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View Full Version : For the PC version: Please no mouse acceleration



Kentelyoo
04-10-2010, 08:51 PM
I know its a little too late, but I really hope the PC version of the game won't have mouse acceleration like some other multi-platform games and console ports we've been seeing lately.

Like all of you, I've been following this game and I can't wait to play it (I prefer playing on PC). I recently played the PC version of Ghostbusters (it was cheap on Steam) and the mouse control was horrible. If it was possible, I would get a refund. This was my first experience with mouse acceleration. I could not believe this game was released like this. Surely at least one person tried it after the port ? How could they think the controls were fine ?

I just read about another game I meant to play soon that have the same problem: Assasin's Creed 2. Nooooooo ! And it just occurred to me that, from now on, every multi-platform games could have this problem, even Splinter Cell: Conviction.

So please, please, please, PC games don't need mouse acceleration. In fact, I'm sure this type of controls were invented so a console controller could mimic a mouse and aim with precision so console players could play genres other than brawlers and platformers. We can aim just fine with a mouse, thank you.

PS: By the way, this is at the top of my patch wishlist if the problem is there. I really hope its not there. I guess we'll find out in a couple of days...

Kentelyoo
04-10-2010, 09:21 PM
I just heard Battlefield Bad Company 2 has the same problem. All recent games. Scary.

Richmeister24
04-10-2010, 09:36 PM
Originally posted by Kentelyoo:
I guess we'll find out in a couple of days...

I'd hate to burst your bubble, but you won't find out in a couple days, PC gamers still have to wait 2 more weeks...

http://www.gamespot.com/pc/act...r.html?mode=versions (http://www.gamespot.com/pc/action/tomclancyssplintercellconviction/similar.html?mode=versions)

April 27th, 2010 for North America
April 30th, 2010 for Europe
April 29th, 2010 for Australia

So I don't think you will find out, sorry, personally I don't think there will be mouse acceleration because it messes up games that require precision accuracy, so if there is, there will most likely be an option to turn it on or off in the settings.

TF141Rook
04-10-2010, 10:30 PM
Is it really that bad? As a pc and console gamer my experience had been that computer controls have been smooth and fast compared to consoles where the joysticks have been sluggish. Kinda feel the opposite way than the OP, that the consoles are the ones that have it wrong and the pc's are doing the controls right.

sam2000_290
04-10-2010, 10:41 PM
I actually like the acceleration feature. I love it in SC:CT, it makes it easier for me to sneak around without them hearing me.

Dion250
04-10-2010, 11:36 PM
Originally posted by Kentelyoo:
I just heard Battlefield Bad Company 2 has the same problem. All recent games. Scary.

You heard wrong..

GuZZ33
04-11-2010, 01:25 AM
Originally posted by Kentelyoo:
Bad Company 2 has the same problem.
There is an option in the games menu to switch it off. I personaly find mouse acceleration helps with highest graphics settings and with high resolutions like 1680x1050 and above.

Kentelyoo
04-11-2010, 07:50 AM
That's weird. I read in the Bad Company 2 forum that this was a problem. I even saw a video of the problem on YouTube. Unchecking the mouse acceleration box made no difference. Well, maybe it was only a bug affecting a couple of users or an early bug and it was patched. Anyway, good for those players.

By the way, I know Conviction on PC comes out in two weeks, don't worry.

Kentelyoo
04-11-2010, 08:23 AM
Originally posted by TF141Rook:
Is it really that bad? As a pc and console gamer my experience had been that computer controls have been smooth and fast compared to consoles where the joysticks have been sluggish. Kinda feel the opposite way than the OP, that the consoles are the ones that have it wrong and the pc's are doing the controls right.

I also prefer the mouse, but that's not the problem. (English is not my first language but I'll try to explain it clearly).

Since Doom, Quake, Unreal, Half-Life, etc., mouse control in a game has always been the same. If you move the mouse from point A to point B on your mouse pad, the pointer will cover a given distance on your screen, regardless of the speed of the movement. If you cover the same distance more quickly, the pointer will cover the same distance more quickly. The relation between the movement of the mouse and the movement of the pointer is linear.

Mouse acceleration is a left over from a console port. When you move your mouse from point A to point B slowly on the mouse pad, the pointer will cover a small distance on the screen. If you do the same movement quickly, the pointer will cover more distance.

I play Modern Warfare on the PS3 and this system works just fine for a controller. It was designed for it. But its completely counter-intuitive to anyone used to PC gaming. Its never been like that. Its obviously a sign of laziness. They don't bother to change the code and to really port the controls to PC.

In Ghostbusters for example, I often would make dramatic 180 degrees turn when I just wanted to shoot a ghost 30 degrees to my right. Or when I wanted to turn around because I was attacked from behind, I would instead make a quick 360 degrees turn like an idiot. And note that this has nothing to do with mouse sensitivity.

Anyway, its sad. The first bad effect of consoles on PC controls was excessive mouse smoothing. I don't like it, but I can live with it. Mouse acceleration is really unacceptable.

Again, let's just pray Conviction don't have this problem.

Powerslave01
04-11-2010, 08:39 AM
I Don't know... isn't it only 2 speed? I love it in SCCT.
EDIT::: We all misunderstood you, I think. I thought you meant the mouse wheel thing.

Jamsedreng22
04-11-2010, 08:41 AM
How would you want to control your speed then?

shadowblade334
04-11-2010, 09:48 AM
Is he talking about moving the mouse wheel up and down to control the speed of the character? I loved that in SC:CT

Kentelyoo
04-11-2010, 09:59 AM
No I'm not talking about the mouse wheel to control the speed of Fisher (isn't this feature unique to Splinter Cell ?). Sorry, it did not occur to me that you could misinterpret what I was saying.

I don't know why but the problem I described above have been called "mouse acceleration" by others. I know its not very descriptive. If you don't know what I'm talking about, you never played a game with this problem (good for you).

TF141Rook
04-11-2010, 10:18 AM
I'm not sure if I have played a game with this feature, that sucks though.

Pankratz1980
04-11-2010, 12:29 PM
I completely agree, mouse acceleration - if it exists in this game - should be possible to turn off.
The problem with it is that when moving a mouse around, when can do it very quickly, quickly abandon staring at point A and look at point B... but the acceleration of the mouse makes rapid movements basically spin the camera around without our control.

By the way, can we change the speed at which Sam moves in Conviction? If so, mouse whell would be ideal for that, as in previous Splinter Cells.

GuZZ33
04-13-2010, 08:33 PM
Mouse acceleration is like high mouse sensitivity, the negative effect feels like you're moving the avatar/crosshair around in-game way to fast. Usualy, in most games anyway, there is a setting in the user interface to turn the sensitivity up or down, and also with a modern pc gaming mouse they have built in sensitivity control.

Blument
04-13-2010, 10:53 PM
Originally posted by GuZZ33:
Mouse acceleration is like high mouse sensitivity, the negative effect feels like you're moving the avatar/crosshair around in-game way to fast. Usualy, in most games anyway, there is a setting in the user interface to turn the sensitivity up or down, and also with a modern pc gaming mouse they have built in sensitivity control.

Mouse acceleration is like mouse acceleration http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

It doesn't matter if you can change the sensitivity ingame, on-the-fly/changing profiles with the mouse or even changing it from windows itself before playing, the acceleration will be there and it'll suck. It's not like high sens.

GuZZ33
04-14-2010, 03:36 AM
Originally posted by Blument:
Mouse acceleration is like mouse acceleration http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

It doesn't matter if you can change the sensitivity ingame, on-the-fly/changing profiles with the mouse or even changing it from windows itself before playing, the acceleration will be there and it'll suck. It's not like high sens.
Oh ok, i have been a pc gamer for many years and i have never had this kind of mouse acceleration problem in any game, be it first person shooters or any other. i guess it's a bit like screen tearing or ghosting?, some see/feel it whilst some simply don't, i guess?, i'm just glad i don't have this issue.

Blument
04-14-2010, 04:19 AM
Well it's not an issue. I mean, you can enable or disable mouse acceleration even on Windows and 99% of games. It's just a "feature", not a problem (the real problem is when you CAN'T disable it and you don't like it http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif)

For example when I started playing Counter Strike a lot of years ago I did it with the acceleration enabled. I didn't care and I didn't even knew what the acceleration was.
Someone said to me that it was better to have it disabled, so I disabled it to try and I couldn't even kill 1 guy because it was a lot different.
But when I got used to it, it was far better than playing with acceleration, of course you can play with it, but if you are a hardcore gamer (like I was with Counter Strike, I played like 10 years xD) or any FPS game when you really need to aim fast and with precision, you'll notice the difference.

Now I can't even open folders on Windows with the acceleration enabled because I'm used to move the mouse without it http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

Tearing IS a visual artifact (and a problem), I think that you don't need to be a hardcore gamer to notice that your screen is not right. But if you are having tearing, you can enable Vsync for example and play without problems, so it's not really a big issue.


edit: Wow, I wrote a lot and I don't speak English, it must be a mess http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

GuZZ33
04-14-2010, 06:21 AM
Originally posted by Blument:
It's just a "feature", not a problem (the real problem is when you CAN'T disable it and you don't like it http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif).
Not a feature i have come across in games http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif, i have certainly never experienced it in any splinter cell games and why would anyone think it will be present in conviction?.

Kentelyoo
04-14-2010, 07:54 AM
Because it can happen, even if previous games in the series did not have this problem. That's the case with Assassin's Creed 2. AC1 was fine but I read that AC2 has mouse acceleration problems. Now I did not play AC2 yet so I can't confirm the problem, but if you go to the forums, people are freaking out.

GuZZ33
04-14-2010, 10:06 AM
Originally posted by Kentelyoo:
Because it can happen.
I don't doubt that some may be sensitive to this issue of theirs.

Originally posted by Kentelyoo:
AC2 has mouse acceleration problems, if you go to the forums, people are freaking out.
I had a look over at the AC2 forum but i couldn't spot a thread about this mouse acceleration thingy?

Kentelyoo
04-14-2010, 10:32 AM
I just spotted 2 threads about it on the fourth page.

http://forums.ubi.com/eve/foru...1051016/m/9411046738 (http://forums.ubi.com/eve/forums/a/tpc/f/4721051016/m/9411046738)

http://forums.ubi.com/eve/foru...1051016/m/8661038938 (http://forums.ubi.com/eve/forums/a/tpc/f/4721051016/m/8661038938)

There is also threads about the problem on the Steam forum.

GuZZ33
04-14-2010, 10:49 AM
Originally posted by Kentelyoo:
I just spotted 2 threads about it on the fourth page.

http://forums.ubi.com/eve/foru...1051016/m/9411046738 (http://forums.ubi.com/eve/forums/a/tpc/f/4721051016/m/9411046738)

http://forums.ubi.com/eve/foru...1051016/m/8661038938 (http://forums.ubi.com/eve/forums/a/tpc/f/4721051016/m/8661038938)

There is also threads about the problem on the Steam forum.
Well, obviously this acceleration thing affects more than a few, strange indeed. In all my years of pc gaming i have never personaly suffered with mouse acceleration in a negative way, odd indeed. I'm quite the opposite, for example, in Battlefield Bad Company 2, if i have all the graphics settings as high as possible and 1680x1050 resolution i switch mouse acceleration on because i find it actualy helps me to respond better when in ironsights and targeting the opposition. very strange indeed but i guess it's like some don't like head bobbing, a game feature that annoys many to the vomit zone http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif.Have any of you tried adjusting the sensitivity as someone mentioned in the AC2 forum?. Maybe you will get a fix from the devs?, all the best with that anyway.

TheStranger.
04-14-2010, 10:50 AM
Unless Ubi decides to encrypt all their .ini files, which I doubt they will do, then the end user should be able to turn off mouse acceleration in by changing the parameter in the text. This is how it was done on PT, CT and DA.

tse_tsz_tun
04-14-2010, 12:40 PM
I don't think it is a problem if you can adjust the sensitivity.

Sypron
04-15-2010, 04:15 AM
I'm lucky enough to have some software that goes with my mouse that allows me to choose which program user acceleration and which don't, and the speed of any program.

However, if a game forces acceleration I can do nothing about it.

I am equaly worried about the possibility of acceleration existing in SC:C, but I think i'll be able to cope even if they do.

Vampire28
04-16-2010, 12:02 PM
I think I heard this game is on the Unreal 3 engine, in which case its fairly easy to customize things like controls and gfx through INI files like someone said.

Like the action camera, in Batman:AA, for the gadgets and glide kick were missing in the PC version, but it was easy to add it yoursef.

But yeah, mouse acceleration sucks, you don't need it with a gaming mouse with adjustable DPI, which is way better.

Blument
04-17-2010, 03:33 AM
Originally posted by Vampire28:
I think I heard this game is on the Unreal 3 engine

The engine is called LEAD and it's an evolution of the engine used in SC:CT (which is a modified version of the UE 2.5), so... it's not UE3 and it's not UE 2.5, because by now is like a new engine http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

Of course it can have ini files and stuff like that anyway.

Vampire28
04-18-2010, 02:54 PM
Originally posted by Blument:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Vampire28:
I think I heard this game is on the Unreal 3 engine

The engine is called LEAD and it's an evolution of the engine used in SC:CT (which is a modified version of the UE 2.5), so... it's not UE3 and it's not UE 2.5, because by now is like a new engine http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

Of course it can have ini files and stuff like that anyway. </div></BLOCKQUOTE>

Thanks for correcting me, I wasn't sure, seemed like a safe bet with the cover mechanics. Fingers crossed for INI files.

grobvolk
04-20-2010, 10:45 AM
Can we get an official statement on whether there will be forced mouse acceleration in the game? I can't run the risk of buying the game and being unable to get a refund or resell it once it's activated on the ubi service.

Kentelyoo
04-20-2010, 01:16 PM
Originally posted by grobvolk:
Can we get an official statement on whether there will be forced mouse acceleration in the game? I can't run the risk of buying the game and being unable to get a refund or resell it once it's activated on the ubi service.

Do like I'll do. Don't pre-order the game and wait for reviews and forum posts from buyers. I just learned that the PC version is 60$, so it will be even more frustrating if its a poor console port.

ForceReconNeo
04-20-2010, 04:39 PM
Originally posted by Kentelyoo:
I just heard Battlefield Bad Company 2 has the same problem. All recent games. Scary.

BF Bad Company 2 has the option of mouse acceleration.

an option is the best for everyone.

mawirag
04-24-2010, 10:34 PM
There is no mouse acceleration. Just hold shift to run and let go to walk. There's only one speed when crawling.

Kentelyoo
04-24-2010, 10:58 PM
Originally posted by mawirag:
There is no mouse acceleration. Just hold shift to run and let go to walk. There's only one speed when crawling.

That's not what I'm talking about. But thanks for the info anyway. I'm talking about a problem in some console ports with the mouse control. If you want to test it, use a mouse and keyboard setting, look around with the mouse or aim with a gun. If the mouse is behaving like in the previous Splinter Cell games or any native PC game, we are good. If its behaving like you are still using a controller (I describe the problem earlier in the thread), well, I'll be mad.

mawirag
04-24-2010, 11:33 PM
Oh I see. Its hard for me to judge because I've never had a problem with this feature or noticed much of a difference in the games I've played. But from what I can tell, yes the mouse acceleration seems to be on. And there is no way to turn it off. There is only a mouse sensitivity option and that's been set to max by default.

Chancebond
04-25-2010, 01:09 AM
Originally posted by Richmeister24:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Kentelyoo:
I guess we'll find out in a couple of days...

I'd hate to burst your bubble, but you won't find out in a couple days, PC gamers still have to wait 2 more weeks...


http://www.gamespot.com/pc/act...r.html?mode=versions (http://www.gamespot.com/pc/action/tomclancyssplintercellconviction/similar.html?mode=versions)

April 27th, 2010 for North America
April 30th, 2010 for Europe
April 29th, 2010 for Australia

So I don't think you will find out, sorry, personally I don't think there will be mouse acceleration because it messes up games that require precision accuracy, so if there is, there will most likely be an option to turn it on or off in the settings. </div></BLOCKQUOTE>

I'm lucky I live in north america. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Kentelyoo
04-27-2010, 02:29 PM
So, after having watched the Jason Bourne trilogy again, I could not resist and I pre-ordered the game, haha. Playing it right now.

I just wanted to let you know that there is no mouse acceleration problem in the game. Or if there is, its minimal and I can't distinguish it from the horrible mouse smoothing. Yep, that's the only problem. Very floaty mouse smoothing. I'll try to see if there is a config file I can tweak for this.

Anyway, the mouse and keyboard controls are fine.

I did not have any problem with the DRM either. If you already have a UBI.com account, enter it and that's it.

Seeings
08-26-2013, 01:58 AM
Edit these 2 lines to fix the mouse acceleration issue
m_MinPushForce=0.020
m_MaxPushForce=0.900
Edit to the same value to remove acceleration.

(for example i changed the m_MaxPushForce=0.900 to 0.020)
so it looks like this:
m_MinPushForce=0.020
m_MaxPushForce=0.020

The lines can be found in a file called inputTranslations.ini and can be found under <Useraccounts>\Documents\Ubisoft\Blacklist folder