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alphalvr
07-28-2006, 04:11 PM
hi i read this,

You can adjust some parameters in a dynamic campaign to increase performance or to modify a level of challenge by adding the following lines to the end of file conf.ini (capitalization is important!):

1. To adjust a number of planes and groups of planes, you can set:

AirIntensity=Low
AirIntensity=High

-------------------------------

what i want to know is is this the conf.ini file in main FB folder??? ie. the one where u can adjust graphics settings??

thankyou

alphalvr
07-28-2006, 04:11 PM
hi i read this,

You can adjust some parameters in a dynamic campaign to increase performance or to modify a level of challenge by adding the following lines to the end of file conf.ini (capitalization is important!):

1. To adjust a number of planes and groups of planes, you can set:

AirIntensity=Low
AirIntensity=High

-------------------------------

what i want to know is is this the conf.ini file in main FB folder??? ie. the one where u can adjust graphics settings??

thankyou

Kuna_
07-28-2006, 04:23 PM
Last few lines in my Conf.ini

<pre class="ip-ubbcode-code-pre">
...

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=1
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=3
Water=0
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[DGen]
OperationVictory=3000
OperationDefeat=-3000
WarVictory=30000
WarDefeat=-30000
UseParkedPlanes=1
HistoricalRanks=1
AirIntensity=High</pre>

You need to add manually the [DGen] section and those lines.

alphalvr
07-28-2006, 04:33 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">UseParkedPlanes=1
HistoricalRanks=1 </div></BLOCKQUOTE>


can i add these to then??? i have seen no mention of those ones, or is it cuz i have v4.05 and parked planes are on automatically??

will historical ranks do anything or is it a addon?? or somthing, thanks

Kuna_
07-28-2006, 08:11 PM
There are this files DGenSettings.txt and DGen_Readme.txt in your root game folder (or/and under DGen folder).

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Here are all possible DGen settings in conf.ini

MissionDistance= (0-300)

In FB - prefered mission distance in km
In PF - any value means that carriers are located in shorter than historical distance on maps where it is important - Hawaii, Midway, Marianas.

SlowFire=(0.5-100, default 5)

In PF only - ship rate of fire is reduced.

RandomFlights=(0-5) FB only - a maximal number of random flights.

MaxFLAK=(0-100)

FB only - maximal number of AAA en route, does not affect target area.

MaxBomberSkill=(0-3)
PF and FB - max skill level of bombers.

CampaignLength=(Long,Medium,Short,VeryShort", default VeryLong)
FB only - allows to reduce a number of missions in campaign.

CampaignDifficulty=(Hard,Normal,Easy)
FB and PF
same as simultaneously setting CampaignAI and CampaignMissions

CampaignAI=(Hard,Normal,Easy)
FB and PF changes default distribution of AI skill by modifying friendly and hostile AI levels.

CampaignMissions=(Hard,Normal,Easy)
FB and PF (no files for PF yet)
Switches to alternative set of ops files, modifying numbers of friendly and hostile flights.

OperationVictory=
OperationDefeat=

PF only
sets numbers of points after which an operation is considered success or failure, calling alternative debrief.

WarVictory=
WarDefeat=

PF only

sets numbers of points after which a war is considered won or lost calling alternative end of war missions.

NoActiveFrontline

BoE only
Removes additional units active around frontline.

NoBadWeather

FB and PF
Prevents bad weather (thunderstorm, rain, snow)

NoAirfieldHighlight

FB and PF
Removes AAA on airfields that are not used in current operation, thus preventing their highligthin on a map (giving away active airfields).

UseParachutes

PF only
Allows Japanese to use chutes since start of the war.

AirIntensity=(High,Medium,Low)

Modifies group size. In PF also modifies a number of random flights.

GroundIntensity=(High,Medium,Low)

Modifies areas where moving and static targets are located. On Low only creates them around active airfields and target area. On Medium there is a limit of 3 moving targets except in target area.

UseParkedPlanes

In ETO defines your initial airfield by searching first for airfields with static planes of the type you selected.

HistoricalRanks

Used in ETO to allow more realistic rank system, similar to one in Pacific. You will lead earlier and there won't be
a lot of senior officers in your squadron. </div></BLOCKQUOTE>

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Tuning dynamic campaign generator
---------------------------------------------------

In accordance with your preferences and configration, you can place the following lines in file conf.ini
(all case sensitive):

1. Preferred distance to target

MissionDistance=nn, where nn is your preferred distance to target in kilometers. For instance:

MissionDistance=80

The request is not guaranteed to be fulfilled, if there are no suitable targets within the distance +/-30%,
any target may be selected.

By default any target may be picked up.

2. Difficulty

CampaignDifficulty=Easy
CampaignDifficulty=Hard

The default difficulty is medium

Changes your and enemy AI level

3. Air and ground intensity

AirIntensity=Low
AirIntensity=High
GroundIntensity=Low
GroundIntensity=High

Changes number of ground targets of opportunity, number and size of flight groups

Default air and ground intensity are medium </div></BLOCKQUOTE>

Most is explained there. Also I will reccomend that you use http://www.users.on.net/~mjtm/IL-2/index.html#download (http://www.users.on.net/%7Emjtm/IL-2/index.html#download) IL-2 Shturmovik Stab it has t0ns of various options very user friendly program and easy configurable. You can set up many of your campaign settings via Shturmovik Stab.