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View Full Version : BOBII WOV 2.09 Heads UP (Almost Ready to Deliver)



buddye1
01-23-2009, 10:22 AM
For all our interested IL2 friends, the BOBII 2.09 is almost ready for Delivery.

This is just a heads up with a summary of new features and some screenshots. I will post the 2.09 download links shortly when completed.

What's included?
Quite a lot http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

1) More Aggressive AAA
2) 3.5" Flak that can Kill
3) Bullet Dispersion re-design
4) Single Character Labels (user can select character)
5) Rework of air-to-air and ground collisions
6) Improved counts for Kills, friendly A/C losses, and friendly pilot losses
7) Implemented exact same control surface reduction code for the AI A/C as the player (subjectively, this is a *big* one!)
8 ) New Ground Objects (over 250 in total now!)Airfield buildings, houses, ships, rural features (look out for the Oast houses http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif ).
9) Further Landscape improvements (updated textures for this release, reworked areas eg Boscombe Down)
10) New Auto Gen for Trees and other objects (Work in Progress)
11) New Flight Model (FM) and Spin characteristics
12) Over 40 CTD and other fixes and features implemented.
13) New Blenheim and Ju52 models, static Tiger Moth

France, Wissant
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Chivas
01-23-2009, 10:32 AM
Thanks Buddye

Looking forward to trying it out. Its going to be a nice change dragging some 109's back to base and have the flak deal with them. Also looking forward to the trees and updated terrain objects. Have you found a fix for the buildings appearing visisble thru the coastal cliffs?

~Salute~
Chivas

stalkervision
01-23-2009, 11:08 AM
I am lodging a formal protest against that flak improvement. I can't shoot up British airfields like I want anymore. http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Guess I will have to go back to Il-2 for that bit of fun. http://forums.ubi.com/images/smilies/winky.gif

You guys here would like this flak. It is pretty damn accurate. Would make b-17 missions a lot more interesting if the Luftwaffe 88mm gunners had it.

SeaFireLIV
01-23-2009, 11:34 AM
Originally posted by buddye1:

4) Single Character Labels (user can select character)


Looks really good. I`m just about to start back on WOV again.

I don`t quite understand what single character labels mean though. `user can select character?`

I usually just go by my own name, or am I misunderstanding?

Sirrith
01-23-2009, 11:37 AM
I bought BOB2 a while back, but I couldn't figure out the map and other things, so ended up flying randomly around the coast without finding anything and got bored and quit the game...

buddye1
01-23-2009, 11:54 AM
Originally posted by SeaFireLIV:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by buddye1:

4) Single Character Labels (user can select character)


Looks really good. I`m just about to start back on WOV again.

I don`t quite understand what single character labels mean though. `user can select character?`

I usually just go by my own name, or am I misunderstanding? </div></BLOCKQUOTE>

The Player can select a single character (I use a (+) for the LUF and a (O) for the RAF). The character is then used for the A/C labels. All the old A/C Labels (short labels), long labels, or "NO" labels are still avaiable as well.

buddye1
01-23-2009, 12:06 PM
Originally posted by Sirrith:
I bought BOB2 a while back, but I couldn't figure out the map and other things, so ended up flying randomly around the coast without finding anything and got bored and quit the game...

Hi , I am sorry you gave up. We hang out at the A2A forum and we have people who will help you get installed, setup, and customised.

The game simulates each and every day of the BOB in the campaign and you can play on either the RAF or LUF side but you must learn to fly, shoot, and control the game first.

The game has a learning curve even for the very experienced flight simulation players (100's of features and options with over 200 key commands) so controlling the game takes some time and effort. The features are explained in the Users Manual (located in the BOBII folder in the Docs folder (after you install 2.09), about 400 pages) for the GUI (Graphic User's Interface), options in appendix A, and Keys in Appendix H.

It may help you to scan and read the User Manual.

Take you time as BOBII like IL2 is more of a hobby (if interested) than a simple game. We like to think of BOBII as "The BOB Time Machine" where you can get the closest feeling possible to a real life BOB pilot fighting in the BOB.

Here is a link for the User Manual at version 2.08:

http://www.shockwaveproduction..._dev/bob2_manual.rar (http://www.shockwaveproductions.com/bob_dev/bob2_manual.rar)

Hope you will give 2.09 a try if you are interested and have the time (the 2.09 update is as always free compliments of the BDG).

BTW, the BOBII map is very large and very accurate with respect to navigation. You can purchase 1940 maps of the BOB (England in 1940) if you are really interested. Here is a link and most everyone loves the maps an they should be very used in SOW as well:

http://www.a2asimulations.com/misc.html

Chris0382
01-23-2009, 12:31 PM
A shame.

I couldnt figure out the game so I gave it away with my X-52 Ebay auction as a bonus item.

buddye1
01-23-2009, 12:42 PM
Originally posted by Chris0382:
A shame.

I couldnt figure out the game so I gave it away with my X-52 Ebay auction as a bonus item.

Yes, a shame really. Some people really do not have the time and interest to learn two major flight Sim's. BOBII is a game you may want to keep if you enjoy BOB, history, and fight Sims.

The BDG plans to keep updating the game and the updates are free. We are working on trains now and the new models are looking super. We want working trains that you can shoot , damage, bomb, and destroy.

Chivas
01-23-2009, 12:55 PM
Yes Buddye..BOB WOV really needs a better ground attack componant. Adding trains, tracks, and roads with convoy traffic on both sides of Channel will open far more diversified gameplay.

SeaFireLIV
01-23-2009, 01:07 PM
Originally posted by buddye1:


The Player can select a single character (I use a (+) for the LUF and a (O) for the RAF). The character is then used for the A/C labels. All the old A/C Labels (short labels), long labels, or "NO" labels are still avaiable as well.

Ah, I see. Thanks. I don`t use labels anyway, so I guess that won`t apply to me.

Sirrith
01-23-2009, 01:07 PM
I am planning to give it another go, since I keep hearing the AI is amazing compared to IL2 :P I prefer playing offline, so the AI is quite a big factor for me.

unfortunately, it'll have to wait a few months since I don't have the game with me right now, or a joystick for that matter...

buddye1
01-23-2009, 01:30 PM
Originally posted by SeaFireLIV:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by buddye1:


The Player can select a single character (I use a (+) for the LUF and a (O) for the RAF). The character is then used for the A/C labels. All the old A/C Labels (short labels), long labels, or "NO" labels are still avaiable as well.

Ah, I see. Thanks. I don`t use labels anyway, so I guess that won`t apply to me. </div></BLOCKQUOTE>

Many of our older players were having a hard time seeing with no labels, so they requested a a single character were they could select the color and character.

Unfortunately, my eyes are getting there as well.

TheGozr
01-23-2009, 01:47 PM
It need a better or higher res ground textures ..

buddye1
01-23-2009, 01:51 PM
Originally posted by Sirrith:
I am planning to give it another go, since I keep hearing the AI is amazing compared to IL2 :P I prefer playing offline, so the AI is quite a big factor for me.

unfortunately, it'll have to wait a few months since I don't have the game with me right now, or a joystick for that matter...

Super news. I work on the BOBII AI so you can take this for what it is worth but it is based on my experience and knowledge of BOBII and other WWII flight sims:

1. BOBII is worlds best "off line" WWII dog fighting sim

2. The BOBII AI is the best WWII dog fighting AI

I hope you will agree.

buddye1
01-23-2009, 01:53 PM
Originally posted by TheGozr:
It need a better or higher res ground textures ..

Agreed, it is a work in progress. Slow but steady.

Urufu_Shinjiro
01-23-2009, 01:59 PM
I don't know if it's just me being used to Il2 or if it looks different in motion but is there any plans to improve the over-iridescent look to the water?

SeaFireLIV
01-23-2009, 02:11 PM
Originally posted by buddye1:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Sirrith:
I am planning to give it another go, since I keep hearing the AI is amazing compared to IL2 :P I prefer playing offline, so the AI is quite a big factor for me.

unfortunately, it'll have to wait a few months since I don't have the game with me right now, or a joystick for that matter...

Super news. I work on the BOBII AI so you can take this for what it is worth but it is based on my experience and knowledge of BOBII and other WWII flight sims:

1. BOBII is worlds best "off line" WWII dog fighting sim

2. The BOBII AI is the best WWII dog fighting AI

I hope you will agree. </div></BLOCKQUOTE>

While I`m a great fan of IL2 and think it`s AI is pretty good, BOBWOV`s AI is indeed better. Best of any sim so far. It keeps me on my toes all the time. Neither is it `all knowing` as it can be caught out and will `pause` or hesitate sometimes when caught by surprise, etc.

At least that was with 2.08.

I said this in the last zero versus P38 thread anyway. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

skarden
01-23-2009, 02:19 PM
Looking great there buddye! I'v been having a ball with Modded IL-2 of late but this is going to get me a lot more pit time in BOB II,cheers fro your teams work and particularly
your work on the at times evil AI(good evil http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif )

thanks ~S~

stalkervision
01-23-2009, 02:23 PM
I can't wait. From what I have heard the new ai is even better then before thanks to Buddye and pals excellent work. http://forums.ubi.com/images/smilies/11.gif

"Fetchin Gretchin"

http://img84.imageshack.us/img84/2082/shot026to0.jpg

She can't wait either. http://forums.ubi.com/images/smilies/winky.gif

buddye1
01-23-2009, 02:33 PM
Originally posted by Urufu_Shinjiro:
I don't know if it's just me being used to Il2 or if it looks different in motion but is there any plans to improve the over-iridescent look to the water?

This is not my area of BOBII but you have almost unlimited options to make the water look like you want (your personal taste).

For example, I like my water to look like the Gulf of Mexico as I love the islands (I am form Texas). So my BOBII water is a wonderful (but not realistic) blue rather than the channel water color.

I think the water options are explained in the User manual and are Bdg.txt option parameters.

The BDG likes everything possible in BOBII to have options so the players can select what they perfer but it takes time to set it up and understad all the BOBII options.

buddye1
01-23-2009, 02:37 PM
Wow, Stalker, what a wonderful screenshot. You are a real pro at screenshots, IMHO.

Thanks for posting. Too bad we do not have room to post all 230 109 skins from BOBII MultiSkin.

stalkervision
01-23-2009, 02:38 PM
I really like that pearly iridescent look. It makes gretchin look Purdy when I fly her close to the water. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

stalkervision
01-23-2009, 02:43 PM
Originally posted by buddye1:
Wow, Stalker, what a wonderful screenshot. You are a real pro at screenshots, IMHO.

Thanks for posting. Too bad we do not have room to post all 230 109 skins from BOBII MultiSkin.

Thanks buddye. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I am just now tweeking my graphics card back to what I had before after monkeying up my computer. http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

Yup too bad. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif Those skins are really really excellent. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

Uufflakke
01-23-2009, 02:57 PM
U_S, water is not the only thing.
It is if I am constantly looking at cut out photo's. From low altitude everything is out of perspective and flat as a pancake. Too much Google Earth.
From highter altitude you can see the separated textures, it looks like if somebody used a ruler and a papercutter and glued two photo's together and in between they put a road. Even the 3D objects do give me this impression of cut out photo's .
Where land meets water the same cut out effect.
I don't know how this game will be while playing but watching these screenshots it reminds me too much of a looking box.

http://i256.photobucket.com/albums/hh195/Uufflakke/LookingBox.jpg

It would have looked revolutionary several years ago but nowadays...
It makes me understand why it takes so long before BoB comes out.

Oh, have you seen those hangars by the way? Lal_Rone's hangars at AAA are much better and he even does it for free.

msalama
01-23-2009, 03:00 PM
Soooo... what's in there realism-wise for us nerd w*nkers having lately junked all other flight sims in favour or DCS:Black Shark? http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

I don't mean to offend, just saying that ED IMHO raised the FM / systems modelling (read: overall realism and fidelity) bar so high with the Kamov Ka-50 that others really have their jobs cut out for them. Apples and oranges of course, in that it's choppers and modern warfare... But it's still a hell of a sim I think, so how about _YOU_ guys writing a completely new and more comprehensive physics engine for your game as well, and simulate the systems side of it a bit more accurately too?

Just saying, so no need for a vendetta I hope http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

stalkervision
01-23-2009, 03:34 PM
Originally posted by Uufflakke:
U_S, water is not the only thing.
It is if I am constantly looking at cut out photo's. From low altitude everything is out of perspective and flat as a pancake. Too much Google Earth.
From highter altitude you can see the separated textures, it looks like if somebody used a ruler and a papercutter and glued two photo's together and in between they put a road. Even the 3D objects do give me this impression of cut out photo's .
Where land meets water the same cut out effect.
I don't know how this game will be while playing but watching these screenshots it reminds me too much of a looking box.

http://i256.photobucket.com/albums/hh195/Uufflakke/LookingBox.jpg

It would have looked revolutionary several years ago but nowadays...
It makes me understand why it takes so long before BoB comes out.

Oh, have you seen those hangars by the way? Lal_Rone's hangars at AAA are much better and he even does it for free.

Actually Il-2 british maps from a distance do this too with the overlapping sections only even worse. A new way to generate the screens I believe is being looked into. I really have no problem with this in game whatsoever. I guess you just have to play the game and see for yourself. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Uufflakke
01-23-2009, 04:06 PM
Originally posted by stalkervision:

Actually Il-2 british maps from a distance do this too with the overlapping sections only even worse. A new way to generate the screens I believe is being looked into. I really have no problem with this in game whatsoever. I guess you just have to play the game and see for yourself. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

SV, I know you don't have problems with it. I remember your promotional screenies at the High Rez Screen Shots thread. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
But this way of rendering landscapes etc. is not my cup of tea. Just my personal opinion. It reminds me too much of CFS I.
I can't stand those flat photographic textures. I've seen it at AAA too for a BoB map. It kills the immersion factor for me. An easy solution for a graphic problem/challenge.

Sirrith
01-23-2009, 04:12 PM
Originally posted by buddye1:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Sirrith:
I am planning to give it another go, since I keep hearing the AI is amazing compared to IL2 :P I prefer playing offline, so the AI is quite a big factor for me.

unfortunately, it'll have to wait a few months since I don't have the game with me right now, or a joystick for that matter...

Super news. I work on the BOBII AI so you can take this for what it is worth but it is based on my experience and knowledge of BOBII and other WWII flight sims:

1. BOBII is worlds best "off line" WWII dog fighting sim

2. The BOBII AI is the best WWII dog fighting AI

I hope you will agree. </div></BLOCKQUOTE>
I hope I will agree too! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

jamesdietz
01-23-2009, 04:40 PM
Has the 110 been fixed yet...at least cosmetically?

stalkervision
01-23-2009, 06:19 PM
Originally posted by Uufflakke:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by stalkervision:

Actually Il-2 british maps from a distance do this too with the overlapping sections only even worse. A new way to generate the screens I believe is being looked into. I really have no problem with this in game whatsoever. I guess you just have to play the game and see for yourself. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

SV, I know you don't have problems with it. I remember your promotional screenies at the High Rez Screen Shots thread. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
But this way of rendering landscapes etc. is not my cup of tea. Just my personal opinion. It reminds me too much of CFS I.
I can't stand those flat photographic textures. I've seen it at AAA too for a BoB map. It kills the immersion factor for me. An easy solution for a graphic problem/challenge. </div></BLOCKQUOTE>

well buddy, we can only hope SOW doesn't have this graphic anomaly. I haven't seen enough long distance screens of the game to see if this will be change in the game.

Lucky for me that isn't a worry.. http://forums.ubi.com/images/smilies/partyhat.gif

BTW..CFS I? You have to be kidding. http://forums.ubi.com/images/smilies/53.gif

buddye1
01-24-2009, 01:41 AM
Originally posted by Uufflakke:

It would have looked revolutionary several years ago but nowadays...
It makes me understand why it takes so long before BoB comes out.

Oh, have you seen those hangars by the way? Lal_Rone's hangars at AAA are much better and he even does it for free.

The BDG does all the work on BOBII, It is an all volunteer group who also work for free for many yaers now.

buddye1
01-24-2009, 01:43 AM
Originally posted by jamesdietz:
Has the 110 been fixed yet...at least cosmetically?

Hi James,

It has been awhile. Yes, I think the 110 is much improved with respect to looks and performance.

lbuchele
01-24-2009, 09:41 AM
How WOV II compares to Il2?
Is the AI so good that it canīt see us behind clouds , allowing stalking?
Itīs available to buy online?

jamesdietz
01-24-2009, 10:01 AM
Originally posted by buddye1:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Uufflakke:

It would have looked revolutionary several years ago but nowadays...
It makes me understand why it takes so long before BoB comes out.

Oh, have you seen those hangars by the way? Lal_Rone's hangars at AAA are much better and he even does it for free.

The BDG does all the work on BOBII, It is an all volunteer group who also work for free for many yaers now. </div></BLOCKQUOTE>
Kool- will reload everything & give it another try!!!! http://forums.ubi.com/images/smilies/11.gif

stalkervision
01-24-2009, 10:19 AM
Originally posted by lbuchele:
How WOV II compares to Il2?
Is the AI so good that it canīt see us behind clouds , allowing stalking?
Itīs available to buy online?

http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif Just join and find out. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

a great bunch of people there btw.. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

http://shockwaveproductions.co...d5f59111bc3c9c22d335 (http://shockwaveproductions.com/forum/index.php?sid=9ebdf0e62b14d5f59111bc3c9c22d335)

buddye1
01-24-2009, 11:25 AM
Hi again, James.

Wait for 2.09 to be released.

I will anounce when it is released for download.

Hope you like it.

buddye1
01-24-2009, 11:34 AM
Originally posted by lbuchele:
How WOV II compares to Il2?
Is the AI so good that it canīt see us behind clouds , allowing stalking?
Itīs available to buy online?

IL2 is an outstanding game (the best overall Flight Sim Game ever developed). It is just super to play on line.

BOBII is a different game and it is only a "off line" game. It is also a very good and full function game but only really simulates the BOB.

I love both games and consider a compare of features really not all that useful. Both games have there strengths and weakness. I love playing both games when time permits.

Yes, you can stalk the AI in BOBII.

We have a program called "See". It check the line of sight from the pilot to the AI to ensure it is valid (pilot can not see below wings, behind, into the sun, over the engine, distance too far, etc).

I do have a bug and the AI can see through clouds, sorry.

You can purchase the game on Ebay, some bargin bins, online (do a search), or a direct down load from A2A or Matric Games ($19.99) for the version 2.06 (the last supported version from A2A).

You can update any version purchased to 2.09 for free. The BDG does all the maintenance, support, and development as volunteers (non-paided).

trumper
01-24-2009, 11:40 AM
http://forums.ubi.com/groupee_common/emoticons/icon_smile.gifBoB11 and il2 are both well worth having on your H/Drive.The updates and work being done in BoB11 is constant and free by volunteers so if you have any skills or just abit of time to test please feel free to help.
A wonderful job by the bdg group,many thanks all http://forums.ubi.com/images/smilies/25.gif

jamesdietz
01-24-2009, 12:19 PM
Originally posted by buddye1:
Hi again, James.

Wait for 2.09 to be released.

I will anounce when it is released for download.

Hope you like it.
You bet! Be still my heart! http://forums.ubi.com/images/smilies/heart.gif

SeaFireLIV
01-24-2009, 01:40 PM
Originally posted by lbuchele:
How WOV II compares to Il2?
Is the AI so good that it canīt see us behind clouds , allowing stalking?
Itīs available to buy online?


Why is it that when a question pops up that isn`t quite as positive that some want it to be they fudge the answer. Stalker avoids it, and even, to my dissappointment, Buddeye avoids it.

I had the same problem with asking whether the FirePower addon for CFS3 improved the AI and other problems. No one would give a straight answer which made me suspicious, but i bought it anyway to find, to my disgust, that the actuall AI dogfighting hadn`t been fixed at all.

The AI can see through clouds. However, the sim seems to use the AI well enough that you don`t really notice it. I have fought against AI in and out of cloud and I never seem to get in trouble once in cloud. Neither do AI bombers appear to shoot me in cloud. There is nothing to say it`s been fixed in 2.09.

Guess I`m not keeping to the `keep it quiet rules` or whatever it is? But really be honest, it pays in the end.

Please be straight guys, or I`ll lose my faith in Shockwave.

trumper
01-24-2009, 02:58 PM
Originally posted by SeaFireLIV:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by lbuchele:
How WOV II compares to Il2?
Is the AI so good that it canīt see us behind clouds , allowing stalking?
Itīs available to buy online?


Why is it that when a question pops up that isn`t quite as positive that some want it to be they fudge the answer. Stalker avoids it, and even, to my dissappointment, Buddeye avoids it.

I had the same problem with asking whether the FirePower addon for CFS3 improved the AI and other problems. No one would give a straight answer which made me suspicious, but i bought it anyway to find, to my disgust, that the actuall AI dogfighting hadn`t been fixed at all.

The AI can see through clouds. However, the sim seems to use the AI well enough that you don`t really notice it. I have fought against AI in and out of cloud and I never seem to get in trouble once in cloud. Neither do AI bombers appear to shoot me in cloud. There is nothing to say it`s been fixed in 2.09.

Guess I`m not keeping to the `keep it quiet rules` or whatever it is? But really be honest, it pays in the end.

Please be straight guys, or I`ll lose my faith in Shockwave. </div></BLOCKQUOTE>


There's no need to lose faith with shockwave,there's not a more honest open forum anywhere with free patches ,help and advice. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
http://forums.ubi.com/groupee_common/emoticons/icon_smile.gifBuddye DID answer the question on page 2.Copy/pasted below.
"buddye1

Posted Sat January 24 2009 10:34 Hide Post

quote:
Originally posted by lbuchele:
How WOV II compares to Il2?
Is the AI so good that it canīt see us behind clouds , allowing stalking?
Itīs available to buy online?



IL2 is an outstanding game (the best overall Flight Sim Game ever developed). It is just super to play on line.

BOBII is a different game and it is only a "off line" game. It is also a very good and full function game but only really simulates the BOB.

I love both games and consider a compare of features really not all that useful. Both games have there strengths and weakness. I love playing both games when time permits.

Yes, you can stalk the AI in BOBII.

We have a program called "See". It check the line of sight from the pilot to the AI to ensure it is valid (pilot can not see below wings, behind, into the sun, over the engine, distance too far, etc).

I do have a bug and the AI can see through clouds, sorry."

buddye1
01-25-2009, 11:36 AM
Originally posted by msalama:
Soooo... what's in there realism-wise for us nerd w*nkers having lately junked all other flight sims in favour or DCS:Black Shark? http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

I don't mean to offend, just saying that ED IMHO raised the FM / systems modelling (read: overall realism and fidelity) bar so high with the Kamov Ka-50 that others really have their jobs cut out for them. Apples and oranges of course, in that it's choppers and modern warfare... But it's still a hell of a sim I think, so how about _YOU_ guys writing a completely new and more comprehensive physics engine for your game as well, and simulate the systems side of it a bit more accurately too?

Just saying, so no need for a vendetta I hope http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Sorry, I have not tried DCS:Black Shark.

The BDG is always working to improve our FM. We have an experienced volunteer FM engineer on-board (which is wonderful).

We made a very significant improvement to the FM for all of our 1940 flyable and AI A/C for 2.09.

Here are the deatails of our change (if you are interested):

http://a2asimulations.com/foru...pic.php?f=10&t=12406 (http://a2asimulations.com/forum/viewtopic.php?f=10&t=12406)

buddye1
01-25-2009, 11:41 AM
Originally posted by Uufflakke:
U_S, water is not the only thing.
It is if I am constantly looking at cut out photo's. From low altitude everything is out of perspective and flat as a pancake. Too much Google Earth.
From highter altitude you can see the separated textures, it looks like if somebody used a ruler and a papercutter and glued two photo's together and in between they put a road. Even the 3D objects do give me this impression of cut out photo's .
Where land meets water the same cut out effect.
I don't know how this game will be while playing but watching these screenshots it reminds me too much of a looking box.

http://i256.photobucket.com/albums/hh195/Uufflakke/LookingBox.jpg

It would have looked revolutionary several years ago but nowadays...
It makes me understand why it takes so long before BoB comes out.

Oh, have you seen those hangars by the way? Lal_Rone's hangars at AAA are much better and he even does it for free.

I am not a landscape type so I really have not figured out what you are saying here.

I posted this over at the A2A Beta Forum so the Landscape guys could help me understand.

Sorry, I am hust a humbe AI and applications C++ coder (no graphic or landscape).

buddye1
01-26-2009, 02:51 PM
I am not sure how many 109 fans there are here but thought I would post this for any 109 BOB skin fans (we call it BOBII MultiSkin where the real historic skins are used for missions).

There are now 816 screenshots in 43 galleries featuring 264 distinct Me109 skins on my company website seclay.com. They're all labeled now but I wouldn't be surprised if there's a few errors, so let me know if you find any. Here is the link:

http://www.seclay.com/BoBMe109galleryjpg

The goal is to capture at least one screenshot of each of the over 300 (if I'm not mistaken) 109 skins in BoB2.

jamesdietz
01-26-2009, 03:01 PM
Got any from JG 3?
http://i34.photobucket.com/albums/d116/jamesdietz/1940HighSummer1.jpg
looking forward to that new patch!

buddye1
01-26-2009, 03:15 PM
Hi James,

Try the 16 th down.

stalkervision
01-26-2009, 03:35 PM
http://img231.imageshack.us/img231/1165/shot053js7.jpg

Had to share this over here.. http://forums.ubi.com/images/smilies/winky.gif

It is a new kind of clipped wing spitfire. Me and Gretchin designed it ourselves!

Think we went a we bit overboard with the clipping though.. http://forums.ubi.com/images/smilies/blush.gif http://forums.ubi.com/images/smilies/88.gif

knightflyte
01-28-2009, 01:40 AM
Clipped? You mean nuetered. http://forums.ubi.com/images/smilies/winky.gif

TX-Gunslinger
01-28-2009, 11:31 AM
Why Stalker, that's about the slickest looking Spitfire I've ever seen (not on fire that is).

The roll rate should be much improved; smack it on the nose and test it out http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.

S~

Gunny

Xiolablu3
01-28-2009, 03:45 PM
Looks great guys, hope you carry on updating!! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif



One thing I found last time I played it was that I thought the .303's were a little too powerful.

IRL you had to really get in close to do damage with Rifle Calibre Machine guns, and in the game BOB2 WOV I found little difference between the RAF's .303's and the Luftwaffes hard hitting 20mm MGFF.

I just thought that it should have been a little harder to down German planes at range than it was with RCMG's and that a hit with the MGFF should be more destructive.

Just my Humble Opinion, I have no experience shooting either gun. But just thoughts from reading many Biographies of WW2 pilots. RAF pilots often talk of getting in to under 200 yards to make sure of a kill. I found in earlier versions of WOV that I could easily bring down a Bf109 using 303's from a long way out.

buddye1
01-28-2009, 03:57 PM
For our IL2 players, here is our 2.09 BDG update. The best BOBII update todate, IMHO.

http://a2asimulations.com/foru...pic.php?f=10&t=13117 (http://a2asimulations.com/forum/viewtopic.php?f=10&t=13117)

Hope you will give it a try.

tuscanlucca
01-28-2009, 03:59 PM
2.09 patches are out now

tuscanlucca
01-28-2009, 04:01 PM
Bugger. Beaten to it. Gotta learn to type faster.

Happy flying.