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View Full Version : Hyperlobby servers peeing me off



HotelBushranger
04-19-2006, 03:14 AM
I'm sick and tired of these damn ping limits. Most are set to 400, which is roughly what I get for these European servers. Basically what thats doing is saying 'Only we can play! Mwahaha' And its giving me the ****s. Yes you do get servers in different areas, but they never last long. I've had enough of this alienation!

pourshot
04-19-2006, 04:22 AM
Yep it€s a pain, but what can you do we live a long way from most servers on hyper so I can only suggest you stick with the ones based in OZ.

JG53Tunjah
04-19-2006, 04:26 AM
Is the Winds of War Server (in the States) also unplayable/too far away for you?

HotelBushranger
04-19-2006, 04:59 AM
Nah don't worry about it guys, just a sudden spasm of rage, my nets been actin up lately http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif

And yeah Winds of War is a fave http://forums.ubi.com/images/smilies/25.gif

RCAF_Irish_403
04-19-2006, 05:11 AM
Originally posted by HotelBushranger:
Nah don't worry about it guys, just a sudden spasm of rage, my nets been actin up lately http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif

And yeah Winds of War is a fave http://forums.ubi.com/images/smilies/25.gif

Yeah...i was just going to say that our ping kick isn't set that low (depending on the map we set it between 500-1000)

triggerhappyfin
04-19-2006, 05:25 AM
It's not the ping,Bush...It's your cangaroo smell that does it mate..... http://forums.ubi.com/images/smilies/59.gif

Tully__
04-19-2006, 06:20 AM
US based servers are mostly OK for us Aussies, but the Euro ones that set a ping kick are mostly marginal if they allow us at all. Personally I don't understand why they set it so low, the server bandwidth and timecheck setting are far more important for good gameplay.

Oh well, it's their loss http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Crop-Duster.
04-19-2006, 06:25 AM
Run your own server then...

HotelBushranger
04-19-2006, 06:29 AM
Originally posted by triggerhappyfin:
It's not the ping,Bush...It's your cangaroo smell that does it mate..... http://forums.ubi.com/images/smilies/59.gif

http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif Shame ya can't spell it right mate

But you do have a point...http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

WWMaxGunz
04-19-2006, 07:38 AM
Doesn't setting a lower ping keep the warpage down?

Back in 98 I saw that if everyone on a server was also playing the same local ISP that
the action could be near instant tight. Ping to my ISP was 10ms.

Tully__
04-19-2006, 10:47 AM
Originally posted by WWMaxGunz:
Doesn't setting a lower ping keep the warpage down?

Back in 98 I saw that if everyone on a server was also playing the same local ISP that
the action could be near instant tight. Ping to my ISP was 10ms.
The most critical factor for no warpage is stable data flow. I've seen smooth games with players pinging over 500ms but with rock stable connections. As long as all the data gets through and no packets are delayed significantly more or less than the packets before and after you wont see warp. This is what the timecheck settings are detecting.

Really outrageous pings can cause problems, but as long as connections are stable I don't have a problem with pings as high as 500 in this game.

In most first person shooters ping is much more critical because of the way they handle aiming and hit detection and the way targets move in fps games, but like in IL2 warping in those games is still not related to ping, it's lost or delayed packets that cause that.