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VikingGrandad
07-14-2005, 05:35 PM
I'm still on my first career (37th patrol, 1943) and used up all my qualifications a long time ago, so all my officers are 'fully qualified'. My Type-IX U-boat's officer qualifications are as follows:
<UL TYPE=SQUARE>
<LI>Oberleutnant 1 - Flak Gunner, Watchman, Medic (used to command bridge in anti-aircraft defence)
<LI>Oberleutnant 2 - Gunner, Machinist, Repair (used as Chief Engineer)
<LI>Oberleutnant 3 - Gunner, Helmsman, Repair (used as Navigation Officer)
<LI>Oberleutnant 4 - Watchman, Helmsman, Torpedoman (used as Weapons Officer)
<LI>Oberleutnant 5 - Watchman, Gunner, Torpedoman (used to command torpedo compartments and deck gun)
<LI>5 x Petty Officers - Machinist (always in engine rooms)
<LI>3 x Petty Officers - Torpedoman
<LI>3 x Petty Officers - Radio/Sonar
<LI>3 x Petty Officers - Medic (used for AA duty on bridge)
<LI>2 x Petty Officers - Repair
<LI>2 x Petty Officers - Watchman
<LI>1 x Petty Officer - Flak Gunner (used for AA duty on bridge)[/list]
I concentrated on torpedo, machinist and radio qualifications first. Now that all my officers are fully trained and have maximum number of medals, they never become tired, which means each area of the U-boat is always at full strength.

Does anyone else have a particular strategy for training their crew? Assuming you get to give one of your officers a qualification after every patrol, which qualifications do you give first? Or what qualifications do you go for when choosing replacement officers from the barracks?

Also, does anyone know what use the Helmsman qualification has in the game? If the command room didn't have officers with helmsman training, what would be the effect, given that you (the player/captain) do most of the navigation anyway?

HeibgesU999
07-14-2005, 05:46 PM
IWO-Helm, Watch, Torpedo
LI-Helm, Machininist, Repair
IIWO-Watch, Gunnery
IIWO- Watch Helm

Machinistx6
Torpedo Mechanic x2
Funkmaat x2
Wachmaat x2
Sanitasmaat x1
Helmsman x2
Gunnery x1

legodragonxp
07-14-2005, 06:04 PM
"What did we come up short on last time out?"

"We couldn't shoot down enemy planes, sir."

"Right. Willhelm, Here is a mop and bucket. Clean Hans and Otto off the flak guns and learn to shoot them. You're the new flak gunner."

-From the U-boats For Dummies Guide by Capt. Smitlack

Praetorian_Elite
07-14-2005, 07:39 PM
I gave first gave all my officers at least a knights cross in gold to get rid of fatigue. My watchman, I gave torpedo and repair qualifications since he doesn't need to watch when submerged. He helps load torpedos when I need him to or he can repair damages.

I have like around 5 torpedo qualified petty officers, 3 flak gunner, 3 deck gunners, 1 machinist, 1 sonar/radar guy, and 1 or 2 medics. I also have my petty officers fully promoted and such so they do their job better.

The rest of my ship is full of regular seamen which I just switch out of the control room, radar/sonar room, and the engine room. I only need 4 petty officers with torpedo quals in the torpedo room before the bar gets full so I don't need many there. The engine room efficiency hardly ever goes down since I have an officer and machinist in there all the time.

Maj_Solo
07-14-2005, 10:10 PM
I focuse more on the crew. I get in order when starting in Vilhelmshafen, each mission I get pety officer:

watch
radio
torp (I think I get a torp guy too)
---- start ----
engineer
engineer
---- VIIb -----
torp
gun (for hunting outside brittain)
flak (for going through the channel)
torp
torp
gun (officer gets it best boost)
engineer
mech (officer gets it best boost)
torp
torp
mech
mech
gun

I want to fully medal 1 radio 3 engineers and 6 torp guys as soon as possible in that order. Then I spread the medals and quals in any way.

Dilbert-A-
07-14-2005, 11:26 PM
I go for one officer and two petty officers as watchmen, one or two officers and one or two petty officers for repair and all of my officers can be used as Helmsmen. Oh and I forgot one medic is mandatory because I've read that your men recuperate faster then.
After three careers in different boats I find it the most important to spot the enemy as soon as I can and if I get hit by a DC I want my boat to be repaired ASAP. Lost two boats because they couldn't fix the damage in time, although it may have been possible with a fully trained crew.

JU88
07-15-2005, 05:07 AM
My Officers qualifications

Watch /O
watchman
Flak gunner
Deck gunner

C/E
Helmsman
Repair
Medic

N/O
Helmsman
watchman

Weapons/o
Torpeedoman
Flakgunner
Helmsman

Extra officer
Torpeedoman
Deckgunner


My Petty offcicers qualifications

4 machinesist
4 torpeedoman
2 watchman
2 sonarman
2 flack gunner
1 deck gunner
1 Repairman

Oce i trade my VIIC in for an IXC, I will enlist more Petty officers http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Shahed_Kazi
08-21-2006, 08:08 AM
Here is my crew list:

CREW LIST

U-49, Type VIIB
7th Flotilla

Rank Name #Pat Exp. Health Medals*** Badges** Qual.*
Kapit√¬§nleutnant Shahed KAZI 17 --- Normal IC2,IC1,KCOSDG B,C ALL
Oberleutnant z. S. Adolf Carlewitz 17 598 Normal IC2,IC1,GC,KC B,C W,F,G
Oberleutnant z. S. Udo Hartenstein 17 598 Normal IC2,IC1,GC B,C H,T,Me
Oberleutnant z. S. Fritz Friederichs 17 592 Normal IC2,IC1,GC,KC B,C H,Re,Me
Oberleutnant z. S. Klemens Baumann 17 595 Normal IC2,IC1,GC,KC B,C Ma
Oberleutnant z. S. Otto Totenhagen 17 595 Normal IC2,IC1 B,C H,T,Me
Stabsoberbootsmann Wilhelm Barsch 17 374 Normal IC2,IC1,GC,KC B,C W
Stabsoberbootsmann Harald Zinke 16 485 Normal IC2,IC1,GC,KC B,C W
Stabsoberbootsmann Ewald Massmann 17 374 Normal IC2,IC1 B,C Ra
Stabsoberbootsmann Klemens Eckel 17 350 Normal IC2,IC1 B,C Ra
Stabsoberbootsmann Axel Thurmann 17 363 Normal IC2,IC1 B,C Ma
Stabsoberbootsmann Edgar Baltz 16 481 Normal IC2,IC1 B,C Ra
Stabsoberbootsmann Bruno Fischer 15 478 Normal IC2,IC1 B,C Ra
Stabsoberbootsmann Herbert Andersen 17 374 Normal IC2,IC1 B,C Ma
Stabsoberbootsmann Jorg Zander 17 374 Normal IC2,IC1 B,C T
Stabsoberbootsmann Konrad Schmidt 17 368 Normal IC2 B,C T
Stabsoberbootsmann Erich Sauer 16 423 Normal IC2,IC1 B,C G
Stabsoberbootsmann Dietrich Hessler 12 462 Normal IC2,IC1 B,C G
Stabsoberbootsmann Viktor Beck 17 368 Normal IC2,IC1 B,C G
Stabsoberbootsmann Kurt Marks 17 368 Normal IC2,IC1 B,C F
Stabsoberbootsmann Klaus Sauer 17 368 Normal IC2,IC1 B,C Ma
Stabsoberbootsmann Wolf Degen 17 350 Normal IC2,IC1 B,C Ma
Matrosenobergefreiter Gert Dobbert 17 268 Normal IC2 B,C
Matrosenobergefreiter Ernst Rahn 17 268 Normal IC2 B
Matrosenobergefreiter Helmuth Kals 17 258 Normal IC2 B,C
Matrosenobergefreiter Otto Grau 17 268 Normal IC2 B
Matrosenobergefreiter Ebe Fischer 17 258 Normal IC2 B,C
Matrosengefreiter Hasso Marks 17 214 Normal B
Matrosengefreiter Ebe Geissler 17 214 Normal B
Matrosengefreiter Harald Vogler 17 214 Normal B
Matrosengefreiter Friederich Wissmann 17 264 Normal IC2 B
Matrosengefreiter Bruno Kimmelmann 17 264 Normal IC2 B
Matrosengefreiter Erich Schendel 17 264 Normal IC2 B
Matrosengefreiter Frits Hauber 17 214 Normal B
Matrosengefreiter Alfred Aust 17 214 Normal B
Matrosengefreiter Gustav Clausen 17 214 Normal B
Matrosengefreiter Karl Creutz 17 214 Normal B
Matrosengefreiter Adolf Zahn 17 258 Normal IC2 B
Matrosengefreiter Georg Rausch 17 258 Normal IC2 B,C
Matrosengefreiter Bruno Unterhorst 17 264 Normal IC2 B
Matrosengefreiter Arend Ebert 17 214 Normal B
Matrosengefreiter Emmo Cohausz 17 214 Normal B
Matrosengefreiter Klaus Wolfbauer 17 214 Normal B

***Medals
IC2=Iron Cross Second Class; IC1=Iron Cross First Class; GC=German Cross in Gold; KC=Knight's Cross; KCO=Knight's Cross with Oak Leaves; KCOS=Knight's Cross with Oak Leaves and Swords; KCOSD=Knight's Cross with Oak Leaves, Swords and Diamonds; KCOSDG=Knight's Cross with Golden Oak Leaves, Swords and Diamonds.

**Badges
B=U-Boat War Badge; C=U-Boat Front Clasp; W=Wound Badge.

*Qualifications
W=Watchman; G=Gunner; F=Flak Gunner; Ra=Radioman; H=Helmsman; Ma=Machinist; T=Torpedoman; Me=Medic; Re=Repair.

humjog
08-21-2006, 11:33 AM
Personally, I think it is useless to give the helmsman qualification to officers. Any three officers with any three sailor will maximize performance in that compartment, so why waste away the talent?

Ali_109
08-21-2006, 12:50 PM
Personally, i look at the critical areas when in combat for choosing crew....in times of trouble it has to be helmsman, torpedo, and gunners (flak and deck) so 4 of my officers are experienced with all the above, then i have one for machinist and repair..........It seems to work for me........

Foehammer-1
08-21-2006, 07:08 PM
I like the following configuration, I use it in all careers:
Officer1- watchman, flak and deck gunner
Officer2- helms, medic, repair
Officer3- helms, torpedoes, watch (just in case)
Officer4- helms, machinist, torpedoes
Officer5- helm and random things

I also have one petty officer as watchman, 7 torpedomen, 4 machinists, 2 radio, 1 deck gunner, 4 flak gunners. Works just fine, especially when you give Crosses in Gold to the officers, so they don't get tired

Goose_Green
08-21-2006, 07:14 PM
http://forums.ubi.com/images/smilies/agreepost.gif

That's pretty much the same config for my crews, but the number of flak gunners will depend on how many guns I have. Obviously later in the war I will have more guns, so the 4 flak gunners sounds about right for me.

Shahed_Kazi
08-21-2006, 08:37 PM
My current config for the VIIB is (easier format):

Officers:
-Flak Gunner, Gunner, Watchman
-Machinist, Repair
-Helmsman, Torpedoman, Medic
-Helmsman, Torpedoman, Medic
-Helmsman, Repair

Petty Officers:
-3 Radioman
-4 Machinist
-3 Gunners
-1 Flak Gunner
-3 Watchman
-2 Torpedoman

The final config I am not too sure about. What should I give the 2 officers which need a 3rd qual ?

They all will have Gold Cross by the end of this patrol, need only 1 more. 2 of 3 petty watchmen have Gold Cross. If you see the SH3C list you can see a lot of people will end up with the GC before 1943. I expect most of petty officers will have it too.

Petty officers I'm thinking of this, as final config:

-2 Radioman
-4 Machinist
-3 Gunners
-1 Flak Gunner
-4 Watchman
-2 Torpedoman

I'm also thinking of eliminating the torpedomen and make them machinist.

Alternatively remove the deck gun and specialise in torps(lol?) makes:

-2 Radioman (Gold Cross)
-5 Machinist
-4 Torpedoman
-1 Flak Gunner
-4 Watchman

Question is does the compartment efficiency '√¬∂verclock' like the exp does ? If it does then it makes sense to have more than you need to run @ 100% compartment efficiency.

Would would you guys recommend ?

Shahed_Kazi
08-21-2006, 08:38 PM
Originally posted by Foehammer-1:
I like the following configuration, I use it in all careers:
Officer1- watchman, flak and deck gunner
Officer2- helms, medic, repair
Officer3- helms, torpedoes, watch (just in case)
Officer4- helms, machinist, torpedoes
Officer5- helm and random things

I also have one petty officer as watchman, 7 torpedomen, 4 machinists, 2 radio, 1 deck gunner, 4 flak gunners. Works just fine, especially when you give Crosses in Gold to the officers, so they don't get tired

What is your reload time per torpedo from internal reserve with that configuration ?

lecek
08-21-2006, 09:08 PM
Officer 1: Watch, Flak, Gunner
Officer 2: Helm, repair, Anything
Officer 3: Helm, medic, Anything
Officer 4: Helm, Torpedo, Medic (Normally kept in forward torpedo room. I use the Watch officer as Weapon Officer if I need one.)
Officer 5: Machinist, Repair, Torpedo
Petty O's:
3 X Helm
1 X Watch, Repair, Medic
2 X Radio, Machinist
Up to 4 X Flak
3 min Torpedoes but more if all flak are used.

All of them get a German Cross in Gold eventually, and so all have infinite endurance. I use the stock fatigue system.

Shahed_Kazi
08-21-2006, 09:28 PM
if you have 4 petty watchmen and watchman officer up top, does that increase your chances of spotting stuff ?

lecek, nice idea on the petty helmsmen. Those you'll never have to rotate. I use the stock model too.

Virtual_Adept
08-21-2006, 09:43 PM
Depending on which type of boat I'm using how many officers and petty officers I have.

What I like to stick to is:

Type VII variants:
Officer 1: Watchman; Medic; Flak
Officer 2: Helm; Repair; Medic
Officer 3: Torpedo; Repair; Medic
Officer 4: Machinist; Repair Medic
Officer 5: Repair; Medic; Helm

Sometimes I'll vary these if I find I need other skills.

3 x Machinists
3 x Torpedomen for rear torpedo room
4 x Torpedomen for fore torpedo room
2 x Radiomen
1 x Watchman
1 x Repair
1 x Gunner
1 x Flak

Occasionally I may replace the Repair PO with Flak or whatever I seem to need the most.

Type IX variants:
Officer 1: Watchman; Medic; Flak
Officer 2: Helm; Repair; Medic
Officer 3: Torpedo; Repair; Medic
Officer 4: Machinist; Repair Medic
Officer 5: Repair; Medic; Helm

Sometimes I'll vary these if I find I need other skills.

3 x Machinists
3 x Torpedomen for rear torpedo room
4 x Torpedomen for fore torpedo room
2 x Radiomen
1 x Watchman
2 x Repair
1 x Gunner
3 x Flak

Once I have a flak system requiring 4 people I replace my 2nd repair with flak.

Type XXI:
Officer 1: Watchman; Medic; Flak
Officer 2: Helm; Repair; Medic
Officer 3: Torpedo; Repair; Medic
Officer 4: Machinist; Repair Medic
Officer 5: Repair; Medic; Helm
Officer 6: Watchman; Repair; Medic

Sometimes I'll vary these if I find I need other skills.

I don't remember the number of POs for an XXI but from the other types you can get the general idea of what I do. Same is true for the Type II, but I don't frequent either the XXI or the II. Obviously I wouldn't have any gunners and only 1-2 flak. Any remaining POs would go towardsengines, torpedos, and repair, evenly distributed.

EDIT: It should be noted I use GW and as such, repair is rather highly valued. I tend to run at hight TC most of the time so I rarely have to worry about watch changes.

tuddley3
08-21-2006, 09:51 PM
All this info at once, VG are you totally confused now. I dont think your question was answered. Just a bunch of honest suggestions, I guess take your pick.

As they say, too each his own. But there must be the devine way to manage your crew. Not to worry, we'll find it. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif http://forums.ubi.com/images/smilies/typing.gif

VikingGrandad
08-22-2006, 02:39 AM
Originally posted by tuddley3:
All this info at once, VG are you totally confused now. I dont think your question was answered. Just a bunch of honest suggestions, I guess take your pick.

http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif http://forums.ubi.com/images/smilies/35.gif

I wondered what you were talking about for a minute... then noticed that it was me who started this thread... over 13 months ago!

Don't worry Tuddley, during that time I've learned how best to qualify my crew - I use more or less the same set-up as Lecek http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Shahed_Kazi
08-22-2006, 06:46 AM
Yeah as I'm one of the hyperactives around here, I've now gotten to last years threads, reading them through. Thought this one was worth a bump. I'll have to get back to my opatrol now but I got some comments and questions. Will be back later.

Foehammer-1
08-22-2006, 10:29 AM
Originally posted by Shahed_Kazi:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Foehammer-1:
I like the following configuration, I use it in all careers:
Officer1- watchman, flak and deck gunner
Officer2- helms, medic, repair
Officer3- helms, torpedoes, watch (just in case)
Officer4- helms, machinist, torpedoes
Officer5- helm and random things

I also have one petty officer as watchman, 7 torpedomen, 4 machinists, 2 radio, 1 deck gunner, 4 flak gunners. Works just fine, especially when you give Crosses in Gold to the officers, so they don't get tired

What is your reload time per torpedo from internal reserve with that configuration ? </div></BLOCKQUOTE>

Same as with 4 torpedomen, about 12 minutes, give or take. The reason I need 7 is to reload both bow and stern tubes simultaneously, and to compensate for fatigue. 4 flak gunners come in handy for 2 twin and one quad guns.

elitecomando
08-22-2006, 12:18 PM
watch officer - watchman, gunner,flak gunner
chief engineer - helms, machinest, torpedo
navigation - helms, repair, medic
weapons , -helms,torpedo, repair
5th officer - machinest, repair, medic

my 5th officer is almost all the time in engines or repair.