PDA

View Full Version : Confirmation Of Unreal 3.0



SODsniper
05-03-2006, 06:37 PM
Has the usage of the Unreal 3.0 engine for RB6-5 been confirmed??

Deosl
05-04-2006, 12:53 AM
Only for Console version(s) it seems, probly the same for PC.

SODsniper
05-04-2006, 05:25 AM
WOW, I didn't even think they had Unreal for Consoles... I guess it makes sense, since the XBOX is nothing but a MicroSoft Computer..

Learn something new every day.. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Thanx

KungFu_CIA
05-04-2006, 07:33 AM
Originally posted by SODsniper:
WOW, I didn't even think they had Unreal for Consoles... I guess it makes sense, since the XBOX is nothing but a MicroSoft Computer..

Learn something new every day.. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Thanx

The console versions of R63 and Black Arrow are just modified versions of the Raven Shield engine which is Unreal.

Vadimnk
05-04-2006, 11:02 AM
Originally posted by KungFu_CIA:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SODsniper:
WOW, I didn't even think they had Unreal for Consoles... I guess it makes sense, since the XBOX is nothing but a MicroSoft Computer..

Learn something new every day.. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Thanx

The console versions of R63 and Black Arrow are just modified versions of the Raven Shield engine which is Unreal. </div></BLOCKQUOTE>

I still think its possible to bring Black Arrow to pc.... textures are the same, animations, map names are different though... i believe..

KungFu_CIA
05-05-2006, 08:21 AM
Originally posted by Vadimnk:

I still think its possible to bring Black Arrow to pc.... textures are the same, animations, map names are different though... i believe..

Everything is the same as far as the Unreal Enigne protocol in terms of structure and heierarchy except the engine build for the .u files which is the biggest problem... That and the fact R63 and BA are using console instruction set which is completely the opposite of PC computer instruction set language.

You can go backwards, though. You can import Raven Shield and Athena Sword maps into Black Arrow for SP and MP if you want more open, non-linear LARGER maps http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

stm492
05-07-2006, 02:36 PM
http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
im so happy <3 UT engines

subzero1900
05-07-2006, 05:55 PM
yeah... <3 being held hostage with a 1/2 completed engine where they refuse to release another SDK

...didnt this exact same thing happen with Raven shield... http://forums.ubi.com/images/smilies/51.gif