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AndyJWest
10-04-2009, 02:28 PM
Scramble! "Don't just yell, run like hell!"

So what do people make of the new QMB scramble option? I've only tried it a few times, but it adds a whole new sense of realism to QMB scenarios. Try one-on-one between the early fighters - put the enemy at 1000m and you will still be climbing when you meet, but a bit of artful dodging should restore the balance.

More complex scenarios will no doubt work well too, I think I'll scramble Spits against He 111s next.

You can also 'scramble' bombers, with no enemy set, if you just want to run a test flight from a runway. Don't use the Slovakia maps for this though if you are using big bombers (a minor glitch, reported in correct thread - they start in a hanger, which is too small...)

No doubt beginners will find it useful for takeoff practice, particularly on the big airfields on the new maps - no worries about runnning off the edge of the runway. Any other uses for 'scramble'?

The_Stealth_Owl
10-04-2009, 02:34 PM
To sit in your cockpit and have a cup of tea.

stalkervision
10-04-2009, 02:43 PM
hay I didn't even know this existed. Thanks for the info a/w. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

stalkervision
10-04-2009, 03:04 PM
I just tried this option. All I can say is...NICE! http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

It was needed from the beginning, It is so darn easy to set up and use.

This patch is turning into my all time favorite Il-2 improvement. http://forums.ubi.com/images/smilies/partyhat.gif

Now for the ai.. http://forums.ubi.com/images/smilies/winky.gif

Choctaw111
10-04-2009, 07:12 PM
The scramble is what I had always envisioned from the time in my first flight sim over 25 years ago.
There is just something about the "air start" that doesn't really do it for me.

stalkervision
10-04-2009, 07:44 PM
Originally posted by Choctaw111:
The scramble is what I had always envisioned from the time in my first flight sim over 25 years ago.
There is just something about the "air start" that doesn't really do it for me.

absolutely C/W it makes all the difference in the world.

AndyJWest
10-05-2009, 09:03 AM
Yes, this 'scramble' option definitely adds a lot to the QMB. I've just scrambled 6 Bf 109Es against 16 Blenheims on the Bessarabia map (substitute 'France)'. Great mass takeoff - check in front of you! I got 4 and ended up with an oiled up windscreen, so the landing didn't go too well. Still, I bent 109 for 4 Blenheims isn't bad going, I think the CO will forgive me.

Spits vs He 111s work well too - use the Kuban map for SE England (no white cliffs though).

----EDIT-----

Screenshots...

http://i958.photobucket.com/albums/ae65/ajv00987k/109Scramble1.jpg
http://i958.photobucket.com/albums/ae65/ajv00987k/109Scramble2.jpg
http://i958.photobucket.com/albums/ae65/ajv00987k/109Scramble3.jpg
http://i958.photobucket.com/albums/ae65/ajv00987k/109Scramble4.jpg
http://i958.photobucket.com/albums/ae65/ajv00987k/109Scramble5.jpg

Ba5tard5word
10-05-2009, 12:23 PM
It's a nice idea, setting up the same scenario in FMB would take a little while...not too long, but placing the artillery and ships is a wee bit tedious.

stalkervision
10-05-2009, 02:32 PM
Make qmb a real treat now. easy as pie to use. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

DKoor
10-05-2009, 02:44 PM
Originally posted by AndyJWest:
Scramble! "Don't just yell, run like hell!"

So what do people make of the new QMB scramble option? I've only tried it a few times, but it adds a whole new sense of realism to QMB scenarios. Try one-on-one between the early fighters - put the enemy at 1000m and you will still be climbing when you meet, but a bit of artful dodging should restore the balance.

More complex scenarios will no doubt work well too, I think I'll scramble Spits against He 111s next.

You can also 'scramble' bombers, with no enemy set, if you just want to run a test flight from a runway. Don't use the Slovakia maps for this though if you are using big bombers (a minor glitch, reported in correct thread - they start in a hanger, which is too small...)

No doubt beginners will find it useful for takeoff practice, particularly on the big airfields on the new maps - no worries about runnning off the edge of the runway. Any other uses for 'scramble'? +1 great option!

But my first "scramble" was... an epic failure...

I selected SM.79 and scrambled vs I-16 type 5's http://forums.ubi.com/images/smilies/53.gif... I didn't even took off properly and they filled me with lead, SM.79's tough structure prevented insta demise, but soon enough I made a nice smoking crater near airfield http://forums.ubi.com/images/smilies/59.gif .

AndyJWest
10-05-2009, 02:55 PM
DKoor writes:

I selected SM.79 and scrambled vs I-16 type 5's ... I didn't even took off properly and they filled me with lead...
I hadn't thought of that one! Bounced on takeoff! Maybe this is worth trying though, just to see if you can ever get away with it. How many I-16s, DKoor? How about a link for your .Quick file, so we can all try it?

DKoor
10-05-2009, 03:36 PM
Originally posted by AndyJWest:
DKoor writes:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> I selected SM.79 and scrambled vs I-16 type 5's ... I didn't even took off properly and they filled me with lead...
I hadn't thought of that one! Bounced on takeoff! Maybe this is worth trying though, just to see if you can ever get away with it. How many I-16s, DKoor? How about a link for your .Quick file, so we can all try it? </div></BLOCKQUOTE>
I think you can get away with it, but only because those I-16's have limited ammo... http://forums.ubi.com/images/smilies/53.gif
Three of them...

<pre class="ip-ubbcode-code-pre">
[states]
head (altitude=500,cldheight=2000,defence=0,map=3,our=f alse,pos=0,scramble=true,situation=1,target=4,time H=8,timeM=1,weather=0)
wing0 (fuel=75,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=SM-79,planes=1,regiment=i01,skill=1,skin=[4,,,,],weapon=12x100_delay_drop)
wing1 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=A-20C,planes=0,regiment=g01,skill=1,skin=[4,,,,],weapon=default)
wing2 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=A-20C,planes=0,regiment=g01,skill=1,skin=[4,,,,],weapon=default)
wing3 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=A-20C,planes=0,regiment=g01,skill=1,skin=[4,,,,],weapon=default)
wing4 (fuel=50,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=I-16type5,planes=3,regiment=r01,skill=3,skin=[4,,,,],weapon=default)
wing5 (fuel=50,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=I-16type5,planes=0,regiment=r01,skill=3,skin=[4,,,,],weapon=default)
wing6 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=A-20C,planes=0,regiment=r01,skill=1,skin=[4,,,,],weapon=default)
wing7 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=A-20C,planes=0,regiment=r01,skill=1,skin=[4,,,,],weapon=default)
</pre>

SM.quick file http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Just played it, and seems that those smart buggers at one point start to head on you... of course SM dies fast that way.

AndyJWest
10-05-2009, 04:21 PM
DKoor, I've just tried your QMB scramble - that is nasty! They are on you almost as soon as you are airborne. My first attempt I was so distracted I hit the deck while dodging. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif The second one I lasted a bit longer, but they got the top gunner so I was doomed. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif My third attempt went a bit better, and I managed to gain enough height to bail out when I finally caught fire - the cheeky b******s went on to straff the airfield! http://forums.ubi.com/images/smilies/53.gif I managed to fire the front gun in their general direction a few times as they passed, but I'd be surprised to ever hit one.

The SM 79 is tough, but there are limits, and I think we've found them.

mortoma
10-05-2009, 05:12 PM
I usually go from the pit to the top gunner station and fry those pesky fighters myself. For ages people have complained about how deadly the AI gunners are but how's come they rarely save your bomber? And why am I about 5 times better at hitting fighters than even they are?

I was flying a Betty online once and some cocky human pilots decided they'd shoot me down. Well, they didn't count on me changing to the tail gunner position and for sure didn't count on me being a much better shot than the AI gunners are. I shot down three of those guys!! The fourth one was able to cripple my Betty but only because my station and all other stations had run out of ammo.............

AndyJWest
10-05-2009, 06:01 PM
usually go from the pit to the top gunner station and fry those pesky fighters myself.
Yes, though in this case, if you leave the autopilot to take off, you'll still be sitting on the ground for the first pass. I tried this though, and at least winged a few. Maybe with two of them in something a bit more fragile, it could be done...

I think I'll try it in a B-25, where the top turret has an all-round view.

mortoma
10-05-2009, 08:36 PM
I just tried a similar scenario and was able at best to bring down two out of four I-16 type 5's.

Every now and then you can get black smoke out of their engines and I got two PKs in the hour or two I was flying as a SM.79 gunner. Twice I hit their engines ( no smoke ) and they headed back home only to get a dead engine and crash land. All in all I killed more of them than I got killed as top gunner. Must have played that same scenario 15 times and my gunner got killed only twice. My bomber did not make it home four times though.

redhornet07
10-05-2009, 08:52 PM
OK. I fly pretty much exclusively online, so call me ignorant, but what is this "scamble" thing? Is it part of the official 4.09 patch?

Please do elaborate, it sounds very cool.

AndyJWest
10-06-2009, 06:39 AM
Please do elaborate...
Um, look at page 25 of 4.09_Guide.pdf:


QMB New Features
...
4. New Target Option -Scramble
Player starts on the ground and has to take off. There are 3 scramble scenarios
which scenario is flown is chosen randomly. For adding variety it is good to pick enemy from
different flights.

Please read your friendly manuals. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

TinyTim
10-06-2009, 06:46 AM
Originally posted by redhornet07:
OK. I fly pretty much exclusively online, so call me ignorant, but what is this "scamble" thing? Is it part of the official 4.09 patch?

Please do elaborate, it sounds very cool.

It's an additional option in Quick Mission Builder. Instead of starting in the air, you start on the ground and must take off to intercept incoming bandits.
Yeah, it's included in official 4.09.

hathu2009
10-06-2009, 03:14 PM
Actually, this was the feature I was missing since the day I bought this game.

wheelsup_cavu
10-06-2009, 03:37 PM
I almost always redid the QMB scenarios with FMB so I could takeoff.
The scramble scenario saves having to redo the QMB mission in FMB.

http://i479.photobucket.com/albums/rr153/wheelsup_cavu/Funny/Smiley_3/confused0006.gif I'll have to see if you can still change a quick mission to a standard .mis file.


Wheels

Ba5tard5word
10-06-2009, 04:22 PM
I did a couple of these last night...good way to try out planes quickly.

Something I noticed was that it randomizes where the enemies come from, which is kinda nice. I set up an attacking flight of I-15's, Fokkers, and those new Czech biplanes, and the first time they all came together from the south. I crashed by accident (I was in an I-16, the king of flipping over accidentally when 5m above the ground) and when I reflew the mission the I-15's came from much further to the south, while the other planes came from way to the north.

wheelsup_cavu
10-06-2009, 06:19 PM
Originally posted by AndyJWest:

I think I'll try it in a B-25, where the top turret has an all-round view.

Pearl Gunner by sjcnospam used the A-20G for just the type of scenario you are mentioning.
The A-20G has an all-around view top turret too.

http://www.mission4today.com/i...file=details&id=2087 (http://www.mission4today.com/index.php?name=Downloads&file=details&id=2087)

I found it to be tough but fun. http://forums.ubi.com/images/smilies/25.gif


Wheels

DKoor
10-07-2009, 04:50 PM
Here is another cool thing you can do in QMB Scramble...

http://i119.photobucket.com/albums/o125/DKoor/il2/scr_spb_1.jpg
http://i119.photobucket.com/albums/o125/DKoor/il2/scr_spb_2.jpg
http://i119.photobucket.com/albums/o125/DKoor/il2/scr_spb_3.jpg
http://i119.photobucket.com/albums/o125/DKoor/il2/scr_spb_4.jpg
http://i119.photobucket.com/albums/o125/DKoor/il2/scr_spb_5.jpg
http://i119.photobucket.com/albums/o125/DKoor/il2/scr_spb_6.jpg
http://i119.photobucket.com/albums/o125/DKoor/il2/scr_spb_7.jpg

Attach to your mothership before you take off http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif .
Makes things much more fun... sorry for large pics.

AndyJWest
10-07-2009, 05:06 PM
Yikes! http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif http://forums.ubi.com/images/smilies/clap.gif

I should imagine you have to be quick so you don't get left behind...

DKoor
10-07-2009, 05:14 PM
http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Yeah... I was never late (scrambled that way couple of times) to attach, good old TB bomber takes ages to get airborne http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif .

Also tried to re-attach in the air again, but I was unable.

If someone did it please share experience http://forums.ubi.com/images/smilies/25.gif .