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View Full Version : Throat microphone with MS game voice



XyZspineZyX
08-05-2003, 03:55 PM
Hi folks,

I have played IL2 for some time with the MS game voice (so that I can actually 'speak' the radio commands) but you have to use the ear phones with it, otherwise it can not recognise your voice properly. And playing a flight sim with ear phones is straigt boring....you must feel the roaring engine in your stomach to have the right push to it.

Therefore does anybody play with MS game voice and a throat microphone out there??? Would make the in game chat incredibly cool http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif Please share your experiences.

Regards
Uwe

XyZspineZyX
08-05-2003, 03:55 PM
Hi folks,

I have played IL2 for some time with the MS game voice (so that I can actually 'speak' the radio commands) but you have to use the ear phones with it, otherwise it can not recognise your voice properly. And playing a flight sim with ear phones is straigt boring....you must feel the roaring engine in your stomach to have the right push to it.

Therefore does anybody play with MS game voice and a throat microphone out there??? Would make the in game chat incredibly cool http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif Please share your experiences.

Regards
Uwe

michapma
08-05-2003, 04:10 PM
No experiences here, but this is essential hardware for the dedicated P-40 pilots. /i/smilies/16x16_robot-wink.gif

Mike

<table width="100%" border="0" cellspacing="0" cellpadding="10"><tr valign="middle" bgcolor="#3e463b"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr bgcolor="#515e2f"><td width="40%">FB engine management:
Manifold Pressure sucks (http://www.avweb.com/news/columns/182081-1.html)
Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
Those Fire-Breathing Turbos (Part 1 of 6) (http://www.avweb.com/news/columns/182102-1.html)</td><td align="center">

SKULLS_Chap

<a href="http://www.skulls98.netfirms.com/il2/index.html" target="_blank" style="color: #191970; font-size: medium">The
SKULLS</a></p></td><td width="40%" align="right" valign="top">Hardware:
Flight Simulation Performance Analyzed (http://www.simhq.com/_air/air_062a.html)
Building a home-made throttle quadrant step by step (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zkavv)
Sound Can Be Hazardous for Games (http://www6.tomshardware.com/game/20030405/index.html)</td></tr></table>

XyZspineZyX
08-05-2003, 04:49 PM
I disagree w/ your assessment of headphones. While many of us have good speakers and subwoofers that can make the entire room force feedback, you hear more nuance w/ headphones and really get immersive 3d sound. While I question the accuracy of being able to hear enemy engine nose, while it's in the game I prefer to be able to pinpoint its location. Something even expensive quad speaker systems do less well than $10 headphones.



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"Altitude, speed, maneuver, fire!"-The "formula of Terror" of Aleksandr Pokryshkin, Three times awarded the rank of Hero of the Soviet Union

XyZspineZyX
08-05-2003, 05:06 PM
If it's not too late at night, or my wife is not studying, I tend to use both systems - 5.1 surround plus a light, one ear headset & mike. That imitates cockpit conditions quite well, imho, especially using a USB mike/headset which can be programmed not to give cockpit sound but just RW or whatever. (doesn't work with GV tho, it's soundcard based)
My experience with GameVoice is that sudden sounds like flak, bomb drops and so on can trigger GV to give unwanted commands - I also looked to do the throat-mike thing, but I couldn't find the appropriate equipment at any sane price!

Brando

Stuff the fugitive....here comes the one-armed man!!