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View Full Version : I'm so excited, my f3 keys ready.



thefruitbat
01-09-2010, 05:22 PM
Its nearly here http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/11.gif

AndyJWest
01-09-2010, 05:44 PM
Um, what's nearly here?

Choctaw111
01-09-2010, 05:49 PM
F3 keys?

thefruitbat
01-09-2010, 05:56 PM
Originally posted by Choctaw111:
F3 keys?

bad grammer on my part. my f3 key's ready, happy, lol.

AndyJWest
01-09-2010, 06:00 PM
Never mind the grammar, <span class="ev_code_RED">what</span> is nearly here?

thefruitbat
01-09-2010, 06:15 PM
One year in the making, and out in a few days, I've been so excited about this since i first saw some vids a year ago, more than anything else in the last year, as this is the mod i've always wanted/dreamed of, tiger_33's sound mod v2.

have a listen to these, the flybys are pure joy, i could listen to the 51's all day, love that whistle http://forums.ubi.com/images/smilies/heart.gif

http://vimeo.com/6682092

http://vimeo.com/6667705

Christmas is coming all over again http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

skarden
01-09-2010, 07:47 PM
Sweet! I too have been eagerly awaiting this,can't wait http://forums.ubi.com/images/smilies/partyhat.gif

Feathered_IV
01-09-2010, 08:56 PM
So what does another sound mod have to do with an F3 key? Keys to a 109F? I don't get it. http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

Eow_TK
01-09-2010, 09:01 PM
So he could listen to the flyby sounds

AndyJWest
01-09-2010, 10:51 PM
F3 = flyby with doppler shifted sounds, even unmodded IL-2. No sonic boom, though, even if you manage to do mach 1.1 before something embarassing falls off.

I can't imagine getting that exited about a sound mod, but 'whatver rocks your boat' as they say.

How about an 'authentic cockpit smell' mod? Good luck with doing the research for that: 100 octane fuel, new paint, pipe tobacco, and the gaseous products several pints of beer after passing through a digestive system - my god, I do believe it's a Spitfire Mk II! I hate to think what a Seafire cockpit smelled like, thogh no doubt the Italians filled their cockpits with the aromas of moma's cooking, and the Japanese were far too polite to allow any bodily odours to intrude on the scent of loyal service to the Emperor, and a likeing for raw fish. USAAF aircraft will be easy to model of course, with their scent of cigar smoke, cordite from the .50 cals, and cheap perfume still lingering from the encounter of the previous night. I shall refrain from commenting on the smell of a Bf-109 cockpit, as I'm sure the Germans actually ate a varied diet, contrary to stereotypes, and in any case, during the early part of the war at least, had a chance to sample decent cooking...

thefruitbat
01-10-2010, 02:07 AM
Originally posted by AndyJWest:
F3 = flyby with doppler shifted sounds, even unmodded IL-2. No sonic boom, though, even if you manage to do mach 1.1 before something embarassing falls off.

I can't imagine getting that exited about a sound mod, but 'whatver rocks your boat' as they say.

How about an 'authentic cockpit smell' mod? Good luck with doing the research for that: 100 octane fuel, new paint, pipe tobacco, and the gaseous products several pints of beer after passing through a digestive system - my god, I do believe it's a Spitfire Mk II! I hate to think what a Seafire cockpit smelled like, thogh no doubt the Italians filled their cockpits with the aromas of moma's cooking, and the Japanese were far too polite to allow any bodily odours to intrude on the scent of loyal service to the Emperor, and a likeing for raw fish. USAAF aircraft will be easy to model of course, with their scent of cigar smoke, cordite from the .50 cals, and cheap perfume still lingering from the encounter of the previous night. I shall refrain from commenting on the smell of a Bf-109 cockpit, as I'm sure the Germans actually ate a varied diet, contrary to stereotypes, and in any case, during the early part of the war at least, had a chance to sample decent cooking...

nah, i can live without the smells... lol.

I guess i'm excited so much by this, because for about 9 years now, i've thought that the sounds in il2 are pants. I've always thought it was il2's biggest weakness.

I've got a really nice 5.1 thx sound system, and while the default sounds let you know whats going on fine, any of my 5 chainsaws sound more like an actual plane.

And while i think the soundpack included in hsfx and UP is much better, it's still way short of what this will be.

Andy, just out of interest, did you watch the vids?

Uufflakke
01-10-2010, 03:15 AM
Tiger's Ultimate Soundmod can't be released quick enough. Regularly I visit that topic at AAA to see what the state of art is.
It's not just the flyby sounds or in cockpit engine sounds but also the sound of machine guns, folding wings, opening bomb bay doors, closing canopy sounds that are a long awaited improvement.
This mod will be an indispensable addition to my HSFX install. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

jamesblonde1979
01-10-2010, 05:47 AM
Aha! I finally got it...

This really had me puzzled o.O

Sorry but those sounds seem a bit poxy to me although the doppler effect is nice.

Outlaw---
01-10-2010, 10:12 AM
Originally posted by jamesblonde1979:
Sorry but those sounds seem a bit poxy to me although the doppler effect is nice.


My ears are very different from yours then. The sound in the vids are awesome!

--Outlaw.

ElAurens
01-10-2010, 10:43 AM
I am wondering what kind of a hit system performance will take rendering these sounds?

Everything is a trade off after all.

thefruitbat
01-10-2010, 11:43 AM
Originally posted by Outlaw---:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by jamesblonde1979:
Sorry but those sounds seem a bit poxy to me although the doppler effect is nice.


My ears are very different from yours then. The sound in the vids are awesome!

--Outlaw. </div></BLOCKQUOTE>

+1000!

thefruitbat
01-10-2010, 11:49 AM
Originally posted by ElAurens:
I am wondering what kind of a hit system performance will take rendering these sounds?

Everything is a trade off after all.

Good point ElAurens, but i don't see why it should be anymore than say the uncompressed UI1.2 sounds (tigers mod isn't going to be sfs anymore, there was problems with sounds clipping in sfs format.)

It still uses the same prs and samples system, after all.

However, i might be wrong, so i will be sure to test and report back when its released.

Stiletto-
01-10-2010, 12:03 PM
High quality sounds have very little performance change copmared to original sounds. back in the late 90's I made a 30 second sound loop from a engine sample for Grand Prix Legends where the original was probably 2 seconds, it worked fine with no stuttering or anything. High quality Stereo sounds worked fine too where the originals where lower sampled mono sounds. This was all on a Pentium II.

I agree that the original IL-2 sounds are awful. I realized 8 years ago that there is no way a V-12 Daimler is going to sound like a Radial BMW, is going to sound like an M-82, etc. and these sounds are so much fuller and richer in comparison.

jamesblonde1979
01-10-2010, 12:20 PM
Originally posted by Outlaw---:

My ears are very different from yours then. The sound in the vids are awesome!

--Outlaw.

TYeah it's my headset I guess, I need a soundcard.

thefruitbat
01-10-2010, 12:43 PM
Originally posted by jamesblonde1979:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Outlaw---:

My ears are very different from yours then. The sound in the vids are awesome!

--Outlaw.

TYeah it's my headset I guess, I need a soundcard. </div></BLOCKQUOTE>

hmm, i've got a high end soundcard, a creative sound blaster X-Fi titanium fatal1ty, professional series, and a very nice 5.1 thx sound system,

i guessing that makes quite a difference...

Choctaw111
01-10-2010, 02:44 PM
Yeah, his sounds are extraordinary, miles ahead of anything else.
Now your post makes sense and I totally and wholeheartedly agree with you http://forums.ubi.com/images/smilies/25.gif

Romanator21
01-11-2010, 12:58 AM
The most important thing about this is the 'gargling' effect (for lack of a better term). Il-2 has doppler effect, and each engine is unique, in my opinion, bet they sound too smooth, as if the air were perfectly still.

I also wish speed of sound was modeled. In Il-2 you hear explosions which occur miles away instantly and with perfect clarity.

I only hope DT gets a chance to implement this. I don't really want a second install regardless of the goods.

Choctaw111
01-11-2010, 05:59 AM
Originally posted by Romanator21:


I also wish speed of sound was modeled. In Il-2 you hear explosions which occur miles away instantly and with perfect clarity.



I am not sure which version you are running, modded or not.
The sound does travel instantly but the clarity deteriorates over distance.
The further away, the more muffled the sound is.

thefruitbat
01-11-2010, 06:36 AM
i may be wrong here, but isn't this something to do with the sound attenuation settings in the config.ini?

Choctaw111
01-11-2010, 08:25 AM
Originally posted by thefruitbat:
i may be wrong here, but isn't this something to do with the sound attenuation settings in the config.ini?

I think you are right about that.
I have soundattenuation set at 1.
Even in the in game control panel the setting is there for this.

Romanator21
01-11-2010, 11:57 PM
The further away, the more muffled the sound is.

Quieter, but I still hear every aspect of the explosions. So are you saying this is somehow correctable?

thefruitbat
01-16-2010, 06:17 PM
looking forward to tomorrow http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

skarden
01-16-2010, 07:28 PM
http://forums.ubi.com/images/smilies/partyhat.gif

thefruitbat
01-17-2010, 05:02 AM
muhawhahahahhahhahahahahahhahahha!

its out, downloading now http://forums.ubi.com/images/smilies/partyhat.gif

http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/11.gif

Uufflakke
01-17-2010, 05:37 AM
Originally posted by thefruitbat:
muhawhahahahhahhahahahahahhahahha!

its out, downloading now http://forums.ubi.com/images/smilies/partyhat.gif

http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/11.gif

http://i256.photobucket.com/albums/hh195/Uufflakke/FK.gif

thefruitbat
01-17-2010, 06:48 AM
oh yes, i'm liking this, xmas has come again!

http://forums.ubi.com/images/smilies/heart.gif

Steven190
01-17-2010, 07:21 AM
Were is this at? can you post a link' please.

thefruitbat
01-17-2010, 07:26 AM
you can get it at aaa or sas, not allowed to post a link here.

if your really struggling to find it, pm me.

Steven190
01-17-2010, 07:37 AM
I found it thanks

I alway have trouble finding things on AAA

Downloading now

Thanks

blairgowrie
01-17-2010, 08:55 AM
The sounds are really very good. Definitely study the read me before you try to install. Installation looks fairly complex.

thefruitbat
01-17-2010, 09:06 AM
Originally posted by blairgowrie:
The sounds are really very good. Definitely study the read me before you try to install. Installation looks fairly complex.

I think the size of the readme makes it look more complex than it actually turns out to be.

it took me about 5 mins to install, once i'd read the readme carefully.

thefruitbat
01-17-2010, 09:21 AM
Ok, after a bit of testing, i can report that with many planes in formation, using a f3 flyby will cause a BIG fps drop. normal flying seems to be fine, it only appears to be on the flybys, which to be fair i only use in replays anyway, but its something to bear in mind.

DrHerb
01-17-2010, 09:23 AM
Any FPS hit while using these sounds? Im still a little worried about installing it in a fresh UP 2.0 as well, Ill have to re-read the instructions again.

ElAurens
01-17-2010, 09:31 AM
Another well intentioned but poorly realized mod.

Why am I not surprised at this anymore?

Sad too as it has some nice sounds, but overall it's too fiddly on the install, and there should never be a need to tweak your conf.ini for such things.

And as I suspected there is a performance drop when using it.

Oh well.

thefruitbat
01-17-2010, 09:38 AM
i partially agree with you.

I will keep it for offline, but not for online.

as to the tweaking of the config.ini I dissagree, since most people have no idea how to set up the sound section in it anyway, and most people would have better sounds if they understood it even with stock sounds.

ElAurens
01-17-2010, 09:48 AM
True about set up.

Our BlitzPig audiophile (well I am too but I'm a tube era man, all this digital stuff gives me a headache...lol ), Raven, tried it and finds it wanting as well.

Some things about this old game engine really do limit the extent of what can be done. Realizing this is the first step to building quality additions to it.

I liken many of the mods to modifying an old car. Sure you can make it go faster by applying a bunch of add on stuff, but it will be a compromise in other areas, and won't stand the test of time.

GBrutus
01-17-2010, 09:59 AM
I've tried this mod and the sounds are pretty good. The problem is I get quite a big drop in FPS even without hitting the F3 key. It may be something I've done wrong though I followed the instructions to the letter. Not a big deal anyway as I mainly fly closed pit but I appreciate the work that's gone into this.

Rjel
01-17-2010, 09:59 AM
I think for someone to put this much effort into a project and just dismiss it as poorly realized is rather harsh. I would hope Tiger continues to work on it and irons out some problems.

I do agree that this game is old and probably is about maxed out at this point. With luck, some of these mods will be used by Oleg to improve SOW. I have no doubt he at least is savvy enough to pick out what is good and incorporate it into his next project.

TheGrunch
01-17-2010, 10:10 AM
I just get the paratrooper mesh error if I try to enable the mod folder with the flyby sounds. I've just disabled the mod's folder and kept the standard engine, etc. samples in my files folder, though, because they are good.

thefruitbat
01-17-2010, 10:25 AM
Well, this is my take on it,

I have unistalled it from my UP 2.0 install, but have left it in my hsfx install.

My reasons for doing so, is that i use my UP install for online, and was always fully aware that as it incorperate a new button file, that this will cause crt=2 incompatability, and i won't use different buttons from anywhere else online, other than the ones that came with whichever mod pack i'm using online, including sas's because you don't know whats been changed, regardless of whats said. SAS buttons is a case in point here, as much stuff has been changed including stock stuff, with no documentation.

However, when i'm just messing around offline, i will use my hsfx install to enjoy these sounds, which i do think are excelent, and i can listen to the flybys all day long.

El's probally right, this mod is pushing what can be done within current soundscape structure. I have a 'high end' system, and its pushing it, so what it will be like on a mid range system i can only guess.

All in all, i do think its excelent work given the materials to work with, and i am in love with them, but i understand that the mod has its weaknesses too.

fruitbat

thefruitbat
01-17-2010, 10:43 AM
Originally posted by TheGrunch:
I just get the paratrooper mesh error if I try to enable the mod folder with the flyby sounds. I've just disabled the mod's folder and kept the standard engine, etc. samples in my files folder, though, because they are good.

Does this give yout he same flyby sounds that you had before, even though you have different samples, or are they diferent in any way?

TheGrunch
01-17-2010, 11:16 AM
Originally posted by thefruitbat:
Does this give yout he same flyby sounds that you had before, even though you have different samples, or are they diferent in any way?
Doing that means I just get the aircraft's new standard engine sound increasing and then decreasing in volume rather than the new fly-by sounds.

thefruitbat
01-17-2010, 12:05 PM
hmm, not a bad idea, think thats what i'll do that with my UP install http://forums.ubi.com/images/smilies/25.gif

did you change the .preload file or leave the original?

TheGrunch
01-17-2010, 12:43 PM
Originally posted by thefruitbat:
did you change the .preload file or leave the original?
I changed it...it's a pity, though, I would have like to have at least seen the full effect. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

thefruitbat
01-17-2010, 01:04 PM
i may be able to help you with that, check pm's.

Feathered_IV
01-18-2010, 02:11 AM
Some things about this old game engine really do limit the extent of what can be done. Realizing this is the first step to building quality additions to it.

I liken many of the mods to modifying an old car. Sure you can make it go faster by applying a bunch of add on stuff, but it will be a compromise in other areas,

Agreed. Although in this case it's like adding a whole bunch of stuff to make the car look nicer, but it's reduced to a crawl.

I'm getting tired of all t*ts no brains mods that just choke every bottleneck within the game itself, no matter what hardware you throw at it. At least this time I'm spared a 300mb download to find out.

Choctaw111
01-18-2010, 09:06 PM
I tried this today over my "standard" UI1.2 and following the directions carefully, got it to work on my first try.
I wasn't sure what would happen after making those several changes as per the directions, but I was very delighted to see it fire right up.
As far as the sounds go, they are fantastic and the flybys are truly wonderful.