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View Full Version : Carrier landings in regards to DF and Co-op



WOLFMondo
10-06-2004, 08:59 AM
So what happens when planes land and the next one is lining up on approach? Will the cables disconnect and the plane taxies to the lift and it goes down? Do we have to hit 'refly' in DF's? (what happens if someone does hit refly and someones on approach?). What about with co-ops where you have to hang about for everyone to land? Will we have to taxi to the end of the carrier and park up and hope that no one screws up and piles into the planes waiting for the map to finish before the host ends it?

If anyone has the answers to this it would be much appreciated.

WOLFMondo
10-06-2004, 08:59 AM
So what happens when planes land and the next one is lining up on approach? Will the cables disconnect and the plane taxies to the lift and it goes down? Do we have to hit 'refly' in DF's? (what happens if someone does hit refly and someones on approach?). What about with co-ops where you have to hang about for everyone to land? Will we have to taxi to the end of the carrier and park up and hope that no one screws up and piles into the planes waiting for the map to finish before the host ends it?

If anyone has the answers to this it would be much appreciated.

MEGILE
10-06-2004, 09:11 AM
Assuming the COOPs are similar to the Il2FB system.. you don't "have" to wait for everyone to land.. you can land and exit at any time you want to...

However if you are brave enough, with the ability to fold wings, you could sit "relatively" safely to one side, and watch the ensigns get annihilated http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

In coops, surplus planes which are set to take off from the carrier will start off in the air.

IV_JG51_Razor
10-06-2004, 01:06 PM
This has been a concern of mine for quite some time, and I posted a similar question in here, back when Luthier was actually answering questions. He said that they hadn't figured it out yet. The only real problem is in DF servers. In the coops, we will start off spotted on the fantail, ready for takeoff, with the excess (over 8 for the large carriers, and over 4 for the escort carriers) given an airstart. Upon return from the mission, everyone could recover, and taxi forward to park as it was done in RL.

The DF server, on the other hand, will be very problematic I fear. At least on an airfield, you have several places to spawn without worry of others being in your way, but even that scenario can be a problem at times. In PF, there will be very few "open" slots in which to spawn aboard a carrier, and they will have to be at the aft end of the deck due to the fact that there isn't going to be any wind over the deck. Now, what are you going to do when you hit "fly" and you spawn on deck, just as another guy is rolling out on final to land?!! The only possible solution That I can think of is to have two seperate carriers, one for departures, and one for landings. The interesting thing about that solution is, how would you be able to tell the difference between the two when coming back to land?

Despite all these nagging questions, I'm still looking forward to PF, and I'm pretty confident that Oleg and Luthier have given these problems quite a lot of thought. I'm anxious to see how they approached them. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

VW-IceFire
10-06-2004, 01:16 PM
While these are unique problems perhaps...I think it does serve to underscore the fact that carrier landings and takeoffs...and anything to do with carrier ops is a risk affair.

So it won't be easy even if it is well thought out http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

IV_JG51_Razor
10-06-2004, 03:57 PM
I certainly hope not. I do hope though, that I get a chance to take off, or land in a DF server without getting whacked as soon as I, or someone else, hit "fly" http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Chuck_Older
10-06-2004, 04:40 PM
Is it a sure thing that carriers will be in DF?

609IAP_Recon
10-06-2004, 06:40 PM
yes, carriers will be in df.

as far as exiting, i only wonder about the host in a coop - he can't exit - does his plane just sit on the carrier?

IV_JG51_Razor
10-07-2004, 11:00 AM
I would think that you'd know more about that than most of the rest of us Recon http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif In any case, my guess is that, yes, the host would have to wait until the rest have landed before he could deplane. Maybe the thing to do is wait until all the rest have landed before coming aboard, or if that's not possible, make sure you taxi way forward and off the side! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

As an aside, I think that having outside views for "full real" coops would be more acceptable since a lot of the action will be out over a trackless ocean, and little would be gained by opposing forces looking at each other during flight. The outside views would help a great deal in stacking the deck with folded wings after landing.

xTHRUDx
10-07-2004, 11:56 PM
this has been mentioned before in FB but it could be applied to PF too, that's having a tower camera, only in this case it would be a carrier camera to taxi around with.

on a DF map, my guess it that people will be using the chat window alot to see if it's ok to spawn and not hit a landing player. or landing players have "landing" or "final" saved in their message que to warn spawning players, then the spawning player would only have to look for the "player is safe and sound" or "player is RTB" message, then spawn.

actionhank1786
10-08-2004, 12:57 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by IV_JG51_Razor:
I would think that you'd know more about that than most of the rest of us Recon http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif In any case, my guess is that, yes, the host would have to wait until the rest have landed before he could deplane. Maybe the thing to do is wait until all the rest have landed before coming aboard, or if that's not possible, make sure you taxi way forward and off the side! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

As an aside, I think that having outside views for "full real" coops would be more acceptable since a lot of the action will be out over a trackless ocean, and little would be gained by opposing forces looking at each other during flight. The outside views would help a great deal in stacking the deck with folded wings after landing. <HR></BLOCKQUOTE>
or the host can set everyone up with a nice "extreme landing" session, where he rolls around on the deck, and you have to set your plane down without hitting him http://forums.ubi.com/images/smilies/35.gif

WOLFMondo
10-08-2004, 05:44 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by VW-IceFire:
While these are unique problems perhaps...I think it does serve to underscore the fact that carrier landings and takeoffs...and anything to do with carrier ops is a risk affair.

So it won't be easy even if it is well thought out http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif <HR></BLOCKQUOTE>

I think with fleets like task force 57 there should be plenty of deck space for everyone, I think there was almost 2 dozen carriers of diffrent sizes that were in that fleet. I just hope everyone doesn't try to land on the same carrier.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by xTHRUDx:
on a DF map, my guess it that people will be using the chat window alot to see if it's ok to spawn and not hit a landing player. or landing players have "landing" or "final" saved in their message que to warn spawning players, then the spawning player would only have to look for the "player is safe and sound" or "player is RTB" message, then spawn. <HR></BLOCKQUOTE>

Teamspeak for me! Having a camera on the carrier that can be used even when cockpit and no externals would be handy though.

Billy_BigBoy
10-08-2004, 06:35 AM
So, what about an Airboss?
With 128 slots it can't be that demanding?