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Little_Walt
12-26-2006, 09:31 AM
S!, all.

I'm fairly new to flight sims in general, and have a nice shiny new copy of 1946 (installed with no probs). I'm learning to fly by setting QMB on full real and roaming around the Crimea in an IL-2. I crash and burn moderately often (spins, mostly ... I need to sit down with Langeweische's _Stick and Rudder_ more), but I'm getting there.

Anyway, my question is ... when I use QMB, I start off in the sky, and I'd like to start off on a runway, as in the IL2 training track. I have tried setting the "Takeoff and Landing" switch both ways in QMB, but I still start aloft. How can I start a simple, just me flying mission on the ground? Is QMB the appropriate tool?

Thanks in advance,

Cadet-noob Little_Walt

icrash
12-26-2006, 09:35 AM
You always start airborne in the QMB. If you want a ground start, you'll need to use the FMB.

Deadmeat313
12-26-2006, 09:54 AM
The Full Mission Builder is a great tool, but it takes a little getting used to. Once you've got it though it'll be a tiny effort to make yourself a mission with your own plane sat on the runway of your choosing. Opposition in the air is optional, but I often don't bother with it if all I want to do is try take-offs and landings.

Another way is to have a go at the Single Missions. Most of those start you on the runway.

Also, if you keep going into spins when flying, that probably means you're trying to turn too shaply at low speeds. Keep your speed up (around 300kmph or so at least in the IL-2) and use graceful sweeping turns rather than sharp yank-&-bank turns. You should be okay. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Finally! Welcome to the addiction. http://forums.ubi.com/images/smilies/25.gif

T.<div class="ev_tpc_signature">

"I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." --- Jack Handey

BrotherVoodoo
12-26-2006, 09:59 AM
Welcome Sir! If you want to practice take offs/landings you can start a multiplayer dogfight with just yourself. BTW you can also fly the coops that way too single player.<div class="ev_tpc_signature">

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? Doyle 'Wahoo' Nicholson, USMC.

heywooood
12-26-2006, 10:18 AM
Or - you can select a campaign by creating a pilot and then a nationality etc...

Most campaign missions start with a takeoff when you have selected that option in your 'difficulty' screen.

------------------------------------------------

The FMB is not an easy tool to use - you need to open it...then select a map...then look for an airfield icon on the map...then drag the lefthand slider down and center the airfield on your screen...pull the slider down until the map view changes from the illustrated map to the virtual map....see the airbase? It looks like an overhead view from the cockpit now.

Now that you have the view you want - go back up top of the screen to the menu and select 'details' and set the time of day and give a brief description. I use late afternoon usually and med. cloud altitude....for a description I put the plane type I will fly and either call it "training" or "intercept" or "ground attack" - just keep it simple.

Now - go back up to the menu atop the screen and select 'object' and then click 'view' so you can see what you are selecting.

By default the first catagory is 'aircraft' meaning planes that fly and need waypoints.
Select a plane that you know is player flyable because if you select one that isn't ( like a B-17 etc..) you won't be able to fly it.

If you scroll down in the 'objects' window you will also find a catagory called 'static aircraft' - these do not fly - don't need waypoints either, they are just for placing as parked planes around your airbase to make it look good.

So - once you have selected your plane, you must place it on the map - press ctrl and left click your mouse to place the plane on the field - ok - you have a waypoint and some other options have appeared in the objects menu bar...

Select 'properties' and give your plane a nationality and then click 'waypoint' and select 'Takeoff'

The little waypoint icon should then change to a landing/takeoff icon

This is important - for movable or flyable objects to work, they must have more than one waypoint so - place another waypoint for your plane....you will need to select an airspeed and an altitude as well.

THIS IS CRITICAL - in order for the plane you have selected to work properly - you must check the box marked 'player' for the plane you are going to fly.
This box is in the 'properties' menu of the object viewer AFTER you have succesfully placed a flyable plane object on the map.

To keep it simple - just make a circuit of waypoints (4-5 of them) around your airbase and then for the last one - select 'Landing' in the waypoint options....

To delete a waypoint or when you are finished with the object you were working on and want to change to another object just right click your mouse and you will have two options - either 'delete' which you can use to delete the last waypoint OR 'de-select' which simply sets all of the waypoints for the object (they stop flashing) and allows you to either save the mission or select the next object to place waypoints for (flyable/moveable) or park on the map (static)...

Now, if you are finished, you need to save the mission file you created - go back into the menu at the top of the page and select 'save as'

This option will show you all of the mission folders...just select the nationality folder you want to use - (same as the nationality you selected in your options for your flight) and then open that folder (double click) - Now more folders are presented - scroll down the the plane type you want to place your mission in if it appears there (or you can use any one you like - or you can create a folder but thats another story - I just use the closest plane type if there isn't already a folder for mine)

Now either exit or select 'fly now'....if you exit the FMB you must then go to single missions and select the nationality and then the plane type you used to find the mission you just created.

You should be able to use this simple mission with no problems.

Now - if you want to get more involved with the FMB simply open it and click on 'file' from the menu bar atop the screen and 'open' an existing mission - study it and you can see that you have a tremendous tool at your fingertips....just remember:

You must always give movable objects more than one waypoint.

You must always check the box marked 'player' after you have selected and placed your plane on the map<div class="ev_tpc_signature">

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A few of The Few

horseback
12-26-2006, 10:43 AM
There are a number of Single Missions available that come with the game; most of these (with the notable exception of the USAAF P-47 mission) start on the ground.

Unfortunately, the wonderful Il-2 single mission pack that came with the original Il-2 Sturmovik game was not included with Forgotten Battles. These, and the other Single Missions in the original game (likewise very good missions and training tools) are compatible with the Forgotten Battles/AEP/PF series.

If you can find a copy of the old Il-2 Sturmovik game (or a friend with it), you can copy these Mission folders and transfer them into your appropriate Single Missions folders in your Forgotten Battles Missions folder.

The fully patched up versions of Il-2 included mini-campaigns for the Yak and the Stuka dive bomber, as well as a number of missions for the 109 and 190, with full static campagns for the Sturmovik, the 109 and Soviet fighters that hold up pretty well, and are less demanding on your system than a lot of the stuff that was put together for the FB/AEP/PF series.

You might also want to check the Downloads section on the Pacific Fighters homepage. As I recall, there are a number of standalone missions and static campaigns that you can download there as well.

cheers

horseback<div class="ev_tpc_signature">

"Here's your new Mustangs, boys. You can learn to fly'em on the way to the target. Cheers!" -LTCOL Don Blakeslee, 4th FG CO, February 27th, 1944

Little_Walt
12-26-2006, 03:28 PM
Thanks, gents. Most helpful. Saved me a _lot_ of time ... though I suspect I should probably post such things to Community Help. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Hope to see you in the air before too long ...

best,

Little_Walt

Waldo.Pepper
12-26-2006, 03:43 PM
Wow! LIttle Walt - intelligent and well mannered. We should watch out for this guy soon me thinks.

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"Where do we get such men."<div class="ev_tpc_signature">

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p-11.cAce
12-26-2006, 03:54 PM
I love the FMB - and spend at least as much time in it as I do flying (if not more). If you like to be creative and build missions to suit your tastes believe me it is worth taking the time and effort to learn how to use it. Another option is an excellent program called the UQMG by UberDemon - you can download it here (http://www.uberdemon.com/index2.html)
I CANNOT RECOMMEND THIS PROGRAM ENOUGH - IT IS ONE OF THE MAIN REASONS I'VE NEVER DRIFTED AWAY FROM THIS SIM. It has a bit of a learning curve - take the time to go through the tutorial and you'll be a happy camper. http://forums.ubi.com/images/smilies/25.gif

DuxCorvan
12-26-2006, 04:09 PM
Originally posted by Waldo.Pepper:
Wow! LIttle Walt - intelligent and well mannered. We should watch out for this guy soon me thinks.

He's my evil twin. http://forums.ubi.com/images/smilies/shady.gif No! Wait! He's the good one. http://forums.ubi.com/images/smilies/winky.gif

Bearcat99
12-26-2006, 05:50 PM
Originally posted by p-11.cAce:
I love the FMB - and spend at least as much time in it as I do flying (if not more). If you like to be creative and build missions to suit your tastes believe me it is worth taking the time and effort to learn how to use it. Another option is an excellent program called the UQMG by UberDemon - you can download it here (http://www.uberdemon.com/index2.html)
I CANNOT RECOMMEND THIS PROGRAM ENOUGH - IT IS ONE OF THE MAIN REASONS I'VE NEVER DRIFTED AWAY FROM THIS SIM. It has a bit of a learning curve - take the time to go through the tutorial and you'll be a happy camper. http://forums.ubi.com/images/smilies/25.gif

http://forums.ubi.com/images/smilies/agreepost.gif

Tehere are several utilities that will enhance your mission making.... I also recommend Mission Mate (http://mission4today.com/index.php?name=Downloads&file=details&id=8). It is a very powerful and easy to use tool. IMO it is just as good and in some ways better than The UQMG. I think both programs are great and both should be on any harddrive that runs this sim. There is als ****_E's Quick Mission Tuner.... and a few more. I recommend that you hit the Sturmovik Essentials link in my sig and book mark it. Pay particular attention to Airwarfare.com. Also bookmark seperately this page of AW.C: Airwarfare Essential Files (http://www.airwarfare.com/Sims/IL2/il2_essential_files.htm).

Welcome aboard..... http://forums.ubi.com/images/smilies/25.gif<div class="ev_tpc_signature">

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Little_Walt
12-26-2006, 08:19 PM
Thanks for the extra information on mission editors. I'll put that in the queue. I'm still working on getting my stick set up along with learning to fly it.

I can actually get the thing off the ground most of the time now (not always from the runway though ... might be easier if I hadn't picked a grass strip). Crashing much less often, too (tks, Deadmeat), and starting to figure out what the rudder is for, and that slipball thing. Plenty of work left to do, but I think I'm starting to like this. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Next ... LANDING!

Thanks again, fellas. See you in the sky one of these days. S!

regards,

Little_Walt

knightflyte
12-27-2006, 01:47 AM
He's hooked. Way to go Little Walt!

Is it too early to mention Track IR? http://forums.ubi.com/images/smilies/35.gif


When you're ready you will ask what it is if yhou don't already know, Walt.

Have fun. That's what it's about!