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View Full Version : AI commands ..how do i know which flight (colour) is under my command?



salthill
05-20-2005, 05:37 AM
hi,
how d0 know which flights are under ur command?
- and how are colors assigned to which number flight?
am in a P-38 campaign in newguinea and want accompaning P-39 (or whatever other flight comes along) to protect my flight when i start ground pounding
cheers

salthill
05-20-2005, 05:37 AM
hi,
how d0 know which flights are under ur command?
- and how are colors assigned to which number flight?
am in a P-38 campaign in newguinea and want accompaning P-39 (or whatever other flight comes along) to protect my flight when i start ground pounding
cheers

JG54_Arnie
05-20-2005, 06:10 AM
I dont think you can do that. You can only give direct orders to your own flight(s).
You can call for help from base, but thats not always available.

masaker2005
05-20-2005, 06:48 AM
Help never arives to me.... even if control tower says he is vectoring fighters to my area...

VW-IceFire
05-20-2005, 08:11 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by masaker2005:
Help never arives to me.... even if control tower says he is vectoring fighters to my area... </div></BLOCKQUOTE>
If you have external views enabled or the map icons on and you request help, if they say fighters are being vectored to your area, they infact are being vectored. But they may be 100km away. Its going to take them some time to get there.

Capt._Tenneal
05-20-2005, 08:29 AM
What about if you reach the highest ranks (example US ranks Major, Lt. Col, and Col) and you control your entire flight ? You get to choose from 3 smaller groups, how will you know which one is yours, are you always Zveno 1, for instance ?

For example, in a mission I want to send a group (# 5-8) to suppress AA, another (# 9-12) to fly top cover, and the last(#1-4) to attack the target. I'd like to have my group be the one attacking the target, I'd hate to hit my group number and give it one of the other tasks by mistake beacuse I don't know which of the choices refer to # 1-4.

Saunders1953
05-20-2005, 08:32 AM
In order, 1st to 4th flights, its Red, White (Yellow is the call sign for white used by the comms--don't know why), Blue and Green. If you are leader of Red Flight, you lead the whole squadron and can give orders to all the flights. If you lead any other flight, you only command that one.

If you're building missions, you have to pay attention to the squadrons chosen and the flight numbers as well, if you are planning to lead a whole squadron.

Saunders1953
05-20-2005, 08:34 AM
Just to further clarify, Red = #1-4, White/Yellow = #5-8, Blue = #9-12, and Green = #13-16.

Capt._Tenneal
05-20-2005, 09:55 AM
Thanks for the explanation. A follow up question : at what point does the AI flight leaders acknowledge your commands. I've had missions before where I see a secondary target (flak, armored column, convoy), I tell another flight "Attack ground" then "Attack Flak" then they respond "Unable to comply". Yet I see the target right there !

RAF74_Poker
05-20-2005, 10:03 AM
I think Unable to comply usually means they are out of weapons ... eg/ bombs to attack ground targets etc.

Tully__
05-20-2005, 10:10 AM
For commands like "Cover me" or "Attack my target" they will often reply "Unable to comply" if they're out of padlock range of you, the enemy attacking you or the selected target. Padlock range is only about 3km so it doesn't take much of a disturbance of your nice neat formation for the "Unable to comply" reports to start mounting up....

Saunders1953
05-20-2005, 11:27 AM
Also, I always assumed that they are unable to comply when in the middle of a furball. And the White Flight/Yellow Flight thing--that may be specific to one of the speech packs I've downloaded, I'm not sure.

But it sure is a blast being able to command different flights. I first really applied it when flying escort for B17's in a homemade mission. I didn't get much personal glory, just mostly stayed above the fray and directed different flights, and the second element of Red Flight, to various bogey intercepts. I played that missions several times with me flying and with the AI-only flying the escort. By refusing to enter the combat, or at least breaking off as soon as the threatening enemy a/c left the bombers alone, I was able to save about 5 planes more (out of a total of 36) than the AI, which would rush off and engage the enemy in sustained combat, and leave the bombers to other interceptors. Love this game!

GoToAway
05-20-2005, 12:18 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Tully__:
For commands like "Cover me" or "Attack my target" they will often reply "Unable to comply" if they're out of padlock range of you, the enemy attacking you or the selected target. Padlock range is only about 3km so it doesn't take much of a disturbance of your nice neat formation for the "Unable to comply" reports to start mounting up.... </div></BLOCKQUOTE>That's my single biggest AI complaint.

It really bothers me when attacking a ship...
I've had occasions where there was only ONE enemy ship and no aircraft present, but my flight wouldn't acknowledge my order to attack it until I was a quarter of the way through my dive bombing run...
At which point they'd make a wide turn and attack it 5 minutes after me.

Saunders1953
05-20-2005, 02:14 PM
Another peeve about the AI--your wingman and the rest of your flight (and the other flights) will inevitably spot the enemy before I do and go zipping off after them. Then I have to recall them with "____ Flight regroup" and they will do so, but I always feel like a dufus anyway. http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif But I get my revenge when I sometimes let them go at it, then I can take my time and pick my targets--those that are happily engaged with shooting down my overeager compadres!

I also get revenge when one of my AI mates trys to steal my kills--I holler "_____ Flight-Break" (I use voice activation btw) when they are on an enemy's six, watch them scatter, and take their kill instead.

major_setback
05-21-2005, 05:29 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Saunders1953:
.... "_____ Flight-Break" (I use voice activation btw) when they are on an enemy's six, watch them scatter, and take their kill instead. </div></BLOCKQUOTE>

Thanks!! My AI wingman often steal my kill. I'd tried every other command without luck. I'll give this a go.

Btw. I also get 'unable to comply' even when my flight are either unengaged or have all their ammo left. It is one of the worst aspects of the game's AI. This often happens: My flight will head for the nearest target without waiting for an order. This happens all the time in Quick mission builder, flying for the red side over Crimea... If you have selected 4 flights for the opposition one of the flights will start (spawn) over land, and 2 of my flights planes will ALWAYS break formation and go chasing after them.

Saunders1953
05-21-2005, 11:32 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Btw. I also get 'unable to comply' even when my flight are either unengaged or have all their ammo left. It is one of the worst aspects of the game's AI. This often happens: My flight will head for the nearest target without waiting for an order. This happens all the time in Quick mission builder, flying for the red side over Crimea... If you have selected 4 flights for the opposition one of the flights will start (spawn) over land, and 2 of my flights planes will ALWAYS break formation and go chasing after them. </div></BLOCKQUOTE>

Major--there may be a way around this, but I'm not sure. Nutcase's tutorial has a section on changing icons size, distance, etc. You can set the distance at which you first see a dot, the colors, all that. If you set your icon range farther out than the default, maybe you can spot the enemy before your AI does, and then be able to issue them orders, rather than havuing to do the recall thing---I don't know. I have a free weekend and am going to try his method out and see.


Nutcase's most excellent tutorial is here:

http://www.jumpintojapan.com/index.html