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XyZspineZyX
09-30-2003, 08:42 AM
A lot of threads these days are asking questions like, "What would you like to see in future combat flight sims?" Well, one little detail I'd love to see is progressive weather. Imagine taking off on a clear autumn morning. By the time you're done with your DP and it's time to turn back towards that platter of bacon and toast the mess orderly serves you every morning, you realise that those clouds that had seemed kilometers away when you had left have now started pouring rain down on your airstrip! You struggle with the control column and desperately kick the rudder into one side of the cockpit as strong winds buffet your fragile Bf109, threatening to tip it over just as solid ground is a mere ten meters below you. You push the control column into the far end of the 'pit' and cut the engine as your plane's wheels scrape against the ground and you bump over the sticky wet mud strip to a safe landing. You jump out of your still warm plane into the cold bitter rain and dash towards the waiting mug of hot coffee!
What do you guys think?

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XyZspineZyX
09-30-2003, 08:42 AM
A lot of threads these days are asking questions like, "What would you like to see in future combat flight sims?" Well, one little detail I'd love to see is progressive weather. Imagine taking off on a clear autumn morning. By the time you're done with your DP and it's time to turn back towards that platter of bacon and toast the mess orderly serves you every morning, you realise that those clouds that had seemed kilometers away when you had left have now started pouring rain down on your airstrip! You struggle with the control column and desperately kick the rudder into one side of the cockpit as strong winds buffet your fragile Bf109, threatening to tip it over just as solid ground is a mere ten meters below you. You push the control column into the far end of the 'pit' and cut the engine as your plane's wheels scrape against the ground and you bump over the sticky wet mud strip to a safe landing. You jump out of your still warm plane into the cold bitter rain and dash towards the waiting mug of hot coffee!
What do you guys think?

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"Come on in, I'll treat you right. I used to know your daddy."

XyZspineZyX
09-30-2003, 08:48 AM
UR_Spinne wrote:
- A lot of threads these days are asking questions
- like, "What would you like to see in future combat
- flight sims?" Well, one little detail I'd love to
- see is progressive weather. Imagine taking off on a
- clear autumn morning. By the time you're done with
- your DP and it's time to turn back towards that
- platter of bacon and toast the mess orderly serves
- you every morning, you realise that those clouds
- that had seemed kilometers away when you had left
- have now started pouring rain down on your airstrip!
- You struggle with the control column and desperately
- kick the rudder into one side of the cockpit as
- strong winds buffet your fragile Bf109, threatening
- to tip it over just as solid ground is a mere ten
- meters below you. You push the control column into
- the far end of the 'pit' and cut the engine as your
- plane's wheels scrape against the ground and you
- bump over the sticky wet mud strip to a safe
- landing. You jump out of your still warm plane into
- the cold bitter rain and dash towards the waiting
- mug of hot coffee!
- What do you guys think?
-


Sounds wonderful. Mind you, at present I would settle for programmable weather conditions on different parts of the map. You leave your 'drome in the sunshine but run into heavy cloud over the target, that sort of thing. Don't know if that is any easier to implement than your idea or not.
Cheers!

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Ladies & gentlemen, this is the captain speaking. Thankyou for choosing to fly Mandarin Airlines. Those passengers sitting on the left-hand side of the aeroplane please make yourselves comfortable. Those sitting on the right... please look to your left!

XyZspineZyX
09-30-2003, 08:54 AM
Yes please!

I really enjoy the way the time of day changes now, addition of changing weather would be beautiful and add extra challenge to mission planning.

Flying back from a mission yesterday evening I noticed at one point after the fight that the sun had set without me noticing. I had taken off in sunshine! Later I realised I was navigating by aiming at a star not following the rivers any more. Love this game!



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XyZspineZyX
09-30-2003, 08:58 AM
Actually I was envisioning both, changing weather locally, as well as different weather across the map. Ideally we'd be able to load preset weather patterns at specified scripted intervals with a smooth transition between the various conditions. So I'm imagining a FMB with 'waypoints' for weather. Shouldn't be too hard to do, MS FS2004 does it.

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XyZspineZyX
09-30-2003, 09:50 AM
This is important. It doesn't have to become a meteorological sim, though.

Just a few basics are OK. How about these simplifications of weather dynamics?

Allow different kinds of clouds. The cumulus we have now are increasing in numnber and size during the day. They are very few, if any at all, in the morning, and are the most and biggest at around 5-6 in the afternoon. After that they start to die out since the sun isn't heating the ground very much anymore. On a cold day with sharp sunshine, there will be lots of thermals (i.e. a lot of turbulence,) and it is they that become the cumulus clouds. If conditions are good, they can become hot-weather CB. Model CB as the furious freaks of nature they are, in which it is near certain death to fly into a big one, so do so only if absolute certain death is the alternative.

Model fronts (just draw a line, ground temp in front and behind, and a vector for movement, that's enough.) Cold fronts with CBs and perhaps thunder. Warm fronts with large stratus covers.

Model air pressure changes (fronts circle counter clock wise around low pressures, and are pushed away from high pressures.)

Use rules of thumb for the wind. Cold days with sunshine, low level wind from the sea to land, near the costs, and the other direction aloft. Opposite a clear night after a warm day. Wind turns clockwise around a high pressure and counter clockwise around a low pressure (on the northern hemisphere, which is where we are.) Wind generally turns clock wise with altitude (the first 300-500m or so approx 15-30 degrees, after that you can concider it constant.) Gusts turn clockwise.

This... would make FB a flying experience. Um... we need to be able to set the altimeter http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif
_
/Bjorn.

fluke39
09-30-2003, 09:57 AM
sorry i've not had chance to read yourt post properly swingman - but that seems more complicated!! /i/smilies/16x16_smiley-happy.gif

i think the whole dynamic weather is a great idea.

(well changeable weather, maybe not dynamic - but scripted perhaps - although both would be as easy as each other to do i think)

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XyZspineZyX
09-30-2003, 10:41 AM
UR_Spinne wrote:
- What do you guys think?
-

I would love to have that!



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XyZspineZyX
09-30-2003, 10:51 AM
UR_Spinne wrote:
- A lot of threads these days are asking questions
- like, "What would you like to see in future combat
- flight sims?" Well, one little detail I'd love to
- see is progressive weather. Imagine taking off on a
- clear autumn morning. By the time you're done with
- your DP and it's time to turn back towards that
- platter of bacon and toast the mess orderly serves
- you every morning, you realise that those clouds
- that had seemed kilometers away when you had left
- have now started pouring rain down on your airstrip!
- You struggle with the control column and desperately
- kick the rudder into one side of the cockpit as
- strong winds buffet your fragile Bf109, threatening
- to tip it over just as solid ground is a mere ten
- meters below you. You push the control column into
- the far end of the 'pit' and cut the engine as your
- plane's wheels scrape against the ground and you
- bump over the sticky wet mud strip to a safe
- landing. You jump out of your still warm plane into
- the cold bitter rain and dash towards the waiting
- mug of hot coffee!
- What do you guys think?
-
<img
- src="http://www.student.richmond.edu/~vk5qa/images
- /forumsig.jpg">
-
-
- "Come on in, I'll treat you right. I used to know
- your daddy."


In scorched earth we have developed a weather generator dependant on the season. Mission by mission the weather will change. You will get a forcast for the dauy and as time ticks by you have a chance that the weather will happen as forecast - eg like real weather forecasts.

In winter you are more likely to get patches of bad weather, while summer will be clearer but with more suddden storms.

Sometimes you will have a forecast of afternoon thunderstorms, other times it will clear weather. The probability is that your weather forecast will be reasonably accurate but you wont know until you start your mission.

Special thanks to 4 shades for that little sub routine.

RAF74 Taipan
Co developer Scorched Earth war series.


https://toolbox.iprimus.com.au/application/download.asp?FileName=scorched+earth%5Cflight%2Dgi f2%/

XyZspineZyX
09-30-2003, 11:48 PM
I want to know some more about Scorched Earth.

BTW, I think scripting weather would be pretty easy in FB just the way it is right now if Oleg included weather options in the .mis file. What might be hard is making the transitions smooth.

Anyone thinks this thread should be over in the ORR? If you guys think so, I'll repost it there if you guys agree to endorse the idea every now and then.

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Hawgdog
09-30-2003, 11:54 PM
doggie likes it

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XyZspineZyX
10-01-2003, 12:14 AM
UR_Spinne wrote:

-
- Anyone thinks this thread should be over in the ORR?
- If you guys think so, I'll repost it there if you
- guys agree to endorse the idea every now and then.
-

Go for it, although I don't hold out much hope. There's not a lot of indications that Oleg bothers with ORR any more.
Keeping my fingers crossed though.
Cheers!

<CENTER>


<IMG SRC="http://www.apqa16.dsl.pipex.com/airplane1.3.jpg"


Ladies & gentlemen, this is the captain speaking. Thankyou for choosing to fly Mandarin Airlines. Those passengers sitting on the left-hand side of the aeroplane please make yourselves comfortable. Those sitting on the right... please look to your left!

XyZspineZyX
10-01-2003, 04:52 AM
I think its a great idea... I posted the same suggestion a few months ago in ORR... It would be nice. The weather effects in FB are off the hook. You ever try flying at night in a storm? The lightning flashes are awesome!!!

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XyZspineZyX
10-01-2003, 05:32 AM
All good ideas. However, such changes to the core model is highly unlikely at this point. I wouldn't expect this for FB. But, I would love to see it in a future sim. Dynamic effects are certainly the way of the future.

I love the real-time weather in FS2004. Adds great immersion to an otherwise boring cross-country flight.

In fact, I love weather period--kinda a hobby of mine. Bring on the weather!



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