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Danvish
07-26-2009, 01:23 PM
Hi guys,

A little thought that has recently crossed my mind: Since ACII's gameplay will be much more open and the players can decide how they want to experience the game, you think this time they'll put in active dialouges?
Like when you talk to someone, you can actually choose what to say?

I think you can't really do it with Ezio since it's a memory, and you can't really choose what to say since they already said it, but it can be nice if you can actually control the dialouges of Desmond with Lucy or Vidic.

What do you guys think?

Edengoth
07-26-2009, 01:37 PM
Originally posted by Danvish:
Hi guys,

A little thought that has recently crossed my mind: Since ACII's gameplay will be much more open and the players can decide how they want to experience the game, you think this time they'll put in active dialouges?
Like when you talk to someone, you can actually choose what to say?

I think you can't really do it with Ezio since it's a memory, and you can't really choose what to say since they already said it, but it can be nice if you can actually control the dialouges of Desmond with Lucy or Vidic.

What do you guys think?

Well, I'd say it's not out of the question. But we really have no idea what's going to happen in the near-future aspect of the game yet with desmond, lucy, vidic, and rikkin, so anything is possible really.

EmperorxZurg
07-26-2009, 02:28 PM
u mean like mass effect? That was one of the great things about to influence the story by what u pick, I think it would be good for Ezio, try ad decide if he'll be one of the bad cops in a sense or someone who always holds his morals high

Xanatos2007
07-26-2009, 05:12 PM
I like the idea of interactive dialogue with Desmond. Also, has anyone else noticed that Rikkin looks like the thugs from AC1? They've got the same face, coincidence? http://forums.ubi.com/images/smilies/blink.gif

RipYourSpineOut
07-26-2009, 05:25 PM
What about after assassinating a target, you get to choose your own one-liner? http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Xanatos2007
07-26-2009, 05:35 PM
BOOM! Headshot! http://forums.ubi.com/images/smilies/88.gif

Korejo
07-27-2009, 06:21 AM
Yes.. thts a good idea!..
yh.. and there is another reason y i donot want to choose EZIO's dialogues..
u see, like Edengoth said .. there might be a lill disgusting homo chit chat between Davinci and Ezio.. and i really dont wanna be a part of it.. hehe..

Danvish
07-27-2009, 10:40 AM
Well, and since you can choose how to relive Ezio's memories (like, you can choose if you want to assassinate with a hidden blade or with the gun, but Ezio already chose in 1491. Got my point?). So if we're going already through that, why not making a live dialouge? Mass Effect is the best example like disturbme said, but I don't want that much dialouges, maybe like after you assassinated a major target, like Rip said.

thekyle0
07-28-2009, 08:14 PM
They won't do an active dialouge. AC needs to tell a very specific story. This isn't the kind of game where the player develops their character. That experience tends to work best with rpg's. The flow of this game would be upset if they let the player guide Ezio's personality.

Ex. Somebody playing the game always chooses actions that make Ezio a cruel person who honestly doesn't care about other people. But the game makers need to use a scenario where Ezio shows compassion to forward the story. Obviously this puts a huge error in character development.

If they let the players develop the character then they would need to write several stories to compensate for any deveations. This game is just better suited for fixed dialogue.

I see what Danvish means when talking about how choosing how to relive Ezio's memories, but that is less consequential; it affects the gameplay(in a good way, because it adds variety) but the actual story should remain unchanged.

Edengoth
07-28-2009, 08:44 PM
Originally posted by Korejo:
Yes.. thts a good idea!..
yh.. and there is another reason y i donot want to choose EZIO's dialogues..
u see, like Edengoth said .. there might be a lill disgusting homo chit chat between Davinci and Ezio.. and i really dont wanna be a part of it.. hehe..
yes but like I also said, I doubt ezio would get flirty back so you could turn him down to your heart's desire, korejo http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Edengoth
07-28-2009, 08:46 PM
Originally posted by Xanatos2007:
I like the idea of interactive dialogue with Desmond. Also, has anyone else noticed that Rikkin looks like the thugs from AC1? They've got the same face, coincidence? http://forums.ubi.com/images/smilies/blink.gif

wow I looked and that is eerie. Guess we know who to expect if we put rikkin in the animus

Danvish
07-29-2009, 01:05 AM
Originally posted by thekyle0:
They won't do an active dialouge. AC needs to tell a very specific story. This isn't the kind of game where the player develops their character. That experience tends to work best with rpg's. The flow of this game would be upset if they let the player guide Ezio's personality.

Ex. Somebody playing the game always chooses actions that make Ezio a cruel person who honestly doesn't care about other people. But the game makers need to use a scenario where Ezio shows compassion to forward the story. Obviously this puts a huge error in character development.

If they let the players develop the character then they would need to write several stories to compensate for any deveations. This game is just better suited for fixed dialogue.

I see what Danvish means when talking about how choosing how to relive Ezio's memories, but that is less consequential; it affects the gameplay(in a good way, because it adds variety) but the actual story should remain unchanged.

Good arguments dude,
But I think you don't have to make the game completly open dialouge. Maybe just key moments, and espicially more with Desmond than with Ezio.

thekyle0
07-29-2009, 09:23 AM
Desmond I guess they could. It would really depend on what they have planned for AC3.

Also, what do you mean by key moments? Are you talking about pivotal moments where what is said and done is critical to the story, or do you mean moments that seem trifling and insignificant?(Key moments that wouldn't have consequences for the story.)

Korejo
07-29-2009, 09:53 AM
quite frankly, active dialogues between Desmond and Vidic/Lucy is useless.. nobody in abstergo cares wht Desmond has to say.. bcuz no matter wat he says.. he has to do what they tell him to.. so whats the point choosing the dialogues, when the result will be the same anyways?.

Danvish
07-29-2009, 10:00 AM
Originally posted by thekyle0:
Desmond I guess they could. It would really depend on what they have planned for AC3.

Also, what do you mean by key moments? Are you talking about pivotal moments where what is said and done is critical to the story, or do you mean moments that seem trifling and insignificant?(Key moments that wouldn't have consequences for the story.)

Well, more like thrilling moments, that don't really have significane effect on the storyline, but let's say like when Ezio is given the Codex by Leonardo, you can choose to respond with "I'll be honoured to recieve this codex" or "Only if I must, and I'll only learn the basic so I can go catch those who did it to my father" and let it have minor consequence. Point is, I know sometimes I wanted a bit more control on what Altair/Desmond said, cause it had nothing to do with what I would have said.

Korejo@
let me give you example, let's say you don't want to cooperate with them anymore, so they bring armed guards to the room that presents to you your mother and threaten to kill her if you don't cooperate, or if you do cooperate easily in the first place, they give you a bonus to see your mother.

Korejo
07-29-2009, 10:06 AM
yeah. but y waste time bringing his mother and all.. Desmond will cooperate anyways.. Always have.. he is a chicken.

Charlie_Romeo
07-29-2009, 10:11 AM
I dont really see the point wouldn't add anything to the game because you have to do things in the game cause it happened. So dont see how it would add anything to the game

Danvish
07-29-2009, 11:02 AM
But the point is, if the game claims to be an open-world game, I think you should be given more command options on your characther than the ones given to us in ACI.

Charlie_Romeo
07-29-2009, 11:11 AM
It is an open world game but it has already happened so i just dont see what impact we as a player could make on the gameing experiance??? by all means give me some exmples

Danvish
07-29-2009, 12:58 PM
Originally posted by Charlie_Romeo:
It is an open world game but it has already happened so i just dont see what impact we as a player could make on the gameing experiance??? by all means give me some exmples

You're right it happend. But I'll point you to what I said earlier in this thread. The animus DOES give you many options. Let's say you're going to assassinate a target, k?
In 1493, Ezio did choose how to do it, let's say he jumped from the roof on the target and then escaped. But while living the life of Ezio through the Animus, you can choose if you want to jump on target's back, or if you want to shoot it with the hidden gun. You get my point? Althought Ezio did make his choice back then, you are given much more options, again, by using the Animus. So if you already have that much control, why not allow us to have dialouges?

Charlie_Romeo
07-29-2009, 01:06 PM
ahhhh isee now lol. i suppose it would be nice and you could maybe take a totally diffrent route to assassinate the target ie
Ezio asked a thief to steel akey so he could go into a house or watever
while we could ask a prostitue to distract the gaurd and make him follow her into an ally way for us to kill to get the key.
?????????

Danvish
07-30-2009, 12:39 AM
bingo.
You have many options, but Ezio already did his choise back then.
So why not combining some live dialouges?

Altaezio
07-30-2009, 01:18 PM
does any1 hav a picture of Alan Rikken???

AetosEagle
07-30-2009, 01:20 PM
put in a search for "Alan Rikkin", a thread will come up showing his picture I think http://forums.ubi.com/images/smilies/25.gif

thekyle0
07-30-2009, 01:24 PM
Originally posted by Danvish:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by thekyle0:
Desmond I guess they could. It would really depend on what they have planned for AC3.

Also, what do you mean by key moments? Are you talking about pivotal moments where what is said and done is critical to the story, or do you mean moments that seem trifling and insignificant?(Key moments that wouldn't have consequences for the story.)

Well, more like thrilling moments, that don't really have significane effect on the storyline, but let's say like when Ezio is given the Codex by Leonardo, you can choose to respond with "I'll be honoured to recieve this codex" or "Only if I must, and I'll only learn the basic so I can go catch those who did it to my father" and let it have minor consequence. Point is, I know sometimes I wanted a bit more control on what Altair/Desmond said, cause it had nothing to do with what I would have said.

. </div></BLOCKQUOTE>
I see what you mean, let him say something different, but make it imply the same thing; or only give options that would guide the story in the same direction.

Danvish
07-30-2009, 01:34 PM
Bingo http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

And I just thought about it: When you use the economic system, you'll also have to choose what you want to buy, so there must be SOME active dialouge in the game.

thekyle0
07-30-2009, 02:13 PM
Maybe there will even be a mission where you need to convince somebody to help you.

Note: I mean convince them with words, not violence, or that other thing Ezio is known for.

AetosEagle
07-30-2009, 02:16 PM
Originally posted by thekyle0:
Maybe there will even be a mission where you need to convince somebody to help you.

Note: I mean convince them with words, not violence, or that other thing Ezio is known for.

Money?

Danvish
07-30-2009, 02:18 PM
Originally posted by AetosEagle:
[QUOTE]Originally posted by thekyle0:
Maybe there will even be a mission where you need to convince somebody to help you.

Note: I mean convince them with words, not violence, or that other thing Ezio is known for.


Dude. Ezio can't speak.
All he can say is "I made the sacrifice for the greater good, RIP"

thekyle0
07-30-2009, 02:22 PM
Uh, yeah. the "other thing" was money yep, that's exactly what I was talking about. No need to ask any more questions. http://forums.ubi.com/images/smilies/shady.gif

Danvish
07-30-2009, 02:23 PM
Originally posted by thekyle0:
Uh, yeah. the "other thing" was money yep, that's exactly what I was talking about. No need to ask any more questions. http://forums.ubi.com/images/smilies/shady.gif

Ezio is known for his long hard hidden blade and he uses it to convice the people, espicially women, but also Leonardo.
http://forums.ubi.com/images/smilies/winky.gif http://forums.ubi.com/images/smilies/winky.gif http://forums.ubi.com/images/smilies/winky.gif

thekyle0
07-30-2009, 02:26 PM
Don't forget, Leonardo made two for Ezio.

obliviondoll
07-30-2009, 03:31 PM
Originally posted by thekyle0:
Don't forget, Leonardo made two for Ezio.
For twice as much "money" (since that seems to be what we're calling it these days...)

Edengoth
07-30-2009, 03:33 PM
Originally posted by Danvish:
Ezio is known for his long hard hidden blade and he uses it to convice the people, espicially women, but also Leonardo.
http://forums.ubi.com/images/smilies/winky.gif http://forums.ubi.com/images/smilies/winky.gif http://forums.ubi.com/images/smilies/winky.gif


Originally posted by thekyle0:
Don't forget, Leonardo made two for Ezio.

A 30-year-old Leonardo da Vinci made a design for putting *two* hidden blades on a strapping young lad. Where's Sigmund Freud when you need him most?

AetosEagle
07-30-2009, 03:34 PM
Originally posted by obliviondoll:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by thekyle0:
Don't forget, Leonardo made two for Ezio.
For twice as much "money" (since that seems to be what we're calling it these days...) </div></BLOCKQUOTE>


http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif I bet Leonardo likes getting his "pay day" http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

thekyle0
07-30-2009, 03:36 PM
Of course, right after he cleans and waxes the hidden blades.

Edengoth
08-02-2009, 03:10 PM
And Leo has just the stuff to clean em with...what? I was just talking about Windex!

thekyle0
08-02-2009, 07:25 PM
Assassin Windex?

Edengoth
08-02-2009, 07:50 PM
For those hard-to-clean blood stains. Now available in all black market retailers.

Ureh
08-02-2009, 08:11 PM
Personally I don't want active dialogues. I want everything to go smoothly without having to bite my finger nails thinking I might've answered wrongly or used the wrong tone of voice, etc.

SWJS
08-02-2009, 10:41 PM
Originally posted by Danvish:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AetosEagle:
[QUOTE]Originally posted by thekyle0:
Maybe there will even be a mission where you need to convince somebody to help you.

Note: I mean convince them with words, not violence, or that other thing Ezio is known for.


Dude. Ezio can't speak.
All he can say is "I made the sacrifice for the greater good, RIP" </div></BLOCKQUOTE>Are you mad? Ezio CAN speak. He (other than Desmod) is the Main Character of AC2. I would be stupid if he didn't talk. Mute main characters are FAIL. http://forums.ubi.com/images/smilies/disagree.gif

Danvish
08-03-2009, 01:28 AM
It was a joke mate http://forums.ubi.com/images/smilies/59.gif

But my god I liked the discussion I started on the story of "Leonardo, Ezio and the hidden blades".

Edengoth
08-03-2009, 01:31 AM
Haha, only Danvish could turn a politico-religious thriller killer conspiracy story into historical gay erotica.

MeAltairLol
08-03-2009, 03:20 AM
Btw, Danvish, it's not that the Animus is letting us have options on how we kill our targets, we're still actually replaying the memory, but instead of just watching them we play them. Get me? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

And a gay relationship between Ezio and da Vinci has an advantage... It'll ease up on our expenses, money wise http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Edengoth
08-03-2009, 03:30 AM
Great...now ezio is a courtesan, too

thekyle0
08-03-2009, 07:54 AM
If that's the case then technically Leonardo is one too.

Danvish
08-03-2009, 11:51 AM
Originally posted by MeAltairLol:
Btw, Danvish, it's not that the Animus is letting us have options on how we kill our targets, we're still actually replaying the memory, but instead of just watching them we play them. Get me? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

And a gay relationship between Ezio and da Vinci has an advantage... It'll ease up on our expenses, money wise http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Well, I'm not sure...
Because the way I see it, let's take an assassination target, let's say Majd Addin.
In the assassination memory, you could choose several ways to do it and to escape. You could go blend with the monks, you could jump up from the roof, you could just kill the guards and storm him, and then when escaping, you could kill the guards and run away, you could avoid them all by climbing up the roof and start running and dodging, and even more, you could choose how to fight them (if using a sword or short blade).
HOWEVER, in the past (speaking in the game ofc) Altair did it all in a very specific way.
He either went with the monks, or climbed the roof, or just ramped up to Majd Addin, he didn't do all 3 of them, just 1 way only. And he also chose to fight or escape, he didn't do both together. See my point?