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XyZspineZyX
11-04-2003, 09:14 PM
Alot of people like to chant historical context when it comes to aircraft, missions, and tatics. However when you know all the history and the outcome, trying to play by historical rules is not likely.
Fighter planes historically didn't fly alone, yet a majority of players fly lone wolf. Bombers historically flew at high altitude in formations escorted either part way or all the way by fighters, yet the online bombers fly very different and alone.
Coop missions are the most horrendous, the map makers know where and at what time the enemy will be, They also know the planned path. If the Generals in WWII had this Intel, the war would have been VERY different.

Historically correct coop flight is possible, as long as the 'Dungeon Master' is neither player nor biased and only allows the map to be used at his discretion and not 'practiced'.

Otherswise, for DF, do not expect bombers to behave Historically correct, and yes most military planes including bombers were aerobatic capable.

361stShrek....HE-111

XyZspineZyX
11-04-2003, 09:14 PM
Alot of people like to chant historical context when it comes to aircraft, missions, and tatics. However when you know all the history and the outcome, trying to play by historical rules is not likely.
Fighter planes historically didn't fly alone, yet a majority of players fly lone wolf. Bombers historically flew at high altitude in formations escorted either part way or all the way by fighters, yet the online bombers fly very different and alone.
Coop missions are the most horrendous, the map makers know where and at what time the enemy will be, They also know the planned path. If the Generals in WWII had this Intel, the war would have been VERY different.

Historically correct coop flight is possible, as long as the 'Dungeon Master' is neither player nor biased and only allows the map to be used at his discretion and not 'practiced'.

Otherswise, for DF, do not expect bombers to behave Historically correct, and yes most military planes including bombers were aerobatic capable.

361stShrek....HE-111

XyZspineZyX
11-04-2003, 09:58 PM
That line of thought may work well for you, but it is not the end all phliosophy in mission design.

There are many flying clubs out there with enough players to put together a complete bomber formation with escorts, and fly a mission against AI aircraft, or even MORE players.

Its is possible to conduct a good coop mission with a group of people who work well together.

Also remember that total realism is impossible, but that dosn't mean a good effort woun't reveal good results.


http://www.funkypages.com/squirl/squirl.jpg

XyZspineZyX
11-04-2003, 10:57 PM
mudder_fudder wrote:
- Alot of people like to chant historical context when
- it comes to aircraft, missions, and tatics. However
- when you know all the history and the outcome,
- trying to play by historical rules is not likely.
- Fighter planes historically didn't fly alone, yet a
- majority of players fly lone wolf. Bombers
- historically flew at high altitude in formations
- escorted either part way or all the way by fighters,
- yet the online bombers fly very different and alone.
-
-
- Coop missions are the most horrendous, the map
- makers know where and at what time the enemy will
- be, They also know the planned path. If the Generals
- in WWII had this Intel, the war would have been VERY
- different.
-
-
- Historically correct coop flight is possible, as
- long as the 'Dungeon Master' is neither player nor
- biased and only allows the map to be used at his
- discretion and not 'practiced'.
-
- Otherswise, for DF, do not expect bombers to behave
- Historically correct, and yes most military planes
- including bombers were aerobatic capable.

Then here is my chant or mantra, if you will. I would suggest you try online wars like VEF. There are mission objectives but it is up to the squadrons involved as to whether they want to complete them according to the brief or go about things a little differently (of course it helps if your squad is using voice comms to make improptu changes). Quite often there are two and sometimes three objectives per side. It's up to the people involved to decide, for example to let the Stukas attack without escort and have the 109s patrol (as outlined in the brief). Or say "the heck with the brief" and have those patrol 109s escort the Stukas. Sometimes you'll fly missions where each side has made decisions that make for "milkruns" for some elements. And other times it makes for crazed scraps. You should check them out.