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View Full Version : The one thing you really want in SOW



stalkervision
06-20-2009, 05:33 PM
Being able in the first person to run to my plane get in and start it up. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

Having a ground crew fuss over me while I am doing my checklist wouldn't be a bad feature either. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

SILVERFISH1992
06-20-2009, 05:49 PM
If your asking what we want in SOW,
I would like an F8F Bearcat.
And they should have animals and birds,
but that would be too much.

Trefle
06-20-2009, 05:51 PM
That would be cool indeed stalkervision http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I really hope there will be more life on the ground in Sow

danjama
06-20-2009, 06:11 PM
You know in the Luftwaffe, the chief mechanic of a plane was supposed to stand in front of the plane, the pilot facing him, and officially hand the plane over to the pilot, certifying it safe to fly. Obviously it rarely happened, it's a ridiculous, time consuming procedure, but i thought it was a nice touch. Shows the pilots whos in charge of their lives.

Would be a cool little feature, maybe like a short scene while the mission loads....

danjama
06-20-2009, 06:12 PM
Originally posted by SILVERFISH1992:
If your asking what we want in SOW,
I would like an F8F Bearcat.
And they should have animals and birds,
but that would be too much.

it will have birds actually.

Maybe bearcats much later.

DKoor
06-20-2009, 06:18 PM
To see animation of a pilot that bails... I mean as soon as you hit CTRL+E (or whatever combination) you see your pilot struggling to get out of aircraft http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif .

I'd like to see accurate sounds for machine guns, cannons, and aircraft.

Multi crew plane that works fully in online DF. that means when i man a gun Ai takes pilot position. Also several humans in multi crewed plane in DF.

Ai in online DF.

Better Ai... that you can fly historically vs Ai.
Examples;
That you can effectively outclimb Ai Hurricane in Bf-109, and that you can't outturn Ai Hurricane in that same Bf-109.
No more Ai seeing thru clouds.
No more all aware Ai (perfect SA at all occasions).
No more stupid Ai which doesn't bail from doomed aircraft.
No more Ai which runs into hills.
No more sniper gunners; give them recoil (maybe here and there jams).
Ai that obeys commands as much as possible (more commands would be nice), and commands for each aircraft in your group under your command.
Ai that applies historical tactics (formations etc.).

At least crude pilot models especially endurance/fatigue.

Moving objects in DF.

That planes can actually land on a nice flat grass field without nosing over.

Random ammo belting (on your likings; default/custom, and armourer suggestion before mission would be nice http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif).

Some sort of "field modifications" on plane... lets say; if it's possible to remove some armor from your plane then go for it, you are ace you wont get hit anyway http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif and you benefit from lightened plane. Maybe someone gets really enthusiastic so he removes cannons from Emil or Spitfire? You never know.

Functioning radar! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Better scoring system (historical if possible).
No more points.

And please no more last bullet - victory credit http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif , make it share victory if no one solo put at least 70% damage (shared victories http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif ).

More detailed DM model, your machine guns will be eternally thankful http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif .
(I'd like to see most aircraft that get shot down because of reasons other than structural damage)
__________________________________________________ _______
Out of that my vote goes for Ai that is as realistic as possible (at least noticeably better than the current one).

general_kalle
06-20-2009, 06:49 PM
all over above aswell as option to turn on random failures during startup and flight.

option to turn on very advanced engine manegement.

option to manually start your plane by clicking the right switches.

check this topic (http://forums.ubi.com/eve/forums/a/tpc/f/23110283/m/9211008644?r=9591048075#9591048075)

CarlingWood
06-20-2009, 06:54 PM
Originally posted by danjama:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SILVERFISH1992:
If your asking what we want in SOW,
I would like an F8F Bearcat.
And they should have animals and birds,
but that would be too much.

it will have birds actually.

Maybe bearcats much later. </div></BLOCKQUOTE>


but bearcats fly p-51s http://forums.ubi.com/images/smilies/88.gif

horseback
06-20-2009, 07:16 PM
Flak that isn't twice as accurate and deadly as the rear gunner in the current version of the Me 110, especially when you're making a low level high speed approach. There was no radar aimed AAA in early WWII, or proximity fusing, and the accuracy wasn't very great, especially with the heavier guns shooting at fighter formations.

Just to take the guesswork out of it, the right to make the ai bomber gunners' fire purely cosmetic, or with a formula predicting the likelihood of a disabling hit from a bomber formation based on proximity, relative speed, other targets (the ai tend to pick on the player imo), and the number of guns that can be brought to bear.

Bombers and fighterbombers that stay in formation when under attack (at least until you've killed or wounded the pilot), particularly if they are escorted.

cheers

horseback

Gumtree
06-20-2009, 07:18 PM
Just to be able to play the damn game. I mean how long is 2 weeks?

stalkervision
06-20-2009, 08:13 PM
I want to be able to lounge in a lounge chair on squadron alert like in all the old pictures and when the alarm is sounded run for my aircraft. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

DKoor
06-20-2009, 08:25 PM
Originally posted by Gumtree:
Just to be able to play the damn game. I mean how long is 2 weeks? ROFL

Sillius_Sodus
06-20-2009, 08:53 PM
chearleaders? http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

R_Target
06-20-2009, 09:24 PM
Virtual squadron mascots.

http://i40.tinypic.com/2exqc75.jpg

http://i39.tinypic.com/okzszb.jpg

...plus all the stuff DKoor wrote.

stalkervision
06-20-2009, 09:32 PM
Originally posted by R_Target:
Virtual squadron mascots.

http://i40.tinypic.com/2exqc75.jpg

http://i39.tinypic.com/okzszb.jpg

...plus all the stuff DKoor wrote.

Me too! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I call the name "Sparky" ! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

BillSwagger
06-20-2009, 10:55 PM
There should be limitations on snap rolls above certain IAS, like real planes have.

Bending airframes, or even losing a wing from spinning while above a certain air speed would be a cool add on.

HetzerII
06-20-2009, 11:23 PM
I want to add a real engine-management. What we have in IL2 isnt putting any stress on the pilots at all. Historical it was quit some work to get the most out off the engine. It would also show the real advantages off automatic devices.

And a pilot-simulation with stamina and plane-connected blackout would also be nice.

M_Gunz
06-21-2009, 12:14 AM
While you're at it, cup holders would be nice.

paradoxguy
06-21-2009, 12:43 AM
women as staff, eye candy, and perhaps more...especially with the improved graphics! http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

TinyTim
06-21-2009, 03:06 AM
E fighters done justice.

BillSwagger
06-21-2009, 03:11 AM
i'm sure this is already on the list:

Paratroopers and the ability to take over/invade a base.

I guess there will be more ground action which is neat.

BillSwagger
06-21-2009, 03:19 AM
Originally posted by HetzerII:
I want to add a real engine-management. What we have in IL2 isnt putting any stress on the pilots at all. Historical it was quit some work to get the most out off the engine. It would also show the real advantages off automatic devices.

And a pilot-simulation with stamina and plane-connected blackout would also be nice.

Some of the planes in il2 have mixture, and supercharger settings but they aren't modeled to allow the player to operate them if thats what you mean.

I thought the engine management was quite complicated, so long as you are flying a plane that allows for it.

We have mixture, propitch, throttle, and supercharger.

Another thing i can see that could use more detail is the cowl flaps/radiator.
Having your cowl flaps open too much can cause the engine to run too cool, and is as much of a problem as the engine running hot.

I can enjoy realism, but i won't want to press 20 buttons just to take off. lol

HetzerII
06-21-2009, 03:27 AM
Ok honestly.... the only thing (even in planes with full manual engine-management) ive to do is to press I to start the engine. Than i go back to 80 percent mixture before takeoff. The next thing i have to remember is to change supercharger at a certain altitude. You can leave proppitch at 100 all the time if you like. I never saw much difference in performance if i do otherwise.

In real life you will always have to "play" with mixture, pitch and cowl-flaps to get the best out off youre enigne.

Do you realy see any advantages from automatic devices in IL2? Why they were build into planes when its such easy to fly without?

They were build in to prevent the pilots from all the work around the engine...

BillSwagger
06-21-2009, 04:07 AM
i see your point.

There are constant speed propellers in the game too, which take a lot of pressure off the pilot.
I use prop pitch a lot in the game, as it does help in dive acceleration, and prevent engine over speed when using a boost.

I do notice the advantage of the auto prop pitch at times. For example, i can take a 190 into a climb and hang it in stall with the nose pointed straight up with out having to do anything.

In a P-51, you would have to lower the prop pitch at the right time to keep the nose pointed upward for longer.


As for mixture controls, my understanding is that as long as there is supercharging then mixture control isn't needed to help manage engine performance.

what could make this more complex, or at least make it more advantageous to have auto settings??

I've already mentioned cowl flaps. thats one i really dont see too much difference in.
My engine over heats from too much throttle, not from short cowl flap openings. Also when i'm at 10,000M i can open my cowl flaps all the way, and the engine is in no danger of icing. That was a big concern for bombers and high flying escorts.

Feathered_IV
06-21-2009, 05:52 AM
A speech system and voice samples for AI that isn't worthless garbage would be nice. I am so sick of the makeshift arrangement in Il-2 that it is killing the game for me.

ploughman
06-21-2009, 06:32 AM
Fire, explosions, sheets of flame, burning aluminium, shockwaves ripping through air, smoke columns rising thousands of feet into the atmosphere and visible from many miles away, debris and oil floating where ships died, explosions punching into the sky, fire, more fire. Oceans of fire.

DD_crash
06-21-2009, 06:50 AM
You forgot to mention fire Mr Ploughman http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Blood_Splat
06-21-2009, 06:51 AM
V.A.T.S. system like Fallout. http://forums.ubi.com/images/smilies/53.gif

ElAurens
06-21-2009, 11:21 AM
The ability for any kind of online campaign to actually be more than just a long distance, high flight time dog fight server, like DCG is now.

The ability of my efforts over 10 weeks of flying online and crushing my enemy like a nut to actually mean something other than points on a stats page.

The ability to take and hold territory, and advance your airbases to the ones your enemy used to own. The ability to actually decrease the number of enemy aircraft in the campaign when you destroy their static aircraft. If that means that half or more of their team can't fly, so be it, sorry about your luck.

The ability for ground and naval units to be more than just pretty models to blow up. I want them to do some of the work in the campaign and for us flyers to support them, and be supported by them.

We are gonna get all the great eye candy and aircraft operational stuff, but I want more "reality" in the ground war, more of why air forces came to be.

Skycat_2
06-21-2009, 01:19 PM
An offline game where, given the same aircraft with the same loadout, the AI doesn't fly circles around the me.

trumper
06-21-2009, 01:29 PM
http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif Engines that sound like Merlins and D-Benz,not lawn mowers.

danjama
06-21-2009, 01:30 PM
Originally posted by BillSwagger:
Another thing i can see that could use more detail is the cowl flaps/radiator.
Having your cowl flaps open too much can cause the engine to run too cool, and is as much of a problem as the engine running hot.


http://forums.ubi.com/images/smilies/25.gif I've thought of this many times, and i've started to simulate it myself in il2, by closing the radiator when it would have been needed.

slipBall
06-21-2009, 03:13 PM
Originally posted by ElAurens:
The ability for any kind of online campaign to actually be more than just a long distance, high flight time dog fight server, like DCG is now.

The ability of my efforts over 10 weeks of flying online and crushing my enemy like a nut to actually mean something other than points on a stats page.

The ability to take and hold territory, and advance your airbases to the ones your enemy used to own. The ability to actually decrease the number of enemy aircraft in the campaign when you destroy their static aircraft. If that means that half or more of their team can't fly, so be it, sorry about your luck.

The ability for ground and naval units to be more than just pretty models to blow up. I want them to do some of the work in the campaign and for us flyers to support them, and be supported by them.

We are gonna get all the great eye candy and aircraft operational stuff, but I want more "reality" in the ground war, more of why air forces came to be.



My hope as well. With time I think it possible to have an on-line on going war running 24/7 where land sea and air all combine in the effort. With the developement of the drivable vehicles, maybe Oleg is thinking the same thing...I would love to get an e-mail someday, saying that I've been drafted into the airforce and to report for duty to that on-line war server http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif
I think one of the reasons that "Hallo" was/is so popular, except of course no ships in that game

stalkervision
06-21-2009, 03:47 PM
Originally posted by slipBall:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ElAurens:
The ability for any kind of online campaign to actually be more than just a long distance, high flight time dog fight server, like DCG is now.

The ability of my efforts over 10 weeks of flying online and crushing my enemy like a nut to actually mean something other than points on a stats page.

The ability to take and hold territory, and advance your airbases to the ones your enemy used to own. The ability to actually decrease the number of enemy aircraft in the campaign when you destroy their static aircraft. If that means that half or more of their team can't fly, so be it, sorry about your luck.

The ability for ground and naval units to be more than just pretty models to blow up. I want them to do some of the work in the campaign and for us flyers to support them, and be supported by them.

We are gonna get all the great eye candy and aircraft operational stuff, but I want more "reality" in the ground war, more of why air forces came to be.



My hope as well. With time I think it possible to have an on-line on going war running 24/7 where land sea and air all combine in the effort. With the developement of the drivable vehicles, maybe Oleg is thinking the same thing...I would love to get an e-mail someday, saying that I've been drafted into the airforce and to report for duty to that on-line war server http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif
I think one of the reasons that "Hallo" was/is so popular, except of course no ships in that game </div></BLOCKQUOTE>


If that was so slipball my next game would be..

"Escape to Mexico"

Catching the Midnight Express.. http://forums.ubi.com/images/smilies/88.gif

slipBall
06-21-2009, 04:29 PM
Originally posted by stalkervision:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by slipBall:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ElAurens:
The ability for any kind of online campaign to actually be more than just a long distance, high flight time dog fight server, like DCG is now.

The ability of my efforts over 10 weeks of flying online and crushing my enemy like a nut to actually mean something other than points on a stats page.

The ability to take and hold territory, and advance your airbases to the ones your enemy used to own. The ability to actually decrease the number of enemy aircraft in the campaign when you destroy their static aircraft. If that means that half or more of their team can't fly, so be it, sorry about your luck.

The ability for ground and naval units to be more than just pretty models to blow up. I want them to do some of the work in the campaign and for us flyers to support them, and be supported by them.

We are gonna get all the great eye candy and aircraft operational stuff, but I want more "reality" in the ground war, more of why air forces came to be.



My hope as well. With time I think it possible to have an on-line on going war running 24/7 where land sea and air all combine in the effort. With the developement of the drivable vehicles, maybe Oleg is thinking the same thing...I would love to get an e-mail someday, saying that I've been drafted into the airforce and to report for duty to that on-line war server http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif
I think one of the reasons that "Hallo" was/is so popular, except of course no ships in that game </div></BLOCKQUOTE>


If that was so slipball my next game would be..

"Escape to Mexico"

Catching the Midnight Express.. http://forums.ubi.com/images/smilies/88.gif </div></BLOCKQUOTE> I thought Canada took all of our draft dodgers http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

doogerie
06-23-2009, 04:37 AM
well I find the trim contoles really inadaquate so i would like a option to turn on an auto trim and stuff. also the Blitz would be cool and hero Pilots like Bader as a squadren leaders and stuff oh yeah one more thing (this will probly apper in a mod or user made mission)the famous bouncing bomb i know that they are not stricltly BOB but that would be a seriousley cool mission to fly

stalkervision
06-23-2009, 04:48 AM
Originally posted by slipBall:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by stalkervision:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by slipBall:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ElAurens:
The ability for any kind of online campaign to actually be more than just a long distance, high flight time dog fight server, like DCG is now.

The ability of my efforts over 10 weeks of flying online and crushing my enemy like a nut to actually mean something other than points on a stats page.

The ability to take and hold territory, and advance your airbases to the ones your enemy used to own. The ability to actually decrease the number of enemy aircraft in the campaign when you destroy their static aircraft. If that means that half or more of their team can't fly, so be it, sorry about your luck.

The ability for ground and naval units to be more than just pretty models to blow up. I want them to do some of the work in the campaign and for us flyers to support them, and be supported by them.

We are gonna get all the great eye candy and aircraft operational stuff, but I want more "reality" in the ground war, more of why air forces came to be.



My hope as well. With time I think it possible to have an on-line on going war running 24/7 where land sea and air all combine in the effort. With the developement of the drivable vehicles, maybe Oleg is thinking the same thing...I would love to get an e-mail someday, saying that I've been drafted into the airforce and to report for duty to that on-line war server http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif
I think one of the reasons that "Hallo" was/is so popular, except of course no ships in that game </div></BLOCKQUOTE>


If that was so slipball my next game would be..

"Escape to Mexico"

Catching the Midnight Express.. http://forums.ubi.com/images/smilies/88.gif </div></BLOCKQUOTE> I thought Canada took all of our draft dodgers http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif </div></BLOCKQUOTE>

Not in ww 2 http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Sturm_Williger
06-23-2009, 06:06 AM
Originally posted by DKoor:
Multi crew plane that works fully in online DF. that means when i man a gun Ai takes pilot position...

And can we please go back to the pilot's seat if the AI pilot gets killed - not get stuck in a doomed aircraft. Maybe with a time delay of a period in which the plane is limited to level flight ( no manoeuvers allowed ) to simulate the desperate efforts to move the body out of the way. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

danjama
06-23-2009, 06:28 AM
Originally posted by Sturm_Williger:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DKoor:
Multi crew plane that works fully in online DF. that means when i man a gun Ai takes pilot position...

And can we please go back to the pilot's seat if the AI pilot gets killed - not get stuck in a doomed aircraft. Maybe with a time delay of a period in which the plane is limited to level flight ( no manoeuvers allowed ) to simulate the desperate efforts to move the body out of the way. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>

+1

Feathered_IV
06-23-2009, 06:32 AM
Forget everything I've ever said or wished for in the past. What I really want is a save-game feature so I can actually fly a mission from start to finish without sacrificing work or family.

McHilt
06-23-2009, 06:40 AM
A handgun... and preferably a 45 acp to shoot my adversary who's at my six http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

But no, really... a handgun http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

DKoor
06-23-2009, 06:52 AM
Originally posted by Sturm_Williger:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DKoor:
Multi crew plane that works fully in online DF. that means when i man a gun Ai takes pilot position...

And can we please go back to the pilot's seat if the AI pilot gets killed - not get stuck in a doomed aircraft. Maybe with a time delay of a period in which the plane is limited to level flight ( no manoeuvers allowed ) to simulate the desperate efforts to move the body out of the way. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>Yeah that had to be one of the most annoying 'features' in the game... whenever a pilot gets killed, not only you can't pilot that plane, but you can't bail out of it either!

Craziness. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Gammelpreusse
06-23-2009, 06:58 AM
Immersion. The feeling of beeing there, during these times, with all the feelings and emotions involved you developed over the years. How that is achieved I do not care about as long the illusion is as good as it can be.

julian265
06-23-2009, 08:13 AM
Originally posted by Feathered_IV:
Forget everything I've ever said or wished for in the past. What I really want is a save-game feature so I can actually fly a mission from start to finish without sacrificing work or family.

What a great idea!! Now that you mention it, it seems odd that we don't have that feature!