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Gnomie
12-01-2008, 10:26 AM
Hi guys!

While trying to study for my final exams just now I found my mind wandering.. I started thinking about how the multiplayer in SoW:BoB could be improved compared to IL2. The idea is to provide a more realistic and (hopefully) more rewarding environment than just the ordinary "x fighters against y fighters"-furballs seen online in IL2 most of the time. Here's what I'm thinking:

I'd like to see some officially hosted servers running what I'm calling a "dynamic world". When you join the server, the program looks at the current server balance and decides what your mission will be. When there's enough pilots in the "waiting lounge", you get teamed up as a squad and given a mission. It can be stuff like "escort these bombers from A to B", or "intercept these fighters" or whatever. So if my squad is told to intercept some bombers, these will be protected by another squad of enemy fighters controlled by human players. Basically the software needs to look at the number of pilots on the server and decide how to best pit them up against each other.

If there's not enough players on the server, or if someone disconnects during a mission, I guess the AI could step in as well. That shouldn't be a problem, although of course the more humans the better.

Of course the software should continuously monitor the progress. If one interception mission fails, or if someone calls for help, it should send out a new squad to help out. And once a squad has completed their mission they could be given another task while they're still in the air, such as assisting another squad operating nearby or doing some recon or whatever.

So that's the basics.. it can of course be developed further. For instance some friends can join the server to form a squad, which I'd imagine can be quite a rewarding way of doing it.

What about points and scoreboards? I think players should be given some freedom as to how to execute their mission, but they should be given a points penalty if they just go flying around at random. Also I think it would be best if each squad gets awarded points for their total kills, not individually.

So there's the general idea.. any thoughts or comments? Is this something you'd like to see as an alternative (not a replacement!) to the online world of IL2?

general_kalle
12-01-2008, 12:46 PM
4 players at a time team up in "flights" with a leader and 3 wingmen, of course having to stay in formation and cover their leader.

each team has its own commanders

say 200 pilots on each team with one commander per 16 pilots forming a squadron with a squadron commander
4 squadrons form a wing with a wing commander
and then a overall "boss" for each team.

Strukture, command disipline and organisation

the overall commander might order a bomber offensive against theese 3 towns.
the wing commanders will then issue orders to his bomber squadrons to take care of a specific town and his fighter squadrons to provide escort
also arrenge rondezvous points etc.
squadron leaders will then brief his bomber pilots about targets and the fighter pilots about likely enemy resistance

some fly bombers, some fly fighters and some fly recon planes etc.

the other team of course works the same way


in short this is simply "as close to reality as possible"

i believe thats one idea of flight sims
this might seam scary to the wonder women view simmers flying on Skies of Fire and AAA BUT
they can stil fly in Skies of fire and AAA if they want.
those who want realism (im a fanatic, i know) can fly realistic.


let me know if its too far fetched?

kdhorton
12-03-2008, 04:13 PM
I always thought an MMORPG based on a flight sim would be cool. Take out the typical bells and whistles like leveling and so on, and instead have XP based on kills, successful missions, etc, allowing you minimal upgrades (as opposed to other RPG's) such as an extra pair of 50's or a field mod so your plane can handle say, rockets instead of bombs.

To handle the graphics of having a fully functional 3d world of modern RPG magnamity, AND the high capability in flight stuff, you are 'warped' from one world to another when you enter your plane; in the in-flight world you would have the same ground graphics of Il-2 but on the ground they would be much higher detailed.

general_kalle
12-04-2008, 01:03 AM
sounds like drifting from the idea of IL2 to me.

Freiwillige
12-04-2008, 02:38 AM
"1 leader and three winmen?"

I think the finger 4 or Scwarm in German is the best idea. 4 fighters 1 lead but when action starts they break off into two pair, a lead and a wingman each. The Germans invented it and really gave the British a hard time since the british were still using the outdated vic formation of three aircraft.

GIAP.Shura
12-04-2008, 04:13 AM
Originally posted by Gnomie:
Hi guys!

While trying to study for my final exams just now I found my mind wandering.. I started thinking about how the multiplayer in SoW:BoB could be improved compared to IL2. The idea is to provide a more realistic and (hopefully) more rewarding environment than just the ordinary "x fighters against y fighters"-furballs seen online in IL2 most of the time. Here's what I'm thinking:

I'd like to see some officially hosted servers running what I'm calling a "dynamic world". When you join the server, the program looks at the current server balance and decides what your mission will be. When there's enough pilots in the "waiting lounge", you get teamed up as a squad and given a mission. It can be stuff like "escort these bombers from A to B", or "intercept these fighters" or whatever. So if my squad is told to intercept some bombers, these will be protected by another squad of enemy fighters controlled by human players. Basically the software needs to look at the number of pilots on the server and decide how to best pit them up against each other.

If there's not enough players on the server, or if someone disconnects during a mission, I guess the AI could step in as well. That shouldn't be a problem, although of course the more humans the better.

Of course the software should continuously monitor the progress. If one interception mission fails, or if someone calls for help, it should send out a new squad to help out. And once a squad has completed their mission they could be given another task while they're still in the air, such as assisting another squad operating nearby or doing some recon or whatever.

So that's the basics.. it can of course be developed further. For instance some friends can join the server to form a squad, which I'd imagine can be quite a rewarding way of doing it.

What about points and scoreboards? I think players should be given some freedom as to how to execute their mission, but they should be given a points penalty if they just go flying around at random. Also I think it would be best if each squad gets awarded points for their total kills, not individually.

So there's the general idea.. any thoughts or comments? Is this something you'd like to see as an alternative (not a replacement!) to the online world of IL2?

Ummm...join a squad which runs SEOW campaigns. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif