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neural_dream
08-22-2005, 02:41 AM
This is the 4th post in a series of topics on the Revised Cockpit Reference Guide that i am working on. It will contain all planes this time so i will share it with you just after the release of the last patch. In these topics i post what i have chosen for the time being to write about each aircraft as side-info to the cockpit reference. This way the experts of this forum will quickly point out errors and maybe offer better alternatives to my words for each aircraft. Do not stick that much to numbers. I offer approximate ones first because you can never be sure with so many conflicting numbers out there, and second because this is a compact guide and shouldn't waste precious space by adding all speeds for every model of a plane if they are very similar. Still if you find that there are important inconsistencies please tell me so before i "release" the guide next month.
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Junkers Ju 87B-2 "Stuka" (`41)
It wasn't the first and perhaps not even the best, but the Junkers Ju87 Stuka quickly became the definitive
dive-bomber of the WWII era. The name Stuka is an abbreviation of the German word for dive-bombing
aircraft (Sturzkampflugzeug). It was first tested in battle during the Spanish Civil War but established its
reputation during the Blitzkrieg on Poland. Although far from invincible, it was a terrifying war
machine, bringing death from the sky while signalling its arrival with a screaming siren.
Max. speed: 338km/h at sea level and 380km/h at 4400m. Climb to 5000m in 12min.
Service Ceiling: 8100m.
How to dive-bomb:
Make sure you can see your target under you through the floor window, then invert the plane, pull the
dive-brake lever, throttle back to 0% <span class="ev_code_RED">[added]</span> and dive vertically over your target continuously adjusting your direction. Release the
bombs no later than 600m over the ground, release the airbrake and fly away. The higher you initiate the
dive the better, but never below 1500m.
Armament:
wings - 2x7.92mm MG17 (500rpg/33sec), rear gunner - 1x7.92mm MG15 (900rpg/56sec).
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Junkers Ju 87D-3,5 "Stuka" (`42)
Although by 1941 the Stuka was already suffering appalling losses, the Luftwaffe continued deploying it. The next
important production model was the Ju87D, with a new engine, extra armour protection for the
ground-attack role (the D-3) and larger wing span to cope with the heavier bomb loads (the D-5).
Max. speed: 334km/h at sea level and 382km/h at 4350m. Climb to 5000m in 19min.
Service Ceiling: 6500m.
Armament:
D-3: wings - 2x7.92mm MG17 (500rpg/33sec), rear gunner - 1x7.92mm MG81Z (1500rpg/37sec).
D-5: wings - 2x20mm MG151/20 (250rpg/20sec), rear gunner - 1x7.92mm MG81Z (1500rpg/37sec).
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Junkers Ju 87G-1 (`43)
The Ju87G was the last variant of the Stuka, although technically it wasn't a Stuka, since it wasn't a
dive-bomber. It was a standard Ju87D-3 <span class="ev_code_RED">[corrected]</span> equipped with a BK37 cannon under each wing for tank-busting.
Max. speed: 320km/h at sea level and 340km/h at 4000m. Climb to 5000m in 20min.
Service Ceiling: 6500m.
Tips:
¦ The Ju87G-1 is more vulnerable to enemy fighters than the previous models. Due to its heavy armament
it is slower and has worse manoeuvrability.
Armament:
wings - 2x37mm BK3.7 (12rpg/9sec), rear gunner - 1x7.92mm MG81Z (1500rpg/37sec).
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Heinkel He111 H-2,6 (`41)
Designed originally as a Lufthansa airliner, the He111 became the principal heavy bomber of the Luftwaffe.
H-2/6: Speed: 360/380km/h at sea level and 405/410km/h at 6000m. Climb to 2000m in 8.5/8-10min.
Tips:
¦ Go to the bombardier position (default 'c') and use the bombsight (default 'shift-F1') to decide where to release
the bombs. Keep in mind that you need to use the approximate real speed, not the one indicated in your
instruments, e.g. for altitude 2500m and indicated speed 300km/h the real speed is 350km/h.
¦ Banking over 4 degrees will disrupt the sight mechanism and switch off the crosshair lighting.
Armament:
H-2: nose gunner - 1x7.92mm MG15(150rpg/10sec), left gunner - 1x7.92mm MG15 (750rpg/50sec),
right gunner - 1x7.92mm MG15 (750rpg/50sec), upper gunner - 1x7.92mm MG15 (1000rpg/66sec),
lower gunner - 1x7.92mm MG15 (750rpg/50sec).
H-6: nose gunner - 1x20mm MG/FF (250rpg/29sec), left gunner - 1x7.92mm MG15 (750rpg/50sec),
right gunner - 1x7.92mm MG15 (750rpg/50sec), upper gunner - 1x7.92mm MG15 (1000rpg/66sec),
lower gunner - 1x7.92mm MG15 (750rpg/50sec), tail cone gunner (AI only) - 1x7.92mm MG15 (750rpg/50sec).

neural_dream
08-22-2005, 02:44 AM
Tomorrow the Polikarpovs

HotelBushranger
08-22-2005, 02:48 AM
Top stuff! http://forums.ubi.com/images/smilies/25.gif

Maraz_5SA
08-22-2005, 03:17 AM
Make sure you can see your target under you through the floor window, then invert the plane, pull the
dive-brake lever and dive vertically over your target continuously adjusting your direction.

I would throttle back to 0% too.

Maraz

neural_dream
08-22-2005, 03:30 AM
http://forums.ubi.com/images/smilies/25.gif

IL2-chuter
08-22-2005, 11:50 AM
Stuka . . .

G-1 was based on D-3

G-2 was based on long-span D-5

neural_dream
08-22-2005, 12:06 PM
http://forums.ubi.com/images/smilies/25.gif