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XyZspineZyX
08-18-2003, 03:16 PM
It's a known fact that FB is miles ahead of CFS3 and that Microsoft has a lot of catching up to do. I used to play CFS2, and it was really annoying because the AI was terrible, planes randomly crashed into the ground, I could shake the AI off my tail even with a slow Lightning, and the AI was too easy, even on "Ace".

Another thing that bothered me was that there were only 4 camera angles, left, right, up, and down, and the landscape got messed up if you used the chase view.

The mission builder was also not very good, and if you even touched any part of your aircraft to anything else, like shrapnel, the ground, or other planes, you would explode and die, no questions asked.

Despite all of it's stupid problems, CFS2 has some features that I think everyone wants to see in FB:

1. If you're the head of your flight group, you should be able to promote people and/or choose who goes with you on your missions.
2. It should show you your accuracy.
3. You should be able to view ground objects and static objcets as well as planes.

I hope you agree with me, tell me what you think

-McTriggerhappy

XyZspineZyX
08-18-2003, 03:16 PM
It's a known fact that FB is miles ahead of CFS3 and that Microsoft has a lot of catching up to do. I used to play CFS2, and it was really annoying because the AI was terrible, planes randomly crashed into the ground, I could shake the AI off my tail even with a slow Lightning, and the AI was too easy, even on "Ace".

Another thing that bothered me was that there were only 4 camera angles, left, right, up, and down, and the landscape got messed up if you used the chase view.

The mission builder was also not very good, and if you even touched any part of your aircraft to anything else, like shrapnel, the ground, or other planes, you would explode and die, no questions asked.

Despite all of it's stupid problems, CFS2 has some features that I think everyone wants to see in FB:

1. If you're the head of your flight group, you should be able to promote people and/or choose who goes with you on your missions.
2. It should show you your accuracy.
3. You should be able to view ground objects and static objcets as well as planes.

I hope you agree with me, tell me what you think

-McTriggerhappy

Zayets
08-18-2003, 03:17 PM
Yeeeeeeeeeeehaaaaaaaa!
My favorite debate!


Zayets out

XyZspineZyX
08-18-2003, 03:19 PM
il2 manager will track your accuracy.

Might want to check that out

S!
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XyZspineZyX
08-18-2003, 03:21 PM
The only thing I miss from CFS2 is carrier ops.

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XyZspineZyX
08-18-2003, 03:23 PM
You left out one thing that i loved about il2. In CFS2 when you past a plane far enough away another could fit in between you both blew up.

Now you can tear off wings, tails, or even drop a wheel down in another prop. Worse case you blow up but most of the time you at least get to bail which is fine since you did hit each other. CFS just made you mad cuase you knew there was enough room to pass or whatever.

May you not become a dirt torpedo.

PlatinumDragon...

Zayets
08-18-2003, 03:27 PM
But I still think mission builder in cfs2 is more advanced that the one in FB.


Zayets out

XyZspineZyX
08-18-2003, 03:31 PM
Zayets wrote:
- But I still think mission builder in cfs2 is
- more advanced that the one in FB.
-
-
- Zayets out

Would you be so kind as to refresh my memory of the CFS2 mission builder? Also, could you make campaigns in CFS2 or not?

Zayets
08-18-2003, 03:41 PM
McTriggerhappy wrote:
- Zayets wrote:
-- But I still think mission builder in cfs2 is
-- more advanced that the one in FB.
--
--
-- Zayets out
-
- Would you be so kind as to refresh my memory of the
- CFS2 mission builder? Also, could you make
- campaigns in CFS2 or not?
-
-

Yep , first of all , in CFS2 there were triggers and events. By no means this can be matched with a linear mission like we have in FB. Also , those neat stuffs like engine damaged x% would trigger something else and so on. Also , playing movies and sounds at your will. As for campaign , only your imagination would be the limit coz you can chain your missions and based on the result on the previous one you can play a specific mission. I'm s orry to dissapoint you , FMB that we have now is a pale replica of cfs2 or falcon4 or flanker or jane's, you name it!


Zayets out

michapma
08-18-2003, 03:58 PM
Some more programming features certainly would make the FMB more versatile, but obviously you can make some great missions as is. I would hardly label it a pale replica. It also has features the CFS2 MB didn't have.

One of the things I miss from CFS2 is sliding canopies. More dramatic is the ability to fly ridiculously long distances, having to go by dead reckoning. That's the price to pay for more detailed maps. Also the more precise engine controls, though in some aspects they are inferior to the CEM in FB. I don't miss the flight or damage models, of course.

Mike

<table width="100%" border="0" cellspacing="0" cellpadding="10"><tr valign="middle" bgcolor="#3e463b"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr bgcolor="#515e2f"><td width="40%">FB engine management:
Manifold Pressure sucks (http://www.avweb.com/news/columns/182081-1.html)
Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
Those Fire-Breathing Turbos (Part 1 of 6) (http://www.avweb.com/news/columns/182102-1.html)</td><td align="center">

‚ =69.GIAP=Chap‚

69.GIAP (http://www.baseclass.modulweb.dk/giap/)</p></td><td width="40%" align="right" valign="top">Hardware:
Flight Simulation Performance Analyzed (http://www.simhq.com/_air/air_062a.html)
Building a home-made throttle quadrant step by step (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zkavv)
Sound Can Be Hazardous for Games (http://www6.tomshardware.com/game/20030405/index.html)</td></tr></table>

XyZspineZyX
08-18-2003, 04:01 PM
CFS is much better, because the Dora stalls too easily in Il2 /i/smilies/16x16_smiley-mad.gif

Nic

XyZspineZyX
08-18-2003, 05:25 PM
Any Plane in IL2 could easily rip apart any CFS2 plane

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XyZspineZyX
08-18-2003, 05:34 PM
CFS is.......... wait I wouldn't know because I wasn't silly enough to buy that hunk of crap.


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XyZspineZyX
08-18-2003, 05:44 PM
Right Guys, a topic that could fill several pages. I flew it all (CFS1, 2 and 3, Il2 and now FB) and I think that CFS3 (as the last game in the series) should be compared to Il2FB. Shall I start?
-CFS3 is buggy (even after the long awaited patch) in graphical performance (fps, scenery)
-CFS3 has perhaps reasonable fm, however the looks of the planes (in the box) are not detailed compared to Il2FB (or Il2). The spitfire for instance screams for a mirror view (outside!). Not much details. The 'civilian', home-made addons for CFS3 have more potential then the originals.
-CFS3 asks for heavy hardware and still doesn't work properly. I know ... so is the case for any flightsim, but CFS3 took to much tweaking time and searching for optimal settings with my hardware. After a week succesfull playing and then one mistake of pushing the default setting button, the game simply refused to work with my hardware in the way it did before (but i got a neat little warning).

In many ways CFS2 was more revolutionary and perhaps less buggy compared to it's successor, but the smoothness of playing, the details I see and the realism of gameplay makes Il2 or Il2FB indeed the king of WW2 flightsims. In my opinion.

Q'plah!

XyZspineZyX
08-18-2003, 11:13 PM
There are only three things I missed: The Carrier landings, the F-4U Corsair and the F6 Hellcat. Just think of the F4U-4 as a more agile, faster, and better climbing FW. Oh, and better looking http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
http://www.warbirdalley.com/images/f4u-01.jpg

XyZspineZyX
08-18-2003, 11:16 PM
That's the F4U-5, but we'll forgive.

Regards,

SkyChimp

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XyZspineZyX
08-19-2003, 02:31 AM
VMF-214_Merkava wrote:
- There are only three things I missed: The Carrier
- landings, the F-4U Corsair and the F6 Hellcat. Just
- think of the F4U-4 as a more agile, faster, and
- better climbing FW. Oh, and better looking /i/smilies/16x16_smiley-happy.gif

And of coruse someone would whine about the view over the nose while on the ground as being improperly modelled. /i/smilies/16x16_smiley-tongue.gif




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