize" at regular intervals. </div></BLOCKQUOTE>
The AC1 console version didn't have HD y'know.

Jexx21
10-01-2011, 10:40 AM
Originally posted by Animuses:
ACB had the best graphics, but by far the worst atmosphere.

REally? So the fake colored atmosphere in the previous games actually are likable?

O.o

Blind2Society
10-01-2011, 10:45 AM
Are you kidding? I'm definitely on board with Animuses on this one as far as atmosphere goes. ACII had the best atmosphere followed by AC1, and ACB was by far the worst.

Jexx21
10-01-2011, 10:51 AM
No way, the orange lighting in Florence and the blue lighting in Venice just made it feel far too fake, same thing with AC1.

ACB was the best in terms of making it feel more immersive.

Animuses
10-01-2011, 10:55 AM
The lighting in AC2 does not look unrealistic at all. I should know, I'm playing it right now.

Jexx21
10-01-2011, 10:57 AM
Originally posted by Animuses:
The lighting in AC2 does not look realistic at all. I should know, I'm playing it right now.

So we're in agreement. All righty then.

Animuses
10-01-2011, 10:59 AM
Nope, just a typo.

Jexx21
10-01-2011, 11:03 AM
Well then, I'll put some proof up.

AC2:
http://cloud.steampowered.com/...7D89C95F36057AB330D/ (http://cloud.steampowered.com/ugc/558666746483480543/5E594911FFDE4343C5AC57D89C95F36057AB330D/)
http://cloud.steampowered.com/...BA6629937335CC7C16F/ (http://cloud.steampowered.com/ugc/559791921150086051/B7670B3F08C86CF5F6853BA6629937335CC7C16F/)
http://cloud.steampowered.com/...845322CAEB49ED7944E/ (http://cloud.steampowered.com/ugc/559791921149964907/03BBA57D2A7D7E82C4055845322CAEB49ED7944E/)
http://cloud.steampowered.com/...EA016FE184224F3B97B/ (http://cloud.steampowered.com/ugc/559791921150828722/63FC8ECD5A9FA85A24DF0EA016FE184224F3B97B/)

ACB:
http://cloud.steampowered.com/...254E100BB074699BFA6/ (http://cloud.steampowered.com/ugc/559791921150710260/44CD68BBABC4A8A5B530A254E100BB074699BFA6/)
http://cloud.steampowered.com/...F61D19DB831B5AC2CD6/ (http://cloud.steampowered.com/ugc/559791921150683209/BD6196F58977F34662DB9F61D19DB831B5AC2CD6/)
http://cloud.steampowered.com/...1A43063975A6EC2C927/ (http://cloud.steampowered.com/ugc/559794736792460273/DFC83AD40BF242E3D0F3C1A43063975A6EC2C927/)
http://cloud.steampowered.com/...6D09D95594511F20F79/ (http://cloud.steampowered.com/ugc/559794736776737801/967A0D5A31CEE1580EE906D09D95594511F20F79/)

I forgot to get some AC1 pics, I'll post them later..

LightRey
10-01-2011, 11:04 AM
I liked the atmosphere in all three games, but, to be more specific, imo it varies more by city than by game. I loved the atmospheres in Florence and Venice, but I felt little for Forli and San Gimignano. With AC1 it was Acre I felt little for and in ACB I mostly enjoyed the atmosphere in "broken" Rome, it actually made me feel the need to fix things, but when I had fixed everything the atmosphere changed to a rather meaningless one.

Animuses
10-01-2011, 11:04 AM
Aerial views are a terrible way of determining how good or not the atmosphere is in each game. You need to be IN the city.
And Rome has nice clouds, too bad the city gets boring way too easily.

Jexx21
10-01-2011, 11:06 AM
Originally posted by Animuses:
Aerial views are a terrible way of determining how good or not the atmosphere is in each game. You need to be IN the city.

I'm sorry I don't have the games installed to make new screenshots just for you. I offered you a link to my full gallery though, maybe there are some screenshots there more to your liking?

Animuses
10-01-2011, 11:13 AM
You don't have to go through the trouble of posting screenshots. I know what the games look like.

Jexx21
10-01-2011, 11:14 AM
Then we just have differing opinions.

LightRey
10-01-2011, 11:20 AM
*awkward silence*

so...

anyone got anything to say about what I said?

Jexx21
10-01-2011, 11:21 AM
Originally posted by LightRey:
*awkward silence*

so...

anyone got anything to say about what I said?

I agree.

Blind2Society
10-01-2011, 11:26 AM
Originally posted by Animuses:
Aerial views are a terrible way of determining how good or not the atmosphere is in each game. You need to be IN the city.
This.

@LightRey, I agree that it's city to city. I liked Venice much more than the others but that does not mean that the others were worse, they were simply different. I actually liked Forli quite a bit as well. It is in a partially flooded swamp. They all had their different atmospheres and they were all good in their own right. Maybe that's why I didn't really like ACB, because it was one place with one atmosphere the whole time. And that atmosphere didn't feel like anything new. I think the team for AC did well with multiple locations with multiple different atmospheres and I feel that is one part in what detracted from ACB's overall experience.

LightRey
10-01-2011, 11:30 AM
Originally posted by Blind2Society:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Animuses:
Aerial views are a terrible way of determining how good or not the atmosphere is in each game. You need to be IN the city.
This.

@LightRey, I agree that it's city to city. I liked Venice much more than the others but that does not mean that the others were worse, they were simply different. I actually liked Forli quite a bit as well. It is in a partially flooded swamp. They all had their different atmospheres and they were all good in their own right. Maybe that's why I didn't really like ACB, because it was one place with one atmosphere the whole time. And that atmosphere didn't feel like anything new. I think the team for AC did well with multiple locations with multiple different atmospheres and I feel that is one part in what detracted from ACB's overall experience. </div></BLOCKQUOTE>
Don't get me wrong, I still liked the atmosphere in Forli, but just not as much as I did Florence and Venice. I think you're right about ACB though. I think the main problem was not so much the fact that the atmosphere was bad, just the fact that it was the same thing throughout the entire game once you fixed up the place.

Blind2Society
10-01-2011, 11:40 AM
I liked them better too (not so much Florence, it was kind of boring in my opinion). But the way I see it is still neither are better or worse, (save for Venice, because it's just awesomesauce) it's just different strokes for different folks. It's the same as why some people choose to livein one place while someone chooses to live elsewhere.

Btw, I just finished a replay of AC1 a few weeks ago and I'm currently working through Venice on another playthrough of ACII and I have to say, all this hate I'm hearing for ACII is completely unjustified.

Jexx21
10-01-2011, 11:48 AM
Oh, no. I love AC2. I just think it has the worse graphics in the series.

Blind2Society
10-01-2011, 11:50 AM
I think you ought to replay it, they really aren't that bad at all. The only thing that really gets me is Marco Barbarigo's mouth.

Jexx21
10-01-2011, 11:58 AM
No, no, I never said that it had bad graphics. They are just not as good as the other 2 in my opinion.

:P

And I and currently wondering whether I should install all 3 AC games on my computer instead of just Brotherhood and some other games. (I wiped all game on my hard drive off a while ago)

But I think I'll just re-install brotherhood. I have other games to play, like Alpha Protocol, Mass Effect, and Dragon Age. Along with Fallout 3, Rome: Total War, Aliens vs Predator and Sonic.

Then I'm gonna play Company of Heroes after I finish one of the above and clear some space on my tiny 95 gb hard drive. >.<

Blind2Society
10-01-2011, 12:01 PM
Fallout 3 FTW!

Animuses
10-01-2011, 12:04 PM
Originally posted by Blind2Society:
The only thing that really gets me is Marco Barbarigo's mouth.
You too?!?! http://forums.ubi.com/groupee_common/emoticons/icon_redface.gif
"I only wish to serve."

Blind2Society
10-01-2011, 12:16 PM
Originally posted by Animuses:
"I only wish to serve."
Right!? How they looked at the game and thought, "yeah that looks good", I will never know.

Animuses
10-01-2011, 12:20 PM
6:00 (http://www.youtube.com/watch?v=nzt74DJMSqc&feature=relmfu)

SleezeRocker
10-01-2011, 12:28 PM
Originally posted by Animuses:
6:00 (http://www.youtube.com/watch?v=nzt74DJMSqc&feature=relmfu)

*I am a Sith Lord*

Hahhaha XD

anyways, I honestly think ACR graphics look pretty neat...perhaps it'll look better than AC2

TorQue1988
10-01-2011, 12:45 PM
ACR will have the best graphics...and between the last 3 games ACB had the best graphic detail, followed by AC2 ,AC1 had the weakest graphics of all the games,naturally considering it the oldest game of the series.

TorQue1988
10-01-2011, 12:54 PM
Originally posted by LightRey:
I liked the atmosphere in all three games, but, to be more specific, imo it varies more by city than by game. I loved the atmospheres in Florence and Venice, but I felt little for Forli and San Gimignano. With AC1 it was Acre I felt little for and in ACB I mostly enjoyed the atmosphere in "broken" Rome, it actually made me feel the need to fix things, but when I had fixed everything the atmosphere changed to a rather meaningless one.
I too loved the atmospheres in Florence in Venice, but also in Tuscan countryside.Riding at night and hearing wolves howling in the distance gave me the creeps (also wolves can be heard in western Florence at night and in the countryside of Rome).
The only city i did't quite like was Forli because it was too murky,could have been better with improved textures and colors.
From AC1 i liked Jerusalem the most.

Sarari
10-01-2011, 03:02 PM
I think you're kinda right on that LightRey. How it depends on the cities. I felt like the Crusaders time was an excellent choice for the first game.

I wasn't feeling much for the Renaissance though. It was interesting in very little ways and didn't really grab my attention.

ACB was just a "no, just no" kinda feeling. It was absolutely horrible. As someone said before, it got very boring after you rebuilt Rome. It was even more interesting when everybody was poor and thinks were broken apart.

Jexx21
10-01-2011, 03:15 PM
Originally posted by Sarari:
ACB was just a "no, just no" kinda feeling. It was absolutely horrible. As someone said before, it got very boring after you rebuilt Rome. It was even more interesting when everybody was poor and thinks were broken apart.

Lol? ACB was the best in my opinion.

Sarari
10-01-2011, 03:17 PM
lol Even though ACB is my least favorite, I still play it the most.

For some reason, my favorite games I play the least, because it just has that priceless feeling to it i guess? lol.

Animuses
10-01-2011, 03:17 PM
@Sarari
Brotherhood's graphics were not horrible. They had the best graphics and the city still looks nice, it just gets boring.

Sarari
10-01-2011, 03:24 PM
Originally posted by Animuses:
@Sarari
Brotherhood's graphics were not horrible. They had the best graphics and the city still looks nice, it just gets boring.
I didn't mean least favorite in graphics on the last thing i said http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I meant my least favorite to play :P

Jexx21
10-01-2011, 03:27 PM
well, I'm obviously biased towards Brotherhood. It's my favorite game in the series in pretty much everything.

But both AC1 and AC2 are great. AC1 just needs to be given a dose of unique side missions and less repetitive main missions. Give it 5 or 10 years and if AC is still known as a great series it'll have a remake.

Sarari
10-01-2011, 03:31 PM
Yea, AC1 was pretty repetitive, but I liked the in-depth talk he had with the people he killed. It really said a lot about the story.

Jexx21
10-01-2011, 03:32 PM
Originally posted by Sarari:
Yea, AC1 was pretty repetitive, but I liked the in-depth talk he had with the people he killed. It really said a lot about the story.

I honestly thought those were pretty repetitive too. It's basically Altiar saying 'What do you have to say for your crimes?' Templar says 'What crimes? I was doing good for the people!' 'What, how?' 'By giving them what they need! *dies*' 'What, how are they the good guys? O.o'

Sarari
10-01-2011, 03:36 PM
Originally posted by Jexx21:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Sarari:
Yea, AC1 was pretty repetitive, but I liked the in-depth talk he had with the people he killed. It really said a lot about the story.

I honestly thought those were pretty repetitive too. It's basically Altiar saying 'What do you have to say for your crimes?' Templar says 'What crimes? I was doing good for the people!' 'What, how?' 'By giving them what they need! *dies*' 'What, how are they the good guys? O.o' </div></BLOCKQUOTE>
LOL yea that is so true. But the point is that it made me think about it.

To be honest, it did kinda bore me then I eventually stopped listening to their speeches. After I beat the game, I decided to go back and replay it to understand better :P

TorQue1988
10-01-2011, 03:57 PM
Originally posted by Sarari:
Yea, AC1 was pretty repetitive, but I liked the in-depth talk he had with the people he killed. It really said a lot about the story.
I agree they were a great addition to the story,but they just seemed out of place and broke the whole continuity of the game,pulled the player out of the immersion.

archangel_101
10-01-2011, 06:55 PM
If we could have our ultimate ac game I think it would be a hybrid of AC1 and ACR.

The cloth animations from AC1
facial animations from ACR
Cloud/fog/wind effects from AC1
Sky from ACB
Guard agressiveness from AC1
Voice acting from AC1 (as far as them being less cartoony)
Music style from AC1 (BEST EVER)::
The music is a biiiiig part of the imersion and the music from ac1 ROCKED. One example of BAD music that ruins the feel of something has to be the prequel trilogy, it just dominates too much and instead of just watching the movies, the music is just setting up where the scenes are going so you aren't suprised.

AC1's music was just awesome for setting the seriousness of the game.

lol not picking on Italy whatsoever tho I think part of the Ezio story feeling cartoonish is because of the Italian accents, I dunno like as much as I love it it kinda does feel comical alot of the time unintentionally which could be why AC1 is seen as being more serious beause theres no "cartoony" accents, again guys chime in on this it would be interesting to hear what you guys think http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif haha inb4 YOURE RACIST, OH DONT MIND ME IVE JUST SPEND 3 _____ WEEKS IN THAT THING etc etc hehe

One other thing I didnt understand is why are they using such low res cloth textures o_O it really urks me seeing them using low res ones for ezio's robes, especially with all that embroidery detail on it i mean god damn those robes look amazing but the low res textures make it look horrible so I hope that its just because of the trailers not using 100% completed models http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I dont want to judge a painting when its not finished so retract statement when it looks amazing in the finished product.

Animuses
10-01-2011, 07:03 PM
Originally posted by archangel_101:
Guard agressiveness from AC1

The guards were most aggressive in ACB.
Ps, Stop drooling all over the first AC.

LightRey
10-01-2011, 07:08 PM
Originally posted by Animuses:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by archangel_101:
Guard agressiveness from AC1

The guards were most aggressive in ACB.
Ps, Stop drooling all over the first AC. </div></BLOCKQUOTE>
As blunt as he is, Animuses is right.

Jexx21
10-01-2011, 07:10 PM
Cartoony accents? O.o

How are accents cartoony? They're realistic.

BTW, the cloth textures are hi-res >.>

Sarari
10-01-2011, 07:35 PM
Animuses, why don't you go to all the other Ezio freaks and tell them to stop drooling over him. Everybody likes something a lot about the AC series and mine is AC1.

Sarari
10-01-2011, 07:36 PM
They might be more aggressive in ACB, but definitely not smarter.

Animuses
10-01-2011, 07:37 PM
Originally posted by Sarari:
Animuses, why don't you go to all the other Ezio freaks and tell them to stop drooling over him. Everybody likes something a lot about the AC series and mine is AC1.
No one brags about Ezio here. LMAO.

Jexx21
10-01-2011, 07:38 PM
Originally posted by Sarari:
They might be more aggressive in ACB, but definitely not smarter.

Actually the AI is more advanced. Ezio is just overpowered.

Animuses
10-01-2011, 07:40 PM
Ezio is not overpowered, he is just too badass.

Sarari
10-01-2011, 07:41 PM
Originally posted by Animuses:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Sarari:
Animuses, why don't you go to all the other Ezio freaks and tell them to stop drooling over him. Everybody likes something a lot about the AC series and mine is AC1.
No one brags about Ezio here. LMAO. </div></BLOCKQUOTE>
I meant in other threads -_-
And Jexx, that might be it lol, but I like the guards to be difficult to beat....just saying http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Jexx21
10-01-2011, 07:42 PM
I haven't actually seen people bragging about Ezio anywhere.

And the guards in AC1 were easy to beat. The AC series has never had guards that were difficult to beat.

Animuses
10-01-2011, 07:44 PM
By here, I meant on the forums, not just this thread.
AC has never been difficult and never will. It's about granting the player freedom to play the way they want to.

Sarari
10-01-2011, 07:44 PM
Originally posted by Jexx21:
I haven't actually seen people bragging about Ezio anywhere.

And the guards in AC1 were easy to beat. The AC series has never had guards that were difficult to beat.
Maybe not difficult, but they were harder than the recent games.

archangel_101
10-01-2011, 07:49 PM
Originally posted by Jexx21:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Sarari:
They might be more aggressive in ACB, but definitely not smarter.

Actually the AI is more advanced. Ezio is just overpowered. </div></BLOCKQUOTE>
Yea definately agree with that, I'd just lke to see a balance of the fighting style that acb has coz i LOVE the killchains, but id also like to see the attitude that the guards had in ac1 but i cant quite explain what i mean lol someone else might explain this better but theres is something about the guards in ac1 that was awesome.

Having said that the acb fighting engine is pretty awesome too i mean damn u DONT mess with brutes...well, in ac2 anyways lol they seem kinda easy in acb. But yea ur right, ezio is over powered.

Theres a fine line with ya know the narrative suggesting that Ezio has become a better assassin so its reflected in the combat, but then people complain that its too easy, but then if they make it harder people will complain about that too so lol I feel for ubisoft sometimes we are a hard lot to please haha

ezio being overpowered might be the wrong word for it, like sarari said the tools are given to you to play how you want i totally agree with that too, so if you want the game to be harder, employ less tools, but having said that it all comes down to narrative and what feeds the story. But off topic we're talking about the graphics here http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Sarari
10-01-2011, 08:04 PM
Originally posted by archangel_101:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jexx21:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Sarari:
They might be more aggressive in ACB, but definitely not smarter.

Actually the AI is more advanced. Ezio is just overpowered. </div></BLOCKQUOTE>
Yea definately agree with that, I'd just lke to see a balance of the fighting style that acb has coz i LOVE the killchains, but id also like to see the attitude that the guards had in ac1 but i cant quite explain what i mean lol someone else might explain this better but theres is something about the guards in ac1 that was awesome.

Having said that the acb fighting engine is pretty awesome too i mean damn u DONT mess with brutes...well, in ac2 anyways lol they seem kinda easy in acb. But yea ur right, ezio is over powered.

Theres a fine line with ya know the narrative suggesting that Ezio has become a better assassin so its reflected in the combat, but then people complain that its too easy, but then if they make it harder people will complain about that too so lol I feel for ubisoft sometimes we are a hard lot to please haha

ezio being overpowered might be the wrong word for it, like sarari said the tools are given to you to play how you want i totally agree with that too, so if you want the game to be harder, employ less tools, but having said that it all comes down to narrative and what feeds the story. But off topic we're talking about the graphics here http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>
lol everything about AC1 is explainable to be honest. It's just unique.

Jexx21
10-01-2011, 08:09 PM
Originally posted by Sarari:
lol everything about AC1 is explainable to be honest. It's just unique.

I don't think AC1 is that unique.

The guards in AC1 just had a faster rate of respondance, so fast in fact that it was actually not as realistic. I mean in battle by the way.

Sarari
10-01-2011, 08:12 PM
Originally posted by Jexx21:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Sarari:
lol everything about AC1 is explainable to be honest. It's just unique.

I don't think AC1 is that unique.

The guards in AC1 just had a faster rate of respondance, so fast in fact that it was actually not as realistic. I mean in battle by the way. </div></BLOCKQUOTE>
When I say unique, I don't mean that it stands out so much than the other ones. I mean that everything in that game is different than AC2, ACB, and ACR. The fighting, the textures, and graphics, etc.

Jexx21
10-01-2011, 08:13 PM
That's because the Ezio trilogy is using a different engine.

Games do that.

And the combat in AC1 isn't that different. AC2 and ACB just improve upon what AC1 had.

Sarari
10-01-2011, 08:18 PM
I think the fighting changed drastically between AC1 and ACB. The jump from AC1 to AC2 wasn't though.

Btw, what exactly is an engine?

Animuses
10-01-2011, 08:25 PM
Between the new moves given to Ezio and the archetypes, the combat from AC to AC2 did change drastically.

Jexx21
10-01-2011, 08:32 PM
Originally posted by Animuses:
Between the new moves given to Ezio and the archetypes, the combat from AC to AC2 did change drastically.

It really just seemed like a 'drastic' improvement. Not much of a drastic change.

Anyway, an engine is what the game runs on for things like physics, graphics, facial expression.

For example, Half-Life 2, Team Fortress 2, and the Portal and Left 4 Dead series all run on the Source engine made by Valve (the games are made by Valve too). But the Source engine is also used by other game companies at times.

If I'm correct, the Ezio trilogy runs on the Anvil engine, but ACR also runs other things for overall improvement, like certain aspects of Mocap which are used for the facial expressions. If I'm correct, ACB also used some aspects of the Havoc engine, but I'm not 100% sure.

Sarari
10-01-2011, 08:32 PM
Originally posted by Animuses:
Between the new moves given to Ezio and the archetypes, the combat from AC to AC2 did change drastically.
Not moves, the guards.

Jexx21
10-01-2011, 08:33 PM
Originally posted by Sarari:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Animuses:
Between the new moves given to Ezio and the archetypes, the combat from AC to AC2 did change drastically.
Not moves, the guards. </div></BLOCKQUOTE>

archetypes = guards

And the guards improved in AI, so it was just an improvement for the guards.

dxsxhxcx
10-01-2011, 08:36 PM
Originally posted by archangel_101:

ezio being overpowered might be the wrong word for it, like sarari said the tools are given to you to play how you want i totally agree with that too, so if you want the game to be harder, employ less tools, but having said that it all comes down to narrative and what feeds the story. But off topic we're talking about the graphics here http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I didn't try this yet but I believe if we only disarm the guards and kill them with their own weapons the game still would be easy, if there's something that make AC1 combat harder than the others games is the time we have to counter an enemy attack, in AC2/ACB this time was increased to a point where the only thing we need to do is keep pressing the buttons to counter an attack (at least on PC, where I play), you need ZERO skill to do that, while in AC1 this situation was completely different, there was also the fact that we didn't have medicine, the guards could break our defense, attack us while we were in the ground, dodge our attacks, skilled guards wouldn't be killed with only one counter attack, etc...

Jexx21
10-01-2011, 08:47 PM
I like the medicine better than the regenerating health in AC1. If you're too careless you'll run out of medicine, but in AC1 you just keep on regenerating.

Animuses
10-01-2011, 08:48 PM
Originally posted by dxsxhxcx:
if there's something that make AC1 combat harder than the others games is the time we have to counter an enemy attack, in AC2/ACB this time was increased to a point where the only thing we need to do is keep pressing the buttons to counter an attack
WRONG! AC and AC2 have about the same timing with counters.

Sarari
10-01-2011, 09:22 PM
ACB's counters were pretty long, and I'm guessing ACR's will be longer.

And yes we are wayyy off topic now lol.

Animuses
10-01-2011, 09:27 PM
You have no reason to think that way.

Sarari
10-01-2011, 09:33 PM
Originally posted by Animuses:
You have no reason to think that way.
From what I've seen in the recent gameplay trailer, I do have a reason.

Animuses
10-01-2011, 09:36 PM
The combat trailer gives you no reason to think that way.

Jexx21
10-01-2011, 09:41 PM
I tire of people judging games before they come out >.<

Sarari
10-01-2011, 09:41 PM
Originally posted by Animuses:
The combat trailer gives you no reason to think that way.
LOLOL it does!! lol.

I posted about this one time, and I said that the moves Ezio is starting to do are a lot cooler, but they are unreasonably long. I remember in ACB he stabbed a guy once in the ribs, turns around stabs him on the other side of his ribs, then again on the other side.

Then in ACR he picks a guy up with his hookblade, slams him into the ground, stabs him in the stomach, then lets go.

Calvarok
10-01-2011, 09:45 PM
Originally posted by Jexx21:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Animuses:
Between the new moves given to Ezio and the archetypes, the combat from AC to AC2 did change drastically.

It really just seemed like a 'drastic' improvement. Not much of a drastic change.

Anyway, an engine is what the game runs on for things like physics, graphics, facial expression.

For example, Half-Life 2, Team Fortress 2, and the Portal and Left 4 Dead series all run on the Source engine made by Valve (the are made by Valve too). But the Source engine is also used by other game companies at times.

If I'm correct, the Ezio trilogy runs on the Anvil engine, but ACR also runs other things for overall improvement, like certain aspects of Mocap which are used for the facial expressions. If I'm correct, ACB also used some aspects of the Havoc engine, but I'm not 100% sure. </div></BLOCKQUOTE>
I think the Havoc engine has been in AC since the beginning. Basically, Havok is seen in the corpse's ragdoll. In AC1 and AC2, the weight and friction of each body was far to light, and they could easily slide of a slight incline, and bounce high in the air if they fell off the roof. ACB finally fixed the problem by increasing the weight and friction, which is why guards generally only slide an inch or two, and hit the ground with a more solid thud.

Anyways, in AC1, they did a lot of things that looked good sometimes, or in a screenshot, but often they caused performance issues, such as textures on faces and robes, and Altair's fabric physics, which caused frame-rate loss, screen-tear, or sometimes just glitched out. This was indeed on the Anvil engine, but from then to Brotherhood, it has been upgraded extensively.

With AC2 they upgraded the Anvil engine to be able to handle bigger environments and more things, but they decided to pare the texture detail and reflective surfaces and water's visuals back a lot, so as to get the game to run smoother. Brotherhood, then, was an even bigger update to the engine, and it allows the game to run better reflecting metals (seen in enemies armors, mostly) bigger draw distances (The distance before the environment seems to fog out) and better textures for faces, fabrics, buildings, and just about everything, along with a much bigger environment, and a better lighting system, supporting dynamic lighting and making it easy to create several lighting schemes.

Revelations from what we've seen so far is focused mostly on effects such as fire, water, smoke and fog, higher quality environments with a much further LOD (At a certain distance where the engine wants to conserve energy, environments in the distance are downgraded to a lower quality version of the environment. A further LOD means the engine has been upgraded to delay this happening for further distances than before, meaning far-away stuff looks better.) better character model textures in , skin textures, and as has been revealed, a custom facial capture/traditional animation blend called Mo-cam.

As seen in the beginning of the secrets of the ottoman assassins trailer, it seems that character models can be rendered from further away and in greater numbers now, which would also mean that the engine can handle more enemies/AI on-screen at once than before. Expect a bigger and more complex crowd.

The important thing to remember is that the trailers which Ubisoft releases are not rendered at the quality which they will be played in the game. Brotherhood's trailers showed the game as having a very washed out color scheme when compared to the final product. Also, the trailers for gameplay are ususally captured before the game has had every last little graphical and gameplay tweak made for it.

So for a TL;DR, we are still on the same engine, but it is extensively upgraded, and the reason AC2 was such a step down was because AC1 caused a lot of performance glitches in exchange for visuals.

EDIT:

LOLOL it does!! lol.

I posted about this one time, and I said that the moves Ezio is starting to do are a lot cooler, but they are unreasonably long. I remember in ACB he stabbed a guy once in the ribs, turns around stabs him on the other side of his ribs, then again on the other side.

Then in ACR he picks a guy up with his hookblade, slams him into the ground, stabs him in the stomach, then lets go.

You do realize that you can counter at any time during an animation, and that enemies actually can hit you while you're doing an animation if you don't pay attention, right? I garuntee that if you look at the actual length of the animations, they are almost identical. And since Ezio's obviously doing it to psych people out or lure a guy into a counter, it's not really a problem story/RPwise.

All of the moves in the combat trailer were quick and brutal.

Jexx21
10-01-2011, 09:50 PM
Originally posted by Sarari:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Animuses:
The combat trailer gives you no reason to think that way.
LOLOL it does!! lol.

I posted about this one time, and I said that the moves Ezio is starting to do are a lot cooler, but they are unreasonably long. I remember in ACB he stabbed a guy once in the ribs, turns around stabs him on the other side of his ribs, then again on the other side.

Then in ACR he picks a guy up with his hookblade, slams him into the ground, stabs him in the stomach, then lets go. </div></BLOCKQUOTE>

...Uh..

this says nothing about the length of time in which you can do a counter.

@Calvarok

Dude, you just owned my post in such a ferocity. I agree 100% with what you said, and I must ask, are you studying to go into the game developing business? I myself am looking to be a game designer after I get out of High School and College.

Sarari
10-01-2011, 09:54 PM
Originally posted by Calvarok:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jexx21:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Animuses:
Between the new moves given to Ezio and the archetypes, the combat from AC to AC2 did change drastically.

It really just seemed like a 'drastic' improvement. Not much of a drastic change.

Anyway, an engine is what the game runs on for things like physics, graphics, facial expression.

For example, Half-Life 2, Team Fortress 2, and the Portal and Left 4 Dead series all run on the Source engine made by Valve (the are made by Valve too). But the Source engine is also used by other game companies at times.

If I'm correct, the Ezio trilogy runs on the Anvil engine, but ACR also runs other things for overall improvement, like certain aspects of Mocap which are used for the facial expressions. If I'm correct, ACB also used some aspects of the Havoc engine, but I'm not 100% sure. </div></BLOCKQUOTE>
I think the Havoc engine has been in AC since the beginning. Basically, Havok is seen in the corpse's ragdoll. In AC1 and AC2, the weight and friction of each body was far to light, and they could easily slide of a slight incline, and bounce high in the air if they fell off the roof. ACB finally fixed the problem by increasing the weight and friction, which is why guards generally only slide an inch or two, and hit the ground with a more solid thud.

Anyways, in AC1, they did a lot of things that looked good sometimes, or in a screenshot, but often they caused performance issues, such as textures on faces and robes, and Altair's fabric physics, which caused frame-rate loss, screen-tear, or sometimes just glitched out. This was indeed on the Anvil engine, but from then to Brotherhood, it has been upgraded extensively.

With AC2 they upgraded the Anvil engine to be able to handle bigger environments and more things, but they decided to pare the texture detail and reflective surfaces and water's visuals back a lot, so as to get the game to run smoother. Brotherhood, then, was an even bigger update to the engine, and it allows the game to run better reflecting metals (seen in enemies armors, mostly) bigger draw distances (The distance before the environment seems to fog out) and better textures for faces, fabrics, buildings, and just about everything, along with a much bigger environment, and a better lighting system, supporting dynamic lighting and making it easy to create several lighting schemes.

Revelations from what we've seen so far is focused mostly on effects such as fire, water, smoke and fog, higher quality environments with a much further LOD (At a certain distance where the engine wants to conserve energy, environments in the distance are downgraded to a lower quality version of the environment. A further LOD means the engine has been upgraded to delay this happening for further distances than before, meaning far-away stuff looks better.) better character model textures in , skin textures, and as has been revealed, a custom facial capture/traditional animation blend called Mo-cam.

As seen in the beginning of the secrets of the ottoman assassins trailer, it seems that character models can be rendered from further away and in greater numbers now, which would also mean that the engine can handle more enemies/AI on-screen at once than before. Expect a bigger and more complex crowd.

The important thing to remember is that the trailers which Ubisoft releases are not rendered at the quality which they will be played in the game. Brotherhood's trailers showed the game as having a very washed out color scheme when compared to the final product. Also, the trailers for gameplay are ususally captured before the game has had every last little graphical and gameplay tweak made for it.

So for a TL;DR, we are still on the same engine, but it is extensively upgraded, and the reason AC2 was such a step down was because AC1 caused a lot of performance glitches in exchange for visuals.

EDIT:

LOLOL it does!! lol.

I posted about this one time, and I said that the moves Ezio is starting to do are a lot cooler, but they are unreasonably long. I remember in ACB he stabbed a guy once in the ribs, turns around stabs him on the other side of his ribs, then again on the other side.

Then in ACR he picks a guy up with his hookblade, slams him into the ground, stabs him in the stomach, then lets go.

You do realize that you can counter at any time during an animation, and that enemies actually can hit you while you're doing an animation if you don't pay attention, right? I garuntee that if you look at the actual length of the animations, they are almost identical. And since Ezio's obviously doing it to psych people out or lure a guy into a counter, it's not really a problem story/RPwise.

All of the moves in the combat trailer were quick and brutal. </div></BLOCKQUOTE>
http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif http://forums.ubi.com/images/smilies/clap.gif whoa

Calvarok
10-01-2011, 09:54 PM
Originally posted by Jexx21:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Sarari:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Animuses:
The combat trailer gives you no reason to think that way.
LOLOL it does!! lol.

I posted about this one time, and I said that the moves Ezio is starting to do are a lot cooler, but they are unreasonably long. I remember in ACB he stabbed a guy once in the ribs, turns around stabs him on the other side of his ribs, then again on the other side.

Then in ACR he picks a guy up with his hookblade, slams him into the ground, stabs him in the stomach, then lets go. </div></BLOCKQUOTE>

...Uh..

this says nothing about the length of time in which you can do a counter.

@Calvarok

Dude, you just owned my post in such a ferocity. I agree 100% with what you said, and I must ask, are you studying to go into the game developing business? I myself am looking to be a game designer after I get out of High School and College. </div></BLOCKQUOTE>
I think that he's talking about the length of the counter animations once they've begun, not the window in which you can trigger a counter.
As I said in my post above, I don't think that there is a comparable distance, and you can break out of the animation at any time, so...

I would enjoy being a game designer, but I like art more. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I must say that I didn't mean to totally just target your post, that kinda thing is something everyone in this topic should know about.

Sarari
10-01-2011, 09:58 PM
Thanks for understanding what I actually meant :P

Jexx21
10-01-2011, 10:01 PM
Well Animuses thought you were talking about the length of time in which you can do a counter, not the length of the counter itself.

I also thought that's what you were talking about.

Sarari
10-02-2011, 12:44 PM
lol no problem at all :P

Also, what do you guys mean when you say the amount of time you have to counter?

Jexx21
10-02-2011, 09:32 PM
Originally posted by Sarari:
lol no problem at all :P

Also, what do you guys mean when you say the amount of time you have to counter?

The length of time in which you can press the High profile + attack button to initiate a counter attack.

NoirEvil
10-02-2011, 10:20 PM
Originally posted by Jexx21:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Sarari:
lol no problem at all :P

Also, what do you guys mean when you say the amount of time you have to counter?

The length of time in which you can press the High profile + attack button to initiate a counter attack. </div></BLOCKQUOTE>
I wish they made the period of time to do a counter attack smaller...