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View Full Version : Exclusive Hungarian Heroes VI Week!



VologyaHUNTeam
02-21-2011, 03:33 PM
Hello Everybody!

My name is Vologya Mester. I am the Leader of the Hungarian Heroes Fansite. We have a Hungarian Heroes Week from 21th February to 1st of March. Visit our site, you can read more info, pictures and some surprise about Might and Magic: Heroes VI. every day. You can read the site Hungarian and English language. Here is the link for the Hungarian website:

Heroes Fansite Hungary (http://heroes.hardwired.hu/heroes6/leirasok/leirasok.php)

Have Fun! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Ozsy1023
02-24-2011, 01:21 AM
Thanks for the link Vologya Mester, the info they shared so far are great! Hope we will get a release date on the last day (or a bit after that).
Kellemes napot!

VologyaHUNTeam
02-26-2011, 02:10 AM
Originally posted by Ozsy1023:
Thanks for the link Vologya Mester, the info they shared so far are great! Hope we will get a release date on the last day (or a bit after that).
Kellemes napot!

Hello!

I'm very pleased, if you like the exclusive hungarian week. I hope the last surprise 1st of March afernoon or evening will be a big bomb for everybody... http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif Look at the site continuously! Best regards! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Niphire
02-26-2011, 11:18 AM
This is nice! Thank you!

Nxss
02-26-2011, 11:29 AM
I was really impressed with the video showing the boss battle. Not just for the boss battle alone, all of it in general. As someone mentioned before, I gotta say, really liking the way the battlefield size changes. That lily pad field is sweet! I also like the change in the Earth Elemental's.

http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Ozsy1023
03-01-2011, 02:01 AM
Hello!

I'm very pleased, if you like the exclusive hungarian week. I hope the last surprise 1st of March afernoon or evening will be a big bomb for everybody... http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif Look at the site continuously! Best regards! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


Vologya Mester
Wonder what the surprise will be... http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Anyway, we need to wait only 8 more hours!

Spiralkill
03-01-2011, 02:41 AM
Wonder what the surprise will be... Anyway, we need to wait only 8 more hours!

my guess its one of : the 5th faction, release date or a demo.

Elementalist.
03-01-2011, 05:07 AM
Sounds like a tall order though.

Nxss
03-01-2011, 07:17 AM
Originally posted by Spiralkill:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Wonder what the surprise will be... Anyway, we need to wait only 8 more hours!

my guess its one of : the 5th faction, release date or a demo. </div></BLOCKQUOTE>

Out of those three options, I would like it to be a demo because as much as I am curious about the new faction, I really don't care. Also I have a bad feeling that if it is the release date, it will not be til May. I am not a patient person. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Thunion
03-01-2011, 10:02 AM
2011. march 1-2.
Waiting for UBI's
permission to post
our last update..
Cool its really looks to be somthing interesting

VologyaHUNTeam
03-01-2011, 10:06 AM
Hello Everybody!

We are waiting for UBI's permission, so we delayed our last update... http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif I hope we will get it latest tomorrow and we can publish our surprise! Sorry guys, it's not our mistake... I'm a little bit disappointed therefore. So look at our site continuously! I will write, if the permission arrived or we update our site.

Best regards!

Dark-Whisperer
03-01-2011, 10:40 AM
We were waiting for Heroes animation video? And it contains 4 animations 20 sec long... LOL
Those Q&A better be really good http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

VologyaHUNTeam
03-01-2011, 10:52 AM
Originally posted by Dark-Whisperer:
We were waiting for Heroes animation video? And it contains 4 animations 20 sec long... LOL
Those Q&A better be really good http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Hello Everybody!

The 1st part of the update was out. An exclusive HERO animation just for you! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Thanks to Xhane! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif The 2nd part is under UBI's approval, I hope latest tomorrow you will see it! So watch us! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Best regards!

VologyaHUNTeam
03-02-2011, 10:47 AM
Hello Everybody!

The 2nd part (the Q&A interview) will be publish 8pm CET time in Hungarian and English language! So watch us! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Best regards,

Infiltrator-SF
03-02-2011, 10:54 AM
Is it the naga reveal?

It's ok, you don't need to confirm it, just put a wink smiley if yes.

Thunion
03-02-2011, 11:49 AM
Well there is sayed that some questions will be answered..I dont think there were qustions of what is 5th factions,but i hope those were interesting,i check sit every few hours to see if ubi allready gave its premission

Ozsy1023
03-02-2011, 12:44 PM
The Q&A is online, you should check it! Although no info about the fifth faction, it's still an interesting read. Thanks, Vologya!

Nxss
03-02-2011, 01:15 PM
I know this is going to sound rude and DW kinda cover it in another post, I have to say, waiting for the 20 sec animation video was a big disappointment. For me, that should have been one of the first things. The gameplay vid was much more impressive.

The Q&A did nothing for me. Mainly because the one question I wanted answered was not there. It is Heroes! I don't care what is new or what has changed. Well, aside from the hotseat thing. All I want to know is when I can go get it. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Thunion
03-02-2011, 01:44 PM
For example Necropolis will have the Tomb of Heroes building that will make hero resurrection free and will give temporary bonuses a certain period of time.

So there will be hero ressurection at all? did i missed any info about it?

Infiltrator-SF
03-02-2011, 03:26 PM
http://i.imgur.com/8lvCG.jpg

Xenofex_086
03-03-2011, 05:27 AM
@Infiltrator, precisely.

Kartabon
03-03-2011, 05:39 AM
Absolutely, magic heroes have been always stronger than might ones, it's been like that forever xD It's nice to see some balancing on that issue http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Pitsu
03-03-2011, 05:49 AM
Originally posted by Kartabon:
Absolutely, magic heroes have been always stronger than might ones, it's been like that forever xD

Only if you consider every knight or barbarian with a spellbook as magic hero.

Thunion
03-03-2011, 06:16 AM
Absolutely, magic heroes have been always stronger than might ones, it's been like that forever
I want it stay as it always was..Magic hero is unbeatable in small fights like 50 VS 50(counting both hero are high lvs) its pretty logical..Mage can destroy forces by himself however a might hero is a good strategist and in bigger fights he got more chances.

Infiltrator-SF
03-03-2011, 08:22 AM
Originally posted by Pitsu:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Kartabon:
Absolutely, magic heroes have been always stronger than might ones, it's been like that forever xD

Only if you consider every knight or barbarian with a spellbook as magic hero. </div></BLOCKQUOTE>


Pretty much. The point in the game at which the might hero takes over is pretty fast. For an average game, the magic hero is fighting an uphill battle most of the time. The fact that they think how magic was stronger is really worrisome.

Niphire
03-04-2011, 06:26 AM
New question:
When spell power and knowledge is scrapped, how will spell powe? (as in damage etc) be determined? Based on Hero level, probably?

I myself am dissappointed on the initiative thing. I found it interesting that creatures had a different number of actions per turn. Only in H5 it was terribly unbalanced in my opinion. The mummy was also the only interesting execution of the possibilities. I'd have voted for more creatures with high move/low initiative and low move/high initiative.

Hero resurrection. Is that a good idea? I saw the point in H4, though I'm sceptical about it in H6...

Town Portal seems... Extremely good. In H3 at least you needed Expert Earth and adv wisdom.

And Might vs Magic:
I think you can't just say that either has always been better. In H2, magic was only really good with warlock or wizard, though if you got a hold of lightning bolt early and a well on map you could just slaughter everything early game, since the towns didn't produce that much HP/week. Might heroes overall though had a higher impact than in H3, so I think it was pretty balanced. In H3 Might (and, it seems to me, attack/defence statistics overall) had a lower impact. Spellstarters like Solmyr and Alamar were pretty nasty, and I found Magic heroes to be better overall, unless you randomly hit Mass haste/slow with a might hero.
In H4 Might heroes were totally owning magicians, in my limited experience. In H5 you could sometimes get/meet a warlock with a slaughtering lightning bolt/cold ring/whatever week 2-4 and outright die. Though balance overall is difficult in H5, since all factions can do some broken things. Stronghold 80% rage damage reduction vs 4 consecutive luck rolls etc.

Thunion
03-04-2011, 06:58 AM
In H4 Might heroes were totally owning magicians, in my limited experience.
Yep its right,in most of the cases might hero with double arrow shot gonna kill ur mage hero and counting that usally he got high iniative there is nothing you can do about it.
And i want the make a balance good enought that every choice is viable,either Pure Mage or pure might or Death-Light-warfare or Earth-Strategy-warcries.Well you got my point(with exception of course that class abilites would better synchronizes with skills approtiate to hero town/class:Light magic for haven and so on.)

Pitsu
03-04-2011, 07:22 AM
Originally posted by Niphire:
In H3 Might (and, it seems to me, attack/defence statistics overall) had a lower impact. Spellstarters like Solmyr and Alamar were pretty nasty, ...

The bonus from attack/defense were significantly nerfed in H3 compared to H1-2, that is why it "feels" that it had less impact. The nerf was there because it was too obvious that the might skills were much better than magic in H1-2. Sorceress troops with barbarian hero were closer to a cheat than fair game. Heroes with high spellpower and direct damage spells could compete with might for few early weeks, and high knowledge heroes with ressurrection could perform well in selected "final battles", but generally might ruled.
In H3 it is more important, and what also you are refering to, the hero specialty. The logistic heroes rule because of specialty, not because they are might or magic. But if we look at all these specialties, then although the lvl4 spell specialists are good, in overall my personal opinion is that might heroes have better specialties. If we look at might/magic classes per town, then only in all-broken conflux the magic hero is superior to might and also this is partly because of specialties. Clear opposite is the fortress, where witches have nothing compared to beastmasters. In the rest the difference is not as clear (for me), although dungeon magic could be better than their might and barbarians and knights better than their magic versions. AFAIK and have experienced, the best MP and SP map clearing army was still hero with good might and expert air/earth to cast mass haste/slow.

Thunion
03-04-2011, 07:32 AM
Magic was very powerful in homm5.It was amazing on 2and hero with almost no army(somthing like 1 black dragon) Solmyr is the best 2and hero if you not chosed him as first in my opinion,especially when he gets higher levels.But well most of the time anyway it was a mix of might and magic,and fire magic was the best in very huge battles with help of frenzy making it 8vs6

Xenofex_086
03-04-2011, 12:48 PM
Might heroes have always managed to stand their ground better than the Magic heroes, this is since Heroes I. However, there was next to no balancing in Heroes I & II, except maybe providing the Magic factions with tougher creatures to compensate for the lack of combat competence of their heroes. From Heroes III onwards Might clearly dominates the battlefield, there is no "if" except the randomness. In Heroes III the potency of all direct-damage spells could easily be reduced by a simple level 1-3 spell "Protection from..." and the Might hero has a quite easy access to the basic but very effective Slow, Haste, Stone Skin, Shield, Blind, etc. Usually learning expert Earth Magic is enough to protect your army against the most powerful weapons of the enemy arsenal - physical and magical - and what could be a battle turns into a slaughter. In Heroes IV it's even worse, with the notable exception of Academy which has some really brutal spells. The situation's not changed in Heroes V - the Magic hero has the edge during the first several weeks as he/she can inflict more damage than the Might hero can do as counter. The turning point is when the Attack/Defense of the latter become significantly greater than the same of the former and the Might hero learns some basic spells which further increase the lethality of his/her army. This is no later than the beginning of month 2.
My primary concern is that they don't plan to make the balance suitable for long games on large maps and only for fast rushes on tiny "arenas". The direct damage spells - which they intend to nerf - scaled terribly in Heroes V and were the weakest of all options after 2.5 - 3 months for everyone who wasn't a Warlock or the broken Ranger + High Druids + Imbue Arrow + Rain of Arrows thing. I hate to think that this could become even worse just because somebody hadn't played the games enough.

Thunion
03-04-2011, 11:52 PM
Ranger + High Druids + Imbue Arrow + Rain of Arrows
+imbued ballista triple shot ^^.
But well agree might kinda dominates the magic here.With Raelag it wasnt many probles however i now layng companing with zehir and just engaged combat with haven hero of same lv like me.He got a bit biggr then my army(main advantage is that all creature are upgraded and mine not)With zehir i am tryng to get Arcane omnisence so he isint very strong mage right now since i hadnt luck to find Pheonix spell yet.Well i got 5/6 in attack in defense while my opponent got 15/16.And Yes i hardly can do somthing,my icebolts only take down like 4 of his 26 paladins,elements are usless,and arcane shield doesnt help alots IF my zehir would go first i might would be able to do somthing with mines,this spell is really amazing however problem is that half of his army is on me allready when my mage goes.

So my point is that in h5 biggest problem is that mage gives advantage only when he casts,while Might always gives advantage.And till mage casts it maybe half over,especially in big clashes.

gazdalale
03-05-2011, 03:26 AM
Originally posted by Thunion:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Ranger + High Druids + Imbue Arrow + Rain of Arrows
+imbued ballista triple shot ^^.
But well agree might kinda dominates the magic here.With Raelag it wasnt many probles however i now layng companing with zehir and just engaged combat with haven hero of same lv like me.He got a bit biggr then my army(main advantage is that all creature are upgraded and mine not)With zehir i am tryng to get Arcane omnisence so he isint very strong mage right now since i hadnt luck to find Pheonix spell yet.Well i got 5/6 in attack in defense while my opponent got 15/16.And Yes i hardly can do somthing,my icebolts only take down like 4 of his 26 paladins,elements are usless,and arcane shield doesnt help alots IF my zehir would go first i might would be able to do somthing with mines,this spell is really amazing however problem is that half of his army is on me allready when my mage goes.

So my point is that in h5 biggest problem is that mage gives advantage only when he casts,while Might always gives advantage.And till mage casts it maybe half over,especially in big clashes. </div></BLOCKQUOTE>
Ok. But my expirience with Jhora in this case is slightly different http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Thunion
03-05-2011, 06:21 AM
Ok. But my expirience with Jhora in this case is slightly different Smile

I knew someone gonna mention her http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif.But well she is one exception,i want all mages would be like she..