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crazyivan1970
12-27-2006, 03:52 AM
Please post all your findings here. List of Fixes is in the readme file, please confirm them. We got 9 days to test... then, after evaluating our input, final version will be released. Dont forget tracks, screenshots, etc.

Fire away.<div class="ev_tpc_signature">

V!
Regards,

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VFC*Crazyivan aka VFC*HOST

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Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

Magnum PC (http://www.magnum-pc.com)

rr9
12-27-2006, 04:02 AM
No "Timeout1" anymore when connecting to a dog fight server from a Win2k PC. The most important fix has worked so far.

Ojisan_bart
12-27-2006, 04:50 AM
I did not test it but i realy hope you fixed the framerate problem....

JG52Karaya-X
12-27-2006, 05:48 AM
The fps problems are due to Securerom, as long as it is implemented and working it will result in a loss of performance!

There is a solution though...(which I wont mention here)<div class="ev_tpc_signature">

http://img.photobucket.com/albums/v639/Karaya/Black_Devil.gif (http://www.geocities.com/jg52thebutcherbirds/index1.html)
The tiger leaves no smell and doesn't make a sound, but you know he is there.
There is something in the shadows - it's the tiger waiting for you.

JG52Karaya-X
12-27-2006, 05:53 AM
The J2M5 now has the altimeter needle going the right way round, but the dial face is still a US one.<div class="ev_tpc_signature">

http://img.photobucket.com/albums/v639/Karaya/Black_Devil.gif (http://www.geocities.com/jg52thebutcherbirds/index1.html)
The tiger leaves no smell and doesn't make a sound, but you know he is there.
There is something in the shadows - it's the tiger waiting for you.

waffen-79
12-27-2006, 06:20 AM
Originally posted by JG52Karaya-X:
The fps problems are due to Securerom, as long as it is implemented and working it will result in a loss of performance!

There is a solution though...(which I wont mention here) http://forums.ubi.com/images/smilies/10.gif LOL no probs here<div class="ev_tpc_signature">

http://i124.photobucket.com/albums/p32/Waffen-79/forum_signature.jpg
You need blokes like me to fly Blue side!
Banning Planes OnLine? NOT COOL, M'KAY?

RxMan
12-27-2006, 06:39 AM
A few small items, probably in 4.07 also but just testing now.
Testing guns in Artillary :
DShK - when it traverses the barrel drops and it shoots into the ground.

_50calMG_US_M2Hb and MG42 - in both of these the gun traverses but the gunner doesn't move.
Cosmetic only, no big deal.

Grunherzjager
12-27-2006, 08:04 AM
The tail incidence indicator (elevator trim) on the left side of Ta 183´s cockpit, seems to be inverted. When you set the control to tail heavy, the indicator goes up and vice versa.

F19_Olli72
12-27-2006, 08:17 AM
CR.42 ammo type finally fixed. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Ki-43 II ammotype still different from Ki-43 Ic (should be the same). http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif<div class="ev_tpc_signature">

http://img.photobucket.com/albums/v40/Olli72/claudesig.jpg
F19 Virtual Squadron (http://www.f19vs.se/)
Screenshotart.com (http://www.screenshotart.com/)

DuxCorvan
12-27-2006, 08:19 AM
Ki-43-II seems to use .50 Brownings instead of Type 1 guns.

Italian markings still not working with CR.42 -an Italian plane.

NHawk52
12-27-2006, 08:47 AM
Please clarify -- I see two "patches" out for d/l now. One is titled "4.071m" and the other "4.07.1" What is the difference, if any?<div class="ev_tpc_signature">

Airwarfare (http://www.airwarfare.com/) - FAQ (http://www.airwarfare.com/sturmovik_101/faq_index.htm) - AW Forums (http://www.airwarfare.com/phpBB2/index.php) - M4T (http://www.mission4today.com/index.php)

crazyivan1970
12-27-2006, 09:13 AM
Where do you see that mate?<div class="ev_tpc_signature">

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

http://www.mechmodels.com/images/band.gif

VFC*Crazyivan aka VFC*HOST

http://i5.tinypic.com/246pdl1.jpg

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

Magnum PC (http://www.magnum-pc.com)

NHawk52
12-27-2006, 09:45 AM
Ah... I appears now that the "4.07.1" may be just the Server patch?<div class="ev_tpc_signature">

Airwarfare (http://www.airwarfare.com/) - FAQ (http://www.airwarfare.com/sturmovik_101/faq_index.htm) - AW Forums (http://www.airwarfare.com/phpBB2/index.php) - M4T (http://www.mission4today.com/index.php)

F16_Petter
12-27-2006, 10:11 AM
New bunkers added in 4.06/4.07 need adjustment to damage model.

Please refer to the following thread for more info and movieclip of an example:
http://forums.ubi.com/eve/forums/a/tpc/f/63110913/m/9941026315

Units affected:
Static vehicles.artillery.Artillery$BunkerR2_gun
Static vehicles.artillery.Artillery$BunkerR1_gun

The problem occurs when placed as "artillery objects".
I have not tested these ones as "stationary objects", but suspect behaviour is similar.

Other bunkers are also questionable in terms of damage model, but these ones in example above are extremely sensitive, and the fact that they are made of concrete makes it even more irritating.. What use is a bunker that cannot withstand pistol fire?

It should be impossible to penetrate and destroy a bunker with light machinegunfire imo.

And here is a longshot in hope of a fix of an old but annoying bug or "feature". The camou-net are more durable than bunkers.. could these nets.. maybe change dm with bunkers and all is well? http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif


Hoping for a fix!
Great with open beta patch!
Thanks 1C team and Oleg!<div class="ev_tpc_signature">

http://flygflottilj16.se/img/banner/banner_small.jpg (http://flygflottilj16.se/)

Pollack2006
12-27-2006, 10:14 AM
The ammo crate on level 6 (under the Dragon's Cave) is still un-reachable.

badatflyski
12-27-2006, 11:20 AM
Heinkel 162 C + D : Nav lights Not working<div class="ev_tpc_signature">

"Once I saw a smoking hurricane over the French making it's way back towards England and gave it an escort over the channel. Three weeks later I was escorted by three spitfires towards France.
This would never happen in Russia...never."(Me109 pilot)

"I noticed, that you were doing high Gs for 6 minutes now, and in real life it was no more than 3 Gs for most turns, and in 2 minutes you were not able to see what gauges showed!?
Viktor Alexeevich Tikhomirov

Slap (addicted il2 player) on SimHq Forums:
I built up enough courage to go out to the local shop this morning and on my way I saw a squadron of FW 190's flying low and fast; my immediate reaction was to rugby tackle an old lady who was close by as I shouted "BANDITS! INCOMING! 1 O'CLOCK LOW!"...How was I to know they were pigeons?! They had the sun to there backs!

Support WhiteOneFoundation!:
http://www.white1foundation.org/

Antoninus
12-27-2006, 12:08 PM
Ta-183 navigation lightsspots are placed a few cm ahead of the actual lamps.

http://img124.imageshack.us/img124/7434/ta183liggv1.th.jpg (http://img124.imageshack.us/my.php?image=ta183liggv1.jpg)

http://img124.imageshack.us/img124/4049/ta183liglmp5.th.jpg (http://img124.imageshack.us/my.php?image=ta183liglmp5.jpg)<div class="ev_tpc_signature">

_____________________________________
http://img136.imageshack.us/img136/3734/il2sig26hf.jpg

Actually everybody talks about aerial combat. I maintain that hitting ground targets, and especially ships is more dangerous than aerial combat. - Joe Foss

Bearcat99
12-27-2006, 12:13 PM
Originally posted by JG52Karaya-X:
The fps problems are due to Securerom, as long as it is implemented and working it will result in a loss of performance!

There is a solution though...(which I wont mention here)

I disagree.. I think the FPS issue is more related to settings and hardware config. I have the DVD.. I had no probles with the install... and I just made some tweaks based on this thread (http://forums.ubi.com/eve/forums/a/tpc/f/23110283/m/6461095715) and I increased my frames substantially... I am talking by almost 20. Enough so that I could go from water 1 to water 4 and still get frames slightly above what I was getting before... on 1. When I stay at water 1 my frames were in the 50s over water with 16 planes and iocns in the air.<div class="ev_tpc_signature">

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fjacobsen123
12-27-2006, 03:38 PM
Hi

The compass of the Yak-15 is NOT fixed.
When heading 270?(W) it shows E.

The altimeter in the J2M5 still misses the short hand needle for 1000 meters

Regards

wothan

hawk1991_352
12-27-2006, 04:25 PM
The elevator trim resets itself in the il-10 every time u switch views with shift+f1. Everytime i switch views my plane pitches up and i have to reset the elevator trim again.

HGII_Hotshot_DK
12-27-2006, 04:50 PM
some1 should do a proper test of the Me-262HGII performance compared with the other 262-versions. Does it still has the wrong engines?

jumo004B(1000kg) instead of HeS 011A (1300kg)

about the engine issue:
http://forums.ubi.com/eve/forums/a/tpc/f/63110913/m/6781027515

Willey
12-27-2006, 05:12 PM
I tested the HGII in the new patch and it has 110% thrust setting now - reaching 900+ on the deck with 103% without overheating. Definately better than in the retail version.

mezeluri
12-27-2006, 05:14 PM
The wing on the Mig-9 doesen't brake when it hits the ground http://mezeluri.googlepages.com/mig9.jpg
please fix the cockpit for Spit Vc and make Spitfires eject 20mm casings.

triad773
12-27-2006, 07:02 PM
Hey- loving 1946 so far but ran into a small bug. Was looking for any thread for such but could not find it. Perhaps I was looking in the wrong place. Anyway, this is something observed since installing this latest patch so I will relay it here. Mods please feel free to migrate this post to the appropriate thread.

In full mission builder:
Issue-
taking off from paved runway on Manchuria map: Vozdvizvenka in 1938 Hurricane with 3 other squad mates behind me.
Looking at mirror looks like the rest of the squad is taking off from a grass strip instead of a paved one. Kills the immersion certainly.

Next patch?

Otherwise, loving it.

Thanks Oleg and Crew http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif<div class="ev_tpc_signature">

http://www.triad773.com/images/he100-7.jpg
Online on HL as {BR}Triad

Wolkenbeisser
12-28-2006, 01:39 AM
Tracers of Beaufighter and Tempest are still wrong in 4.071m. right wing shows synched tracers, left wing shows unsynched tracers (no picture needed to prove - just switch to external view an press trigger).<div class="ev_tpc_signature">

Fliegergrüsse

http://home.tiscalinet.ch/meyera/Bilder/Wolkenbeisser1a.jpg

Wolkenbeisser
12-28-2006, 05:04 AM
Originally posted by Wolkenbeisser:
Tracers of Beaufighter and Tempest are still wrong in 4.071m. right wing shows synched tracers, left wing shows unsynched tracers (no picture needed to prove - just switch to external view an press trigger).

I sent this via e-Mail to 1C and got a response now:

Von: Oleg Maddox
Gesendet: Donnerstag, 28. Dezember 2006 11:08
An: *Wolkenbeisser*
Betreff: Re: Bug-Report: 4.071m BETA


Desinchronizations is done for any wing placed weapon in any aircraft.
The thing is that random function is definded by begining of mission. You may try in another than that mission the same aircaft and will see other desync.<div class="ev_tpc_signature">

Fliegergrüsse

http://home.tiscalinet.ch/meyera/Bilder/Wolkenbeisser1a.jpg

HGII_Hotshot_DK
12-28-2006, 06:15 AM
4.071m: Exactly similar aerodynamics(not speed, which has been fixed) of the Me-262a1a and Me-262HGII?

they both start to shake at the same speed...this shouldn't be true, the HGII should have better aerodynamics.

Amagi
12-28-2006, 11:02 AM
I tested the DShks from 4.07 and they seemed to be able to fire against aircraft, even when behind sandbags.

tigertalon
12-28-2006, 12:34 PM
Please change weapon assignment on Ta152H/C, so that trigger 1 fires Mg151/20 cannons, and trigger 2 fires the hub mounted Mk108 (it is now vice versa). It is like that on all other planes (trigger 2 fires the engine mounted weapon, while #1 fires other MG/cannons).<div class="ev_tpc_signature">

<span class="ev_code_BLACK"><pre class="ip-ubbcode-code-pre">?In the size of the lie there is always contained a certain factor of credibility,

312_Grey
12-28-2006, 01:37 PM
Below definite angle me portrayals:

http://www.alan-grey-page.ic.cz/forum/4.07bug1.jpg

http://www.alan-grey-page.ic.cz/forum/4.07bug2.jpg

Bug?

My Nvidia Driver 84.21<div class="ev_tpc_signature">

Alan Grey Page
http://alan-grey-page.ic.cz

Griff0
12-28-2006, 05:11 PM
The Spitfire Mk Vc (both version) cockpit position seem higher. Both screenies taken with same wide FOV.
http://www.users.bigpond.com/Mr_Griff/wrong.bmp

All other Spitfires seem ok.
http://www.users.bigpond.com/Mr_Griff/right.bmp

kirk7312
12-28-2006, 07:31 PM
the FPS issue in BURMA MAP has not been fixed in 4.071. I hope it will be fixed in the final version.

GRYPHON_401Cdn
12-28-2006, 07:41 PM
The ASI of the J2M5 goes crazy at high speeds ie in a dive.

The J2M5 altimeter has no 'thousands' hand.

Cippacometa
12-29-2006, 02:46 AM
- Ta-183 cockpit. The lights for the landing gear are inversed: they are red when LG is down, green when it's up.

- Salamander external lights do not work.

- J2M5 altimeter is wrong

- MiG-9 artificial horizon is upside-down

Tater-SW-
12-29-2006, 07:50 AM
Japanese planes used to fly in VICs a few versions ago, they no longer do. Japanese organization was built around 3s of planes, and they usually flew Vics, at least early enough in the war the pilots were skilled.

RAF92_Moser
12-29-2006, 09:05 AM
I got a weird bug. My squad buddies and I were just testing these new aircraft out when I noticed when fired my cannons when taxiing the game will crash to the desktop. No error box or anything? Can anyone confirm? It happened with the new Do-335 and the Ta-183 I believe. On of those 16 army dogfight maps.

nsu
12-29-2006, 09:15 AM
no bug only wishes! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Hello Oleg and Team!


The vehicle "BikeBMW" is unfortunately only available as as moveable vehice in the "Full Mission Builder"
Can you make it as an "unmoveable vehicle" also, so i can place it in selft edited missions, for example at an airbase?
http://home.arcor.de/nsu1/oleg/bike_BMW.jpg


A last big request:
I would like the airbases "Test 3"as welll as "Test 2" in the Full Mission Builder to be in more different colours like green, white and sand. So we have mor ability to place them in gras, desert and snow scenes in maps!
http://home.arcor.de/nsu1/oleg/flugplatz_gruen.jpg
http://home.arcor.de/nsu1/oleg/flugplatz_sand.jpg
http://home.arcor.de/nsu1/oleg/flugplatz_weiss.jpg
these airfields does not look so good http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif


Greetings NSU http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

WB_Outlaw
12-29-2006, 09:18 AM
Originally posted by Wolkenbeisser:
Von: Oleg Maddox
Gesendet: Donnerstag, 28. Dezember 2006 11:08
An: *Wolkenbeisser*
Betreff: Re: Bug-Report: 4.071m BETA


Desinchronizations is done for any wing placed weapon in any aircraft.
The thing is that random function is definded by begining of mission. You may try in another than that mission the same aircaft and will see other desync.

I hope this does not affect the playback of .trk files. So far all of my .trk files have played perfectly as long as I leave time compression alone.

Note that I use .trk files on occasion b/c I can remove the icons from them during playback. I can't do that to .ntrk files.

--Outlaw.

boomshekah1
12-29-2006, 09:24 AM
The high altitude boostsystem GM-1 in the TA152C still kills the engine when you open the throttle more than 90%.

Scharnhorst1943
12-29-2006, 10:51 AM
What about the Ju-88 landing gear door.

On the first time you retract gear, the gear doors don't appear for a few seconds. Then magically appear open. This is a small thing I guess, but it is really annoying since it is a flyable plane. would be nice to have this fixed.

Mysticpuma2003
12-29-2006, 11:38 AM
Flying the A20 online today and got shot up with wing smoking. Eventually I ran out of fuel which came as a surprise as I did not get the Fuel Leak message, so without checking the fuel guage ( I know I should...sorry all you 'real' flyers), I didn't realise I needed to be careful with the fuel supply.

Also in a locked cockpit I couldn't see any vapour from the A20 cockpit. That is not an issue I know, but without the message, I didn't know.

I am not sure if this was a one-off or if it has been seen before but maybe it could be looked at that the Fuel Leak message didn't appear when there obviously was one.

Thanks, MP.<div class="ev_tpc_signature">

http://www.aqqm31.dsl.pipex.com/Mysticpuma.jpg

RocketDog
12-29-2006, 04:48 PM
Bug report:

In the FMB, objects 165 and 166 (trees) cannot be placed on the map.

Important, because they are the best way to mark the edges of the "layer" forests so they can be seen at ground level.

RD.<div class="ev_tpc_signature">

http://img.photobucket.com/albums/v402/RocketDog/rocketdog.jpg

Antoninus
12-30-2006, 01:36 AM
Corsair mixture controll:
-Real F4U-1 series has three mixture controll settings: auto rich, auto lean and idel cutoff (+ a fourth full rich if automatic systems fails). In game it has the two relevant auto- positions represented by 100% and 120% settings. Auto rich mixture setting should give more performance and increased fuel consumption at all altitudes. In previous versions, (I remember 3.03m) this seemed to work fine, but currently it works as 120 % setting for planes with manual mixture controll, i.e. performance drops above ca. 1500 feet and engine produces dark smoke trails through unburned fuel.<div class="ev_tpc_signature">

_____________________________________
http://img136.imageshack.us/img136/3734/il2sig26hf.jpg

Actually everybody talks about aerial combat. I maintain that hitting ground targets, and especially ships is more dangerous than aerial combat. - Joe Foss

JG53Frankyboy
12-30-2006, 06:17 AM
the Macchi fighters, Mc200/202/205, can now dive till ~1000km/h IAS before they reach their structural limit !?!

im not sure if this is a bug(i know that with 4.07 came some FM modifications for these planes), in older game versions the divelimit of the Mc202/205 was around 780km/h IAS............

badatflyski
12-30-2006, 06:19 AM
Originally posted by RocketDog:
Bug report:

In the FMB, objects 165 and 166 (trees) cannot be placed on the map.

Important, because they are the best way to mark the edges of the "layer" forests so they can be seen at ground level.

RD.
Put the forest line on 2 instead on 3 in the config.ini. This pb seems to be driver releated.<div class="ev_tpc_signature">

"Once I saw a smoking hurricane over the French making it's way back towards England and gave it an escort over the channel. Three weeks later I was escorted by three spitfires towards France.
This would never happen in Russia...never."(Me109 pilot)

"I noticed, that you were doing high Gs for 6 minutes now, and in real life it was no more than 3 Gs for most turns, and in 2 minutes you were not able to see what gauges showed!?
Viktor Alexeevich Tikhomirov

Slap (addicted il2 player) on SimHq Forums:
I built up enough courage to go out to the local shop this morning and on my way I saw a squadron of FW 190's flying low and fast; my immediate reaction was to rugby tackle an old lady who was close by as I shouted "BANDITS! INCOMING! 1 O'CLOCK LOW!"...How was I to know they were pigeons?! They had the sun to there backs!

Support WhiteOneFoundation!:
http://www.white1foundation.org/

triad773
12-30-2006, 10:20 AM
Originally posted by triad773:
In full mission builder: Issue-
taking off from paved runway on Manchuria map: Vozdvizvenka in 1938 Hurricane with 3 other squad mates behind me.

Looking at mirror looks like the rest of the squad is taking off from a grass strip instead of a paved one.

Thanks to ivankuturkokoff for the PM. Forgot some things needed ro be set up like the mirror toggle, which solved the issue. No bug after all.<div class="ev_tpc_signature">

http://www.triad773.com/images/he100-7.jpg
Online on HL as {BR}Triad

F19_Ob
12-31-2006, 06:46 AM
The Missing damage textures.

A-20 c is one of few planes wich will reveal extensive damage on the skin when shot by light machineguns, even the Ki-27 with only two peashooters can achieve lots of visible damage. Further a single hit with 20mm cannon will result in damage.
Very few planes can be damaged this way so the A 20c is perhaps the best example of well tuned damage textures.

Most other planes in the sim are not tuned well regarding damage textures although there are extensive damage to spare in most planes.
The majority of simmers will never see these fantastic damage textures because they can?t be revealed with mg?s or cannon and requires minimum a bombexplosion or a crash to show them.
The majority of planes are shot down with very little or no damage showing because they got so damaged controls or already burning, or a wing clipped with straight cut.
This means the actual damage is not so well tuned with the damage-textures as the A20 c.

I have wondered from early FB why not tune all damage textures like in A20c, so even light machineguns can achieve visible damage on the skin.
It makes no sense having them if they never show.

I have gone through the texture damage in all prop planes and there are lots of damage to spare, so why not release it to the customers in this final hour?

A20c has well tuned damage-textures:
http://img.photobucket.com/albums/v382/f19_ob/Damage%20textures/A20_Damagebalanceisgood.jpg


-----------------------------------------------
-----------------------------------------------


P-11c Doesn't have tuned damage textures.
Here I put some 1000 rounds with the 4 mg's of the I-153 in one wing but nothing happens.
A single burst in the engine will set it on fire with no skin-damage showing.
http://img.photobucket.com/albums/v382/f19_ob/Damage%20textures/P-11_currentdamage1.jpg


Here are the hidden textures revealed, when I bombed it with an il-2 cassette (bomblets).
Even when u shoot at it with cannon in the wing the engine bursts in flame or the wing is clipped with a straight cut.
http://img.photobucket.com/albums/v382/f19_ob/Damage%20textures/P-11_hiddendamage0.jpg
http://img.photobucket.com/albums/v382/f19_ob/Damage%20textures/P-11_hiddendamage1.jpg


----------------------------------------------
----------------------------------------------


The p40M has damage in form of empty holes in the sim, showing an empty wing inside.
Here are the hidden textures revealed with a bomb explosion.
Note the wires, internal parts aswell as jagged mettal on the edges of damage.
http://img.photobucket.com/albums/v382/f19_ob/Damage%20textures/P40M_hiddendamage1.jpg

----------------------------------------------
----------------------------------------------

Revealing the full damage of a yak:
http://img.photobucket.com/albums/v382/f19_ob/Damage%20textures/il2fb-2006-12-31-12-21-33-1.jpg



There are many more examples<div class="ev_tpc_signature">

http://img.photobucket.com/albums/v382/f19_ob/ob_ver2.jpg

SgtNathan
12-31-2006, 06:51 AM
These might been posted allready but just incase:

Both MIG-9's have faulty damage model to the wing tips but only on the environment, the wings break when hitting objects:
http://img528.imageshack.us/img528/7646/mig9bugkd3.th.jpg (http://img528.imageshack.us/my.php?image=mig9bugkd3.jpg)

The IL-4 has a doubled loadout selection:

http://img220.imageshack.us/img220/2765/il4doubleloadoutrw1.jpg

F19_Ob
12-31-2006, 07:07 AM
Fiat Cr42 has a damage bug.
It will explode or get the tail shot off with a single 20mm cannon round.
I provide 2 tracks with 8 exploding and tail losing cr42's in a row to show it can be done every time.
--------------------------------------------
--------------------------------------------

Also the Fiat G50 can get the tail shot of in the same fashion with an average 1-2 cannonrounds (20mm)

-----------------------------------------------
-----------------------------------------------

The I-153 chaika has a missing animation when tail gets shot off.
The plane will behave like it loses it's tail but the tail will not fall off by any means.
I provide 2 tracks with 2 examples on each track.
(Some planes got shot down before I had time to shot the tail off)

Note that even J8 gladiator and ki27 are much harder to shoot down and wont lose their tails as easily.

Download the tracks with the above bugs here from rapidshare:
http://rapidshare.com/files/9648030/Tracks_with_bugs.zip.html<div class="ev_tpc_signature">

http://img.photobucket.com/albums/v382/f19_ob/ob_ver2.jpg

F19_Ob
12-31-2006, 07:13 AM
Engine of the p40's can be stopped with a single or a couple of rounds with a Ki-27 two light mg's.
In contrast a ki-27 hardly will be damaged when shot at by another ki-27, and the engine wont stop easily if at all.<div class="ev_tpc_signature">

http://img.photobucket.com/albums/v382/f19_ob/ob_ver2.jpg

Te_Vigo
12-31-2006, 07:39 AM
The lighting in 4.07 is good. In 4.071 it appears a bit too stark.
4.071 has better LOD than in 4.07<div class="ev_tpc_signature">

http://img.photobucket.com/albums/v316/onlinephoto/Screen_Shot_JPEG_flip.jpg

EPP_Gibbs
12-31-2006, 09:29 AM
Since installing '46, I'm getting a sound problem, which is this: When you press the fire button, on any aircraft, there is a delay before you hear the sound of the guns. Then, when you release the button, the firing sound continues, for maybe a second. There seems to be an echo where you can hear the gun firing twice, with a delay between the two overlaid sounds. I've made no alterations to my sound card settings at all. FB/AEP/PF 4.06 was fine, 4.07 immediately wasn't, and patching to 4.071 has made no difference.

It's a bit offputting to say the least. Looking at the muzzleflashes, they seem in sync with the trigger, it's the sound that is off.

Running on XP/SP2, sound card is Soundblaster Live.

BPO6_PANP
12-31-2006, 11:29 AM
I started getting the listed errors on a clean install of 46 with a CTD
patched to 4071 and still had the same problem


checked config
changed sound settings
changed multiple settings to try and find issue
405 was not crashing
used 405 config in 407,still same issue with error and CTD
uninstall 407
changed and cleaned vid drivers

remove nvidia driver
regedit
defrag

reinstall latest DX 9
reload nvidia drivers
check chip set drivers
install 1946
install 4071
run set up

CTD with error file twice after playing the (all trk ) for 1 hour

Heres 1 of the error files found in game folder

An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0xb8e2f96
Function name=Java_com_maddox_il2_engine_Mesh_collisionNorm alMulti
Library=F:\Program Files\Ubisoft\IL-2 Sturmovik 1946\il2_core.dll

Current Java thread:
at com.maddox.il2.engine.Renders.PrePreRenders(Native Method)
at com.maddox.il2.engine.Renders.doPaint(Renders.java :456)
at com.maddox.il2.engine.Renders.paint(Renders.java:4 43)
at com.maddox.il2.engine.ConsoleGL0Render.exlusiveDra w(ConsoleGL0.java:167)
at com.maddox.il2.engine.ConsoleGL0.exclusiveDraw(Con soleGL0.java:62)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:39 7)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:35 2)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.j ava:212)
at com.maddox.il2.game.Main.exec(Main.java:306)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)

Dynamic libraries:
0x00400000 - 0x00405000 F:\Program Files\Ubisoft\IL-2 Sturmovik 1946\il2fb.exe
0x7C900000 - 0x7C9B0000 C:\WINDOWS\system32\ntdll.dll
0x7C800000 - 0x7C8F4000 C:\WINDOWS\system32\kernel32.dll
0x77DD0000 - 0x77E6B000 C:\WINDOWS\system32\ADVAPI32.dll
0x77E70000 - 0x77F01000 C:\WINDOWS\system32\RPCRT4.dll
0x01220000 - 0x012ABF32 h:\Program Files\Ubi Soft\IL-2 Sturmovik Forgotten Battles405\rts.dll
0x77D40000 - 0x77DD0000 C:\WINDOWS\system32\USER32.dll
0x77F10000 - 0x77F57000 C:\WINDOWS\system32\GDI32.dll
0x76B40000 - 0x76B6D000 C:\WINDOWS\system32\WINMM.dll
0x76390000 - 0x763AD000 C:\WINDOWS\system32\IMM32.dll
0x72280000 - 0x722AA000 C:\WINDOWS\system32\DINPUT.dll
0x77C10000 - 0x77C68000 C:\WINDOWS\system32\msvcrt.dll
0x5A000000 - 0x5A01A000 C:\Program Files\Spyware Doctor\tools\swpg.dat
0x77120000 - 0x771AC000 C:\WINDOWS\system32\oleaut32.dll
0x774E0000 - 0x7761D000 C:\WINDOWS\system32\ole32.dll
0x76BF0000 - 0x76BFB000 C:\WINDOWS\system32\PSAPI.DLL
0x6D420000 - 0x6D4EF000 F:\Program Files\Ubisoft\IL-2 Sturmovik 1946\bin\hotspot\jvm.dll
0x6D220000 - 0x6D227000 F:\Program Files\Ubisoft\IL-2 Sturmovik 1946\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 F:\Program Files\Ubisoft\IL-2 Sturmovik 1946\bin\verify.dll
0x6D250000 - 0x6D266000 F:\Program Files\Ubisoft\IL-2 Sturmovik 1946\bin\java.dll
0x6D3C0000 - 0x6D3CD000 F:\Program Files\Ubisoft\IL-2 Sturmovik 1946\bin\zip.dll
0x10000000 - 0x1003A000 F:\Program Files\Ubisoft\IL-2 Sturmovik 1946\il2_usgs2.dll
0x71AB0000 - 0x71AC7000 C:\WINDOWS\system32\WS2_32.dll
0x71AA0000 - 0x71AA8000 C:\WINDOWS\system32\WS2HELP.dll
0x6CE10000 - 0x6CE48000 C:\WINDOWS\system32\dinput8.dll
0x688F0000 - 0x688F9000 C:\WINDOWS\system32\HID.DLL
0x77920000 - 0x77A13000 C:\WINDOWS\system32\SETUPAPI.DLL
0x76C30000 - 0x76C5E000 C:\WINDOWS\system32\WINTRUST.dll
0x77A80000 - 0x77B14000 C:\WINDOWS\system32\CRYPT32.dll
0x77B20000 - 0x77B32000 C:\WINDOWS\system32\MSASN1.dll
0x76C90000 - 0x76CB8000 C:\WINDOWS\system32\IMAGEHLP.dll
0x0B8B0000 - 0x0BF1E000 F:\Program Files\Ubisoft\IL-2 Sturmovik 1946\il2_core.dll
0x7C340000 - 0x7C396000 F:\Program Files\Ubisoft\IL-2 Sturmovik 1946\MSVCR71.dll
0x0BF20000 - 0x0BF43000 F:\Program Files\Ubisoft\IL-2 Sturmovik 1946\jgl.dll
0x6D340000 - 0x6D348000 F:\Program Files\Ubisoft\IL-2 Sturmovik 1946\bin\net.dll
0x71AD0000 - 0x71AD9000 C:\WINDOWS\system32\WSOCK32.dll
0x71A50000 - 0x71A8F000 C:\WINDOWS\System32\mswsock.dll
0x76F20000 - 0x76F47000 C:\WINDOWS\system32\DNSAPI.dll
0x76FB0000 - 0x76FB8000 C:\WINDOWS\System32\winrnr.dll
0x76F60000 - 0x76F8C000 C:\WINDOWS\system32\WLDAP32.dll
0x5ED00000 - 0x5EDCC000 C:\WINDOWS\system32\Opengl32.dll
0x68B20000 - 0x68B40000 C:\WINDOWS\system32\GLU32.dll
0x73760000 - 0x737A9000 C:\WINDOWS\system32\DDRAW.dll
0x73BC0000 - 0x73BC6000 C:\WINDOWS\system32\DCIMAN32.dll
0x74720000 - 0x7476B000 C:\WINDOWS\system32\MSCTF.dll
0x0CDE0000 - 0x0CDE6000 C:\WINDOWS\system32\ctagent.dll
0x755C0000 - 0x755EE000 C:\WINDOWS\system32\msctfime.ime
0x69500000 - 0x69B46000 C:\WINDOWS\system32\nvoglnt.dll
0x0DEC0000 - 0x0DEC7000 C:\Program Files\NaturalPoint\TrackIR4\NPClient.dll
0x0DED0000 - 0x0DF41000 F:\Program Files\Ubisoft\IL-2 Sturmovik 1946\mg_snd_sse.dll
0x73F10000 - 0x73F6C000 C:\WINDOWS\system32\dsound.dll
0x77C00000 - 0x77C08000 C:\WINDOWS\system32\VERSION.dll
0x72D20000 - 0x72D29000 C:\WINDOWS\system32\wdmaud.drv
0x72D10000 - 0x72D18000 C:\WINDOWS\system32\msacm32.drv
0x77BE0000 - 0x77BF5000 C:\WINDOWS\system32\MSACM32.dll
0x77BD0000 - 0x77BD7000 C:\WINDOWS\system32\midimap.dll
0x73EE0000 - 0x73EE4000 C:\WINDOWS\system32\KsUser.dll
0x59A60000 - 0x59B01000 C:\WINDOWS\system32\DBGHELP.dll

Local Time = Sat Dec 30 12:53:44 2006
Elapsed Time = 11
#
# The exception above was detected in native code outside the VM
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 mixed mode)
#


system spec
XP all updated
DX 9 C lastest
FX 55 CPU
Nforce 4 Mother board
SB audigy 2 sound card
2 gigs match memory at 2.5
BFG 8800 GTS PCIE
Nvidia drivers
9702
9744
Driver cleaner and regedit used when changing drivers


another one

An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x69742b40
Function name=DrvCopyContext
Library=C:\WINDOWS\system32\nvoglnt.dll

Current Java thread:
at java.lang.Shutdown.halt(Native Method)
at java.lang.Shutdown.exit(Unknown Source)
at java.lang.Runtime.exit(Unknown Source)
at java.lang.System.exit(Unknown Source)
at com.maddox.il2.game.Main.exec(Main.java:465)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)

Dynamic libraries:
0x00400000 - 0x00C07000 f:\Program Files\Ubisoft\IL-2 Sturmovik 1946\il2fb.exe
0x7C900000 - 0x7C9B0000 C:\WINDOWS\system32\ntdll.dll
0x7C800000 - 0x7C8F4000 C:\WINDOWS\system32\kernel32.dll
0x77D40000 - 0x77DD0000 C:\WINDOWS\system32\USER32.dll
0x77F10000 - 0x77F57000 C:\WINDOWS\system32\GDI32.dll
0x77DD0000 - 0x77E6B000 C:\WINDOWS\system32\ADVAPI32.dll
0x77E70000 - 0x77F01000 C:\WINDOWS\system32\RPCRT4.dll
0x76B40000 - 0x76B6D000 C:\WINDOWS\system32\WINMM.dll
0x76390000 - 0x763AD000 C:\WINDOWS\system32\IMM32.dll
0x72280000 - 0x722AA000 C:\WINDOWS\system32\DINPUT.dll
0x77C10000 - 0x77C68000 C:\WINDOWS\system32\msvcrt.dll
0x7C9C0000 - 0x7D1D5000 C:\WINDOWS\system32\SHELL32.dll
0x77F60000 - 0x77FD6000 C:\WINDOWS\system32\SHLWAPI.dll
0x71AD0000 - 0x71AD9000 C:\WINDOWS\system32\WSOCK32.dll
0x71AB0000 - 0x71AC7000 C:\WINDOWS\system32\WS2_32.dll
0x71AA0000 - 0x71AA8000 C:\WINDOWS\system32\WS2HELP.dll
0x77C00000 - 0x77C08000 C:\WINDOWS\system32\VERSION.dll
0x773D0000 - 0x774D3000 C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2982_x-ww_ac3f9c03\comctl32.dll
0x5D090000 - 0x5D12A000 C:\WINDOWS\system32\comctl32.dll
0x5A000000 - 0x5A01A000 C:\Program Files\Spyware Doctor\tools\swpg.dat
0x77120000 - 0x771AC000 C:\WINDOWS\system32\oleaut32.dll
0x774E0000 - 0x7761D000 C:\WINDOWS\system32\ole32.dll
0x76BF0000 - 0x76BFB000 C:\WINDOWS\system32\PSAPI.DLL
0x76D60000 - 0x76D79000 C:\WINDOWS\system32\IPHLPAPI.dll
0x4FDD0000 - 0x4FF76000 C:\WINDOWS\system32\d3d9.dll
0x6D990000 - 0x6D996000 C:\WINDOWS\system32\d3d8thk.dll
0x76D40000 - 0x76D58000 C:\WINDOWS\system32\MPRAPI.dll
0x77CC0000 - 0x77CF2000 C:\WINDOWS\system32\ACTIVEDS.dll
0x76E10000 - 0x76E35000 C:\WINDOWS\system32\adsldpc.dll
0x5B860000 - 0x5B8B4000 C:\WINDOWS\system32\NETAPI32.dll
0x76F60000 - 0x76F8C000 C:\WINDOWS\system32\WLDAP32.dll
0x76B20000 - 0x76B31000 C:\WINDOWS\system32\ATL.DLL
0x76E80000 - 0x76E8E000 C:\WINDOWS\system32\rtutils.dll
0x71BF0000 - 0x71C03000 C:\WINDOWS\system32\SAMLIB.dll
0x77920000 - 0x77A13000 C:\WINDOWS\system32\SETUPAPI.dll
0x77FE0000 - 0x77FF1000 C:\WINDOWS\system32\Secur32.dll
0x6D420000 - 0x6D4EF000 f:\Program Files\Ubisoft\IL-2 Sturmovik 1946\bin\hotspot\jvm.dll
0x6D220000 - 0x6D227000 f:\Program Files\Ubisoft\IL-2 Sturmovik 1946\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 f:\Program Files\Ubisoft\IL-2 Sturmovik 1946\bin\verify.dll
0x6D250000 - 0x6D266000 f:\Program Files\Ubisoft\IL-2 Sturmovik 1946\bin\java.dll
0x6D3C0000 - 0x6D3CD000 f:\Program Files\Ubisoft\IL-2 Sturmovik 1946\bin\zip.dll
0x10000000 - 0x1000A000 F:\Program Files\Ubisoft\IL-2 Sturmovik 1946\pathfind.dll
0x0D410000 - 0x0DA7E000 F:\Program Files\Ubisoft\IL-2 Sturmovik 1946\il2_core.dll
0x7C340000 - 0x7C396000 f:\Program Files\Ubisoft\IL-2 Sturmovik 1946\MSVCR71.dll
0x02800000 - 0x02823000 f:\Program Files\Ubisoft\IL-2 Sturmovik 1946\jgl.dll
0x0E8F0000 - 0x0E92A000 F:\Program Files\Ubisoft\IL-2 Sturmovik 1946\il2_usgs2.dll
0x0F130000 - 0x0F1A1000 F:\Program Files\Ubisoft\IL-2 Sturmovik 1946\mg_snd_sse.dll
0x6CE10000 - 0x6CE48000 C:\WINDOWS\system32\dinput8.dll
0x688F0000 - 0x688F9000 C:\WINDOWS\system32\HID.DLL
0x76C30000 - 0x76C5E000 C:\WINDOWS\system32\WINTRUST.dll
0x77A80000 - 0x77B14000 C:\WINDOWS\system32\CRYPT32.dll
0x77B20000 - 0x77B32000 C:\WINDOWS\system32\MSASN1.dll
0x76C90000 - 0x76CB8000 C:\WINDOWS\system32\IMAGEHLP.dll
0x6D340000 - 0x6D348000 F:\Program Files\Ubisoft\IL-2 Sturmovik 1946\bin\net.dll
0x71A50000 - 0x71A8F000 C:\WINDOWS\System32\mswsock.dll
0x76F20000 - 0x76F47000 C:\WINDOWS\system32\DNSAPI.dll
0x76FB0000 - 0x76FB8000 C:\WINDOWS\System32\winrnr.dll
0x0F2D0000 - 0x0F328000 C:\WINDOWS\system32\hnetcfg.dll
0x71A90000 - 0x71A98000 C:\WINDOWS\System32\wshtcpip.dll
0x5ED00000 - 0x5EDCC000 C:\WINDOWS\system32\Opengl32.dll
0x68B20000 - 0x68B40000 C:\WINDOWS\system32\GLU32.dll
0x73760000 - 0x737A9000 C:\WINDOWS\system32\DDRAW.dll
0x73BC0000 - 0x73BC6000 C:\WINDOWS\system32\DCIMAN32.dll
0x74720000 - 0x7476B000 C:\WINDOWS\system32\MSCTF.dll
0x0F380000 - 0x0F386000 C:\WINDOWS\system32\ctagent.dll
0x755C0000 - 0x755EE000 C:\WINDOWS\system32\msctfime.ime
0x69500000 - 0x69B47000 C:\WINDOWS\system32\nvoglnt.dll
0x10670000 - 0x10677000 C:\Program Files\NaturalPoint\TrackIR4\NPClient.dll
0x73F10000 - 0x73F6C000 C:\WINDOWS\system32\dsound.dll
0x72D20000 - 0x72D29000 C:\WINDOWS\system32\wdmaud.drv
0x72D10000 - 0x72D18000 C:\WINDOWS\system32\msacm32.drv
0x77BE0000 - 0x77BF5000 C:\WINDOWS\system32\MSACM32.dll
0x77BD0000 - 0x77BD7000 C:\WINDOWS\system32\midimap.dll
0x73EE0000 - 0x73EE4000 C:\WINDOWS\system32\KsUser.dll
0x76FC0000 - 0x76FC6000 C:\WINDOWS\system32\rasadhlp.dll
0x16410000 - 0x16421000 C:\Program Files\TSDisp\TSAgent.dll
0x59A60000 - 0x59B01000 C:\WINDOWS\system32\DBGHELP.dll

Local Time = Tue Dec 26 19:14:23 2006
Elapsed Time = 4039
#
# The exception above was detected in native code outside the VM
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#

It seems to be a random errors
kinda comes and goes now http://forums.ubi.com/images/smilies/compsmash.gif<div class="ev_tpc_signature">

BPO6_PANP
CO Birds Of Prey
http://www.birdsofprey16thgviap.com

chris455
12-31-2006, 03:36 PM
Originally posted by F19_Ob:
Engine of the p40's can be stopped with a single or a couple of rounds with a Ki-27 two light mg's.
In contrast a ki-27 hardly will be damaged when shot at by another ki-27, and the engine wont stop easily if at all.

The P-40 has one of the most tragically inacurate damage models in the sim.
This plane had very little going for it, other than it's extreme ruggednes and firepower. But in this sim, it behaves more like it's early-war Japanese adversaries should (and often don't http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif), catching fire and blowing up at the slightest trace of a hit, even by rifle-caliber rounds.

Very regrettable inaccuracy in an otherwise world-class sim.

(before somebody asks "got track?", the tracks were sent to Oleg and co shortly after the release of 3.0) http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif<div class="ev_tpc_signature">

http://members.cox.net/miataman1/p47_new.jpg

"If I can't have my P-47, you can take back my whole WWII"- anon

"..........in this game, even the P-47 isn't a P-47."- Fordfan

"It is not entirely advisable to execute turns in the P-47 in the presence of hostile aircraft" - unknown USAAF fighter pilot.

VFS-214_Hawk
12-31-2006, 06:43 PM
Was flying the F4U today and noticed the MP gauge had a stutter in it. I didnt see it but once so maybe it was a burp on my end. Anyone else see this?<div class="ev_tpc_signature">

---------------------------------------------------------------------------------------------------
Did I mention we need the "Slot" map for us PTO flyers?

http://f4ucorsair.com/bentwing%20Pictures/bumpersticker.jpg

Te_Vigo
01-01-2007, 04:04 AM
Curious...
has the new joystick module in 4.07 been tinkered with a tad in 4.071?
Has prop procession been tinkered with as well, between the two releases?<div class="ev_tpc_signature">

http://img.photobucket.com/albums/v316/onlinephoto/Screen_Shot_JPEG_flip.jpg

jermin122
01-01-2007, 06:19 AM
Originally posted by Bearcat99:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by JG52Karaya-X:
The fps problems are due to Securerom, as long as it is implemented and working it will result in a loss of performance!

There is a solution though...(which I wont mention here)

I disagree.. I think the FPS issue is more related to settings and hardware config. I have the DVD.. I had no probles with the install... and I just made some tweaks based on this thread (http://forums.ubi.com/eve/forums/a/tpc/f/23110283/m/6461095715) and I increased my frames substantially... I am talking by almost 20. Enough so that I could go from water 1 to water 4 and still get frames slightly above what I was getting before... on 1. When I stay at water 1 my frames were in the 50s over water with 16 planes and iocns in the air. </div></BLOCKQUOTE>

LOL, turn back to 4.05, you'll get another fps boost. I've known that tweak (It is video driver configuration actually) 3 years before.

The echo sound bug still exists.<div class="ev_tpc_signature">

http://img239.imageshack.us/img239/4459/53jermin6vk.jpg

EPP_Gibbs
01-01-2007, 05:23 PM
Originally posted by jermin122:


The echo sound bug still exists.

Could that be what I have? Still doesn't eplain the noticeable delay between the firing of the guns, and the sound of the guns being fired.

Pollack2006
01-01-2007, 05:45 PM
Could that be what I have? Still doesn't eplain the noticeable delay between the firing of the guns, and the sound of the guns being fired.

That's been there since FB v1.0

http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

BERNDT79
01-01-2007, 11:33 PM
My sound in cockpit fades in and out since the installation of the 4.071 beta patch. One minute the engine noise will be loud and great, next minute its quieter and doesn't sound as full and rich, then boom its back to normal again.

Please fix.<div class="ev_tpc_signature">

http://img.photobucket.com/albums/v468/brewcrew079/kestrelmatt2.jpg

Antoninus
01-02-2007, 04:17 AM
The B6N entry in the object viewer also has the J2M5 text behind.

http://img243.imageshack.us/img243/6739/b6novll5.th.jpg (http://img243.imageshack.us/my.php?image=b6novll5.jpg)<div class="ev_tpc_signature">

_____________________________________
http://img136.imageshack.us/img136/3734/il2sig26hf.jpg

Actually everybody talks about aerial combat. I maintain that hitting ground targets, and especially ships is more dangerous than aerial combat. - Joe Foss

Klemm.co
01-02-2007, 09:14 AM
Don't know if anybody asked for it yet, but could the 4 MK-108's of the Ta-183 please be desynched?
And it would be also cool if they would function the same way as in the Me-262, weapon 1 fires two and Weapon 2 fires the other two.
That's because 4 Mk-108 shells hitting a target at once doesn't make much sense. And deflection shots would be much more effective, too, since it is now hit-and-miss, the aircraft are flying between the shells when most times one hit would be enough.

AKA_TAGERT
01-02-2007, 10:25 AM
Originally posted by Klemm.co:
Don't know if anybody asked for it yet, but could the 4 MK-108's of the Ta-183 please be desynched?
And it would be also cool if they would function the same way as in the Me-262, weapon 1 fires two and Weapon 2 fires the other two.
That's because 4 Mk-108 shells hitting a target at once doesn't make much sense. And deflection shots would be much more effective, too, since it is now hit-and-miss, the aircraft are flying between the shells when most times one hit would be enough. And while thier at it de-sync the YP-80's .50s too!<div class="ev_tpc_signature">

************************************************** **
IF WAR IS NOT THE ANSWER.. THAN WHAT THE H IS YOUR QUESTION?
************************************************** **

JG52Karaya-X
01-02-2007, 11:37 AM
Originally posted by Klemm.co:
Don't know if anybody asked for it yet, but could the 4 MK-108's of the Ta-183 please be desynched?
And it would be also cool if they would function the same way as in the Me-262, weapon 1 fires two and Weapon 2 fires the other two.
That's because 4 Mk-108 shells hitting a target at once doesn't make much sense. And deflection shots would be much more effective, too, since it is now hit-and-miss, the aircraft are flying between the shells when most times one hit would be enough.

Actually they are but as Oleg already stated the synchronisation is determined randomly at the beginning of each flight. Sometimes your cannons will be synched, sometimes not...<div class="ev_tpc_signature">

http://img.photobucket.com/albums/v639/Karaya/Black_Devil.gif (http://www.geocities.com/jg52thebutcherbirds/index1.html)
The tiger leaves no smell and doesn't make a sound, but you know he is there.
There is something in the shadows - it's the tiger waiting for you.

xTHRUDx
01-02-2007, 02:44 PM
anyone else have pretty good Sonar? i do. it's hard to bounce someone when they can hear u coming<div class="ev_tpc_signature">

http://www.gozr.net/iocl/images/screen/ThrudSIG.jpg

"Hate me now, thank me later"

Eldon45
01-02-2007, 03:59 PM
On the Kiev map, the airfield at Veprem (quadrant AG-12) has only one take-off/landing point. No matter how I tried it on the FMB, the aircraft have to take off from almost the middle of the field and always have to take off in the same direction. Was this intentional?

xTHRUDx
01-03-2007, 12:00 AM
TB3 on the KhalkinGol map will over heat quickly and not cool down no matter the RAD postition or throttle settings<div class="ev_tpc_signature">

http://www.gozr.net/iocl/images/screen/ThrudSIG.jpg

"Hate me now, thank me later"

F19_Olli72
01-03-2007, 08:01 AM
N1K2 George appears to be very fireproof, i tried in QMB to set fire to it but i simply could not. Best i could do was to smoke it, and that was after a LOT of rounds and a lot of tries. Also, light machine guns have no effect at all on the wings of the N1K2.

With Hellcat .50s:
http://img.photobucket.com/albums/v40/Olli72/test/1.jpg
http://img.photobucket.com/albums/v40/Olli72/test/2.jpg

With I-16 tip 18:
http://img.photobucket.com/albums/v40/Olli72/test/3.jpg
http://img.photobucket.com/albums/v40/Olli72/test/4.jpg

Hurricane IIb:
http://img.photobucket.com/albums/v40/Olli72/test/5.jpg
http://img.photobucket.com/albums/v40/Olli72/test/6.jpg

P-47:
http://img.photobucket.com/albums/v40/Olli72/test/7.jpg

P-47 vs Ki-84. I was able to flame them easily with a 2 second burst.
http://img.photobucket.com/albums/v40/Olli72/test/8.jpg
http://img.photobucket.com/albums/v40/Olli72/test/9.jpg

Placement of fueltanks of N1K2:
http://img.photobucket.com/albums/v40/Olli72/test/fuel.jpg

Tracks:
http://rapidshare.com/files/10035994/quick0188.ntrk.html
http://rapidshare.com/files/10039855/quick0189.ntrk.html

Also, a Hellcat will flame a Hellcat very easy with a 1 or 2 sec burst as this track shows. Something is definatly wrong with George damage model:
http://rapidshare.com/files/10044207/hellcat_burn.ntrk.html<div class="ev_tpc_signature">

http://img.photobucket.com/albums/v40/Olli72/claudesig.jpg
F19 Virtual Squadron (http://www.f19vs.se/)
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F19_Olli72
01-03-2007, 08:08 AM
Also the Ki-27 is too fire resistant for beeing totally unprotected early japanese plane. Ki-43 I burns more easily than Ki-27.<div class="ev_tpc_signature">

http://img.photobucket.com/albums/v40/Olli72/claudesig.jpg
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F19_Ob
01-03-2007, 08:14 AM
I agree with f19_olli72 on the George and ki-27.
George can be set on fire if shooting straight at the body with heavy mg's but it usually will be dead or in pieces long before it burns.

Compared the ki-84 burns after average a two secong burst with a hurricane IIB.<div class="ev_tpc_signature">

http://img.photobucket.com/albums/v382/f19_ob/ob_ver2.jpg

JG53Frankyboy
01-03-2007, 08:40 AM
in comparison to a soviet SB-2 (the first model) the Ki-21 has also a tough DM.


and about the Shiden-Kai, according to the book "Gendas Blade" it should have no rear pilotarmour - the only pilot protection was an armoured windshild in the front. having Olli's second picture with fired by the Hurricane in mind........

AKA_TAGERT
01-03-2007, 09:33 AM
Originally posted by F19_Olli72:
N1K2 George appears to be very fireproof, i tried in QMB to set fire to it but i simply could not. Best i could do was to smoke it, and that was after a LOT of rounds and a lot of tries. Also, light machine guns have no effect at all on the wings of the N1K2.

With Hellcat .50s:
http://img.photobucket.com/albums/v40/Olli72/test/1.jpg
http://img.photobucket.com/albums/v40/Olli72/test/2.jpg

With I-16 tip 18:
http://img.photobucket.com/albums/v40/Olli72/test/3.jpg
http://img.photobucket.com/albums/v40/Olli72/test/4.jpg

Hurricane IIb:
http://img.photobucket.com/albums/v40/Olli72/test/5.jpg
http://img.photobucket.com/albums/v40/Olli72/test/6.jpg

P-47:
http://img.photobucket.com/albums/v40/Olli72/test/7.jpg

P-47 vs Ki-84. I was able to flame them easily with a 2 second burst.
http://img.photobucket.com/albums/v40/Olli72/test/8.jpg
http://img.photobucket.com/albums/v40/Olli72/test/9.jpg

Placement of fueltanks of N1K2:
http://img.photobucket.com/albums/v40/Olli72/test/fuel.jpg

Tracks:
http://rapidshare.com/files/10035994/quick0188.ntrk.html
http://rapidshare.com/files/10039855/quick0189.ntrk.html

Also, a Hellcat will flame a Hellcat very easy with a 1 or 2 sec burst as this track shows. Something is definatly wrong with George damage model:
http://rapidshare.com/files/10044207/hellcat_burn.ntrk.html
WOW!
Nice work! Thank you for taking the time to look into this! I wish everyone was this through<div class="ev_tpc_signature">

************************************************** **
IF WAR IS NOT THE ANSWER.. THAN WHAT THE H IS YOUR QUESTION?
************************************************** **

PBNA-Boosher
01-03-2007, 10:35 AM
I also wanted to ask a question based on objects in the FMB.
The objects in question are the national flags. We now have an IJN flag, an IJA flag, and a US flag. But due to the expansion I wonder what would become of a USSR flag, British flag, French flag, etc...
I realize it makes me an a$$ asking for this, knowing the incredible job you've done already.<div class="ev_tpc_signature">

http://img181.imageshack.us/img181/8237/booshersig2ry6.jpg

"So do all who live to see such times, but that is not for them to decide. All you have to decide is what to do with the time that is given to you..."
-Gandalf

F19_Ob
01-03-2007, 11:11 AM
I'm not sure if there is a different AI or not for online gunners but on my tracks my gunners have emptied their guns on grass and blue sky, leaving them ammoless in critical situations.

I flew SBD's on zekes the other night and on the track my reargunner shoots in every direction but rarely the enemys.
Into the water, ground and sky.
Then I got a zero on my tail and jumped into the reargunner-seat to find myself without ammo, and got shot down. http://forums.ubi.com/images/smilies/354.gif

Happens too often so I have to jump into the reargunnerseat to prevent the AI to squander it away.

Well, if one jumps in the rear on a dauntless and lean the gun to one side one actually can see kind of forward by looking sideways on the hatswitch.

Feels stupid though.<div class="ev_tpc_signature">

http://img.photobucket.com/albums/v382/f19_ob/ob_ver2.jpg

Deadmeat313
01-03-2007, 12:26 PM
The wrong line types are used on the Manchuria Map to indicate Major/Minor Roads and Railways :

http://i34.photobucket.com/albums/d119/deadmeat313/Manchuria_1.jpg

http://i34.photobucket.com/albums/d119/deadmeat313/Manchuria_2.jpg

It's hardly a critical flaw, but it might be simple to fix. I dunno. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

T.<div class="ev_tpc_signature">

"I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." --- Jack Handey

VW-IceFire
01-03-2007, 03:02 PM
RE: the N1K-2J's fireproof problem. That is also a problem with the N1K-1J and N1K-2J in 4.05m and earlier. I have noticed on both models that the only place that readily lights on fire is if you manage to put some .50cals into a spot just behind and beneath the engine. Wings will take innumerable hits, cause fuel leaks, but otherwise remain intact.<div class="ev_tpc_signature">

http://home.cogeco.ca/~cczerneda/sigs/icefire-tempestv.jpg
Find my missions at Flying Legends (http://www.flying-legends.net/php/downloads/downloads.php?cat_id=19) and Mission4Today.com (http://www.mission4today.com).

SeaFireLIV
01-03-2007, 04:46 PM
Ok, one small confirmed bug I`ve found.

The Player`s plane slightly controls itself a little when giving commands to AI (when flying your plane manually). I had my suspicions before but this confirms it. It`s reproducable.

The circumstances:

I was flying in a P39 D2 over Balaton at night with 2 AI wingmen as Leader. My wingmen had their Navigation lights on and so did I.

I was in manual control. I saw several bombers below with their Nav lights on. I order my wingmen to attack bombers. My wingmen confirmed they were attacking and their Nav lights switched off.

At the same time MY nav lights switched off without any input from me! Also, my plane made a little jerk as if it was about to dive down as well, but didn`t (I`ve seen this little `jerk` a few times of my plane when ordering an attack).

Also, if I order Wingmen to `Rejoin`, their Nav lights come on and so do mine - automatically. I can make this continuosly happen by ordering `Attack` and `rejoin`. The AI controls my Nav lights.


Another smaller point. when attacking the enemy bombers, they refused to switch off their Nav lights, even when being shot to pieces. It`s possible that this might be because they were nearing their base and preparing to land? It`s a possible tac to help base search lights find the fighters, I suppose.


I even recorded the track, but like I said the `auto nav lights` on the player`s plane when in manual control and that little `jerk` are perhaps bugs that could do with fixing.

Not a major fault imho, just to let you know.<div class="ev_tpc_signature">


http://img.photobucket.com/albums/v31/SeaFireLIV/LIVeyes.jpg
"If it burns, it is confirmed."

Ivan Lukich Zvyagin

F19_tintin
01-03-2007, 07:17 PM
Originally posted by F19_Olli72:
N1K2 George appears to be very fireproof
Agree complete!!Look at Zeke stats
Confirmed Air Kills 22
Confirmed Air Losses 5
K/D 4.40 http://forums.ubi.com/images/smilies/354.gif Uber?

ruxtmp
01-05-2007, 07:05 AM
Not sure if this a bug or feature that has existed before but using the SpitVIII if you get overheat while using WEP all you have to do is chop throttle to 0% and the engine temp returns to normal. I was able to fly around with WEP on for 30 min until I got bored by just chopping the throttle to 0% then immediately going back to 100% with no ill effects to the engine and no noticeable speed loss.

JtD
01-05-2007, 02:40 PM
Can we please finally get the Spit Vb fixed? It's still flying around with 9lbs boost speed and 16lbs boost climb rate. Bloody offense to physics.

We got a CW 43 model and a 41 model, so could the 41 model please be adjusted to 9lbs climb and the 43 to 16lbs speed?
Everything you need to know is here. (http://www.spitfireperformance.com/spitfire-V.html)

totalspoon
01-05-2007, 05:29 PM
Flap position indicator in the J2M5 is a second compass instead (should be the same as J2M3). Altimeter is an American model and is missing the 1000's of feet needle...

Thanks

Prop_Strike
01-05-2007, 07:59 PM
Originally posted by _VR_C_Berndt:
My sound in cockpit fades in and out since the installation of the 4.071 beta patch. One minute the engine noise will be loud and great, next minute its quieter and doesn't sound as full and rich, then boom its back to normal again.

Please fix.

I had the same thing only once while flying a Corsair online...was very annoying<div class="ev_tpc_signature">

http://i5.photobucket.com/albums/y191/propstrike/WC_sig.jpg
1st Sqn, Volunteer Pursuit Group - "The Flying Zebras"
RECKLESS - CLUELESS - EXPENDABLE!... "Never, in the field of virtual
conflict, has so much ridicule been owed by so many, to so few"
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DIRTY-MAC
01-06-2007, 03:43 AM
Dont know but the IAR-80/81s has a very extreme tendencie to roll to the right, that I dont think it should have. its like its missing a part on the right wing<div class="ev_tpc_signature">

Otto may have been a weirdo, but he was a dam good fighterpilot.
http://i24.photobucket.com/albums/c15/HOOTCHIE-MAMA/ohhbabyfinal.jpg
aka HOOTCHIE MAMA online

Matz0r
01-06-2007, 05:07 AM
Bombs on online servers no longer have delay for third person.

When attacking in formation on online servers you can use delay to avoid damaging your teammates. This no longer works because for third person the bombs explode immediately, regardless of delay.<div class="ev_tpc_signature">

--
F16VS http://flygflottilj16.se/
Visit ~VALHALLA~ our full real server on Hyperlobby, hosting early war historical planesets and missions.
http://home.swipnet.se/hotascougar/pics/fokker_now.jpg

F19_Ob
01-06-2007, 11:47 AM
Online Bombs and torpedoes dropped have NO effect if u get killed before they explode. It really kills immersion that torpedos hitting ships have no effect on target because you have died. Doesn't matter if the "torpedo dropper" loose the point, not important, but realism is.


-------------------------------------------


One more Online problem.

If I get killed in a gunner-position in a bomber the whole plane and crew is lost.
Bombers online should have as many lives as there are gunners. Atleast one life more would be acceptable.
That would make more
people want to fly bombers online.<div class="ev_tpc_signature">

http://img.photobucket.com/albums/v382/f19_ob/ob_ver2.jpg

VMF-214_HaVoK
01-06-2007, 04:55 PM
I was praising the sound in 4.07 after I set my sound settings to max. In 4.071 even though I dont get the fading I was getting before going to max settings I notice that I can hear gun fire and planes crashing at extremely long distances. Even while Im at 10,000 feet I can hear a plane crashing. This is far more confusing to me then an advantage.

I run an Creative X-FI Extreme with Sennheiser headset.<div class="ev_tpc_signature">

http://img.photobucket.com/albums/v604/vmfhavok/theBlackSheep.jpg

VMF-214 The Original Black Sheep Squadron of the IL-2 series are currently recruiting dedicated and mature pilots. Visit us at http://vmf214blacksheep.com/

F19_Olli72
01-08-2007, 09:32 AM
*BUMP* Is Oleg & co back from the holidays vacation?<div class="ev_tpc_signature">

http://img.photobucket.com/albums/v40/Olli72/claudesig.jpg
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Willey
01-08-2007, 10:32 AM
I want to add some... they are not all technical bugs, but some kind of errors nevertheless http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif
I might add, that a lot of my suggestions are too big for the next small patch, but please try to do this for the final 4.08m upgrade.

1 - most important bugs and glitches:

- There's a problem with the sound engine, in particular with the sound volume of different sounds. It has been in the whole series and it's still not fixed. It was first found when planes with many guns came to the sim, which are the P-47 and the Hurricane IIb. While firing, the engine sound becomes silent and changes it's volume. That's not good. Now, we have a new example. Fly the I-250 / MiG-13 and switch off the jet compressor (engine 2) inflight. As it takes quite a while for it to rev down, it takes a while for it's sound to play till it's end. In the mean time, the prop engine sound is VERY silent and immediatemly gets louder when the jet sound stops. That's not nice http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

- The reamde warns me not to shoot the center cannon of the MiG-9 when flying above 3000m and I must not shoot whith it above 6000m. OK, I did - it's a sim and I don't die, just wanted to know what happens -> nothing. I never had any problems firing the MiG-9FS cannon. Though in the prototype, it doesn't even matter at which altitude or speed i take a shot. It randomly seizes my engines. I just have the feeling that it happens less often with lower thrust setting. I'd imagine that it would be correct as stated in the readme for the I-300, and no problems for the smaller 37mm gun at all.

- The HeS-011 engine is used in several planes in 1946. Those are the Ta-183, the Me-262 HGII and the new Heinkel 162C/D. My observations: All but the Ta-183 burn like the old BMW/Jumo engines, below 6000rpm with rapid throttle movement. And they all overheat quite earlier than the Ta-183's. Suggestion: As the scenario moves Germany to the Allied side against the Soviets, they should not have material problems anymore. That means that those engines should not flame at all, just like it's in the Ta-183 already. But on the other hand, anything above 100% is overload on the engine. They should all overheat. Maybe the Ta-183 overheat border was set higher because of it's performace, but it might also be a slight error which happened in it's rework in 4.071m.

- The Ta-152C did not have GM-1 as it is now in 1946. It should be removed and the weight of the plane corrected accordingly.

- The X-4 rockets, when fired, do not launch directly forward. When beeing shot from the Lerche, they all go through the line of sight. The top one flies down, the left one to the right and a bit up and the right one to the left and a bit up. When firing from the Ta-183, they all are off-bore to the left.

- The new BI-6 does not have the same tail-wheel behavior as the BI-1. On the old one, it had been reworked to allow turning it on the ground while taxiing. That does not work in the -6.

- The new Do-335V-13 is completely off the known data. This one needs quite some rework to get it right. And better take a series designation. Just a quote ( http://www.aeroflight.co.uk/types/germany/dornier/do_335/do335.htm ): "As the war situation continued to deteriorate, development effort switched from the A-series fighter-bomber to the more heavily armed B-series heavy fighter. The Do 335 V13 (RP+UA) was the prototype of the Do 335B-1 which featured a revised nose undercarriage arrangement - the larger wheel being tilted at 45 degrees when fully retracted, a V-shaped armoured windscreen and DB603E engines. It's weapons bay was replaced by an additional fuel tank, and the two 15 mm MG151 cannon in the nose replaced by 20 mm MG151s. The B-4 prototype, Do 335 V14 (RP+UB) had this armament supplemented by two 30 mm MK103 cannon mounted on the inner wing leading edges. Only the two B-series prototypes were actually completed and flown - further developments were still under construction, some with two-stage supercharger DB603LA engines capable of 2100 hp."
Basically, the B-1 (that's what the V-13 should be named) should have a different front wheel (OK, it's not that important), an armored windshield, an internal fuel tank instead of the bomb bay (higher fuel amount + range), external bombload of 2x 250kg just outboard of the gear wells and slightly stronger DB-603E engines with MW-50 (which makes them a lot stronger - 2260hp instead of 1800hp, 603A has 1750hp) and therefore better performace. Also, no wing cannons - that would be a B-4 then. But as we have it, you could just go and make B-1 and B-4. And add those external bomb racks as well as the better engines with MW-50 to the A-0 to get the A-1. Then we would have 4 very different Do-335s http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.

2 - instrument issues

- The Lerche fuel gauge is quite off as it doesn't show the correct fuel amount at all. When the tanks are full, it shows 600 litres. When they're empty, the needle is at 200 litres.

- The speed gauge in the Lerche and the Ta-183 (FW-190 style) should be replaced by the one used in the He-162s, which is the same, but with a TAS needle added.

- In the Ta-183, the turn indicator banks in the wrong direction in a turn. It shows to the right wile turning left and the other way round.

- The MiG-9 / I-300 artificial horizon is upside down.

3 - loadout & ordnance issues and slight with the new planes

- The Ar-234 drops the outer bombs first. When carrying the SC1000+ 2xSC250 loadout, it would be more suitable to drop the big one first.

- When taking the X-4 rockets on the Lerche, it's ammo load is reduced from 60rpg to 20rpg. I there a reason? I think it should stay at 60rpg.

- The Ta-183 is not able to carry bombs. According to http://www.luft46.com/fw/ta183-i.html it should. "Four MK 108 30mm cannon was envisioned for the production Ta 183 armament, also a bomb load of 500 kg (1100 lbs) could be carried. This could include one SD or SC 500 bomb, one BT 200 bomb, five SD or SC bombs and even a Rb 20/30 camera. The weapons load would be carried in the equipment space in the bottom of the fuselage and thus partially protrude about halfway from the fuselage." That bay is right between the main gear wells. A SC500 would fit in there, half of it sticking out of the bay.

- Another slight issue, just graphically: The Ta-183 was to have elevons. So the elevator control would be like in the Go-229 or the Me-163. The horizontal stabilisator would be just that, and for trim. No elevators attached. (Also see on luft46, it's mentioned there)

- The X-4 control is a bit special... for a second or so, it does very fine course corrections, but then the steering gets so sharp that it's impossible to control properly. I for one just tap on the controls and do not keep it pressed. Is it possible to have smoother control - like acceleration, the longer you press, the sharper it turns?

- Another issue that bugs me is the drag an X-4 rocket causes. OK, it's quite huge, but not a brick. Carrying four of these causes a loss of good 200km/h. I think that's too much...

- As I read this site: http://www.ctrl-c.liu.se/misc/ram/i-300.html , I thought that our I-300 might be incorrect. It's the first MiG-9 prototype. I understand it JUST had the N-57 cannon, and nothing else. Also, it did have original BMW 003 engines, so it should also flame due to inproper throttle usage. I've seen LaGG-3RD doing this, so it should be possible to have this behaviour here, too http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.

4 - Issues old models which can be uses in 1946 theatre

- Please check the weights of the YP-80. It's too light by some 2000kgs - 4400kg TO weight in Il-2 compare and it's turnfight capabilities show this. As you're on it, you could better change it to a production series P-80A. Just quoting wikipedia, "Eighty-three (83) had been delivered by the end of July 1945 and 45 assigned to the 412th Fighter Group". So they perfectly fit in 1946 http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif. As far as I know, the changes needed would be a speed brake and some loadouts (up to 2x 1000lb of bombs, 8x HVAR rockets and wingtip droptanks).

- The Go-229 needs some rework. It was constructed as a "1000x1000x1000" plane. The plane should have a 1000km range, 1000km/h speed and 1000kg bombload. So, basically, the flying wing would have been a fast bomber or JaBo. There's a good article on wikipedia: http://en.wikipedia.org/wiki/Horten_Ho_229 . Also, you might read the German version ( http://de.wikipedia.org/wiki/Horten_Ho_IX ) if you can read this. It contains some interesting information http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif. The loadouts would have been a bombload of 2x 500kg (bomb racks in front of the main gear wells on the engine nacelles) and R-4M. Also, for air combat there was a proposal for changing the armament from 2x MK103 to 4x MK108 with 90rpg.

http://home.arcor.de/eldur/bilder/waffengo.jpg

As far as I know, it was planned to power it with stronger engines - later Jumo 004 variants with afterburner. Would it be possible to give her the additional thrust or even model a second, stronger variant of the plane? Maybe the HeS-001 would also fit... http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

- The Me-163 could use a better ground handling. I read that it's tailwheel was therefore linked to the rudder control (not the supermarket trolley style). Could have been in this article: http://www.flightjournal.com/articles/me163/me163_1.asp
Another error is there regarding the throttle settings. Opitz says that the Komet had 4 stages of thust. We just have 3, of which the first one is close to useless as it's impossible to fly level with it and it's also not possible to taxi with it. It would be correct with: from 25% on first stage for taxiing, from 50% on second stage for low thrust flying, a third from 75% on for cruising and the fourth from 100% on - full thrust. Those stages are also described on the 2nd page of the Opitz article below the cockpit photo.

F19_Ob
01-08-2007, 02:25 PM
Bump

Hope u guy have time to fix atleast some of the problems.

Thankfull for your efforts.<div class="ev_tpc_signature">

http://img.photobucket.com/albums/v382/f19_ob/ob_ver2.jpg

Willey
01-09-2007, 04:25 AM
Yesterday I noticed that in the La-7R, both engines use the same 3D throttle animation, so even if I switch to the rocket engine and push the throttle around, my prop throttle moves in the cockpit.

JG53Frankyboy
01-09-2007, 06:12 AM
questionable Yak-3 VK-108 armament:
in 4.071 it has 1xUB (200rpg) and 1xSchVak (120rpg).
in the ingame object viewer it is stated it has 2xB-20 (120rpg).

tigertalon
01-10-2007, 05:00 PM
Another bug: I tested the radiator on J2M3/5 and found out that it does not cool the engine down, yet it does contribute to the drag.

I performed 4 different tests with each plane, and with each open and closed rad. Test results for both planes, J2M3/5 were identical.

1. Power climb at 250kph TAS, overheat message appeared after:

<pre class="ip-ubbcode-code-pre">plane rads OPEN rads CLOSED

TooCool_12f
01-11-2007, 01:23 PM
I also have the sound fading/booming bug..

it happens in some planes apparently. no problem in an IL2 yesterday, or in a LaGG3 series 4, but today, in an A6M2-21 it appeared and I was never able to get rid of it by changing various sound settings

my sound card: Audigy Player (always worked like a charm until now, never a single problem with it)

DGC763
01-11-2007, 02:10 PM
Willey great post earlier. I agree with most of it. Two small corections:

The Mig-9 artificial horizon is correct. As stupid as it seems this is how it was on the real aircraft, it does however work as an IF instrument.

The control of the X-4 is pretty much correct. It has "bang-bang" control surfaces. (Full deflection or none.)Just after launch it has not reached max speed so there is seemingly better control early on, as it speed increases you need to be careful. Tapping the conntrols would have been correct IRL.

Most of the other things you have listed are good.<div class="ev_tpc_signature">

"Know the enemy and know yourself; in a hundred battles you will never be in peril." (III.31) Sun Tzu

billy885
01-11-2007, 05:52 PM
Hello all,

Not sure where to post this so I will post here. Sure someone will move it if need be.

Ivan, about the new Beta 4.071m dedicated server software, yes it did work for me and it is running online as we speak on my server.

Found a few bugs that I need to point out to the powers to be hoping they can work them out for the final version.

First off it loads very slow on my server, takes over 10 minutes to go from executing the "il2fb.exe" file to being able to load the mission and join the game. After that everything runs fine no trouble at all and thanks for that.

Only other problem I have found it that the "f/file" command will not find any files that only have 2 letters or numbers in the file name. Example: will not find a file name "ce" or "de" but will find them if I just add an extension like "ce.ldr" or "de.ldr". It will also find files with 3 letters also with no problems.

Thanks for a great sims you all and as I just got the "client" version I dont know anything about it yet.

Thanks in advance.

BlitzPig_DDT
01-12-2007, 05:44 PM
The Air Speed Indicator in all the Me-262s and the Go-229 still does not function right. It never has. ONLY the one in the He-162 works. In the others the Indicated needle does not go above about 350kph, and the True needle does not go below about 200-ish.

Also, the thrust rating in the Go-229 is always reported as lower than the Me-262. They use the same engines, so they should have the same thrust. The way the plane flies it feels like this is not a typo. It has always been ridiculously slow.

High speed instability has been increased - why? Reimar designed it with a lift distribution curve that had a benefit of increasing yaw stability as lift (speed) increased. (Total lift also seems reduced, it had a high lift profile and better wing loading than a Spitfire. It would be nice to see it get some of it's turn rate back (which was all it ever had really)

If the Me-262HG can use the HeS-011 engines with the same size nacelle the Jumo 004s fit in, and if the Go-229 also uses the Jumo 004s, can we get a '46 version of the 229 with the HeS-011s? And... if the He-162D uses advanced composites to strengthen it's wing to prevent flutter, could those same components not be used on an updated Go-229 to increase max G-load potential?

Finally, if we have a cloned MiG-9 that only differs in it's cannon and engine response to that cannon, wouldn't it be a simple matter to clone the Do-335A and add MW-50 to the clone?


Thanks for a phenomenal sim. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif<div class="ev_tpc_signature">

http://operationcarepackage.org/ddtsig.gif

Willey
01-13-2007, 12:07 PM
I hope I'm not too late with it http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Found a real baddie http://forums.ubi.com/images/smilies/59.gif

The BI-6 ramjet drives are causing VERY BIG lags online. I had it on several DFs now. I remember we had this once with the Komet, but it's fine now, as the BI-1. Only the ramjets of the -6 cause massive lags. As soon as somebody uses them, everything gets warpy.

F19_tintin
01-15-2007, 07:21 PM
F19_OB Wrote
If I get killed in a gunner-position in a bomber the whole plane and crew is lost.
Bombers online should have as many lives as there are gunners. Atleast one life more would be acceptable.
That would make more
people want to fly bombers online.
Bump! Too that !

tigertalon
01-16-2007, 06:15 AM
Inconsistencies (bugs) regarding fuel tanks and seting them on fire, posted in a separate thread here (http://forums.ubi.com/eve/forums/a/tpc/f/63110913/m/6921089425).<div class="ev_tpc_signature">

<span class="ev_code_BLACK"><pre class="ip-ubbcode-code-pre">?In the size of the lie there is always contained a certain factor of credibility,

JadehawkII
01-16-2007, 12:43 PM
I believe this is a bug I'm showing here as I do not recall the flaps sticking out this far in the earlier versions of the game. http://forums.ubi.com/images/smilies/blink.gif

Any thoughts?

http://img.photobucket.com/albums/v104/Onyxwing2004USA/Flaperror.jpg

Control_Damage
01-16-2007, 03:49 PM
Dunno about this one, maybe it's just my system but on all variants of the Spitfire Mk V and Spitfire Mk IX there are no spent cases ejected when firing the 20mm cannon (both 0.303" and 0.5" machine guns show spent cases being ejected).

However, both the Spitfire Mk VIII and Seafire Mk III have the spent cases being ejected when firing the 20mm cannon http://forums.ubi.com/images/smilies/blink.gif

Maybe not a major issue but it all adds to the realism.

Cheers,

Control_Damage