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Teddy Bar
08-22-2006, 08:14 PM
The release of the NYGM TW 2.2 is 1 to 2 weeks away.

IMPROVEMENTS FOR NYGM TW v 2.2.
(Includes version 2.01)

1. The €˜Inshore Campaign€ (1945).

After the U-boats had been forced back to Norwegian and German bases in late 1944, most lacked the range to patrol further than around the British Isles. Therefore from November 1944 the Type VII U-boats were ordered to schnorchel into the shallow waters around the British coastline.

NYGM TW 2.2 mimics this with:
- New patrol grids for 1945.
- British east-coast convoys, with appropriate escorts (mostly weak).
- randomized warship patrols around Britain.
- New special targeted bomber type.
- Bubble-less all electric Type III Fat II pattern running torpedoes freely available in base.
- Correct deactivation of British east-coast minefields.
If you are using a large (Type IX) U-boat from earlier patrols, change it in base to a Type VIIC/41. Alternatively, use included mod €˜SH3Patrol€ to select a more distant patrol grid for your Type IX U-boat.

2. Neutral ships are ALL lighted.
We have included all of Anvart€s fabulous lighted ships as neutral ships.
ALL neutral ships are now lighted. ALL darkened ships are enemies and can be sunk on sight. This is historically correct. Note: some ships€ captains were slow to darken their ships after their neutral countries (eg USA, Norway) had newly been attacked by Germany. Therefore a few lighted ships may be legitimate targets for your U-boat shortly after their countries have been attacked.

3. Wolf-pack Operations.
We have attached one or two of Sergbuto€s superb wolf-pack U-boats to a few selected convoys (between 1941 and 1943). Just occasionally, you will not be alone in your attacks on a convoy. You may even see newly damaged ships and a disorganized convoy!

4. Greek merchant ships.
These are mostly under charter to the Allies and, like Panamanian ships, can be sunk on sight regardless of whether Greece is actually at war.

5. Targeted Air Bases.
Many Allied anti-submarine aircraft were deployed in highly-targeted areas, rather than in a general circle around their home airfield. We have created a €˜Special Liberator€ bomber with Sansal€s €˜Pack3D€, with limited range. This allows intense coverage of limited sea areas, including the British east-coast after 1944 and the Bay of Biscay from 1943-1944.

6. Convoy Escorts.
We now use specifically escort destroyers, rather than unsuitable fleet destroyers, to guard convoys. (Original idea by Wulfmann.)

7. Submerged Endurance Mod
This mod will simulates the approximate time each type of submarine could spend submerged based on battery size and discharge rate and the necessary time required to recharge batteries.

8. British Isles Escort and Coastal Command Mod
Enhances and randomizes warship and aircraft patrols around the British Isles to more realistically and randomly represent escort traffic and patrols. If you are detected by either warships or aircraft, expect an increased air response. This includes the necessary corrections for the Hurricane and Avenger machine guns.

9. Extended Repair Mod
Generally extends the times required to repair heavily damaged equipment without an excessively long compartment flooding time. (Original Idea my ndrifter)

10. U-boat Interiors and Gage Adjustment
Corrected numerous errors in the TypeII, VII, and IX interior gages, and meters including improvements to some of the non-functional displays.

11. TypeVII Interior Mod
Corrected location of TypeVII observation periscope and the location and animation of the CE.

12. Corrected/Adjusted 16 km Visibility Mod
Numerous corrections to the 16 km visibility mod. Ships will now appear €œhull down€ when over the horizon. The horizon band has been improved, and the extremely dark horizon band at sunrise/sunset has been improved. Sergbuto€s moon reflection fix is also included in this version. To aid in assessing range to targets, a range chart and table are provided in Excel format in the Documentation folder.

13. TDC and Torpedo Slide Out Displays
A TDC slide out has been added to the top of every screen. This TDC slide out allows for easy update on every screen, especially the nav plot screen for those who prefer manual targeting, and can be updated using the €œCTRL T€ key combo. In addition, FLB Sale999€s torpedo pull down display has been added to the periscope and UZO screens. A few minor modifications have been made to this version to accommodate the limited screen area available.

14. Conning Tower Periscope Corrections
Adjustments to the observation and attack periscope when viewed externally so they are now correctly housed when fully lowered.

15. Conning Tower Camera and Crew Adjustments
Various adjustments to the default camera position on the TypeII, VII and IX to improve visibility. This includes small adjustments to the default crew positions where required.

16. Large Cargo Draft
The large cargo draft has been adjusted to be consistent with the recognition manual.

17. Armed Trawler Equipment
Depth charge racks have been added to the armed trawler early in the war.

18. Sound Adjustments
The steam burst wave file volume (sound for the damaged compressor and flange leak) has been slightly reduced.

19. Engine Order Telegraph Mod
All engine order telegraph speeds have been adjusted. Now Ahead Slow when submerged will be about 2 knots and ahead 1/3 will be about 3 knots. Surfaced, the most efficient bell for extended travel is ahead standard.

20. Torpedo Mods
Torpedoes have been adjusted to always be set to the magnetic pistol to simulate premature detonations.

All torpedo depths have been set to 0 meters and will result in surface runners unless adjusted prior to firing.

New minimum depth of 3metres based upon historical data of practical torpedo use.

Depth keeping issues from 1939 to late 1942 where the torpedo may run deeper than set.

21. British Isles Escort Mod (see Special Notes)
The NYGM British Isles Escort Mod has no scripted escorts anywhere around the English Isles. That€s right, none, all escorts are continually generated and are deleted at the end of the plotted course. Eventually we will replace the escorts at Gibraltar, in the Med and along the American East Coast etc.

22. AI Fight Back Mod (see Special Notes)
The NYGM AI Fight Back Mod v1 is about beefing up the guns used by the AI. With this mod you will find that your u-boat is now relatively fragile when going toe to toe in a gun duel.

Enemy guns are now to be feared, even those of the aircraft. The Hurricane will now always (95%) use the machine guns when attacking and changes to the other aircraft€s guns will also result in more consistent firing at your u-boat.

We have also reduced the ammunition carried by the aircraft. The Hurricane no longer 5000 rounds per gun, but now has 450 rounds per gun. The Bomber's machine guns have now been reduced from 5000 rounds to 1000 rounds per gun.

23. 3rd Flotilla Mod
The 3rd Flotilla will be available as per historical locations and dates but at the expense of the 10th Flotilla.

24. Revised Aircraft Damage Mod
Major overhaul of the NYGM Aircraft Damage Mod increasing the planes damageable areas without making the planes a easy target. Total aircraft HP has been adjusted so that if you do not manage to damage a key area of the plane, such as an engine, wing, rear tail etc you will still be able to shoot down the plane by hitting it enough to remove its entire HP.

25. Revised Ship Damage Mod
Fine tuning of the NYGM Ship Damage Mod based upon user feedback. The changes will be subtle and are based upon random variables. The changes will see more single torpedo sinking of smaller ships and more variation in torpedoes required to sink larger ships.

26. Revised U-Boat Damage Mod
Fine tuning of the NYGM U-Boat Damage Mod to increase the focus on sinking by flooding.

Adjustments made so that the u-boat will be able dive deeper than previously possible for the same amount of Hull Integrity.

27. Revised AI Sensor Mod
Fine tuning of the NYGM AI Sensor Mod based upon user feedback.

28. Numerous other tweaks and adjustments to be documented.

U301
08-23-2006, 06:56 AM
I am really looking forward to another version of this excellent mod!
Its the only (big) mod I use and is very realistic.
TeddyBear's work has got to be up there with the best.
Thank you from the guys in U301.
KUrtz.

Teddy Bar
08-24-2006, 12:02 AM
Thankyou for the kind words of support.

HeibgesU999
08-24-2006, 01:22 PM
Great stuff!

Loved the 2.1 Version!

Capt.Heatseeker
09-03-2006, 03:08 PM
1 - 2 weeks are over on Tuesday ;-) Three times a day I go to your homepage and look for the download!

Any idea when it is done?

hueywolf123
09-03-2006, 03:49 PM
Teddy,
I've just read the book 'The U-boat peril', about the war against u-boats.
You'd be amazed at some of the info contained in it, perhaps it would help model a more historically accurate aggression in the AI ships.
Not being critical, but Hedge-Hogs were actually quite useless and very rarely worked.
ASDIC was only used accurately by a handfull of operators as the RN top brass thought more of gunnery and considered ASDIC to be a waste of time. It wasn't untill late '43 onwards that very much attention was paid to A/S warfare.
The authors surname was 'Whinney', I'm sure if you google the title, you'll find the book. It is well worth the read and interesting, I could'nt put it down.

Teddy Bar
09-03-2006, 06:45 PM
Originally posted by Capt.Heatseeker:
1 - 2 weeks are over on Tuesday ;-) Three times a day I go to your homepage and look for the download!

Any idea when it is done?
We are currently looking at next week. A few last minute changes are being done.

Teddy Bar
09-03-2006, 06:51 PM
Originally posted by hueywolf123:
Teddy,
I've just read the book 'The U-boat peril', about the war against u-boats.
You'd be amazed at some of the info contained in it, perhaps it would help model a more historically accurate aggression in the AI ships.
Not being critical, but Hedge-Hogs were actually quite useless and very rarely worked.
ASDIC was only used accurately by a handfull of operators as the RN top brass thought more of gunnery and considered ASDIC to be a waste of time. It wasn't untill late '43 onwards that very much attention was paid to A/S warfare.
The authors surname was 'Whinney', I'm sure if you google the title, you'll find the book. It is well worth the read and interesting, I could'nt put it down.
The AI is hard coded so we are unable to adjust it.

I think your adsic statement might be overly encompassing.

More books, I am so far behind at this time that it looks to be an insurmountable task! But thank you for heads up on this title.