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Mc_Wolf
10-26-2004, 05:10 AM
http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif
I already post it several monthes ago, but there are no any difference in PF. I just wonder if it's difficult to change all marking and make them have same lighting effect as skin. Please see my post here in General discussion.NewMat (http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=23110283&m=8931073332)

Also see below mat files balken2.mat, which will display national marking of luftwaffe.

[ClassInfo]
ClassName TMaterial
[General]
tfDoubleSide 0
tfShouldSort 0
tfDropShadow 0
tfGameTimer 1
tfDepthOffset 1
[LightParams]
Ambient 0.9
Diffuse 0.9
Specular 0.4
SpecularPow 0
Shine 0.0
[Layer0]
PaletteName
Frame 0.0
VisibleDistanceNear 0.0
VisibleDistanceFar 10000.0
TextureCoordScale 0.0 0.0 1.0 1.0
ColorScale 0.95 0.95 0.95 1.0
AlphaTestVal 0.5
tfNoDegradation 1
tfCompressMajorAlpha 1
tfNoCompress16Bit 1
tfWrapX 0
tfWrapY 0
tfMinLinear 1
tfMagLinear 1
tfMipMap 0
tfBlend 1
tfBlendAdd 0
tfTestA 1
tfTestZ 1
tfUpDateClear 0
tfModulate 1
tfNoTexture 0
tfAnimatePalette 0
tfAnimateSkippedFrames 0
tfNoWriteZ 0
tfTranspBorder 1
tfNoDegradation 1
tfTestZEqual 0
TextureName ../decals/German/balken2.tga

What I changed in this mat.

[LightParams]
Ambient 0.9 <----default is 1.0
Diffuse 0.9 <----default is 1.0
Specular 0.4 <----default is 0.0
SpecularPow 0
Shine 0.0

[Layer0]
ColorScale 0.95 0.95 0.95 1.0 <---- default is ColorScale 1.0 1.0 1.0 1.0
tfBlend 1 <----default is 0

See the totally difference with the new mat.

http://www2.uuzone.com/images/upload/907000/mclan2004102311330549_big.jpg

Also see the Fin number on G6, it has same lighting effect as the aircraft. highlight
http://www2.uuzone.com/images/upload/907000/mclan200410261345518_big.jpg

Mc_Wolf
10-26-2004, 05:10 AM
http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif
I already post it several monthes ago, but there are no any difference in PF. I just wonder if it's difficult to change all marking and make them have same lighting effect as skin. Please see my post here in General discussion.NewMat (http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=23110283&m=8931073332)

Also see below mat files balken2.mat, which will display national marking of luftwaffe.

[ClassInfo]
ClassName TMaterial
[General]
tfDoubleSide 0
tfShouldSort 0
tfDropShadow 0
tfGameTimer 1
tfDepthOffset 1
[LightParams]
Ambient 0.9
Diffuse 0.9
Specular 0.4
SpecularPow 0
Shine 0.0
[Layer0]
PaletteName
Frame 0.0
VisibleDistanceNear 0.0
VisibleDistanceFar 10000.0
TextureCoordScale 0.0 0.0 1.0 1.0
ColorScale 0.95 0.95 0.95 1.0
AlphaTestVal 0.5
tfNoDegradation 1
tfCompressMajorAlpha 1
tfNoCompress16Bit 1
tfWrapX 0
tfWrapY 0
tfMinLinear 1
tfMagLinear 1
tfMipMap 0
tfBlend 1
tfBlendAdd 0
tfTestA 1
tfTestZ 1
tfUpDateClear 0
tfModulate 1
tfNoTexture 0
tfAnimatePalette 0
tfAnimateSkippedFrames 0
tfNoWriteZ 0
tfTranspBorder 1
tfNoDegradation 1
tfTestZEqual 0
TextureName ../decals/German/balken2.tga

What I changed in this mat.

[LightParams]
Ambient 0.9 &lt;----default is 1.0
Diffuse 0.9 &lt;----default is 1.0
Specular 0.4 &lt;----default is 0.0
SpecularPow 0
Shine 0.0

[Layer0]
ColorScale 0.95 0.95 0.95 1.0 &lt;---- default is ColorScale 1.0 1.0 1.0 1.0
tfBlend 1 &lt;----default is 0

See the totally difference with the new mat.

http://www2.uuzone.com/images/upload/907000/mclan2004102311330549_big.jpg

Also see the Fin number on G6, it has same lighting effect as the aircraft. highlight
http://www2.uuzone.com/images/upload/907000/mclan200410261345518_big.jpg

rpkiller
10-26-2004, 01:32 PM
I have often wondered this myself - both yours and aces mat programmes greatly enhance the appearance of the markings. Perhaps it is worth another email to Oleg...
In the mean time, look forward to your impending release.

regards
rp