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View Full Version : Boom & Zoom Methodology



Ranger_80
11-25-2005, 07:44 PM
I find as my skills are progressing I'm eager to try new tactics, but I can't quite get a handle on BnZ http://forums.ubi.com/images/smilies/51.gif . I've done some reading on BnZ, but I learn quicker visually.
Would anyone care to make a few tracks for me demonstrating climb rates & times, engagement and gunnery (4.02) so I can improve somewhat? Possibly some variation in planes, ie. FW-190, P-47/51 etc. Hope this is not asking too much, I'm not worried how long the tracks are either. I mostly fly offline, how well do BnZ tactics work on AI?
Thanks very much.

Rooks

Unknown-Pilot
11-25-2005, 08:03 PM
I don't have any tracks for you (as I don't record them), but be careful about using such things as examples to emulate - what you should do will vary, not just with the planes, but also with the situation - alt, speed, total alt advantage, enemy behavior, enemy plane, etc, etc.

There is no one way to do it, and it's also only a single part of energy fighting.

danjama
11-25-2005, 08:44 PM
http://forums.ubi.com/images/smilies/351.gif

Booming and zooming, should only be used when the situation allows it. Hence, make sure your in the right situation to use it http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

What that means is, when BnZing you want to be looking for an opponent who is already busy (turning with another from ur flight perhaps), although it isnt essential it helps, you must have a big height advantage, so to Boom (dive and gain speed while positioing for shot) and Zoom (climbing with the speed gained after attack). With BnZ, you want to make sure you do not commit too much. If you are spotted and they try to break off, do not follow them with your high speed, simply climb back up. They will be left on their **** down below, and you can make another attack afterwards.

I struggled with BnZ too, until i started flying FW's, now im pretty good at it. I always found it hard to angle shots and break off when i should of, but i was in a 109 mentality back then. All it takes is time and hours of practice. I recommend P51 or 190 for the job.

Ranger_80
11-25-2005, 11:25 PM
How much do you follow a turning opponent? Little bit + rudder to get the shot, then zoom or do you generally not bother until you get a good sight picture. When breaking off to climb which direction are you trying to go relative to the opponent - as quickly away or with them just out of reach?
Another question, people talk about using 20 degree climbs etc. how do you judge climb by angle? Is it more of looking at the climb rate gauge.
Thanks for the info http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

pourshot
11-25-2005, 11:59 PM
If I am flying good B@Z ( it don€t happen too often http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif ) or as I like to call it €œpeck and piss off€ I like to start with around 1-2k alt advantage then diving with as much speed as I can get 6-800kph, I prefer not to turn more than about 20-30deg before either firing or braking off and when leaving the target I like a gentle roll away with a fare amount of extension before the climb, I also prefer to use my airspeed indicator to judge the angle of climb after the attack (don€t bleed to much speed)

As someone that has suffered from being B@Z€d more than I care to think about the biggest mistake people make is to climb to early and too steep, we red€s get more kills that way http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

As for what makes a good target, well that€s simple it€s the guy that does not see you http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

But seriously the best place to look for easy kills is around the enemy€s base (not too close or the flak will point you out) or above and to the side of a fur ball.

Anyway I am no expert as this but I hope what I have learned can be of some help.

Ps.5k is not high http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

RocketDog
11-26-2005, 02:15 AM
Against the AI, B'n'Z attacks can be quite difficult because the AI can always see you, even through clouds, and won't overheat as they try and climb up after you. I find the best tactic against the AI is to make runs against them that force them to dive away and so drive them down to lower and lower energy states - but it's quite a bit different from how I would play it against a human flyer.

Cheers,

RocketDog.

danjama
11-26-2005, 10:45 AM
"Little bit + rudder to get the shot, then zoom"

Basically yes http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

I will also climb up vertically, forget angles, i just gently pull into the vertical, keeping my eye on the bandit the whole time so i can prepare which direction to come out of the climb.

Lucius_Esox
11-26-2005, 11:02 AM
Always aim to attack people from superior position of E. Basic but so true.

When your up to speed take a note of when you "die" the most, almost always because you have allowed the opponent to gain E on you.

Watch really good online pilots and they have a knack of always having E advanyage.

Hand in hand with this of course goes the ability to take your opponent out quickly , i.e. good shooting.

As many other have said I really don't know if there are any shortcuts to this,,,,, stick time is what counts the most imo.

MEGILE
11-26-2005, 02:00 PM
Like mr myagi said

prop pitch on, prop pitch off.

geetarman
11-26-2005, 02:24 PM
Read up on some of the writings of Hub Zemke or any bio of the 56th FG. His M.O was to bounce the German in the P-47 from a higher alt and get out or back up. Worked VERY well for that group.

Simply put, attack high and fast, out of the sun. I find a speed between 320 - 375mph IAS is about best. Too slow and you might not get away - faster and you lose fine control of the aircraft.

Judicious rudder use is critical to keep the ball centered while firing. Attempt to time your attack so you come in at the bandit's high six. If they don't hear you first, you've got a great chance at whacking them as most pilots check their six from time to time, just not their "high" six.

The best plane I've used for B&Z is the Thunderbolt. I gues the 190 is the best "blue" plane for it. The Mustang is not as good as the Thunderbolt as the latter really "locks in" at 350mph, provided you trim appropriately, and rides right into and out of the target. The eight .50's do the rest.

Master this technique and don't get dragged into turn or even energy fights and you'll score well and survive most engagements.

Have fun and enjoy.

Ranger_80
11-26-2005, 03:08 PM
Cool! Thanks for all the info.
So as far as I can gather most of the shots taken will be at high deflection (some from the rear) & once taken you continue downwards to keep your speed up & get away a little before beginning a (gentle?) climb upwards, then start again. When shooting, you have predicted where they might be and try to avoid control inputs as much as possible to retain E for the climb up right? Ok time for some practice http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

BaldieJr
11-26-2005, 03:17 PM
go really fast and shoot but dont dawdle

Kuna15
11-26-2005, 07:04 PM
A few quick tracks in few US planes vs ai.
tracks (http://free-vk.t-com.hr/domagoj/tracks/402__usbnz.rar)

Ranger_80
11-27-2005, 02:33 AM
Thanks Kuna http://forums.ubi.com/images/smilies/11.gif