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WTE_Ibis
12-15-2004, 09:40 PM
Often when playing back tracks things don't go as they should.For instance immediately after recording four succesful carrier landings, without leaving the game I play the track and the first landing is as it should be,the second lines up nicely then manages to drop a wheel off the side or crash alongside carrier.
Any one else have this? Is it a bug or is it me doing something wrong.
Cheers,Ibis. http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif

WTE_Ibis
12-15-2004, 09:40 PM
Often when playing back tracks things don't go as they should.For instance immediately after recording four succesful carrier landings, without leaving the game I play the track and the first landing is as it should be,the second lines up nicely then manages to drop a wheel off the side or crash alongside carrier.
Any one else have this? Is it a bug or is it me doing something wrong.
Cheers,Ibis. http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif

TAGERT.
12-15-2004, 11:51 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by WTE_Ibis:
Often when playing back tracks things don't go as they should.For instance immediately after recording four succesful carrier landings, without leaving the game I play the track and the first landing is as it should be,the second lines up nicely then manages to drop a wheel off the side or crash alongside carrier.
Any one else have this? Is it a bug or is it me doing something wrong.
Cheers,Ibis. http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif <HR></BLOCKQUOTE>There are two types of track files.. One *.ntrk recored everything that happens.. And is a very large file.. The other version *.trk only records the users inputs.. And when you play it back.. it simply feeds the inputs back into the PC as if your flying it again.. Problem is.. it does not take much to cause things to go wrong.. something as simple as a dely like Norron anti virus turinging on in the back ground can cause an input to be delayed.. from when it was orginally put it.. From that point things are now different.. Like in star trek.. a different time line now! And.. those errors can add up.. That is also why *.trk files dont work from one version to the next.. because a change in the FM or AI will result in a totally different turn out.

GAU-8
12-15-2004, 11:58 PM
but arent they supposed to work, in its own version???

ive had this problem since ACES came out, and since every patch, and addon has been a fresh re-install of everything.. and i dont get correct playback either.

been wondering how the movie makers have been doing it.. its one of the very first things i try after a fresh install, and i still get many errors http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

btw..

http://forums.ubi.com/images/smilies/34.gifBAM
have a smiley!

HansKnappstick
12-16-2004, 01:20 AM
Read the post above yours carefully.

GAU-8
12-16-2004, 01:39 AM
i did.

but im asuming your thinking i use the quickie version.

HansKnappstick
12-16-2004, 02:01 AM
Then let me rephrase what Tagert said:
- the *.ntrk records all what happens. That's why it is usually a big file.
- the *.trk records inputs. On display, the software calculates the behaviour of all objects from the inputs, very much like it does during the game. Thus may be sensitive to changes in the system performance, because these changes may result in delying the inputs - which will result in a different outcome.

In your particular case, a reinstallation of the software may increase the HD fragmentation and do other things to the performance of your system.

Also, tracks registered while time compression was used are even more prone to the errors resulting from delayed inputs.

GAU-8
12-16-2004, 02:08 AM
thx hans.. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

forgot about using XX time forward. lol sometimes i cant see the forest for the trees.

smiley? http://forums.ubi.com/images/smilies/11.gifBAM!

F19_Ob
12-16-2004, 04:59 AM
I also noticed that normal TRK tracks not always show what really happened.
On one track i shot down 4 planes but on the recording I shoot in thin air.

Net tracks or NTRK works fine though and even my old stuttery tracks from AEP online-sessions are now smooth (because of the less impact of the objects?)...GREAT http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

WTE_Ibis
12-17-2004, 02:38 AM
Thanks for the info fellas.