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View Full Version : Ubi, Remember the Little Things.



del130528032037
04-20-2006, 08:21 AM
Do you guys remember being able to hear footsteps, little things that gave your opponent's position away? I remember that you could tell if someone was on a staircase or in a room just by listening to the diffent sounds. I also remember that you could shoot through wooden doors and kill your opponent. That's some of the things that are missing in LD and CH. Vegas designers need to implement realism for sure!

del130528032037
04-20-2006, 08:30 AM
There are a lot of different attributes that coexist in a game.

Sound is very important. Without good sound the gameplay isn't near as good as it could be.

Ofcourse a game can have off the hook graphics, and the gameplay could still be bad.

But if a game has awesome gameplay where the gameplay was really intense and the graphics sucked then that game is not going to be as good as it should be.

Do you guys know what I'm talking about? Those are the big things, but merely an example of how much the little things matter.

Goliath.Ubi.Dev
04-20-2006, 08:51 PM
Actually there is a guy whos job it is to do these little things and nothing else.

So i believe it would be safe to say that there should be plenty of little attentions to details.

DayGlow
04-21-2006, 02:09 AM
please, please, please do the tactical sling properly this time http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

When someone switches to secondary/gernades/other equipment, have the firearm fall across the chest like it's on a 3 point sling, not thrown over the shoulder like all the previous games. It just kills me every time I see that animation. Ghost Recon got it right, hoepfully the next R6 will as well.

Goliath.Ubi.Dev
04-21-2006, 07:55 AM
The problem with having the animations for the 3point sling is that usually its the kind of thing that makes the chopping block when you need to save stuff that is more useful to the actual game.

Not saying we wont do it but in the past it wasnt lack of knowledge or want it was just that we can't have everything.

del130528032037
04-21-2006, 08:07 AM
Thank you, Goliath. I'm going to use your first post in this topic in an article in GameBattles.com. That should give people there reassurance that this game is gonna ROCK!

DayGlow
04-21-2006, 12:29 PM
Originally posted by Goliath.Ubi.Dev:
The problem with having the animations for the 3point sling is that usually its the kind of thing that makes the chopping block when you need to save stuff that is more useful to the actual game.

Not saying we wont do it but in the past it wasnt lack of knowledge or want it was just that we can't have everything.

Understandable, but you don't really need to animate the sling. Every game that I've seen do it properly (GR, SWAT series, OFP user made animations) Just make the 'resting' position for the gun object across the chest instead of along the back.

For me it's just a very jarring visual thing that brings me out of the game. Not crucial, but very important to the verisimilitude of the experience.

Goliath.Ubi.Dev
04-21-2006, 04:13 PM
I know what you mean Dayglow but ideally we make universal systems and slinging Lmg's and Snipers is a pain.

That said we are working on something, obviously can't give details yethttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Akedo
04-22-2006, 01:28 AM
wait... you mean sniper rifles are back? pls tell me you guys are putting sniper rifles in this game..(and not that crappy wa2000 ) or whatever it is... and now if you would just put some pistols back in the game.........

DayGlow
04-22-2006, 11:29 AM
Originally posted by Goliath.Ubi.Dev:
I know what you mean Dayglow but ideally we make universal systems and slinging Lmg's and Snipers is a pain.

That said we are working on something, obviously can't give details yethttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Ok, I understand what you getting at now.

crociato1985
04-22-2006, 07:39 PM
Do you guys remember being able to hear footsteps, little things that gave your opponent's position away? I remember that you could tell if someone was on a staircase or in a room just by listening to the diffent sounds. I also remember that you could shoot through wooden doors and kill your opponent. That's some of the things that are missing in LD and CH. Vegas designers need to implement realism for sure!

=Old good times (rs3/ba) I hope that this old good attention/quality will be back in Vegas

del130528032037
04-24-2006, 12:59 PM
amen brother

Sup3rgoat
04-25-2006, 12:50 PM
I agree - lets hope Vegas is in the style of Black Arrow.

ESFRmaverick
04-26-2006, 08:08 AM
its not going to be like b.a ubi has moved away from that format with LD and CH being what they are its best to find another game to play or change your playing style

del130528032037
04-26-2006, 10:32 AM
That's where your wrong. If you had read you would've seen that a Vegas game designer himself, said that Vegas was going to be nothing like LD or CH! He also went on to say that Vegas will be nothing like the other Rainbows.

Get educated my man! I had to!

Catpuss
04-28-2006, 12:33 PM
Originally posted by Goliath.Ubi.Dev:
Actually there is a guy whos job it is to do these little things and nothing else.

So i believe it would be safe to say that there should be plenty of little attentions to details.

I guess he was on holiday during Lockdown's development then http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

cre8nhavoc
04-28-2006, 12:36 PM
Originally posted by Catpuss:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Goliath.Ubi.Dev:
Actually there is a guy whos job it is to do these little things and nothing else.

So i believe it would be safe to say that there should be plenty of little attentions to details.


I guess he was on holiday during Lockdown's development then http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif </div></BLOCKQUOTE>

Okay, we don€t need to hear wise cracks. Be nice.

cre8nhavoc
04-28-2006, 12:43 PM
Originally posted by ESFRmaverick:
its not going to be like b.a ubi has moved away from that format with LD and CH being what they are its best to find another game to play or change your playing style

Sorry dude, the Lockdown and the Critical Hour crowd are going to be minorities I fear. The game sounds like it€s to be more like Black Arrow.

flskins1970
04-28-2006, 02:10 PM
I sure hope this game PLAYS like Black Arrow or the Orig R63 on the xbox. The gameplay is still the BEST FPS on the market today in regards to GAMEPLAY. BRING IT BACK!

del130528032037
04-30-2006, 09:40 PM
Sorry to go off topic, but Mind Of Mencia is so funny.

Did you guys see that bit where he talks about kids who like matches? I love matches! I love matcheeeees! I love Matcheeeeeeeeeeeeeeeees!

Classic.

DETHBLOW_V
05-04-2006, 11:49 PM
Another little thing to remember: Thermal vision allows you to see through DOORS and some walls.

Hatchetforce
05-05-2006, 03:28 PM
Originally posted by DETHBLOW_V:
Another little thing to remember: Thermal vision allows you to see through DOORS and some walls.

No it does not. The only way thermal will show a signature in another room is if the guy leans against the door for 5 minutes or so, then a heat bloom will begin to show on the center of the door.

Hatchetforce
05-05-2006, 03:36 PM
Originally posted by DayGlow:
please, please, please do the tactical sling properly this time http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

When someone switches to secondary/gernades/other equipment, have the firearm fall across the chest like it's on a 3 point sling, not thrown over the shoulder like all the previous games. It just kills me every time I see that animation. Ghost Recon got it right, hoepfully the next R6 will as well.

That would be nice but I haven't seen a title get it right yet. Pistols are only used in R6 when the player stops somewhere and pulls it out and starts sneaking around. In reality, they are pulled when you have a jam or your gun runs dry and you need to engage a target to take them down or provide fire so you can get to cover and get your main gun back up.

The problem is that transitions are so slow in games that it is just as quick to reload and this is just wrong. We spend countless hours doing transition drills and you can drop/push the main gun down on it's sling while simultaneously drawing your pistol to engage - all in the blink of an eye.

This is a case where putting realisim (quick transitions) in the title would add something to gameplay.

DETHBLOW_V
05-06-2006, 05:45 PM
Originally posted by Hatchetforce:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DETHBLOW_V:
Another little thing to remember: Thermal vision allows you to see through DOORS and some walls.

No it does not. The only way thermal will show a signature in another room is if the guy leans against the door for 5 minutes or so, then a heat bloom will begin to show on the center of the door. </div></BLOCKQUOTE>

Oh, I'm sorry. You are obviously the expert. Have you ever even looked through thermal vision devices? I have a secondary MOS of 11H, which just happens to be operators of the TOW missile system, whose primary sights are thermal, so I guess I don't know wtf I am talking about.

Yen Lo
05-06-2006, 07:53 PM
Originally posted by DETHBLOW_V:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Hatchetforce:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DETHBLOW_V:
Another little thing to remember: Thermal vision allows you to see through DOORS and some walls.

No it does not. The only way thermal will show a signature in another room is if the guy leans against the door for 5 minutes or so, then a heat bloom will begin to show on the center of the door. </div></BLOCKQUOTE>

Oh, I'm sorry. You are obviously the expert. Have you ever even looked through thermal vision devices? I have a secondary MOS of 11H, which just happens to be operators of the TOW missile system, whose primary sights are thermal, so I guess I don't know wtf I am talking about. </div></BLOCKQUOTE>


Did you know Hachetforce has 18+ years in the Special Forces? Well, that and the fact that 3 of his peers signed NDA's with Redstorm to advise on tactical shooters, yes I agree with you, he is the expert.

Le Tigre
05-06-2006, 10:35 PM
hehehe http://forums.ubi.com/images/smilies/34.gif

subzero1900
05-07-2006, 11:14 AM
Originally posted by Goliath.Ubi.Dev:
The problem with having the animations for the 3point sling is that usually its the kind of thing that makes the chopping block when you need to save stuff that is more useful to the actual game.

Not saying we wont do it but in the past it wasnt lack of knowledge or want it was just that we can't have everything.

http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/88.gif EYE RON ICK http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/88.gif

This is exactly the reason "Why" UBI should Release a SDK for Modders and not Say "There will be a SDK release soon" and then Do nothing essentially Screwing all modders with a latter patch 1.6


I love how this corporation works http://forums.ubi.com/images/smilies/clap.gif

Hobbez245
05-09-2006, 09:59 AM
All these "little things" like sounds of footsteps etc. are pointless cuz of that 3rd person around walls thing they added. That better not be in multiplayer or no one is going to buy this game lol.

Nomad_381
05-09-2006, 10:47 AM
^Damn Hobbez, your really tryin to nail that point in across these forums http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif I think you'll find most people here agree with you, but some will disagree on whether its the most popular thing to do. At any rate I'm with ya on this one. 3rd person=pretty cool in single player, broken game in multiplayer.

btw, Hatchet, did you know that you friggin rock? Its great havin real experience on these forums, I have probably learned more from you on all the little details of operations than I have from the 3-4 books I have read on the subject.

Catpuss
05-09-2006, 11:41 AM
Originally posted by cre8nhavoc:
Sorry dude, the Lockdown and the Critical Hour crowd are going to be minorities I fear. The game sounds like it€s to be more like Black Arrow.

I really do hope so. Lockdown is the only game of the Tom Clancy franchises that I have returned to the shop (along with pretty much every one I play on line with). I probably play BA and RS6 as much on line, if not more, than GRAW on my 360 as they are still the best pair of on line games.

The only real negative thing I think about BA was the targeting. I liked the way it worked, but who ever you ask, no one could explain how it worked. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Everyone would have their own intepretation of what the behaviour was. Its an odd system but "just seems right".

Oh and the voice recognition. Unless you were a tutonic robot on low batteries it just didn't work half the time http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

For me the bad things in lockdown that could have been fixed were:
Sound - This was near perfect in BA & RS
Grenades - The throwing mechanisim was awful, and they looked naff. BA & RS got it right on the throwing, but the non clipping of grenade smoke was a bit weak.
The pace - BA & RS got the compromise between ploddy methodical pace and a bit of urgency needed for an action game.
Weapon kick - It was like shooting super leathal bb guns.
Difficulty - The stated manual option to select difficulty was missing on co-op. Sadly for me that was the main kick in the nads as it looked like it would have been a top co-op game.