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View Full Version : One torpedo, one kill possible?



Xenithar
02-09-2008, 08:33 PM
I've been reviewing the 100k thread and have to ask how this is done on anything but the easiest difficulty? I play on close to 100%, with realistic damage, realistic reload, duds, etc. About the only thing I sometimes change is whether or not to allow my weapon officer to target and ID stuff for me. The thing is, it takes multiple hits to the fuel compartments to sink most larger merchants, such as C2/C3 cargo ships. Sure, I can sink any destroyer in a single hit, but due to the limited number of torpedoes, I do not see sinking multiple large ships as a viable thing. Sometimes I can one-shot a C2, but never a C3. Are the guys in that club using unlimited torpedoes or something?

Xenithar
02-09-2008, 08:33 PM
I've been reviewing the 100k thread and have to ask how this is done on anything but the easiest difficulty? I play on close to 100%, with realistic damage, realistic reload, duds, etc. About the only thing I sometimes change is whether or not to allow my weapon officer to target and ID stuff for me. The thing is, it takes multiple hits to the fuel compartments to sink most larger merchants, such as C2/C3 cargo ships. Sure, I can sink any destroyer in a single hit, but due to the limited number of torpedoes, I do not see sinking multiple large ships as a viable thing. Sometimes I can one-shot a C2, but never a C3. Are the guys in that club using unlimited torpedoes or something?

Liddabit
02-09-2008, 08:49 PM
Impact detonating torpedos that hit the engine room or fuel stores often do the trick. I've had luck with some shots that hit near the keel towards the front of the ship eventually sinking them with one shot too.

I even had 1 torpedo sink a revenge class battleship, though I fired 3 torpedos and 2 were duds but 1 did the trick. I don't know where it hit though that did that =/

Kaleun1961
02-09-2008, 09:07 PM
You don't have to "Nerf" the game to get a 100K patrol. I have done so many times without using unrealistic options like unlimited fuel, torpedoes, or anything unlimited, come to think of it. And I play with tough mods and settings. Haven't had a 100K patrol under GWX2 yet, but then I'm only in my third patrol. Some members here have done 100K patrols at 100%. There are even 200K members, but I think you really have to work at it, or use stock deck guns and the like. Selective targeting helps, like only attacking high tonnage targets, and using the minimum number of torpedoes, effectively, which means in close enough to put them where you want them, into ships' vitals. Such Kaleuns know how to infiltrate a convoy, where to hit a certain type of ship and where to hunt for fat convoys. It takes time, skill and patience, but it will come with a proper application of those three attributes. And luck can help, too.

Xenithar
02-09-2008, 10:59 PM
I must have horrendous luck then, because I generally refuse to fire unless the target is within 1000m of my boat, unless it is a merchant or group of unescorted merchants that I can use the deck gun on, and that takes place at 2000m or less, and I can hit every shot at the waterline, although my crew is not that good! I did manage to sink a C3 with only two torpedoes a few minutes ago, worth 7,949 tons. I generally hit around the center of a ship, in the fuel storage area, although destroyers I normally nail between the middle and rear, but one sinks them. I only engage large merchants, but I won't hesitate to down a destroyer if it gets too close. Still, the most I have had on a single patrol was around 60 tons. I'll see if I can't ignore warships and target only C2/C3 and T2/T3 ships or ones of equal tonnage and see what happens.

Liddabit
02-09-2008, 11:42 PM
You fire your torpedos at the waterline ?

Realjambo
02-10-2008, 02:18 AM
http://forums.ubi.com/images/smilies/10.gif The time that you patrol can be a factor too, in so much as early in the war the merchants are unarmed!

Deck gun selected targets at the waterline whilst you can in good weather - do it yourself, don't leave your crew to do it, then use Torpedo's on other targets of choice when your deck gun ammo is depleted.

Later in the war the US Passenger Liners can make a big difference to tonnage but by then of course they are often armed. I'd lurk off the south tip of Southern Ireland. They tend to use the same routes.

I find aiming 1 meter below the keel and at the engine room (As a rule of thumb, aim for under the last most rearward lifeboat - seems to do the trick)Be quick - they are fast movers! http://forums.ubi.com/images/smilies/25.gif

Goose_Green
02-10-2008, 05:08 AM
I have found that the newer mods like GWX make it far more dificult to get the "1 shot" " 1 kill" scenario, I guess the files have been changed somewhat to encourage the randomness in sinking. For example, you could engage a Large Merchant type and kill it with one shot, then another time you engage the same type of ship you may need to throw two to three torpedo's at it.

But, there are some ships out there with the GWX 2 mod that have some very mouth watering tonnage values, so it can be fairly sure that with some practice you can make it to the 100k limit.

There are some interesting places to aim your torpedo's, and I have found the foremast to be a useful area, especially with Large Merchants. Not sure why but one torpedo aimed here is enough to kill this particular ship the majority of the time. This is with an impact set fuse torpedo at about 5 meters. But engine spaces are also a good place to start, I just aim under the smoke stack - which is generally a good place to aim.

Speaking of torpedo attacks and hits on ships in real life it was known that some ships had survived multiple torpedo hits, only because their cargo was made up of empty barrels, wood or some other bouyancy aided materials to enable the ship to still float when the ships hull had been vented to the sea.

And there were similar ships designed to carry this cargo for a somewhat different purpose, these were known to be U-boat traps or "Q" ships. After surviving a multiple torpedo attack and still floating the ship would frustrate the U-boat commander to the point of him surfacing in the hope of finishing off the ship with his deck gun - only to be attacked by the "Q" ship's 4inch gun and other offensive weapon systems!

Leandros1945
02-10-2008, 07:22 AM
Having reached sortie 11 in my career - I bought the game to myself in Xmas present - I am now in January '43 and it is getting harder and harder to make the assigned patrol areas due to the constant interception of enemy air patrols. While it is possible to "return to base", is there not a way to start up in the patrol area? That it can be difficult to get there is one thing - that is part of the game, but it is awfully time-consuming to get to the action even if some juicy targets can be found enroute.

A few sorties ago (Fall '42) I suddenly found I had a couple of homing torpedoes (Falke) in my inventory. That was nice, I right away used them on some naughty Flower corvettes approaching from behind. In the game (nod-dud mod) they are extremely effective. How were these in real life?

geoffwessex
02-10-2008, 09:06 AM
If anybody gets 100k, post 1941, in GWX2, at anything above 80% realism, I will give up my career and volunteer to be one of their crew - something simple like radio operator would do me.
If anybody gets 40k, post 1943, etc etc
This is NOT easy!

I suppose somebody could get lucky with a couple of attacks on capital ships, (I find they tend to go faster and their escorts do less searching - you can get an attack in from a greater range and then get the heck out of it) but those single small ships with three escorts are a real problem.

VikingGrandad
02-10-2008, 11:20 AM
In stock SH3 and also with the IUB mod, I made a list of where to hit almost every class of ship with one torp to sink it. There would be a big explosion, followed quickly by chain reaction of explosions from stem to stern and the then the ship would break in two and sink in seconds. It worked 90% of the time - and it got really boring! 100K patrol after 100K patrol soon becomes tedious. Where's the fun when the results are so predictable?

I much prefer the more random results of torpedo attacks in GWX/GWX2. It presents a much more interesting challenge. In GWX, I have yet to see a ship break in two after being hit in a 'sweet spot'. In fact, I'm pretty much convinced that such 'sweet spots' don't even exist in GWX, and I think that's a good thing.

If you're playing SH3 on realistic settings, you should only expect (and desire) realistic results! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Quite often I hit a ship, it doesn't sink and, for whatever reason, I don't get an opportunity to hit it again. That's realistic. All the U-boat aces have a list of ships they were only able to damage, rather than sink. On a side note, it's a pity that SH3 doesn't include damaged ships in patrol reports.

Don't forget that you receive more renown points for sinking ships on higher difficulty settings, so the reward is still there. Perhaps there should be some kind of 'Renown Score Club' for Kaleuns who prefer a more challenging game, and to shift the emphasis from unrealistically high tonnage to overall achievement?

However, I've had one patrol in GWX2 in which I sank 120,000 tons in early 1941. Nearly 100,000 tons of that came from sinking two battleships in the same task force (there does seem to be more battleships around in GWX2 than I've ever seen before in the game - perhaps that will be resolved in the forthcoming update). But I guess that kind of result could have feasibly happened in WW2 on a few rare occasions, as illustrated in Kapitšnleutnant Von Tiesenhausen's painting, which shows what he saw through his periscope on 25 November, 1941 - HMS Queen Elizabeth, HMS Barham and HMS Valiant in a Mediterranean task force:

http://i27.photobucket.com/albums/c188/VikingG/ba2e5196.jpg

Tiesenhausen got in close and launched 4 torpedoes at HMS Barham (http://www.hmsbarham.com/ship/sinking.php) (3 hits), but he could have taken the much riskier option to attack two of the battleships.

Realjambo
02-10-2008, 01:40 PM
http://forums.ubi.com/images/smilies/agreepost.gif With 19 100K+ patrols to my name and 3 (I think) 200k+, I actually decided to give up as I felt I wasn't playing the game with all the realism it could offer me.

That's not to say it isn't fun or satisfying to break that 100k mark, it is a challenge but these days I try to play more realistically.

Foehammer-1
02-10-2008, 03:49 PM
I used to aim for as high tonnage as I could, until i hit the 200K mark. Since then, i try to play as "realistically" as possible- fire a min of 2 torpedoes at every ship, except tankers, don't reload a save if i miss, stuff like that.

For my (only) 200K I used a IXb. Sank a lot of small merchants with the 105mm near American coast. And heavy ships with torpedoes. I was lucky to meet a liner or 2 on that patrol, as well. I generally shot them 5 times at the waterline with HE rounds at point blank range, and machinegunned the cargo. If they didn't sink after an hour or so game time, shot them some more with deck gun. And yes, I reloaded save games if the ship didnt get sunk with 1 torpedo. Of course, an IX/D2 has 2 more torpedoes, so it would be a little easier http://forums.ubi.com/images/smilies/10.gif

And back to the topic, yes, those 1-hit kills are quite possible. The cfg files say that the possibility of a critical hit is high with impact shots, so i use them now mostly, if weather is good, 3 meters down from waterline.

hueywolf123
02-12-2008, 03:37 AM
As long as the weather is good, set your fish to shallow-magnetic.
You then have to aim for yourself, trying for a hit on the bow.
If you hit the bow, their speed will take them under. If you miss, you'll probably hit them midships, in which case, you'll destroy the engine room. This usually results in a massive explosion, but be sure to hang around (under the surface) until they sink.
If you stray too far, too soon, you don't get the credit. I think it's 20km, but I could be wrong. Can someone confirm this?

Worf101
02-12-2008, 06:16 AM
I'm no "experten". I've only had one 100,000 Ton patrol and that was last week http://forums.ubi.com/images/smilies/blink.gif so take my advice for what its worth.

1. Only shoot torps at ships 7,000 tons and above. The smallest thing I'd shoot a torp at is an Ore Carrier.

2. If your magnetic detonators aren't too buggy use them to set off torps beneath the keel of ships where their skin is thinnest. I've become pretty adept at killing large cargo's like this, breaking their backs so to speak.

3. Bow shots will "often" but not always cause a ship to take water fast and nose under.

4. In Convoy attack only shoot the biggest and fattest.

5. Only torp small fry if extended bad weather and high seas make use of deck impossible.

Da Worfster