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View Full Version : Attention UberDemon.......!!



Bearcat99
01-23-2005, 10:44 PM
I may have asked you this before..... if so please forgive me, and I know that you are putting the final touches on the updated for PF version. My question is... considering that you have done things with mission generation in this sim that were only dreamt about in IL2 3 years ago.... would it be possible for you to implement some sort of triggers in the mission builder? Even if the mission builder had to create every scenario.... say missions with 3 possible outcomes depending on say... how many enemy aircraft are destroyed.. or how many gound targets are destroyed.... and if that happens then trigger mission 1 will go into effect.. if not then the mission will proceed under its original design.. Of course the mission builder would have to give some thought to how they wanted the mission to go and place the trigger accordingly.... even if there were two triggers for each side it would be awesome..... I have no idea how involved this would be but if anybody can do it you can.... Would it be possible for you and some of the others like say Shifty to put your heads together and come up with something? Or are you already working on it.... LOL.. I never thought I would see CFS style missions in here with respawning enemy.... maybe you could use the same type of code.. I dont have a clue what Im asking you, as far as what it would take to implement or even if it is doable..... I just know it would be gtreat to have.

So what do you think? Is it possible to have simulated triggers in here? Based on what you know about the code? We were told that we couldnt get more than the limited maps in the QMB too.. but you worked around that.... so.... http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/images/smilies/11.gif

Bearcat99
01-23-2005, 10:44 PM
I may have asked you this before..... if so please forgive me, and I know that you are putting the final touches on the updated for PF version. My question is... considering that you have done things with mission generation in this sim that were only dreamt about in IL2 3 years ago.... would it be possible for you to implement some sort of triggers in the mission builder? Even if the mission builder had to create every scenario.... say missions with 3 possible outcomes depending on say... how many enemy aircraft are destroyed.. or how many gound targets are destroyed.... and if that happens then trigger mission 1 will go into effect.. if not then the mission will proceed under its original design.. Of course the mission builder would have to give some thought to how they wanted the mission to go and place the trigger accordingly.... even if there were two triggers for each side it would be awesome..... I have no idea how involved this would be but if anybody can do it you can.... Would it be possible for you and some of the others like say Shifty to put your heads together and come up with something? Or are you already working on it.... LOL.. I never thought I would see CFS style missions in here with respawning enemy.... maybe you could use the same type of code.. I dont have a clue what Im asking you, as far as what it would take to implement or even if it is doable..... I just know it would be gtreat to have.

So what do you think? Is it possible to have simulated triggers in here? Based on what you know about the code? We were told that we couldnt get more than the limited maps in the QMB too.. but you worked around that.... so.... http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/images/smilies/11.gif

woofiedog
01-24-2005, 01:31 AM
http://forums.ubi.com/images/smilies/25.gif That sure would be Sweet of we could have Trigger's added into the Mission Builder. Wow all the possablities! Mint! http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

CrazySchmidt
01-24-2005, 03:26 AM
Yeah I'd love to see that! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Cheers, CrazySchmidt. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

jakeand
01-24-2005, 11:32 AM
Triggers... http://forums.ubi.com/images/smilies/11.gif

Got my vote too!

regards

jake

Extreme_One
01-24-2005, 01:43 PM
Onlt Oleg has the pwoer to make triggers in the way that you descibe them.

BUT - If someone ( http://forums.ubi.com/images/smilies/10.gif Vadim or Paul) could make their dynamic campaign generators parse static campaigns then...maybe...