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Osakajoe
03-14-2005, 02:42 PM
The whole concept of the U-Boat War 40-43 was the Wolfpack.
10-20 Boats strung out on a line over hundreds of miles waiting for 1 Boat to get lucky.
When a Convoy was found the Boat would not be allowed to attack'but had to relay a homing signal and guide the nearby units until the pack was ready.
Once they were assembled the slaughter would begin.
One of the other great things about the pack was that the escorts would be off chasing one of your friends allowing you to get in and out.

As you may or may not have read there are no other U-Boats in the Single Player Game.

You are on your own.
You find Convoys on your own.
You sink them on your own.
You get no transmissions from other Boats.
They don't exist.
And you are the Escorts only enemy.
They concentrate on you and only you.

I'd loved to have received a signal from a U-Boat at such and such a Grid Square that he has found a Convoy and i have to check if i have the fuel to make it and then ask BDU for permission to go there.

Don't know about you guys'but that kind of annoys me?
I love the graphics.
I love the Dynamic Campaign.
I think the Developers have done an amazing job with this game from what i have seen.

But this had better be patched in the first patch because it's totally inexcusable.
With all the research they've done'yet they missed this out?
All the eye candy in the world does'nt make this feel any better and i've been extremely pissed off since reading the subsim review.

Osakajoe
03-14-2005, 02:42 PM
The whole concept of the U-Boat War 40-43 was the Wolfpack.
10-20 Boats strung out on a line over hundreds of miles waiting for 1 Boat to get lucky.
When a Convoy was found the Boat would not be allowed to attack'but had to relay a homing signal and guide the nearby units until the pack was ready.
Once they were assembled the slaughter would begin.
One of the other great things about the pack was that the escorts would be off chasing one of your friends allowing you to get in and out.

As you may or may not have read there are no other U-Boats in the Single Player Game.

You are on your own.
You find Convoys on your own.
You sink them on your own.
You get no transmissions from other Boats.
They don't exist.
And you are the Escorts only enemy.
They concentrate on you and only you.

I'd loved to have received a signal from a U-Boat at such and such a Grid Square that he has found a Convoy and i have to check if i have the fuel to make it and then ask BDU for permission to go there.

Don't know about you guys'but that kind of annoys me?
I love the graphics.
I love the Dynamic Campaign.
I think the Developers have done an amazing job with this game from what i have seen.

But this had better be patched in the first patch because it's totally inexcusable.
With all the research they've done'yet they missed this out?
All the eye candy in the world does'nt make this feel any better and i've been extremely pissed off since reading the subsim review.

Bulwark_
03-14-2005, 02:55 PM
I think there were other issues more important than AI wolfpacks at the moment. First of all, I don't want the friendly AI stealing my kills! Second, I'd rather see them address the no other ships/subs in port (eye candy). Also re-supply is also a must. If you want wolfpacks right away, you can at least go online with a few buddies to solve that problem. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Osakajoe
03-14-2005, 03:01 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Bulwark_:
I think there were other issues more important than AI wolfpacks at the moment. First of all, I don't want the friendly AI stealing my kills! Second, I'd rather see them address the no other ships/subs in port (eye candy). Also re-supply is also a must. If you want wolfpacks right away, you can at least go online with a few buddies to solve that problem. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif <HR></BLOCKQUOTE>

You don't want any of your Allied Subs to steal your kills?
So you want to go it alone?
They swamp the defences and make it easier for you to get in and out.
They leave damaged Merchies for you to finish off.

Also playability is more important than eye candy?
I'd rather have Wolfpacks than Nurses waving me goodbye and guys fishing.

And how much time did they need to develop this?

finchOU
03-14-2005, 03:10 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Bulwark_:
I think there were other issues more important than AI wolfpacks at the moment. First of all, I don't want the friendly AI stealing my kills! Second, I'd rather see them address the no other ships/subs in port (eye candy). http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif <HR></BLOCKQUOTE>

What?? you obviously dont care about realism at all....hell why not make this game a shooter? I personally want to fight WITH other U-boats to try and "take out" a convoy. This was one of the great things about AOD. you seem very selfish if I may add....thinking AI will take out "YOUR KILLS" is just retarted. Like the first post said.....all the eye candy in the world wont make up for Obvious Problems with the game.

Bulwark_
03-14-2005, 03:18 PM
Sorry, I find it unrealistic that there are no other ships/merchants/subs in ports. And about the wolfpacks... realism counts when playing online with your buddies. You missed the point of my post. Wolfpacks can temporarily be solved with online play until it's implemented into the game. But there are other areas to focus on that cannot be solved by just calling a friend. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Axel40
03-14-2005, 03:25 PM
We were led to believe that AI Wolfpacks were in, they are not.

What makes some of you think they will be patched in?
Misleading info is bad, makes it kinda hard to imagine if they will ever be put in tbh.

I put all this behind me though, I really am looking foward to it, I know it's still going to be a great sim/game.

Axel

U1409
03-14-2005, 03:31 PM
I think it is a big disappointment as well. The whole Atlantic Campaign was based upon the concept of wolfpacks, but it doesn't exist in the game? I am sure the game is brilliant in so many other ways, but this detracts from realism and historical accuracy. How are we supposed to survive the war when we face the combined effort of the escorts of every convoy we encounter?

The reason I am not upset (yet), is that they still have the chance to add it in the upcoming patch. Hopefully at a higher priority than resupply and empty harbours. I certainly would hate to pay extra for an add-on with this feature.

Bulwark_
03-14-2005, 03:31 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Osakajoe:
They swamp the defences and make it easier for you to get in and out.
They leave damaged Merchies for you to finish off.

Also playability is more important than eye candy?
I'd rather have Wolfpacks than Nurses waving me goodbye and guys fishing.

And how much time did they need to develop this? <HR></BLOCKQUOTE>
Also you mentioned about playability. What fun is it if the friendly AI leave you damaged merchats to finish off as you put it? Two questions for you: What fun would that be? And why didn't the friendly AI just finish them off themselves?

Swamping the defences is nice, but wouldn't that make it too easy for you to get in and out? What fun would that be then? You don't want a challenge?

And making a statement like your last, not very considerate.

U1409
03-14-2005, 03:38 PM
You are missing the point, Bullwark. Fun and realism can go hand in hand, and finding damaged ships and finishing them off undoubtedly happened time and time again. The original attacker could have lost contact or be chased or killed off long ago. All in all, it is just another one of those things that would make the game truly DYNAMIC - a living world full of fellow combatants each fighting their own war and leaving a wake of consequences.

You want a challenge you just move that slider way up there, and I am sure you will get plenty.

Osakajoe
03-14-2005, 03:41 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Bulwark_:
Also you mentioned about playability. What fun is it if the friendly AI leave you damaged merchats to finish off as you put it? Two questions for you: What fun would that be? And why didn't the friendly AI just finish them off themselves?

Swamping the defences is nice, but wouldn't that make it too easy for you to get in and out? What fun would that be then? You don't want a challenge?
<HR></BLOCKQUOTE>

Have you even studied the subject that this game is based upon?
I am after a simulation and as much realism as i can get or whats the point in this Product?
Whats the point of modelling the changing Subs'Radars'Radar Detectors,Sonars'Weapons'Countermeasures unless we go all the way?
So missing out what was essentially the heart of the U-Boat Campaigns and their best times seemed stupid.

Merchants were often came across damaged from other U-Boats and finished off.
This was a common occurence.
It would'nt bother me to do this and claim the kill as i am sure AI Boats might claim a damaged one of mine.

Your also not guaranteed to get in and out if the enemy is off chasing another sub'but it helps.It again is another part of the U-Boat war you seem to know nothing about.

I suggest you read Iron Coffins by Herbert Werner and read how many times they are relieved to hear Depth Charges in the distance and Torpedoes on the other side of the Convoy.

Lastly no Convoy was ever ever completely wiped out in WW2.It did'nt happen no matter how many boats attacked it.

ashbery76
03-14-2005, 03:48 PM
It was all sounding way to good to be true, the hype about SH3.There had to be a weak link, and the lack of wolfpacks is a huge one in my opinion. http://forums.ubi.com/images/smilies/51.gif

Bulwark_
03-14-2005, 03:49 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by U1409:
You are missing the point, Bullwark. Fun and realism can go hand in hand, and finding damaged ships and finishing them off undoubtedly happened time and time again.

You want a challenge you just move that slider way up there, and I am sure you will get plenty. <HR></BLOCKQUOTE>
I know what you're saying, but I think I would enjoy killing a fully functional merchant, not one that's dead in the water, or to that effect. Communication from friendly AI is not exactly two-way. It would be more fun to have your friends up on gamevoice. (although not realistic communication, but fun)

Osakajoe saying this had better be patched in the first patch because it's totally inexcusable? Who's he to say that? And the bigger question... They better include it, or what? You know, they probably will, but the game can't be expected to meet everyone's specifications even after the first patch. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Capt.LoneRanger
03-14-2005, 03:53 PM
The first and most important thing is to get the game on your PC, so you don't have to count on somebody elses review, who had the game for 48hrs and was expected to test everything.
It was shown and said in the movies, that you are supported by other subs, aircraft and ships. The fact that nobody experienced a wolf-pack doesn't mean it's in there!?

Bulwark_
03-14-2005, 04:09 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Osakajoe:
Have you even studied the subject that this game is based upon?
blah, blah, blah
I suggest you read Iron Coffins by Herbert
blah, blah, blah
Lastly no Convoy was ever ever completely wiped out in WW2.It did'nt happen no matter how many boats attacked it. <HR></BLOCKQUOTE>
Okay, so you're the expert. My apologies. I don't remember ever saying I wanted to, or was going to take out an entire convoy. I on the other hand am not an expert on WW2. But all that aside, I don't think it's exactly up to you say it had better be patched and it's inexcusable (because it wasn't on the gold). I add that part in because that's what it sounds like you're saying. Please correct me if I'm wrong.

Delfin1941
03-14-2005, 05:30 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Osakajoe:
.....
You are on your own.
You find Convoys on your own.
You sink them on your own.
You get no transmissions from other Boats.
They don't exist.
And you are the Escorts only enemy.
They concentrate on you and only you.
..... <HR></BLOCKQUOTE>

Hey man, wait for the patch first...
What if this patch that solves all your problems is released on the same day SHIII arrives in stores?
I will stop all complaints.
Understand that the development team were under a tight time table, and it's quite impressive that they achieved that much. They did an impressive job. Look at the Subsim latest review - it gives Silent Hunter III 100 percent.
-the most it ever gave a game-
So, let's wait until (after the game is released, shall we)
I'm sure your wolfpack issue will be solved, and who knows..that resolution issue (1024x768) that other people have.. will be fixed too.

You should be glad there is a patch comming, as it will solve and improve many things. (Maybe an Engine Room, maybe a Torpeado Room, maybe Life Boats, survivors in the water, more port locations, etc...

There are so many things the DEV team have included in the game, and have not told us about it. It will be a total surprise.
I guarantee you, SHIII will be a (thrilling) surprise even for you.

archer49d
03-14-2005, 05:42 PM
I bet you part of why they didn't put the Wolfpacks in, is that in a "freak scenario" the U-Boats might (KEYWORD MIGHT) be able to blow 3/4 or more of the merchants out of the water.

ASSUMPTION AHEAD

I guess until they resolve AI subs getting killed at a good rate they wouldn't be able to put Wolfpacks in the game. Plus for those of you who are planning on playing the Campaign you could use the time until this is hopefully addressed as the period where ships didn't travel in convoys and were easily destroyed via deck-gun.

finchOU
03-14-2005, 05:58 PM
Bulwark_,

You obviously dont get our point of view on historical accuraccy, which is fine....there should be all different types of players for this Sim/game (really what it is). I would say that missing the Wolfpacks is a huge oversight....and should be patched. If we have to pay for an expanstion pack to do this, that would be complete a "UBI's milking every last dollar out of this game" play on their part, and to me shows poorly on UBI, because this was something that everyone assumed was in the Game (not talking MP). and really if you knew more about the history of U-boats, and the fact that it was implemented in a sim 10 years ago, you might see more eye to eye with people who say this is inexcusable. It might be a little early to be spouting disatisfaction posts, but these two ommited things kinda blew the top off the volcano....and bloody murder insinuated. Hell I'm going to buy the game tomorrow, no if and's or butt about it cause I'm crazy about the genre, but it is kind of a "bigger than minor" let down.

WFLZ
03-14-2005, 07:28 PM
For all the guys decrying Ubi Romainia for not putting the wolfpacks in I have provided you a link which will help get you started on the perfect sub sim.

Step 1 in the perfect Sub Sim (http://www.amazon.com/exec/obidos/tg/detail/-/0764568523/qid=1110853631/sr=8-1/ref=pd_csp_1/002-3725887-7161612?v=glance&s=books&n=507846)

Philipscdrw
03-14-2005, 08:03 PM
LOL - but it's the wrong title. It's should be 'C++ for spoiled whiners who if offered a cup that's 98% full, will complain about the missing 2%...'

Whiners the lot of you! If you want more content for the sim, then buy it, and show Ubi that there is still a market for subsims! Then they might give Romania the necessary funding to fix the flaws and add more content (and fix the flaws in the new content).

If the wolfpacks aren't a feature that was disabled at the last minute, because of bugs/game-killing flaws/etc, then wolfpacks will be an excellent paid add-on. Now about half a dozen people will scream at that, but to be honest, what's paying another 20(or equivalent) in 6 months time if it helps Ubi Directors to agree to further funding?

Subsim
03-14-2005, 08:21 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>

All the eye candy in the world does'nt make this feel any better and i've been extremely pissed off since reading the subsim review. <HR></BLOCKQUOTE>

I thought the dynamic campaign was the most important thing in the world...it was six months ago http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

BobV_07
03-14-2005, 08:23 PM
I always wondered why the dev team could not at least give us some updates on the game developement. http://forums.ubi.com/images/smilies/51.gif Now I know why! Missing this missing that. http://forums.ubi.com/images/smilies/51.gif Not a very good report.
But, I will gladly wait for a patch and some mods. I'm still looking forward to getting SH3 despite a few probs. One thing to remember, did any of the ten that attended the UBI fun day say that SH3 sucks? Nope! On the contrary! http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif



http://adjunct.diodon349.com/photopoint/0037/0046.jpg

Charos
03-14-2005, 08:36 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Subsim:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>

All the eye candy in the world does'nt make this feel any better and i've been extremely pissed off since reading the subsim review. <HR></BLOCKQUOTE>

I thought the dynamic campaign was the most important thing in the world...it was six months ago http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif <HR></BLOCKQUOTE>

The Dynamic Campaign is a GIVEN , IE: if its not there the game wont even be Bought in the first place. Its the 21st Century its whats expected.

Things like Ships in ports, mines and nets are nice features to have - extra's

Also Wolfpacks which are part of the Whole U-Boat campaign strategy should be a Given as well. Without it it should/will be immpossible to get into heavily protected convoys on your own, your not Capt'n John RAMBO sailing the High Sees.

hauitsme
03-14-2005, 08:48 PM
They seem to have definitely rushed the game out by at least two months. How can we even expect to have a finished game now, with only a few weeks of beta testing, tweaking, production, etc. Not enough testing was done, and what was done wasn't done long enough.

Darnitz
03-14-2005, 09:21 PM
ubisoft might as well have sold to ea, they work on the same business model, same customer service, and same ethics.

Yog_Shoggoth
03-14-2005, 09:27 PM
God, it's the pacific fighters forums all over again. Play the game for what it is or don't, but stop complaining about the exact same things over and over and over again.

Axxent
03-14-2005, 09:28 PM
If it's not one thing with you ****ed people, it's always another.

Why can't you all just shut up and enjoy what's in front of you? If you don't like it, DON'T BUY IT!

And I thought this was a mature and respectful community, capable of discerning the right from the incredibly annoying. At this point it appears my initial opinion was wrong. When the clock starts ticking close to crack time, everyone's intellectual capabilities are reduced to that of whining four-year olds that just had their toy taken away. Stop bickering, children, and enjoy this excellent game for what it is.

It's a game, and nothing more.

JG27_Arklight
03-14-2005, 09:29 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Darnitz:
ubisoft might as well have sold to ea, they work on the same business model, same customer service, and same ethics. <HR></BLOCKQUOTE>

That's BS.

They delayed the game from LAST OCTOBER to give everybody a dynamic campaign.

If they hadn't, you would have *****ed then about not having that.

BoneDaddy1844
03-14-2005, 09:31 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by hauitsme:
They seem to have definitely rushed the game out by at least two months. How can we even expect to have a finished game now, with only a few weeks of beta testing, tweaking, production, etc. Not enough testing was done, and what was done wasn't done long enough. <HR></BLOCKQUOTE>

It also appears that by lobbying for a fully dynamic campaign, we may have unknowingly torpedoed the Wolfpack AI. Something had to be sacrificed if they were to get the game out at all.

Now we know...

http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

Axxent
03-14-2005, 09:35 PM
And now you all must accept the effects of your continued demands. Live with your decisions.

Bulwark_
03-14-2005, 09:36 PM
First people complain that it's taking so long to be released... then they say it's okay because something's been added. Now I hear a comment that it was rushed by at least two months. And another comment that Ubisoft might as well sell to EA.

Unfortunately Ubisoft cannot appeal to everyones whims. Here's an idea, wait until you try the game yourself before the criticism. It's good to hear most people are satisifed that most of what they want will be released in the first patch. And that's expected, there are always patches as long as the game continues to be supported.

On another note, for those that are not happy with the first patch, maybe the second patch will have what you want. I don't think Ubisoft wants to listen to suggestions from the same people who bash them, or say there's no excuse for leaving something out. Constructive criticism can go a lot farther than complaining.

finchOU
03-14-2005, 09:43 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Philipscdrw:
If the wolfpacks aren't a feature that was disabled at the last minute, because of bugs/game-killing flaws/etc, then wolfpacks will be an "excellent paid add-on". Now about half a dozen people will scream at that, but to be honest, what's paying another 20(or equivalent) in 6 months time if it helps Ubi Directors to agree to further funding? <HR></BLOCKQUOTE>

oh now you've done it!!! (head twiches a couple of times http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif). Lets give them a reason to give us an unfinished product....what sheep we are? I'm not saying I would not pay for the add-on, the problem is obviously that it should have been in there in the first place, hence a patch is in line. Add on would be for more scripted missions...maybe more compartements(debatable for patch), more MP senerios. I really dispise playing a game so engineered towards MP that you get only a hand full of missions before there is nothing left but MP.....ah then the Add-ons start coming out...."well hell, if they bought the game, they will buy the addon for more money" doesent take a business degree to figure out how the gaming industry thinks now-a-days.

On a side note with patches.....Dont patches only fix minor glitches with the game and not huge parts like Friendly AI?

HeibgesU999
03-14-2005, 09:53 PM
It will be interesting to see in Single Player Missions, if AI subs are placed in the mission, what they will do?

Perhaps just Random Wolfpack distribution and AI couldn't be worked out.

But you would think it would work along the lines of Secondary Coverage in Madden Football.

I would agree that Wolfpack AI is much more important than eyecandy in harbor.

Axxent
03-14-2005, 10:03 PM
Hmm...

finchOU
03-14-2005, 10:10 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by HeibgesU999:

Perhaps just Random Wolfpack distribution and AI couldn't be worked out.

I would agree that Wolfpack AI is much more important than eyecandy in harbor. <HR></BLOCKQUOTE>

Well AOD was not half that bad with it...could use it as a stepping stone(cough#$#@ 10 year old tech. I might add)

I totally agree with the second statement!

SDG73
03-14-2005, 10:45 PM
from the devs.63. (HeibgesU999): With the Mission Editor, will we be able to place specific AI U-boats into a Wolfpack, and set AI level for each AI uboat separately? For instance, a wolfpack comprised of the Player U-boat, AI U-boat U-99 with Ace AI level, 3 U-boats with Veteren AI level, and 4 uboats with Rookie AI Level.
(Devteam): Yep, you will be able to do all that stuff. :HB73): During the dynamic campaign if we report by radio "convoy in sight" (I'm assuming we can do this http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif) can we expect other U-Boats to join us?
(Devteam): Convoy shadowing and radio reports were an important part of the wolfpack tactics, and this will be reflected in our game too. Also about the resupply questionhttp://forums.ubi.com/groupee_common/emoticons/icon_redface.gifne.zero): Will the new SHIII have a more realistic resupply? The current version makes little or no use of resupply, it seems to only work in very few scenarios and its presentation is very poor when its part of the mission. I would like to see a more frequent ability to call upon resupply and a more realistic presentation of the actual supply, fuelling (static & dynamic) and of course the ammo supply rearming effort.
(Devteam): I assume you are referring to SH2 as current version. It is our intention to include ressuply as a part in the dynamic campaign.HeibgesU999): It is already a known fact that there will be milkcows in the game. Will 2 U-boats be able to trade fuel amongst themselves? Will this be possible in multiplayer amongst human-controlled U-boats?
(Devteam): It is our intention to allow this method of re-supply. But it will be only fuel you will be able to exchange with front U-Boats.

Frederf220
03-14-2005, 11:46 PM
That's what I read a while ago, that resupply is in.
Pretty harbors are meh, who cares.

It seems having AI subs isn't an issue in prescripted missions, they must just have failed at including friendly forces in the dynamic campaign. How they would react to campaign style strategy and coordination.

I suppose extra money wouldn't be out of the question to get the "full" game as it were. I bet many of us would spend 90$ US on SHIII, lord knows FS2004 Pro borders on that price.

What makers of dynamic campains all realize is to do it right, you have to simulate a war first, then put the player in it second. Take Falcon 4.0 for example as the only real proper dynamic campaign made to date that I know of. IL-2's is a joke compared.

i205
03-14-2005, 11:49 PM
As soon as I heard LOW rez I knew this game was HALF-baked. No big deal though--it'll get fixed over time--thanks to UBI and the dev team for even taking on the challenge. I wonder what is more challenging to them, the game or US?

http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

Charlie901
03-14-2005, 11:53 PM
Again isn't this something that could be "Modded" into the campaign, cause IIRC the campaign was supposed to be moddable?

hakentt
03-15-2005, 12:07 AM
3. (HB73): During the dynamic campaign if we report by radio "convoy in sight" (I'm assuming we can do this http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif) can we expect other U-Boats to join us?
(Devteam): Convoy shadowing and radio reports were an important part of the wolfpack tactics, and this will be reflected in our game too.

Are ubisoft liars?

finchOU
03-15-2005, 03:59 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by hakentt:
3. (HB73): During the dynamic campaign if we report by radio "convoy in sight" (I'm assuming we can do this http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif) can we expect other U-Boats to join us?
(Devteam): Convoy shadowing and radio reports were an important part of the wolfpack tactics, and this will be reflected in our game too.

Are ubisoft liars? <HR></BLOCKQUOTE>

Well I would not acccuse anyone of being a liar at this point....that is jsut uncalled for. Things that were suppose to be in the game and are not is something we can not speculate too much about. Too many unknowns. It is obvious the Dev team intended them to be in the game. If we get a patch, then that is perfect....then it would seem to be a time issue. However, if they make us pay for an Add-on with these things then well you could argue they were not telling us good information. The thing I am disapointed about is the fact that we had no word about about the ommissions of these things before the game went Gold from the Ubi or the dev team (trying not to hurt sales maybe??). who knows?

Frederf220
03-15-2005, 09:46 PM
"Convoy shadowing and radio reports were an important part of the wolfpack tactics, and this will be reflected in our game too. "

That's no lie, you recieve points for reporting, and shadowing can be useful. Meaning the game will reward you for playing as if other German subs are there, you can pretend. But they aren't. It's carefully worded.

archer49d
03-15-2005, 10:06 PM
Except...

Wolfpack Tactics - Wolfpack = ?????

Frederf220
03-16-2005, 12:29 AM
Ok here's a small english lesson.

"Convoy shadowing and radio reports were an important part of the wolfpack tactics, and this will be reflected in our game too."

the "this" in the statement above revers to the shadowing and radio reports, not to wolfpack tactics.

"Convoy shadowing and radio reports were an important part of the wolfpack tactics, and [convoy shadowing and radio reports] will be reflected in our game too."

Silmar
03-16-2005, 12:32 AM
Disagree with you here sorry..First thing that should be patched is a complete fix the graphics error

Muppetts
03-16-2005, 12:38 AM
WolfPack will never be a 'patch', very obvious really and very naive to expect a project the size of AI WolfPacks to be in a Patch http://forums.ubi.com/images/smilies/51.gif