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HotelBushranger
12-31-2006, 10:57 PM
I'm interested in this, and wouldn't mind a helpful response from Oleg and co.

Is there going to be changes to the audio, and if so what? IMO the audio aspect is the one downfall of the game. Flying the A-20G, when you shoot it doesn't feel like you're shooting 6 .50 cals, does it? If weapon sounds and engine sounds could be beefed up it would make the overall gameplay increase ten fold. Also, little things, attention to detail that people love. For example, when you're a gunner for example on a B-25, it'd be real neat (and a lot more immersive) to have the gun's rattling a bit, and to be able to see the ammo belts moving. That's one of the most annoying things about this game; whenever your an Il-2 gunner or Boston gunner etc when you pull the trigger the gun fires, but is static, which is cr@p.

You got anything planned Oleg? Cheers http://forums.ubi.com/images/smilies/25.gif<div class="ev_tpc_signature">

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You can have no idea just how hostile aircraft can be until they come to your area...
Aircraft which strafe or bomb your positions should be regarded with suspicion, if not deep mistrust. Aircraft which bomb and strafe your position and wear a red circle should certainly be regarded with deep mistrust. In fact, the deeper the better. A six-foot-deep slit trench is an ideal place from which to mistrust them...
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HotelBushranger
01-01-2007, 08:20 AM
Squidgy mcbump!<div class="ev_tpc_signature">

------------------------------
http://i6.photobucket.com/albums/y231/Low_Flyer/fokkerdxximodel3ds_Sig.jpg
You can have no idea just how hostile aircraft can be until they come to your area...
Aircraft which strafe or bomb your positions should be regarded with suspicion, if not deep mistrust. Aircraft which bomb and strafe your position and wear a red circle should certainly be regarded with deep mistrust. In fact, the deeper the better. A six-foot-deep slit trench is an ideal place from which to mistrust them...
Australian soldier VX116124
www.magnum-pc.com (http://www.magnum-pc.com) Be sure.

slipBall
01-01-2007, 08:25 AM
Sounds are my big concern in sow too, not much said as to detail....here's hopeing for real sounds http://forums.ubi.com/images/smilies/11.gif


Oleg: We will have a very advanced system of sound. Like with IL-2 in the past, we will bring several absolutely new features and patents to the industry again

In short, in IL-2 there was the most advanced sound engine, that no one had in the game world. However, the IL-2 series sound quality was very dependant of the sound card quality, and only on the best Creative or professional cards was it possible to get superb life style sound and effects. Unfortunately, now the simple integrated motherboard sound chips are distributed way more often.

In BoB, we will get sounds almost independent of sound cards - of effects, engines, etc. For example, sounds of different engines will be more recognizable on simple cards instead of only high-end sound cards.

It will also be possible to place one of the speakers above the player and get moving sound not only in horizontal directions, but also in vertical as well. This feature of course will be an option for advanced multi-channel sound cards only. I should note that the last listed feature is already working in our new sound engine, so it isn't sci-fi.<div class="ev_tpc_signature">

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EURO_Snoopy
01-01-2007, 08:26 AM
From CVG Interview (http://www.computerandvideogames.com/article.php?id=152066)

SlipBall asks: Oleg, could you talk a little about the sounds that we will have in Battle of Britain. This is the only area that I am concerned about, or should I say, want to know more about. I know that the other features will be top notch.

Oleg: We will have a very advanced system of sound. Like with IL-2 in the past, we will bring several absolutely new features and patents to the industry again

In short, in IL-2 there was the most advanced sound engine, that no one had in the game world. However, the IL-2 series sound quality was very dependant of the sound card quality, and only on the best Creative or professional cards was it possible to get superb life style sound and effects. Unfortunately, now the simple integrated motherboard sound chips are distributed way more often.

In BoB, we will get sounds almost independent of sound cards - of effects, engines, etc. For example, sounds of different engines will be more recognizable on simple cards instead of only high-end sound cards.

It will also be possible to place one of the speakers above the player and get moving sound not only in horizontal directions, but also in vertical as well. This feature of course will be an option for advanced multi-channel sound cards only. I should note that the last listed feature is already working in our new sound engine, so it isn't sci-fi.<div class="ev_tpc_signature">

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slipBall
01-01-2007, 08:30 AM
I beat you to it http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif<div class="ev_tpc_signature">

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SweetMonkeyLuv
01-01-2007, 09:05 AM
I think the game sounds fantastic now. Any upgrades are just icing on the cake for me.

The big sound innovation that I'd like to see (or hear, rather http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif ) is an enhanced radio chat system. I fly mainly offline campaigns, and the radio communications you get from your AI wingmen pretty much have to be ignored because none of the AI will identify which flight/squadron/staffel/whatever they are in when giving vectors to targets and heights. When you hear "Vector 180, Height 50", you have no idea if thats your flight lead or some other flight halfway cross the map. Considering how devoted this game-maker is to patching and improving their product since release, I'm actually sort of amazed that such a big, gameplay-crippling bug hasn't already been addressed.

I'd like to see that get cleaned up, and I'd like to see some bells and whistles added to the chat system. For example, it would be awfully nice to be able to report contacts to your wingmates. Also, if you're flying full-switch difficulty (no minimap path or minimap icons) and you're not the flight leader, when you get seperated from your flight, you've no way to request their current position. Even if you're good with your maps and your SA and can tell where you are and where your mission waypoints are, you have no option to radio your flight lead and request their current position so that you can plot an intercept course and rejoin with them. It would also be nice to be able to request other things of your flight lead, like cruise speed, throttle and engine mgmt stuff, etc. You could certainly live without this, but it would be nice.<div class="ev_tpc_signature">

**********************
Sweetmonkeyluv

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slipBall
01-01-2007, 09:15 AM
From the same interview


MrMoody asks: With the radio chatter in IL-2 it's always hard to know who is talking to you, it could be your wingman or some bloke 200km away, or they may not be talking to you at all. I was wondering if your flight groups will be given their own call names, so we can distinguish where the chatter is coming from. Also, we will be able to find where that lost bomber group I was protecting has got to?

Oleg: There will be such and other changes in Radio Chatter. As well as that to do not be mistaken we will limit the distance and ratio quality/distance of radio work. [We THINK that what Oleg is saying here is DON'T make the mistake of thinking that they will limit the distance and ratio quality/distance of radio work. Any other takers? Ed.]<div class="ev_tpc_signature">

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BillyTheKid_22
01-01-2007, 09:24 AM
Originally posted by slipBall:
I beat you to it http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif


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Choctaw111
01-01-2007, 09:30 AM
[QUOTE]Originally posted by HotelBushranger:
...to be able to see the ammo belts moving. That's one of the most annoying things about this game; You got anything planned Oleg? Cheers http://forums.ubi.com/images/smilies/25.gif

THE AMMO BELTS WILL MOVE IN SoW:BoB! In the bonus DVD for '46 there was a one second clip in the Sow:BoB movie showing just what you are asking for. The ammo belt was moving inside the ammo chute in the Italian bomber. When I first saw it I replayed that one second clip over and over just to see it so I imagine that if the ammo belt will move in the BR20M it will move in all others as well. I will see if I can rip that clip from the movie and post it here.

Ok. I have taken a clip from the movie and here is the link of the ammo moving through the chute. I apologize for the movie being very low FPS as apparently taking a movie using Fraps while playing off the DVD player makes for some poor quality movies but you get the idea nevertheless. For those who have the bonus DVD this portion can be found at 40:49 in the movie.
http://smg.photobucket.com/albums/v343/PublicPhotoAccou...ew&current=ammo1.flv (http://smg.photobucket.com/albums/v343/PublicPhotoAccount2/il2/ammo1/?action=view&current=ammo1.flv)

heywooood
01-01-2007, 11:08 AM
Improved radio chatter and better comm options with more realistic AI radio replies is much needed...(am I alone in this or would anyone else like to hear their own pilot voice speaking - or just press the button corresponding to your inquiry and hear only the reply as it is now? - and further - would anyone else like to record their own voice and replace all player audio voice files for improved immersion?)

As to the ingame sounds of planes and weapons - I'm sure everyone remembers the first Pac. Fighters video before its release that featured a Corsair takeoff and flyby?...The canned Pratt and Whitney audio that was overdubbed?

I think I can speak for many who were dissappointed to find out they were not using ingame audio in those.

A Spitfire is going to have to sound like a Spitfire and the Bf109 will have to sound more like a Bf109 than it does in this '46 iteration.

The newest sound adjustments are a real improvement over what they were - but I think we are all expecting a noticeable improvement over what we hear now.

Somehow I doubt we get ingame audio samples or wave files much before BoB is released.

Unlike GT and there ingame 'pre-alpha' vids with what we assume are ingame audio wavs...<div class="ev_tpc_signature">

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Agamemnon22
01-01-2007, 12:12 PM
Originally posted by slipBall:
[We THINK that what Oleg is saying here is DON'T make the mistake of thinking that they will limit the distance and ratio quality/distance of radio work. Any other takers? Ed.]


I think he's saying radio comms in SoW will have (accurately, I'm assuming) limited range and the quality will fall off with distance. If you translate what Oleg says into Russian verbatim, it sort of makes more sense.

Heywood, the option to record your own voice for comms is a brilliant idea, I wonder if 1C has thought of it!<div class="ev_tpc_signature">

---------------------------------
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Bearcat99
01-01-2007, 12:26 PM
The sounds arent bad as they are actually.... when no one is home I crank up the 5.1s and turn down the chatter.... not bad at all. As for the radio stuff.... I hope that means if someone is farther away the radio may be garbled or sound faint... that would be great.<div class="ev_tpc_signature">

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<span class="ev_code_white">Oleg: I think players should upgrade their PC after the release of Storm of War: The Battle of Britain, but not now. Minimum system would be probably like last year good system for IL-2 series. The simulation has gone from what was to be a study sim involving one aircraft to a real monster anthology of WWII aviation. The engine has been stretched to fit multi-engined bombers, aircraft that are linked (such as the Mistel and the TB-3/I-16 combinations), aircraft carriers, runway cratering, working searchlights, etc.



</span>

Choctaw111
01-01-2007, 12:28 PM
Originally posted by HotelBushranger:
...to be able to see the ammo belts moving. That's one of the most annoying things about this game; You got anything planned Oleg? Cheers http://forums.ubi.com/images/smilies/25.gif

THE AMMO BELTS WILL MOVE IN SoW:BoB! In the bonus DVD for '46 there was a one second clip in the Sow:BoB movie showing just what you are asking for. The ammo belt was moving inside the ammo chute in the Italian bomber. When I first saw it I replayed that one second clip over and over just to see it so I imagine that if the ammo belt will move in the BR20M it will move in all others as well. I will see if I can rip that clip from the movie and post it here.

Ok. I have taken a clip from the movie and here is the link of the ammo moving through the chute. I apologize for the movie being very low FPS as apparently taking a movie using Fraps while playing off the DVD player makes for some poor quality movies but you get the idea nevertheless. For those who have the bonus DVD this portion can be found at 40:49 in the movie.
http://smg.photobucket.com/albums/v343/PublicPhotoAccou...ew&current=ammo1.flv (http://smg.photobucket.com/albums/v343/PublicPhotoAccount2/il2/ammo1/?action=view&current=ammo1.flv) <div class="ev_tpc_signature">

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Choctaw111
01-01-2007, 12:32 PM
I don't know how the above post was a double...and at different times. I must have hit a wrong button or something. http://forums.ubi.com/images/smilies/1072.gif<div class="ev_tpc_signature">

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slipBall
01-01-2007, 12:45 PM
Originally posted by Agamemnon22:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by slipBall:
[We THINK that what Oleg is saying here is DON'T make the mistake of thinking that they will limit the distance and ratio quality/distance of radio work. Any other takers? Ed.]


I think he's saying radio comms in SoW will have (accurately, I'm assuming) limited range and the quality will fall off with distance. If you translate what Oleg says into Russian verbatim, it sort of makes more sense.

Heywood, the option to record your own voice for comms is a brilliant idea, I wonder if 1C has thought of it! </div></BLOCKQUOTE>


That's how I read it too....should be good<div class="ev_tpc_signature">

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Xiolablu3
01-01-2007, 10:33 PM
I agree there should be more recoil when firing the gunner positions, at the moment its far too smooth and far too easy to keep the pipper on the target.

In the Battle Of Britain film, even when the gunner is firing smaller 7.62 MGs, there is a lot of noise and he fires bursts to keep the gun on target because of the 'kick'.

http://www.youtube.com/watch?v=IUPzgwrEuH4

The gun should shake and also boom more when it fires I think.

Like you say it doesnt 'feel' like you are shooting a big 50 cal MG.<div class="ev_tpc_signature">

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