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IKP_Cadd
05-13-2005, 06:44 AM
I was just reading a topic about how long it takes to learn this game... I Flew CFS 2 gasp for a long time then have been flying Il2-FB-PF for about 2 years on and offline - and am relatively bad at it.

I love the game - but some of the things I need to know - I still dont know - and cant work out how to find out...

I know that the 109 climbs better in a steep climb and a p-38 in a shallow climb - but what angle? 30 deg/40 deg/70 deg?

what would be usefull for me - and probably others that those people who are confident in there abilities to post screenies or tracks to show this angle - for their favourite mount

likewise for turning - ok it may be usefull to go to greater green and make a track - but how do i know that the pilot is making the "Best" turn possible..

Just a thought.

PBNA-Boosher
05-13-2005, 06:46 AM
Coordinate your turns by using rudder. If you need to turn around really fast, I suggest using 3/4 rudder to one side and correcting the roll with ailerons, but be careful, this will spin some airplanes.

Pirschjaeger
05-13-2005, 07:17 AM
Tough questions. Tough to answer anyway. I learnt by experimenting and recording, watching the recordings and seeing what I couln't see from the cockpit. I think it's more about the pilot's abilities rather than the plane's. But this really helped me.

Fritz Franzen

pacettid
05-13-2005, 07:23 AM
Learing to fly planes well in a simulation requires practice. Problem with this simulation is we have so many flyables that many folks just hop form one plane to another, without really learning its flight characteristics.

What I do is pick an aircraft I really like and then fly it exclusively until I know those strengths and weaknesses "like the back of my hand". Let's take the P-38J as an example, and I will try to pass on a few points that might help you, or at least attempt to answer your question.

- The most sensitive, and fast registering gauge in the cockpit is the Rate Of Climb (ROC) indicator. On US planes it is normally to the right of the 'turn and bank indicator' (the one with the black ball in the lower quadrant). The ROC indicator normally has a 0 indication at the 9 o'clock position, and shows rate of climb/decent in 1000's of ft/meters per minute. When trying to figure out the best ROC for my plane I pull the nose up, note the speed indication, and then compare it to the ROC indicator until I figure out the best ROC vs. airspeed for the plane I am flying. If you do a search on Google for aircraft checklists for the particular model in question, you might find one that will have at least a 'ball park' figure for best ROC speed. Keep in mind that best ROC is not the same as optimal ROC for a particular combat scenario

- I also believe that flying straight-and-level is one of the most difficult things to do in a simulation like this (due to trim modeling limitations), so the ROC indicator will help you a great deal here, as it registers a climb/decent much faster than the altimeter.

- The P-38J, as modeled in this simulation, suffers compression (tendancy to nose down at high speed) at about 400 mph, so when I am decending to attack ground targets I try to kep the speed at or below 400 until I get my wings leveled-out and am ingressing the target. Then I cram on the throttle, hit the target and start a shallow climb out, attempting to keep my Indicated Air Speed at or above 300 mph. I find that if I keep IAS above 300, there are very few interceptors, espcially in the Pacific, that can keep up with you in the combat area. This is what I was talking about above when I mentioned optimal ROC for a particular combat scenario.

What gets pilots of energy fighters like the P-38 and FW-190 killed is flying too low and not having patience. With an energy fighter altitude is potential energy, so when you dive on an enemy you convert that altitude into speed. Speed is life! After you make your run, you have to climb gradually back to altitude so that a pursuing enemy fighter just can't keep up with you during your climb back to altitude. This takes alot of patience. One thing Japanese ace Saburo Sakai used to tell new pilots is "...courage is no substitute for altitude".

There has never been a lack of opinion here on this forum, but "that is my story, and I am sticking to it" http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.

dieg777
05-13-2005, 07:35 AM
Here are some links that might help

http://www.il2flying.com/content/category/1/71/2/


http://www.rdrop.com/users/hoofj/index.html


http://mywebpages.comcast.net/Tailspin/index.htm


Only the first will give you exactly what you are looking for but only for one plane - the others will give you the advice might find useful.

IL2compaire gives you the performance charts to find best turn speeds

http://www.airwarfare.com/Sims/IL2_PF/pf_essential_files.htm#018

hope this helps